Implements inventory system, wip
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import PrismRPGItemSheet from "./base-item-sheet.mjs"
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export default class PrismRPGLootSheet extends PrismRPGItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["loot"],
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position: { width: 500 },
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window: { contentClasses: ["loot-content"] },
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}
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/** @override */
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static PARTS = {
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main: { template: "systems/fvtt-prism-rpg/templates/loot.hbs" },
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}
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/** @override */
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tabGroups = { primary: "details" }
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#getTabs() {
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const tabs = {
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details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
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description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
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effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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this.document.system.description, { async: true }
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)
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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this.document.system.notes, { async: true }
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)
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return context
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}
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}
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