Fix initiative

This commit is contained in:
2026-01-26 17:47:53 +01:00
parent abea77906d
commit 31573bd522
3 changed files with 1 additions and 203 deletions
+1 -7
View File
@@ -11,7 +11,7 @@ import * as models from "./module/models/_module.mjs"
import * as documents from "./module/documents/_module.mjs"
import * as applications from "./module/applications/_module.mjs"
import { PrismRPGCombatTracker, PrismRPGCombat } from "./module/applications/combat.mjs"
import { PrismRPGCombat } from "./module/applications/combat.mjs"
import { Macros } from "./module/macros.mjs"
import { setupTextEnrichers } from "./module/enrichers.mjs"
import { default as PrismRPGUtils } from "./module/utils.mjs"
@@ -36,7 +36,6 @@ Hooks.once("init", function () {
documents,
}
CONFIG.ui.combat = PrismRPGCombatTracker
CONFIG.Combat.documentClass = PrismRPGCombat
CONFIG.Combat.initiative = {
formula: "1d20 + @subAttributes.initiative.value",
@@ -212,11 +211,6 @@ Hooks.on(hookName, (message, html, data) => {
await actor.prepareRoll("weapon-damage-medium", weaponId)
})
})
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
PrismRPGUtils.pushCombatOptions(html, options);
});
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog