Update actor sheet

This commit is contained in:
2025-12-20 00:09:42 +01:00
parent 65dfb3ddff
commit 189b03ca91
24 changed files with 4669 additions and 1791 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 MiB

+639 -18
View File
@@ -421,54 +421,176 @@ i.prismrpg {
} }
.prismrpg .tab.character-skills .main-div .skills { .prismrpg .tab.character-skills .main-div .skills {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(2, 1fr);
gap: 4px; gap: 6px;
} }
.prismrpg .tab.character-skills .main-div .skills .skill { .prismrpg .tab.character-skills .main-div .skills .skill {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 4px; gap: 8px;
padding: 6px 10px;
background: rgba(255, 255, 255, 0.3);
border: 2px solid #6b6b6b;
border-radius: 6px;
transition: all 0.2s;
}
.prismrpg .tab.character-skills .main-div .skills .skill:hover {
background: rgba(255, 255, 255, 0.5);
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
}
.prismrpg .tab.character-skills .main-div .skills .skill.is-core-skill {
background: rgba(255, 235, 180, 0.4);
border-color: #d4a017;
}
.prismrpg .tab.character-skills .main-div .skills .skill.is-core-skill:hover {
background: rgba(255, 235, 180, 0.6);
} }
.prismrpg .tab.character-skills .main-div .skills .skill .item-img { .prismrpg .tab.character-skills .main-div .skills .skill .item-img {
width: 24px; width: 32px;
height: 24px; height: 32px;
border: 2px solid #6b6b6b;
border-radius: 4px;
object-fit: cover;
flex-shrink: 0;
} }
.prismrpg .tab.character-skills .main-div .skills .skill .name { .prismrpg .tab.character-skills .main-div .skills .skill .name {
min-width: 12rem; flex: 1;
min-width: 0;
}
.prismrpg .tab.character-skills .main-div .skills .skill .name a {
font-family: "Cinzel", serif;
font-size: 14px;
font-weight: 600;
color: #2c2c2c;
}
.prismrpg .tab.character-skills .main-div .skills .skill .name a i {
margin-right: 6px;
color: #6b6b6b;
}
.prismrpg .tab.character-skills .main-div .skills .skill .name a:hover {
color: #000;
}
.prismrpg .tab.character-skills .main-div .skills .skill .score {
font-family: "Cinzel", serif;
font-size: 16px;
font-weight: bold;
color: #2c2c2c;
min-width: 50px;
text-align: center;
}
.prismrpg .tab.character-skills .main-div .skills .skill .score .advanced-icon {
color: #d4a017;
font-size: 18px;
margin-left: 4px;
}
.prismrpg .tab.character-skills .main-div .skills .skill .controls {
display: flex;
gap: 8px;
flex-shrink: 0;
}
.prismrpg .tab.character-skills .main-div .skills .skill .controls a {
color: #6b6b6b;
font-size: 14px;
transition: color 0.2s;
}
.prismrpg .tab.character-skills .main-div .skills .skill .controls a:hover {
color: #2c2c2c;
} }
.prismrpg .tab.character-skills .main-div .racial-abilities { .prismrpg .tab.character-skills .main-div .racial-abilities {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(2, 1fr);
gap: 4px; gap: 6px;
} }
.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability { .prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 4px; gap: 8px;
padding: 6px 10px;
background: rgba(200, 255, 200, 0.2);
border: 2px solid #6b9b6b;
border-radius: 6px;
transition: all 0.2s;
}
.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability:hover {
background: rgba(200, 255, 200, 0.4);
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
} }
.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .item-img { .prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .item-img {
width: 24px; width: 32px;
height: 24px; height: 32px;
border: 2px solid #6b9b6b;
border-radius: 4px;
object-fit: cover;
flex-shrink: 0;
} }
.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .name { .prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .name {
min-width: 12rem; flex: 1;
min-width: 0;
font-family: "Cinzel", serif;
font-size: 14px;
font-weight: 600;
color: #2c2c2c;
}
.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .controls {
display: flex;
gap: 8px;
flex-shrink: 0;
}
.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .controls a {
color: #6b9b6b;
font-size: 14px;
transition: color 0.2s;
}
.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .controls a:hover {
color: #3c6b3c;
} }
.prismrpg .tab.character-skills .main-div .vulnerabilities { .prismrpg .tab.character-skills .main-div .vulnerabilities {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(2, 1fr);
gap: 4px; gap: 6px;
} }
.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability { .prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 4px; gap: 8px;
padding: 6px 10px;
background: rgba(255, 200, 200, 0.2);
border: 2px solid #9b6b6b;
border-radius: 6px;
transition: all 0.2s;
}
.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability:hover {
background: rgba(255, 200, 200, 0.4);
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
} }
.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .item-img { .prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .item-img {
width: 24px; width: 32px;
height: 24px; height: 32px;
border: 2px solid #9b6b6b;
border-radius: 4px;
object-fit: cover;
flex-shrink: 0;
} }
.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .name { .prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .name {
min-width: 12rem; flex: 1;
min-width: 0;
font-family: "Cinzel", serif;
font-size: 14px;
font-weight: 600;
color: #2c2c2c;
}
.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .controls {
display: flex;
gap: 8px;
flex-shrink: 0;
}
.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .controls a {
color: #9b6b6b;
font-size: 14px;
transition: color 0.2s;
}
.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .controls a:hover {
color: #6b3c3c;
} }
.prismrpg .tab.character-equipment .main-div { .prismrpg .tab.character-equipment .main-div {
display: grid; display: grid;
@@ -756,6 +878,505 @@ i.prismrpg {
.prismrpg .tab.character-miracles .main-div prose-mirror.active { .prismrpg .tab.character-miracles .main-div prose-mirror.active {
