First iteration over items

This commit is contained in:
2025-11-06 23:30:37 +01:00
parent 6b883f8126
commit 4a9f026a2a
109 changed files with 1535 additions and 715 deletions
+13 -12
View File
@@ -7,6 +7,8 @@ import * as SKILL from "./skill.mjs"
import * as EQUIPMENT from "./equipment.mjs"
import * as CHARACTERISTICS from "./characteristic-tables.mjs"
import * as MONSTER from "./monster.mjs"
import * as RACE from "./race.mjs"
import * as CLASS from "./class.mjs"
export const SYSTEM_ID = "fvtt-prism-rpg"
export const DEV_MODE = false
@@ -220,15 +222,6 @@ export const MIRACLE_TYPES = {
"ritualfaith": "Ritual of Faith"
}
export const SPELL_CRITICAL = {
"none": "None",
"electric": "Electric",
"fire": "Fire",
"cold": "Cold",
"force": "Force",
"acid": "Acid"
}
export const CHOICE_MODIFIERS = {
"-9": "-9",
"-8": "-8",
@@ -296,6 +289,7 @@ export const SYSTEM = {
CHALLENGES: CHARACTER.CHALLENGES,
SKILL_CATEGORY: SKILL.CATEGORY,
CORE_SKILLS: SKILL.CORE_SKILLS,
CORE_SKILLS_CHOICES: SKILL.CORE_SKILLS_CHOICES,
CORE_SKILL_BONUS: SKILL.CORE_SKILL_BONUS,
ARMOR_TYPE: ARMOR.TYPE,
ARMOR_BASE_AC: ARMOR.BASE_AC,
@@ -303,16 +297,19 @@ export const SYSTEM = {
ARMOR_WITHSTAND_APC: ARMOR.WITHSTAND_APC,
ARMOR_SET_REQUIREMENTS: ARMOR.SET_REQUIREMENTS,
SHIELD_TYPE: SHIELD.TYPE,
SHIELD_TYPE_CHOICES: SHIELD.TYPE_CHOICES,
SHIELD_BLOCK_AUGMENTS: SHIELD.BLOCK_AUGMENTS,
EQUIPMENT_CATEGORY: EQUIPMENT.CATEGORY,
SPELL_RANGE: SPELL.RANGE,
SPELL_COLORS: SPELL.COLORS,
SPELL_COLORS_CHOICES: SPELL.COLORS_CHOICES,
WEAPON_TYPE: WEAPON.TYPE,
WEAPON_TYPE_CHOICES: WEAPON.TYPE_CHOICES,
WEAPON_GROUP: WEAPON.WEAPON_GROUP,
WEAPON_GROUP_CHOICES: WEAPON.WEAPON_GROUP_CHOICES,
WEAPON_DAMAGE_TYPE: WEAPON.DAMAGE_TYPE,
WEAPON_CLASS: WEAPON.WEAPON_CLASS,
COMBAT_PROGRESSION_DICE: DICE_VALUES,
SHIELD_DEFENSE_DICE: DEFENSE_DICE_VALUES,
WEAPON_CATEGORIES: WEAPON.WEAPON_CATEGORIES,
CHARACTERISTIC_ATTACK,
CHARACTERISTIC_RANGED_ATTACK,
@@ -333,8 +330,12 @@ export const SYSTEM = {
FAVOR_CHOICES,
ATTACKER_AIM_CHOICES,
MORTAL_CHOICES,
SPELL_CRITICAL,
MIRACLE_TYPES,
SPELL_LETHARGY_DICE,
GRANTED_DICE_CHOICES
GRANTED_DICE_CHOICES,
RACE_SIZE: RACE.SIZE,
RACE_AGE_CATEGORY: RACE.AGE_CATEGORY,
CLASS_ARCHETYPE: CLASS.ARCHETYPE,
CLASS_TYPE: CLASS.CLASS_TYPE,
CLASS_SPELLCASTING_TYPE: CLASS.SPELLCASTING_TYPE
}