First iteration over items
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@@ -99,6 +99,30 @@ export const CORE_SKILLS = Object.freeze({
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}
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});
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/**
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* Simplified Core Skills object for form choices (label-only format)
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*/
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export const CORE_SKILLS_CHOICES = {
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acrobatics: "PRISMRPG.Skill.CoreSkill.acrobatics",
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animalHandling: "PRISMRPG.Skill.CoreSkill.animalHandling",
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arcana: "PRISMRPG.Skill.CoreSkill.arcana",
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athletics: "PRISMRPG.Skill.CoreSkill.athletics",
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deception: "PRISMRPG.Skill.CoreSkill.deception",
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history: "PRISMRPG.Skill.CoreSkill.history",
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insight: "PRISMRPG.Skill.CoreSkill.insight",
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intimidate: "PRISMRPG.Skill.CoreSkill.intimidate",
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investigation: "PRISMRPG.Skill.CoreSkill.investigation",
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medicine: "PRISMRPG.Skill.CoreSkill.medicine",
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nature: "PRISMRPG.Skill.CoreSkill.nature",
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perception: "PRISMRPG.Skill.CoreSkill.perception",
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performance: "PRISMRPG.Skill.CoreSkill.performance",
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persuasion: "PRISMRPG.Skill.CoreSkill.persuasion",
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religion: "PRISMRPG.Skill.CoreSkill.religion",
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sleightOfHand: "PRISMRPG.Skill.CoreSkill.sleightOfHand",
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stealth: "PRISMRPG.Skill.CoreSkill.stealth",
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survival: "PRISMRPG.Skill.CoreSkill.survival"
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};
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/**
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* Core Skill bonus values
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*/
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