min-height: 150px; min-height: 150px;
} }
.prismrpg .character-main-v2 {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
padding: 0;
margin: 0;
}
.prismrpg .character-main-v2 nav.tabs [data-tab] {
color: #636060;
}
.prismrpg .character-main-v2 nav.tabs [data-tab].active {
color: #252424;
}
.prismrpg .character-main-v2 input:disabled,
.prismrpg .character-main-v2 select:disabled {
background-color: rgba(0, 0, 0, 0.2);
border-color: transparent;
color: var(--color-dark-3);
}
.prismrpg .character-main-v2 input,
.prismrpg .character-main-v2 select {
height: 1.5rem;
background-color: rgba(0, 0, 0, 0.1);
border-color: var(--color-dark-6);
color: var(--color-dark-2);
}
.prismrpg .character-main-v2 input[name="name"] {
height: 2.5rem;
margin-right: 4px;
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
border: none;
}
.prismrpg .character-main-v2 fieldset {
margin-bottom: 4px;
border-radius: 4px;
}
.prismrpg .character-main-v2 .form-fields input,
.prismrpg .character-main-v2 .form-fields select {
text-align: center;
font-size: calc(var(--font-size-standard) * 1);
}
.prismrpg .character-main-v2 .form-fields select {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
}
.prismrpg .character-main-v2 legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
letter-spacing: 1px;
}
.prismrpg .character-main-v2 .character-sheet-wrapper {
background-image: url("../assets/sheet/character-bg.png");
background-size: cover;
background-position: center;
padding: 8px 10px;
min-height: auto;
}
.prismrpg .character-main-v2 .character-header {
position: relative;
margin-bottom: 5px;
}
.prismrpg .character-main-v2 .character-header .character-name-banner {
background-image: url("../assets/sheet/banner-bg.png");
background-size: contain;
background-repeat: no-repeat;
background-position: center;
height: 60px;
display: flex;
align-items: center;
justify-content: center;
}
.prismrpg .character-main-v2 .character-header .character-name-banner input {
background: transparent;
border: none;
text-align: center;
font-family: "Cinzel", serif;
font-size: 24px;
font-weight: bold;
color: #2c2c2c;
width: 500px;
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
}
.prismrpg .character-main-v2 .character-header .character-toggle-controls {
position: absolute;
top: 10px;
right: 10px;
}
.prismrpg .character-main-v2 .character-main-grid {
display: grid;
grid-template-columns: 1fr 300px;
gap: 12px;
align-items: start;
}
.prismrpg .character-main-v2 .character-left-column {
display: flex;
flex-direction: row;
gap: 12px;
align-items: flex-start;
}
.prismrpg .character-main-v2 .character-left-column .portrait-hp-column {
display: flex;
flex-direction: column;
gap: 12px;
width: 200px;
flex-shrink: 0;
}
.prismrpg .character-main-v2 .character-left-column .character-portrait {
width: 200px;
height: 200px;
border: 3px solid #6b6b6b;
border-radius: 8px;
overflow: hidden;
background: #d4d4d4;
}
.prismrpg .character-main-v2 .character-left-column .character-portrait img {
width: 100%;
height: 100%;
object-fit: cover;
}
.prismrpg .character-main-v2 .character-left-column .hp-shields-section {
width: 200px;
}
.prismrpg .character-main-v2 .character-left-column .hp-shields-section .hp-shields {
display: flex;
flex-direction: column;
gap: 6px;
}
.prismrpg .character-main-v2 .character-left-column .hp-shields-section .hp-shields .hp-item {
display: flex;
flex-direction: row;
align-items: center;
gap: 8px;
}
.prismrpg .character-main-v2 .character-left-column .hp-shields-section .hp-shields .hp-item .hp-label {
font-family: "Cinzel", serif;
font-size: 12px;
font-weight: bold;
color: #2c2c2c;
text-transform: uppercase;
width: 55px;
flex-shrink: 0;
}
.prismrpg .character-main-v2 .character-left-column .hp-shields-section .hp-shields .hp-item .hp-value input {
width: 40px;
height: 28px;
text-align: center;
font-size: 14px;
font-weight: bold;
background: rgba(255, 255, 255, 0.9);
border: 2px solid #6b6b6b;
border-radius: 4px;
}
.prismrpg .character-main-v2 .character-left-column .hp-shields-section .hp-shields .hp-item .hp-separator {
font-family: "Cinzel", serif;
font-size: 14px;
font-weight: bold;
color: #2c2c2c;
}
.prismrpg .character-main-v2 .character-left-column .hp-shields-section .hp-shields .hp-item .hp-max input {
width: 40px;
height: 28px;
text-align: center;
font-size: 14px;
font-weight: bold;
background: rgba(200, 220, 255, 0.5);
border: 2px solid #6b6b6b;
border-radius: 4px;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes {
display: flex;
flex-direction: column;
gap: 6px;
flex: 1;
min-width: 0;
max-width: 280px;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield {
position: relative;
display: flex;
flex-direction: row;
align-items: center;
gap: 8px;
padding: 6px 12px;
background: rgba(255, 255, 255, 0.3);
border: 2px solid #6b6b6b;
border-radius: 4px;
height: auto;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label {
font-family: "Cinzel", serif;
font-size: 14px;
font-weight: bold;
color: #2c2c2c;
text-transform: uppercase;
margin: 0;
min-width: 40px;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label a.rollable {
display: flex;
align-items: center;
gap: 4px;
color: #2c2c2c;
text-decoration: none;
cursor: pointer;
transition: all 0.2s;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label a.rollable i {
font-size: 12px;
color: #6b6b6b;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label a.rollable:hover {
color: #000;
text-shadow: 0 0 4px rgba(0, 0, 0, 0.3);
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label a.rollable:hover i {
color: #2c2c2c;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-value input {
width: 45px;
height: 32px;
text-align: center;
font-size: 16px;
font-weight: bold;
background: rgba(255, 255, 255, 0.9);
border: 2px solid #6b6b6b;
border-radius: 4px;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save {
margin-left: auto;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save input {
width: 45px;
height: 32px;
