Implements inventory system, wip
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@@ -62,6 +62,9 @@ Hooks.once("init", function () {
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race: models.PrismRPGRace,
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class: models.PrismRPGClass,
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"character-path": models.PrismRPGCharacterPath,
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container: models.PrismRPGContainer,
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consumable: models.PrismRPGConsumable,
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loot: models.PrismRPGLoot,
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}
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// Register sheet application classes
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@@ -81,6 +84,9 @@ Hooks.once("init", function () {
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGRaceSheet, { types: ["race"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGClassSheet, { types: ["class"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGCharacterPathSheet, { types: ["character-path"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGContainerSheet, { types: ["container"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGConsumableSheet, { types: ["consumable"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGLootSheet, { types: ["loot"], makeDefault: true })
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// Status Effects — Afflictions & Imbuements
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CONFIG.statusEffects = [
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