First iteration over items
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+13
-45
@@ -52,7 +52,7 @@ export default class PrismRPGSpell extends foundry.abstract.TypeDataModel {
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schema.color = new fields.StringField({
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required: true,
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initial: "violet",
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choices: Object.keys(SYSTEM.SPELL_COLORS || {}),
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choices: SYSTEM.SPELL_COLORS_CHOICES,
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label: "Spell Color"
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})
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@@ -82,24 +82,6 @@ export default class PrismRPGSpell extends foundry.abstract.TypeDataModel {
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initial: false
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})
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// Components
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schema.components = new fields.SchemaField({
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verbal: new fields.BooleanField({ initial: false }),
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somatic: new fields.BooleanField({ initial: false }),
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catalyst: new fields.BooleanField({ initial: false }),
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material: new fields.BooleanField({ initial: false }),
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})
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schema.materialComponent = new fields.StringField({
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required: true,
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initial: ""
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})
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schema.catalyst = new fields.StringField({
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required: true,
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initial: ""
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})
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// Casting parameters
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schema.castingTime = new fields.StringField({
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required: true,
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@@ -126,39 +108,25 @@ export default class PrismRPGSpell extends foundry.abstract.TypeDataModel {
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initial: ""
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})
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// Attack and damage
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schema.attackRoll = new fields.StringField({
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// Keywords (text field with comma-separated values)
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schema.keywords = new fields.StringField({
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required: true,
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initial: ""
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initial: "",
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label: "Keywords"
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})
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schema.powerRoll = new fields.StringField({
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// Prism RPG: Targets
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schema.targets = new fields.StringField({
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required: true,
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initial: ""
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initial: "Single enemy",
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label: "Targets"
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})
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// Keywords
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schema.keywords = new fields.ArrayField(
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new fields.StringField()
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)
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// Legacy fields
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schema.cost = new fields.NumberField({
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...requiredInteger,
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// Prism RPG: Resolve method (Attack, Saving Throw, None)
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schema.resolve = new fields.StringField({
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required: true,
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initial: 0,
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min: 0
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})
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schema.extraAetherPoints = new fields.StringField({
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required: true,
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initial: ""
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})
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schema.criticalType = new fields.StringField({
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required: true,
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initial: "electric",
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choices: SYSTEM.SPELL_CRITICAL
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initial: "Attack",
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label: "Resolve"
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})
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return schema
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