Fix initiative

This commit is contained in:
2026-01-26 17:47:53 +01:00
parent abea77906d
commit 31573bd522
3 changed files with 1 additions and 203 deletions
-191
View File
@@ -1,104 +1,6 @@
/* -------------------------------------------- */
export class PrismRPGCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
static PARTS = {
"header": {
"template": "systems/fvtt-prism-rpg/templates/combat-tracker-header-v2.hbs"
},
"tracker": {
"template": "systems/fvtt-prism-rpg/templates/combat-tracker-v2.hbs"
},
"footer": {
"template": "systems/fvtt-prism-rpg/templates/combat-tracker-footer-v2.hbs"
}
}
static DEFAULT_OPTIONS = foundry.utils.mergeObject(super.DEFAULT_OPTIONS, {
actions: {
initiativePlus: PrismRPGCombatTracker.#initiativePlus,
initiativeMinus: PrismRPGCombatTracker.#initiativeMinus,
},
});
async _prepareContext(options) {
let data = await super._prepareContext(options);
console?.log("Combat Tracker Data", data);
/*for (let u of data.turns) {
let c = game.combat.combatants.get(u.id);
u.progressionCount = c.system.progressionCount
u.isMonster = c.actor.type === "monster"
}
console.log("Combat Data", data);*/
return data;
}
static #initiativePlus(ev) {
ev.preventDefault();
let cId = ev.target.closest(".combatant").dataset.combatantId;
let c = game.combat.combatants.get(cId);
c.update({ 'initiative': c.initiative + 1 });
console.log("Initiative Plus");
}
static #initiativeMinus(ev) {
ev.preventDefault();
let cId = ev.target.closest(".combatant").dataset.combatantId;
let c = game.combat.combatants.get(cId);
let newInit = Math.max(c.initiative - 1, 0);
c.update({ 'initiative': newInit });
}
activateListeners(html) {
super.activateListeners(html);
// Display Combat settings
html.find(".initiative-plus").click(ev => {
ev.preventDefault();
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
let c = game.combat.combatants.get(cId);
c.update({ 'initiative': c.initiative + 1 });
});
html.find(".initiative-minus").click(ev => {
ev.preventDefault();
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
let c = game.combat.combatants.get(cId);
c.update({ 'initiative': c.initiative - 1 });
console.log("Initiative Minus");
});
}
/* -------------------------------------------- */
static get defaultOptions() {
let path = "systems/fvtt-prism-rpg/templates/combat-tracker.hbs";
return foundry.utils.mergeObject(super.defaultOptions, {
template: path,
});
}
}
export class PrismRPGCombat extends Combat {
/**
* Return the Array of combatants sorted into initiative order, breaking ties alphabetically by name.
* @returns {Combatant[]}
*/
setupTurns() {
console?.log("Setup Turns....");
this.turns ||= [];
// Determine the turn order and the current turn
const turns = this.combatants.contents.sort(this.sortCombatantsLF);
if (this.turn !== null) this.turn = Math.clamp(this.turn, 0, turns.length - 1);
// Update state tracking
let c = turns[this.turn];
this.current = this._getCurrentState(c);
if (!this.previous) this.previous = this.current;
// Return the array of prepared turns
return this.turns = turns;
}
async rollInitiative(ids, options) {
console.log("%%%%%%%%% Roll Initiative", ids, options);
@@ -123,98 +25,5 @@ export class PrismRPGCombat extends Combat {
return this;
}
resetProgression(cId) {
let c = this.combatants.get(cId);
c.update({ 'system.progressionCount': 0 });
}
setCasting(cId) {
let c = this.combatants.get(cId);
c.setFlag(SYSTEM.id, "casting", true);
}
resetCasting(cId) {
let c = this.combatants.get(cId);
c.setFlag(SYSTEM.id, "casting", false);
}
isCasting(cId) {
let c = this.combatants.get(cId);
return c.getFlag(SYSTEM.id, "casting");
}
async nextTurn() {
console.log("NEXT TURN");
let turn = this.turn ?? -1;
let skipDefeated = this.settings.skipDefeated;
// Determine the next turn number
let next = null;
for (let [i, t] of this.turns.entries()) {
console.log("Turn", t);
if (i <= turn) continue;
if (skipDefeated && t.isDefeated) continue;
next = i;
break;
}
// Maybe advance to the next round
let round = this.round;
if ((this.round === 0) || (next === null) || (next >= this.turns.length)) {
return this.nextRound();
}
// Update the document, passing data through a hook first
const updateData = { round, turn: next };
const updateOptions = { advanceTime: CONFIG.time.turnTime, direction: 1 };
Hooks.callAll("combatTurn", this, updateData, updateOptions);
return this.update(updateData, updateOptions);
}
async nextRound() {
this.turnsDone = false
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
console.log("ROUND", this);
let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
advanceTime += CONFIG.time.roundTime;
let nextRound = this.round + 1;
let initOK = true;
for (let c of this.combatants) {
if (c.initiative === null) {
initOK = false;
break;
}
}
if (!initOK) {
ui.notifications.error("All combatants must have initiative rolled before the round can advance.");
return this;
}
for (let c of this.combatants) {
if (nextRound >= c.initiative) {
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
if (user?.hasPlayerOwner) {
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
} else {
user = game.users.find(u => u.active && u.isGM);
c.actor.system.rollProgressionDice(this.id, c.id);
}
}
}
// Update the document, passing data through a hook first
const updateData = { round: nextRound, turn };
const updateOptions = { advanceTime, direction: 1 };
Hooks.callAll("combatRound", this, updateData, updateOptions);
return this.update(updateData, updateOptions);
}
sortCombatantsLF(a, b) {
return a.initiative - b.initiative;
}
}
-5
View File
@@ -13,11 +13,6 @@ export default class PrismRPGUtils {
return compendiumData.filter(filter)
}
/* -------------------------------------------- */
static pushCombatOptions(html, options) {
options.push({ name: "Reset Progression", condition: true, icon: '<i class="fas fa-rotate-right"></i>', callback: target => { game.combat.resetProgression(target.data('combatant-id')); } })
}
/* -------------------------------------------- */
static setHookListeners() {
+1 -7
View File
@@ -11,7 +11,7 @@ import * as models from "./module/models/_module.mjs"
import * as documents from "./module/documents/_module.mjs"
import * as applications from "./module/applications/_module.mjs"
import { PrismRPGCombatTracker, PrismRPGCombat } from "./module/applications/combat.mjs"
import { PrismRPGCombat } from "./module/applications/combat.mjs"
import { Macros } from "./module/macros.mjs"
import { setupTextEnrichers } from "./module/enrichers.mjs"
import { default as PrismRPGUtils } from "./module/utils.mjs"
@@ -36,7 +36,6 @@ Hooks.once("init", function () {
documents,
}
CONFIG.ui.combat = PrismRPGCombatTracker
CONFIG.Combat.documentClass = PrismRPGCombat
CONFIG.Combat.initiative = {
formula: "1d20 + @subAttributes.initiative.value",
@@ -212,11 +211,6 @@ Hooks.on(hookName, (message, html, data) => {
await actor.prepareRoll("weapon-damage-medium", weaponId)
})
})
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
PrismRPGUtils.pushCombatOptions(html, options);
});
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog