First iteration over items
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+42
-98
@@ -30,44 +30,28 @@
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}}
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{{! Prism RPG: APC (Action Point Cost) }}
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{{formField systemFields.apc value=system.apc label="PRISMRPG.Label.apc"}}
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{{formField
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systemFields.apc
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value=system.apc
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localize=true
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label="PRISMRPG.Label.apc"
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}}
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{{! Damage }}
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{{formField
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systemFields.damage
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value=system.damage
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localize=true
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label="PRISMRPG.Label.damage"
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}}
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{{! Damage Type }}
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<label>{{localize "PRISMRPG.Label.damageType"}}</label>
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<div class="shift-right">
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{{formField
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systemFields.damageType.fields.typeP
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value=system.damageType.typeP
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label="PRISMRPG.Label.piercing"
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}}
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{{formField
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systemFields.damageType.fields.typeB
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value=system.damageType.typeB
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label="PRISMRPG.Label.bludgeoning"
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}}
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{{formField
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systemFields.damageType.fields.typeS
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value=system.damageType.typeS
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label="PRISMRPG.Label.slashing"
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}}
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</div>
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{{formField
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systemFields.applyStrengthDamageBonus
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value=system.applyStrengthDamageBonus
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systemFields.equipped
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value=system.equipped
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localize=true
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label="PRISMRPG.Label.equipped"
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}}
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{{formField systemFields.hands value=system.hands localize=true}}
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{{formField systemFields.equipped value=system.equipped}}
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</div>
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<div class="align-top">
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@@ -76,76 +60,57 @@
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{{formField
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systemFields.isProjectile
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value=system.isProjectile
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localize=true
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label="PRISMRPG.Label.isProjectile"
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}}
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{{formField
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systemFields.range
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value=system.range
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localize=true
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label="PRISMRPG.Label.range"
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}}
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{{formField
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systemFields.reloadAPC
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value=system.reloadAPC
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localize=true
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label="PRISMRPG.Label.reloadAPC"
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}}
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{{/if}}
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<label>{{localize "PRISMRPG.Label.bonuses"}}</label>
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<div class="shift-right">
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{{formField
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systemFields.bonuses.fields.attackBonus
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value=system.bonuses.attackBonus
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}}
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{{formField
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systemFields.bonuses.fields.defenseBonus
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value=system.bonuses.defenseBonus
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}}
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{{formField
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systemFields.bonuses.fields.damageBonus
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value=system.bonuses.damageBonus
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}}
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</div>
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{{formField
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systemFields.encLoad
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value=system.encLoad
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localize=true
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label="PRISMRPG.Label.encumbranceLoad"
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}}
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{{formField systemFields.encLoad value=system.encLoad}}
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{{formField systemFields.cost value=system.cost}}
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{{formField
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systemFields.cost
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value=system.cost
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localize=true
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label="PRISMRPG.Label.cost"
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}}
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{{formField systemFields.money value=system.money localize=true}}
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</div>
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</div>
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{{! Prism RPG: Group Passive }}
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<fieldset class="weapon-group-passive">
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<legend>{{localize "PRISMRPG.Label.groupPassive"}}</legend>
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.groupPassiveName"}}</label>
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<input
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type="text"
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name="system.groupPassive"
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value="{{system.groupPassive}}"
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readonly
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/>
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<p class="hint">{{localize "PRISMRPG.Hint.groupPassive"}}</p>
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</div>
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</fieldset>
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{{! Prism RPG: Weapon Passive }}
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<fieldset class="weapon-passive">
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<legend>{{localize "PRISMRPG.Label.weaponPassive"}}</legend>
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{{formField
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systemFields.passive
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value=system.passive
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localize=true
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label="PRISMRPG.Label.passiveName"
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
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{{formInput
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systemFields.passiveDescription
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enriched=enrichedPassiveDescription
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value=system.passiveDescription
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name="system.passiveDescription"
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toggled=true
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}}
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</div>
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<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
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{{formInput
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systemFields.passiveDescription
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enriched=enrichedPassiveDescription
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value=system.passiveDescription
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name="system.passiveDescription"
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toggled=true
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}}
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</fieldset>
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{{! Prism RPG: Weapon Maneuver }}
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@@ -154,38 +119,17 @@
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{{formField
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systemFields.maneuver
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value=system.maneuver
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localize=true
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label="PRISMRPG.Label.maneuverName"
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.maneuverDescription"}}</label>
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{{formInput
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systemFields.maneuverDescription
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enriched=enrichedManeuverDescription
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value=system.maneuverDescription
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name="system.maneuverDescription"
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toggled=true
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}}
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</div>
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</fieldset>
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{{! Prism RPG: Weapon Augment }}
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<fieldset class="weapon-augment">
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<legend>{{localize "PRISMRPG.Label.weaponAugment"}}</legend>
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{{formField
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systemFields.augment
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value=system.augment
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label="PRISMRPG.Label.augmentName"
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<label>{{localize "PRISMRPG.Label.maneuverDescription"}}</label>
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{{formInput
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systemFields.maneuverDescription
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enriched=enrichedManeuverDescription
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value=system.maneuverDescription
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name="system.maneuverDescription"
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toggled=true
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
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{{formInput
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systemFields.augmentDescription
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enriched=enrichedAugmentDescription
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value=system.augmentDescription
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name="system.augmentDescription"
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toggled=true
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}}
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</div>
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</fieldset>
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<fieldset>
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