text-align: center;
font-size: 14px;
font-weight: bold;
background: rgba(200, 220, 255, 0.5);
border: 2px solid #6b6b6b;
border-radius: 4px;
color: #2c2c2c;
}
.prismrpg .character-main-v2 .character-right-column {
display: flex;
flex-direction: column;
gap: 15px;
}
.prismrpg .character-main-v2 .character-right-column .section-title {
font-family: "Cinzel", serif;
font-size: 14px;
font-weight: bold;
color: #2c2c2c;
text-transform: uppercase;
margin-bottom: 8px;
padding: 5px 10px;
background: rgba(255, 255, 255, 0.6);
border: 2px solid #6b6b6b;
border-radius: 4px;
text-align: center;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box {
padding: 10px;
background: rgba(255, 255, 255, 0.5);
border: 3px solid #6b6b6b;
border-radius: 8px;
min-height: 60px;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .section-title {
font-family: "Cinzel", serif;
font-size: 12px;
font-weight: bold;
color: #2c2c2c;
text-transform: uppercase;
margin: 0 0 8px 0;
padding: 5px;
background: rgba(255, 255, 255, 0.6);
border: 2px solid #6b6b6b;
border-radius: 4px;
text-align: center;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item {
display: flex;
align-items: center;
gap: 8px;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .item-img {
width: 36px;
height: 36px;
border: 2px solid #6b6b6b;
border-radius: 4px;
object-fit: cover;
cursor: pointer;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .race-name {
flex: 1;
font-family: "Cinzel", serif;
font-size: 12px;
font-weight: bold;
color: #2c2c2c;
text-align: center;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .controls {
display: flex;
gap: 6px;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .controls a {
color: #6b6b6b;
cursor: pointer;
transition: color 0.2s;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .controls a:hover {
color: #2c2c2c;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .controls a i {
font-size: 14px;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .no-race {
text-align: center;
font-family: "Crimson Text", serif;
font-size: 13px;
color: #6b6b6b;
font-style: italic;
padding: 10px;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box input {
width: 100%;
background: transparent;
border: none;
font-family: "Cinzel", serif;
font-size: 14px;
text-align: center;
}
.prismrpg .character-main-v2 .character-right-column .classes-section {
display: flex;
flex-direction: column;
gap: 12px;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box {
padding: 10px;
background: rgba(255, 255, 255, 0.5);
border: 3px solid #6b6b6b;
border-radius: 8px;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-label {
font-family: "Cinzel", serif;
font-size: 11px;
color: #6b6b6b;
text-align: center;
margin-bottom: 5px;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item {
display: flex;
align-items: center;
gap: 8px;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .item-img {
width: 32px;
height: 32px;
border: 2px solid #6b6b6b;
border-radius: 4px;
object-fit: cover;
cursor: pointer;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .class-name {
flex: 1;
font-family: "Cinzel", serif;
font-size: 11px;
font-weight: bold;
color: #2c2c2c;
text-align: center;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .controls {
display: flex;
gap: 6px;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .controls a {
color: #6b6b6b;
cursor: pointer;
transition: color 0.2s;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .controls a:hover {
color: #2c2c2c;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .controls a i {
font-size: 12px;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .no-class {
text-align: center;
font-family: "Crimson Text", serif;
font-size: 11px;
color: #6b6b6b;
font-style: italic;
padding: 5px;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-input input {
width: 100%;
background: transparent;
border: none;
font-family: "Cinzel", serif;
font-size: 14px;
text-align: center;
}
.prismrpg .character-main-v2 .character-right-column .origin-section .origin-box {
padding: 15px;
background: rgba(255, 255, 255, 0.5);
border: 3px solid #6b6b6b;
border-radius: 8px;
min-height: 350px;
}
.prismrpg .character-main-v2 .character-right-column .origin-section .origin-box textarea {
width: 100%;
min-height: 320px;
background: transparent;
border: none;
font-family: "Crimson Text", serif;
font-size: 13px;
line-height: 1.6;
resize: vertical;
}
.prismrpg .character-subattributes.tab .subattributes-content {
padding: 1rem;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattributes-list {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 1rem;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item {
background: rgba(0, 0, 0, 0.1);
border: 1px solid var(--color-border-dark-secondary);
border-radius: 4px;
padding: 0.75rem;
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-header {
display: flex;
justify-content: space-between;
align-items: center;
gap: 0.5rem;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-name {
font-weight: bold;
font-size: 1.1em;
color: var(--color-text-dark-primary);
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-value input {
width: 3em;
text-align: center;
font-weight: bold;
font-size: 1.2em;
background: rgba(255, 255, 255, 0.1);
border: 1px solid var(--color-border-dark-tertiary);
border-radius: 3px;
padding: 0.25rem;
color: var(--color-text-dark-primary);
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-value input:disabled {
opacity: 0.9;
cursor: default;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-details {
display: flex;
flex-direction: column;
gap: 0.25rem;
font-size: 0.9em;
color: var(--color-text-dark-secondary);
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-parents {
font-style: italic;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-parents .parent-char {
display: inline-block;
margin-right: 0.5rem;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-parents .parent-char .parent-name {
font-weight: 600;
color: var(--color-text-dark-primary);
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-parents .parent-char .parent-value {
color: var(--color-text-dark-secondary);
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-description {
padding-top: 0.25rem;
border-top: 1px solid var(--color-border-dark-tertiary);
font-size: 0.85em;
line-height: 1.3;
}
@media (max-width: 768px) {
.prismrpg .character-subattributes.tab .subattributes-content .subattributes-list {
grid-template-columns: 1fr;
}
}
.prismrpg .monster-content { .prismrpg .monster-content {
font-family: var(--font-primary); font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1); font-size: calc(var(--font-size-standard) * 1);
+65 -2
View File
@@ -78,6 +78,66 @@
"cha": { "cha": {
"label": "Charisma" "label": "Charisma"
}, },
"prowess": {
"label": "Prowess",
"description": "Physical power and combat capability (STR+DEX)"
},
"vigor": {
"label": "Vigor",
"description": "Endurance and physical resilience (STR+CON)"
},
"competence": {
"label": "Competence",
"description": "Practical application of knowledge (STR+INT)"
},
"authority": {
"label": "Authority",
"description": "Command and leadership presence (STR+WIS)"
},
"presence": {
"label": "Presence",
"description": "Physical charisma and intimidation (STR+CHA)"
},
"stamina": {
"label": "Stamina",
"description": "Athletic endurance (DEX+CON)"
},
"initiative": {
"label": "Initiative",
"description": "Reaction speed and alertness (DEX+INT)"
},
"wit": {
"label": "Wit",
"description": "Mental agility and cleverness (DEX+WIS)"
},
"grace": {
"label": "Grace",
"description": "Social finesse and charm (DEX+CHA)"
},
"tenacity": {
"label": "Tenacity",
"description": "Mental and physical toughness (CON+INT)"
},
"willpower": {
"label": "Willpower",
"description": "Inner strength and determination (CON+WIS)"
},
"resilience": {
"label": "Resilience",
"description": "Ability to endure hardship (CON+CHA)"
},
"cunning": {
"label": "Cunning",
"description": "Strategic thinking (INT+WIS)"
},
"guile": {
"label": "Guile",
"description": "Deceptive intellect (INT+CHA)"
},
"sovereignty": {
"label": "Sovereignty",
"description": "Diplomatic wisdom and influence (WIS+CHA)"
},
"FIELDS": { "FIELDS": {
"moneys": { "moneys": {
"tinbit": { "tinbit": {
@@ -454,6 +514,7 @@
"skill": "Skill", "skill": "Skill",
"skillBonus": "Skill bonus", "skillBonus": "Skill bonus",
"skills": "Skills", "skills": "Skills",
"subattributes": "Sub-Attributes",
"spells": "Spells", "spells": "Spells",
"str": "STR", "str": "STR",
"titleChallenge": "Challenge", "titleChallenge": "Challenge",
@@ -743,7 +804,9 @@
"racialAbilities": "Racial Abilities from your character's race and sub-race" "racialAbilities": "Racial Abilities from your character's race and sub-race"
}, },
"Message": { "Message": {
"selectCoreSkill": "You must select a Core Skill for your character. Each character chooses one Core Skill at creation." "selectCoreSkill": "You must select a Core Skill for your character. Each character chooses one Core Skill at creation.",
"dropRace": "Drag and drop a Race item here",
"dropClass": "Drag and drop a Class item here"
}, },
"Miracle": { "Miracle": {
"FIELDS": { "FIELDS": {
@@ -842,7 +905,7 @@
"save": "Save roll {save}", "save": "Save roll {save}",
"success": "Success", "success": "Success",
"visibility": "Visibility", "visibility": "Visibility",
"favorDisfavor": "Favor/Disfavor" "advantageDisadvantage": "Advantage/Disadvantage"
}, },
"Save": { "Save": {
"FIELDS": { "FIELDS": {
+18 -1
View File
@@ -1,12 +1,13 @@
import PrismRPGActorSheet from "./base-actor-sheet.mjs" import PrismRPGActorSheet from "./base-actor-sheet.mjs"
import PrismRPGRoll from "../../documents/roll.mjs" import PrismRPGRoll from "../../documents/roll.mjs"
import { SYSTEM } from "../../config/system.mjs"
export default class PrismRPGCharacterSheet extends PrismRPGActorSheet { export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
/** @override */ /** @override */
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
classes: ["character"], classes: ["character"],
position: { position: {
width: 972, width: 750,
height: 780, height: 780,
}, },
window: { window: {
@@ -36,6 +37,9 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
skills: { skills: {
template: "systems/fvtt-prism-rpg/templates/character-skills.hbs", template: "systems/fvtt-prism-rpg/templates/character-skills.hbs",
}, },
subattributes: {
template: "systems/fvtt-prism-rpg/templates/character-subattributes.hbs",
},
combat: { combat: {
template: "systems/fvtt-prism-rpg/templates/character-combat.hbs", template: "systems/fvtt-prism-rpg/templates/character-combat.hbs",
}, },
@@ -67,6 +71,7 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
#getTabs() { #getTabs() {
let tabs = { let tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "PRISMRPG.Label.skills" }, skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "PRISMRPG.Label.skills" },
subattributes: { id: "subattributes", group: "sheet", icon: "fa-solid fa-diagram-project", label: "PRISMRPG.Label.subattributes" },
combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "PRISMRPG.Label.combat" }, combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "PRISMRPG.Label.combat" },
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "PRISMRPG.Label.equipment" }, equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "PRISMRPG.Label.equipment" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "PRISMRPG.Label.biography" }, biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "PRISMRPG.Label.biography" },
@@ -90,6 +95,7 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
async _prepareContext() { async _prepareContext() {
const context = await super._prepareContext() const context = await super._prepareContext()
context.tabs = this.#getTabs() context.tabs = this.#getTabs()
context.config = SYSTEM
return context return context
} }
@@ -99,6 +105,14 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
const doc = this.document const doc = this.document
switch (partId) { switch (partId) {
case "main": case "main":
context.race = doc.itemTypes.race?.[0] || null
const classes = doc.itemTypes.class || []
// Create 3 class slots
context.classSlots = [
classes[0] || null,
classes[1] || null,
classes[2] || null
]
break break
case "skills": case "skills":
context.tab = context.tabs.skills context.tab = context.tabs.skills
@@ -106,6 +120,9 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
context.racialAbilities = doc.itemTypes["racial-ability"] context.racialAbilities = doc.itemTypes["racial-ability"]
context.vulnerabilities = doc.itemTypes.vulnerability context.vulnerabilities = doc.itemTypes.vulnerability
break break
case "subattributes":
context.tab = context.tabs.subattributes
break
case "spells": case "spells":
context.tab = context.tabs.spells context.tab = context.tabs.spells
context.spells = doc.itemTypes.spell context.spells = doc.itemTypes.spell
+18 -18
View File
@@ -135,28 +135,28 @@ export const CHALLENGES = Object.freeze({
}) })
export const SAVES = Object.freeze({ export const SAVES = Object.freeze({
will: { str: {
id: "will", id: "str",
label: "PRISMRPG.Character.will.label" label: "PRISMRPG.Character.str.label"
}, },
dodge: { dex: {
id: "dodge", id: "dex",
label: "PRISMRPG.Character.dodge.label" label: "PRISMRPG.Character.dex.label"
}, },
toughness: { con: {
id: "toughness", id: "con",
label: "PRISMRPG.Character.toughness.label" label: "PRISMRPG.Character.con.label"
}, },
contagion: { int: {
id: "contagion", id: "int",
label: "PRISMRPG.Character.contagion.label" label: "PRISMRPG.Character.int.label"
}, },
poison: { wis: {
id: "poison", id: "wis",
label: "PRISMRPG.Character.poison.label" label: "PRISMRPG.Character.wis.label"
}, },
pain: { cha: {
id: "pain", id: "cha",
label: "PRISMRPG.Character.pain.label" label: "PRISMRPG.Character.cha.label"
} }
}) })
+4 -4
View File
@@ -56,10 +56,10 @@ export const MORTAL_CHOICES = {
"halflings": { label: "Halfling", id: "halflings", defenseBonus: 2 } "halflings": { label: "Halfling", id: "halflings", defenseBonus: 2 }
} }
export const FAVOR_CHOICES = { export const ADVANTAGE_CHOICES = {
"none": { label: "None", value: "none" }, "none": { label: "None", value: "none" },
"favor": { label: "Favor", value: "favor" }, "advantage": { label: "Advantage", value: "advantage" },
"disfavor": { label: "Disfavor", value: "disfavor" } "disadvantage": { label: "Disadvantage", value: "disadvantage" }
} }
export const MOVEMENT_CHOICES = { export const MOVEMENT_CHOICES = {
@@ -327,7 +327,7 @@ export const SYSTEM = {
MOVE_DIRECTION_CHOICES, MOVE_DIRECTION_CHOICES,
SIZE_CHOICES, SIZE_CHOICES,
RANGE_CHOICES, RANGE_CHOICES,
FAVOR_CHOICES, ADVANTAGE_CHOICES,
ATTACKER_AIM_CHOICES, ATTACKER_AIM_CHOICES,
MORTAL_CHOICES, MORTAL_CHOICES,
MIRACLE_TYPES, MIRACLE_TYPES,
+21 -5
View File
@@ -83,6 +83,17 @@ export default class PrismRPGActor extends Actor {
console.log("Preparing roll", rollType, rollKey, rollDice) console.log("Preparing roll", rollType, rollKey, rollDice)
let rollTarget let rollTarget
switch (rollType) { switch (rollType) {
case "characteristic":
if (!this.system.characteristics || !this.system.characteristics[rollKey]) {
ui.notifications.error(`Characteristic ${rollKey} not found`)
return
}
rollTarget = {
...foundry.utils.duplicate(this.system.characteristics[rollKey]),
rollKey: rollKey,
name: game.i18n.localize(`PRISMRPG.Label.${rollKey}`)
}
break
case "granted": case "granted":
rollTarget = { rollTarget = {
name: rollKey, name: rollKey,
@@ -183,13 +194,18 @@ export default class PrismRPGActor extends Actor {
break break
default: default:
ui.notifications.error(game.i18n.localize("PRISMRPG.Notifications.rollTypeNotFound") + String(rollType)) ui.notifications.error(game.i18n.localize("PRISMRPG.Notifications.rollTypeNotFound") + String(rollType))
break return
} }
// In all cases // In all cases - verify rollTarget exists
rollTarget.magicUser = this.system.biodata.magicUser if (!rollTarget) {
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers) console.error("Roll target is undefined for rollType:", rollType)
rollTarget.actorLevel = this.system.biodata.level return
}
rollTarget.magicUser = this.system.biodata?.magicUser || false
rollTarget.actorModifiers = this.system.modifiers ? foundry.utils.duplicate(this.system.modifiers) : {}
rollTarget.actorLevel = this.system.biodata?.level || 1
await this.system.roll(rollType, rollTarget) await this.system.roll(rollType, rollTarget)
} }
File diff suppressed because it is too large Load Diff
+127 -975
View File
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+42 -73
View File
@@ -43,6 +43,20 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
}, {}), }, {}),
) )
// Sub-Attributes (derived from two parent characteristics)
const subAttributeField = (label) => {
const schema = {
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
}
return new fields.SchemaField(schema, { label })
}
schema.subAttributes = new fields.SchemaField(
Object.values(SYSTEM.SUB_ATTRIBUTES).reduce((obj, subAttr) => {
obj[subAttr.id] = subAttributeField(subAttr.label)
return obj
}, {}),
)
// Challenges // Challenges
const challengeField = (label) => { const challengeField = (label) => {
const schema = { const schema = {
@@ -67,50 +81,21 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
schema.hp = new fields.SchemaField({ schema.hp = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), temp: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
initial: [{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 },
{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 },
{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }], min: 8
}),
damageResistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
}) })
schema.perception = new fields.SchemaField({ schema.magicPoints = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.grit = new fields.SchemaField({
starting: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
earned: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.luck = new fields.SchemaField({
earned: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.granted = new fields.SchemaField({
attackDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
defenseDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
damageDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES })
}) })
schema.movement = new fields.SchemaField({ schema.armorPoints = new fields.SchemaField({
walk: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
jog: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
sprint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
run: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
armorAdjust: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.jump = new fields.SchemaField({
broad: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
running: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
vertical: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
}) })
schema.biodata = new fields.SchemaField({ schema.biodata = new fields.SchemaField({
class: new fields.StringField({ required: true, initial: "untrained", choices: SYSTEM.CHAR_CLASSES }),
level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }), level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
mortal: new fields.StringField({ required: true, initial: "mankind", choices: SYSTEM.MORTAL_CHOICES }),
alignment: new fields.StringField({ required: true, nullable: false, initial: "" }), alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }), age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 10 }), height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 10 }),
@@ -118,16 +103,7 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }), eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
hair: new fields.StringField({ required: true, nullable: false, initial: "" }), hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
magicUser: new fields.BooleanField({ initial: false }), magicUser: new fields.BooleanField({ initial: false }),
clericUser: new fields.BooleanField({ initial: false }), clericUser: new fields.BooleanField({ initial: false })
hpPerLevel: new fields.StringField({ required: true, nullable: false, initial: "" }),
})
schema.modifiers = new fields.SchemaField({
levelSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
saveModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
levelMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
intSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
chaMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
}) })
schema.developmentPoints = new fields.SchemaField({ schema.developmentPoints = new fields.SchemaField({
@@ -171,14 +147,16 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
// Core Skill system (Prism RPG) // Core Skill system (Prism RPG)
schema.coreSkill = new fields.SchemaField({ schema.coreSkill = new fields.SchemaField({
skill: new fields.StringField({ skill: new fields.StringField({
required: true, required: false,
initial: "", nullable: true,
initial: null,
choices: SYSTEM.CORE_SKILLS_CHOICES, choices: SYSTEM.CORE_SKILLS_CHOICES,
label: "Selected Core Skill" label: "Selected Core Skill"
}), }),
attributeChoice: new fields.StringField({ attributeChoice: new fields.StringField({
required: true, required: false,
initial: "", nullable: true,
initial: null,
label: "Attribute Choice for +2 Bonus" label: "Attribute Choice for +2 Bonus"
}) })
}) })
@@ -216,43 +194,34 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
prepareDerivedData() { prepareDerivedData() {
super.prepareDerivedData(); super.prepareDerivedData();
let grit = 0
for (let c in this.characteristics) { // Calculate sub-attributes from parent characteristics
if (SYSTEM.CHARACTERISTICS_MAJOR[c.id]) { // Sub-attribute = lowest ability modifier between the two parent characteristics
grit += this.characteristics[c].value for (let subAttrKey in SYSTEM.SUB_ATTRIBUTES) {
} const subAttr = SYSTEM.SUB_ATTRIBUTES[subAttrKey]
const parent1Value = this.characteristics[subAttr.parents[0]].value
const parent2Value = this.characteristics[subAttr.parents[1]].value
// Calculate D&D 5e style ability modifiers: (ability - 10) / 2
const parent1Bonus = Math.floor((parent1Value - 10) / 2)
const parent2Bonus = Math.floor((parent2Value - 10) / 2)
// Take the lowest modifier
this.subAttributes[subAttrKey].value = Math.min(parent1Bonus, parent2Bonus)
} }
this.modifiers.saveModifier = Math.floor((Number(this.biodata.level) / 5)) // Calculate save modifier locally (not stored)
this.modifiers.levelSpellModifier = Math.floor((Number(this.biodata.level) / 5)) const saveModifier = Math.floor((Number(this.biodata.level) / 5))
this.modifiers.levelMiracleModifier = Math.floor((Number(this.biodata.level) / 5))
this.grit.starting = Math.round(grit / 6)
let strDef = SYSTEM.CHARACTERISTICS_TABLES.str.find(s => s.value === this.characteristics.str.value) let strDef = SYSTEM.CHARACTERISTICS_TABLES.str.find(s => s.value === this.characteristics.str.value)
this.challenges.str.value = strDef.challenge this.challenges.str.value = strDef.challenge
let intDef = SYSTEM.CHARACTERISTICS_TABLES.int.find(s => s.value === this.characteristics.int.value)
this.modifiers.intSpellModifier = intDef.arkane_casting_mod
let dexDef = SYSTEM.CHARACTERISTICS_TABLES.dex.find(s => s.value === this.characteristics.dex.value) let dexDef = SYSTEM.CHARACTERISTICS_TABLES.dex.find(s => s.value === this.characteristics.dex.value)
this.challenges.agility.value = dexDef.challenge this.challenges.agility.value = dexDef.challenge
this.saves.dodge.value = dexDef.dodge + this.modifiers.saveModifier
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find(s => s.value === this.characteristics.wis.value) let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find(s => s.value === this.characteristics.wis.value)
