Implements inventory system, wip

This commit is contained in:
2026-05-19 22:23:31 +02:00
parent 68e3d35af1
commit 4ff46865c2
29 changed files with 1317 additions and 35 deletions
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import PrismRPGItemSheet from "./base-item-sheet.mjs"
export default class PrismRPGLootSheet extends PrismRPGItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["loot"],
position: { width: 500 },
window: { contentClasses: ["loot-content"] },
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-prism-rpg/templates/loot.hbs" },
}
/** @override */
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description, { async: true }
)
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.notes, { async: true }
)
return context
}
}