Implements inventory system, wip

This commit is contained in:
2026-05-19 22:23:31 +02:00
parent 68e3d35af1
commit 4ff46865c2
29 changed files with 1317 additions and 35 deletions
+95 -3
View File
@@ -29,6 +29,9 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
hpTempPlus: PrismRPGCharacterSheet.#onHpTempPlus,
hpTempMinus: PrismRPGCharacterSheet.#onHpTempMinus,
postItemToChat: PrismRPGCharacterSheet.#onPostItemToChat,
useConsumable: PrismRPGCharacterSheet.#onUseConsumable,
toggleContainerEquipped: PrismRPGCharacterSheet.#onToggleContainerEquipped,
toggleEquipped: PrismRPGCharacterSheet.#onToggleEquipped,
},
}
@@ -109,13 +112,39 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
classes[1] || null,
classes[2] || null
]
// Burden computed values
const bSubAttr = doc.system.burden.subAttribute
const bSubVal = doc.system.subAttributes[bSubAttr]?.value ?? 0
const baseBurden = doc.itemTypes.race?.[0]?.system.baseBurden ?? 0
context.burdenMax = Math.max(0, baseBurden + bSubVal + doc.system.burden.other)
// Equipped burden: only items with equipped=true count toward burden
const equippableTypes = [
...doc.itemTypes.weapon,
...doc.itemTypes.armor,
...doc.itemTypes.shield,
...doc.itemTypes.equipment,
...doc.itemTypes.container,
]
const burdenEquipped = equippableTypes
.filter(i => i.system.equipped)
.reduce((sum, i) => sum + (i.system.encLoad ?? 0), 0)
context.burdenUsed = burdenEquipped
// Excess equipped burden reduces Movement Rating
const excessBurden = Math.max(0, burdenEquipped - context.burdenMax)
// Movement Rating computed value (excess burden adds to reduction)
const mrSubAttr = doc.system.movementRating.subAttribute
const mrSubVal = doc.system.subAttributes[mrSubAttr]?.value ?? 0
context.movementRatingValue = Math.max(0,
3 + mrSubVal + doc.system.movementRating.other - doc.system.movementRating.reduction - excessBurden
)
context.excessBurden = excessBurden
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.racialAbilities = doc.itemTypes["racial-ability"]
context.abilities = doc.itemTypes["ability"]
context.vulnerabilities = doc.itemTypes.vulnerability
context.abilities = doc.itemTypes.ability
context.vulnerabilities = doc.itemTypes.vulnerability ?? []
break
case "subattributes":
context.tab = context.tabs.subattributes
@@ -133,7 +162,25 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
break
case "equipment":
context.tab = context.tabs.equipment
context.equipments = doc.itemTypes.equipment
context.weapons = doc.itemTypes.weapon
context.armors = [...doc.itemTypes.armor, ...doc.itemTypes.shield]
context.consumables = doc.itemTypes.consumable
context.kits = doc.itemTypes.equipment.filter(i => i.system.isKit)
context.equipmentItems = doc.itemTypes.equipment.filter(i => !i.system.isKit)
context.loots = doc.itemTypes.loot
context.containers = doc.itemTypes.container
context.packBurdenMax = doc.itemTypes.container
.filter(c => c.system.equipped)
.reduce((sum, c) => sum + (c.system.packBurden ?? 0), 0)
context.packBurdenUsed = [
...doc.itemTypes.equipment,
...doc.itemTypes.consumable,
...doc.itemTypes.loot,
...doc.itemTypes.container,
...doc.itemTypes.weapon,
...doc.itemTypes.armor,
...doc.itemTypes.shield,
].reduce((sum, i) => sum + (i.system.encLoad ?? 0), 0)
break
case "biography":
context.tab = context.tabs.biography
@@ -237,6 +284,51 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
}
static async #onCreateEquipment(event, target) {
const itemType = target.dataset.itemType ?? "equipment"
const isKit = target.dataset.itemKit === "true"
const typeLabel = game.i18n.localize(`TYPES.Item.${itemType}`) || itemType
const itemData = {
name: game.i18n.format("DOCUMENT.New", { type: typeLabel }),
type: itemType,
}
if (isKit) itemData["system.isKit"] = true
await this.document.createEmbeddedDocuments("Item", [itemData])
}
static async #onUseConsumable(event, target) {
const itemElement = target.closest("[data-item-id]")
if (!itemElement) return
const item = this.document.items.get(itemElement.dataset.itemId)
if (!item) return
if (item.system.uses <= 0) return
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize("PRISMRPG.Dialog.useConsumable") },
content: `<p>${game.i18n.format("PRISMRPG.Dialog.useConsumableContent", { name: item.name, uses: item.system.uses })}</p>`,
})
if (!confirmed) return
if (item.system.uses <= 1) {
await item.delete()
} else {
await item.update({ "system.uses": item.system.uses - 1 })
}
}
static async #onToggleContainerEquipped(event, target) {
const itemElement = target.closest("[data-item-id]")
if (!itemElement) return
const item = this.document.items.get(itemElement.dataset.itemId)
if (!item) return
await item.update({ "system.equipped": !item.system.equipped })
}
static async #onToggleEquipped(event, target) {
const itemElement = target.closest("[data-item-id]")
if (!itemElement) return
const item = this.document.items.get(itemElement.dataset.itemId)
if (!item) return
await item.update({ "system.equipped": !item.system.equipped })
}
static async #onPostItemToChat(event, target) {
@@ -0,0 +1,44 @@
import PrismRPGItemSheet from "./base-item-sheet.mjs"
export default class PrismRPGConsumableSheet extends PrismRPGItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["consumable"],
position: { width: 550 },
window: { contentClasses: ["consumable-content"] },
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-prism-rpg/templates/consumable.hbs" },
}
/** @override */
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description, { async: true }
)
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.notes, { async: true }
)
return context
}
}
@@ -0,0 +1,52 @@
import PrismRPGItemSheet from "./base-item-sheet.mjs"
export default class PrismRPGContainerSheet extends PrismRPGItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["container"],
position: {
width: 600,
},
window: {
contentClasses: ["container-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-prism-rpg/templates/container.hbs",
},
}
/** @override */
tabGroups = {
primary: "details",
}
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description, { async: true }
)
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.notes, { async: true }
)
return context
}
}
+44
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@@ -0,0 +1,44 @@
import PrismRPGItemSheet from "./base-item-sheet.mjs"
export default class PrismRPGLootSheet extends PrismRPGItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["loot"],
position: { width: 500 },
window: { contentClasses: ["loot-content"] },
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-prism-rpg/templates/loot.hbs" },
}
/** @override */
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description, { async: true }
)
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.notes, { async: true }
)
return context
}
}