this.saves.will.value = wisDef.willpower_save + this.modifiers.saveModifier
let chaDef = SYSTEM.CHARACTERISTICS_TABLES.cha.find(s => s.value === this.characteristics.cha.value)
this.modifiers.chaMiracleModifier = chaDef.divine_miracle_bonus
let conDef = SYSTEM.CHARACTERISTICS_TABLES.con.find(s => s.value === this.characteristics.con.value) let conDef = SYSTEM.CHARACTERISTICS_TABLES.con.find(s => s.value === this.characteristics.con.value)
this.saves.pain.value = conDef.pain_save + this.modifiers.saveModifier
this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
this.challenges.dying.value = conDef.stabilization_dice this.challenges.dying.value = conDef.stabilization_dice
this.saves.contagion.value = this.characteristics.con.value;// + this.modifiers.saveModifier
this.saves.poison.value = this.characteristics.con.value; // + this.modifiers.saveModifier
this.combat.attackModifier = 0 this.combat.attackModifier = 0
for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) { for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value) let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
+6
View File
@@ -170,6 +170,12 @@ export default class PrismRPGUtils {
Handlebars.registerHelper('countKeys', function (obj) { Handlebars.registerHelper('countKeys', function (obj) {
return Object.keys(obj).length; return Object.keys(obj).length;
}) })
Handlebars.registerHelper('entries', function (obj) {
return Object.entries(obj);
})
Handlebars.registerHelper('uppercase', function (str) {
return str ? str.toUpperCase() : '';
})
Handlebars.registerHelper('isEnabled', function (configKey) { Handlebars.registerHelper('isEnabled', function (configKey) {
return game.settings.get("bol", configKey); return game.settings.get("bol", configKey);
+447
View File
@@ -0,0 +1,447 @@
// Character Main Sheet V2 - Based on PNG character sheet design
.character-main-v2 {
.sheet-common();
padding: 0;
margin: 0;
.character-sheet-wrapper {
background-image: url("../assets/sheet/character-bg.png");
background-size: cover;
background-position: center;
padding: 8px 10px;
min-height: auto;
}
// Character Header with Banner
.character-header {
position: relative;
margin-bottom: 5px;
.character-name-banner {
background-image: url("../assets/sheet/banner-bg.png");
background-size: contain;
background-repeat: no-repeat;
background-position: center;
height: 60px;
display: flex;
align-items: center;
justify-content: center;
input {
background: transparent;
border: none;
text-align: center;
font-family: "Cinzel", serif;
font-size: 24px;
font-weight: bold;
color: #2c2c2c;
width: 500px;
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
}
}
.character-toggle-controls {
position: absolute;
top: 10px;
right: 10px;
}
}
// Main Grid Layout
.character-main-grid {
display: grid;
grid-template-columns: 1fr 300px;
gap: 12px;
align-items: start;
}
// Left Column - Portrait, Attributes, HP
.character-left-column {
display: flex;
flex-direction: row;
gap: 12px;
align-items: flex-start;
.portrait-hp-column {
display: flex;
flex-direction: column;
gap: 12px;
width: 200px;
flex-shrink: 0;
}
.character-portrait {
width: 200px;
height: 200px;
border: 3px solid #6b6b6b;
border-radius: 8px;
overflow: hidden;
background: #d4d4d4;
img {
width: 100%;
height: 100%;
object-fit: cover;
}
}
// HP Shields - below portrait, same width
.hp-shields-section {
width: 200px;
.hp-shields {
display: flex;
flex-direction: column;
gap: 6px;
.hp-item {
display: flex;
flex-direction: row;
align-items: center;
gap: 8px;
.hp-label {
font-family: "Cinzel", serif;
font-size: 12px;
font-weight: bold;
color: #2c2c2c;
text-transform: uppercase;
width: 55px;
flex-shrink: 0;
}
.hp-value {
input {
width: 40px;
height: 28px;
text-align: center;
font-size: 14px;
font-weight: bold;
background: rgba(255, 255, 255, 0.9);
border: 2px solid #6b6b6b;
border-radius: 4px;
}
}
.hp-separator {
font-family: "Cinzel", serif;
font-size: 14px;
font-weight: bold;
color: #2c2c2c;
}
.hp-max {
input {
width: 40px;
height: 28px;
text-align: center;
font-size: 14px;
font-weight: bold;
background: rgba(200, 220, 255, 0.5);
border: 2px solid #6b6b6b;
border-radius: 4px;
}
}
}
}
}
.character-attributes {
display: flex;
flex-direction: column;
gap: 6px;
flex: 1;
min-width: 0;
max-width: 280px;
.attribute-shield {
position: relative;
display: flex;
flex-direction: row;
align-items: center;
gap: 8px;
padding: 6px 12px;
background: rgba(255, 255, 255, 0.3);
border: 2px solid #6b6b6b;
border-radius: 4px;
height: auto;
.attribute-label {
font-family: "Cinzel", serif;
font-size: 14px;
font-weight: bold;
color: #2c2c2c;
text-transform: uppercase;
margin: 0;
min-width: 40px;
a.rollable {
display: flex;
align-items: center;
gap: 4px;
color: #2c2c2c;
text-decoration: none;
cursor: pointer;
transition: all 0.2s;
i {
font-size: 12px;
color: #6b6b6b;
}
&:hover {
color: #000;
text-shadow: 0 0 4px rgba(0, 0, 0, 0.3);
i {
color: #2c2c2c;
}
}
}
}
.attribute-value {
input {
width: 45px;
height: 32px;
text-align: center;
font-size: 16px;
font-weight: bold;
background: rgba(255, 255, 255, 0.9);
border: 2px solid #6b6b6b;
border-radius: 4px;
}
}
.attribute-save {
margin-left: auto;
input {
width: 45px;
height: 32px;
text-align: center;
font-size: 14px;
font-weight: bold;
background: rgba(200, 220, 255, 0.5);
border: 2px solid #6b6b6b;
border-radius: 4px;
color: #2c2c2c;
}
}
}
}
}
// Right Column - Race, Classes
.character-right-column {
display: flex;
flex-direction: column;
gap: 15px;
.section-title {
font-family: "Cinzel", serif;
font-size: 14px;
font-weight: bold;
color: #2c2c2c;
text-transform: uppercase;
margin-bottom: 8px;
padding: 5px 10px;
background: rgba(255, 255, 255, 0.6);
border: 2px solid #6b6b6b;
border-radius: 4px;
text-align: center;
}
.race-section {
.race-box {
padding: 10px;
background: rgba(255, 255, 255, 0.5);
border: 3px solid #6b6b6b;
border-radius: 8px;
min-height: 60px;
.section-title {
font-family: "Cinzel", serif;
font-size: 12px;
font-weight: bold;
color: #2c2c2c;
text-transform: uppercase;
margin: 0 0 8px 0;
padding: 5px;
background: rgba(255, 255, 255, 0.6);
border: 2px solid #6b6b6b;
border-radius: 4px;
text-align: center;
}
.race-item {
display: flex;
align-items: center;
gap: 8px;
.item-img {
width: 36px;
height: 36px;
border: 2px solid #6b6b6b;
border-radius: 4px;
object-fit: cover;
cursor: pointer;
}
.race-name {
flex: 1;
font-family: "Cinzel", serif;
font-size: 12px;
font-weight: bold;
color: #2c2c2c;
text-align: center;
}
.controls {
display: flex;
gap: 6px;
a {
color: #6b6b6b;
cursor: pointer;
transition: color 0.2s;
&:hover {
color: #2c2c2c;
}
i {
font-size: 14px;
}
}
}
}
.no-race {
text-align: center;
font-family: "Crimson Text", serif;
font-size: 13px;
color: #6b6b6b;
font-style: italic;
padding: 10px;
}
input {
width: 100%;
background: transparent;
border: none;
font-family: "Cinzel", serif;
font-size: 14px;
text-align: center;
}
}
}
.classes-section {
display: flex;
flex-direction: column;
gap: 12px;
.class-box {
padding: 10px;
background: rgba(255, 255, 255, 0.5);
border: 3px solid #6b6b6b;
border-radius: 8px;
.class-label {
font-family: "Cinzel", serif;
font-size: 11px;
color: #6b6b6b;
text-align: center;
margin-bottom: 5px;
}
.class-content {
.class-item {
display: flex;
align-items: center;
gap: 8px;
.item-img {
width: 32px;
height: 32px;
border: 2px solid #6b6b6b;
border-radius: 4px;
object-fit: cover;
cursor: pointer;
}
.class-name {
flex: 1;
font-family: "Cinzel", serif;
font-size: 11px;
font-weight: bold;
color: #2c2c2c;
text-align: center;
}
.controls {
display: flex;
gap: 6px;
a {
color: #6b6b6b;
cursor: pointer;
transition: color 0.2s;
&:hover {
color: #2c2c2c;
}
i {
font-size: 12px;
}
}
}
}
.no-class {
text-align: center;
font-family: "Crimson Text", serif;
font-size: 11px;
color: #6b6b6b;
font-style: italic;
padding: 5px;
}
}
.class-input {
input {
width: 100%;
background: transparent;
border: none;
font-family: "Cinzel", serif;
font-size: 14px;
text-align: center;
}
}
}
}
.origin-section {
.origin-box {
padding: 15px;
background: rgba(255, 255, 255, 0.5);
border: 3px solid #6b6b6b;
border-radius: 8px;
min-height: 350px;
textarea {
width: 100%;
min-height: 320px;
background: transparent;
border: none;
font-family: "Crimson Text", serif;
font-size: 13px;
line-height: 1.6;
resize: vertical;
}
}
}
}
}
+99
View File
@@ -0,0 +1,99 @@
// Sub-attributes tab styling
.character-subattributes.tab {
.subattributes-content {
padding: 1rem;
.subattributes-list {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 1rem;
}
.subattribute-item {
background: rgba(0, 0, 0, 0.1);
border: 1px solid var(--color-border-dark-secondary);
border-radius: 4px;
padding: 0.75rem;
display: flex;
flex-direction: column;
gap: 0.5rem;
.subattribute-header {
display: flex;
justify-content: space-between;
align-items: center;
gap: 0.5rem;
}
.subattribute-name {
font-weight: bold;
font-size: 1.1em;
color: var(--color-text-dark-primary);
}
.subattribute-value {
input {
width: 3em;
text-align: center;
font-weight: bold;
font-size: 1.2em;
background: rgba(255, 255, 255, 0.1);
border: 1px solid var(--color-border-dark-tertiary);
border-radius: 3px;
padding: 0.25rem;
color: var(--color-text-dark-primary);
&:disabled {
opacity: 0.9;
cursor: default;
}
}
}
.subattribute-details {
display: flex;
flex-direction: column;
gap: 0.25rem;
font-size: 0.9em;
color: var(--color-text-dark-secondary);
}
.subattribute-parents {
font-style: italic;
.parent-char {
display: inline-block;
margin-right: 0.5rem;
.parent-name {
font-weight: 600;
color: var(--color-text-dark-primary);
}
.parent-value {
color: var(--color-text-dark-secondary);
}
}
}
.subattribute-description {
padding-top: 0.25rem;
border-top: 1px solid var(--color-border-dark-tertiary);
font-size: 0.85em;
line-height: 1.3;
}
}
}
}
// Responsive adjustments
@media (max-width: 768px) {
.character-subattributes.tab {
.subattributes-content {
.subattributes-list {
grid-template-columns: 1fr;
}
}
}
}
+168 -21
View File
@@ -263,52 +263,199 @@
} }
.skills { .skills {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(2, 1fr);
gap: 4px; gap: 6px;
.skill { .skill {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 4px; gap: 8px;
.item-img { padding: 6px 10px;
width: 24px; background: rgba(255, 255, 255, 0.3);
height: 24px; border: 2px solid #6b6b6b;
border-radius: 6px;
transition: all 0.2s;
&:hover {
background: rgba(255, 255, 255, 0.5);
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
} }
&.is-core-skill {
background: rgba(255, 235, 180, 0.4);
border-color: #d4a017;
&:hover {
background: rgba(255, 235, 180, 0.6);
}
}
.item-img {
width: 32px;
height: 32px;
border: 2px solid #6b6b6b;
border-radius: 4px;
object-fit: cover;
flex-shrink: 0;
}
.name { .name {
min-width: 12rem; flex: 1;
min-width: 0;
a {
font-family: "Cinzel", serif;
font-size: 14px;
font-weight: 600;
color: #2c2c2c;
i {
margin-right: 6px;
color: #6b6b6b;
}
&:hover {
color: #000;
}
}
}
.score {
font-family: "Cinzel", serif;
font-size: 16px;
font-weight: bold;
color: #2c2c2c;
min-width: 50px;
text-align: center;
.advanced-icon {
color: #d4a017;
font-size: 18px;
margin-left: 4px;
}
}
.controls {
display: flex;
gap: 8px;
flex-shrink: 0;
a {
color: #6b6b6b;
font-size: 14px;
transition: color 0.2s;
&:hover {
color: #2c2c2c;
}
}
} }
} }
} }
.racial-abilities { .racial-abilities {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(2, 1fr);
gap: 4px; gap: 6px;
.racial-ability { .racial-ability {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 4px; gap: 8px;
.item-img { padding: 6px 10px;
width: 24px; background: rgba(200, 255, 200, 0.2);
height: 24px; border: 2px solid #6b9b6b;
border-radius: 6px;
transition: all 0.2s;
&:hover {
background: rgba(200, 255, 200, 0.4);
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
} }
.item-img {
width: 32px;
height: 32px;
border: 2px solid #6b9b6b;
border-radius: 4px;
object-fit: cover;
flex-shrink: 0;
}
.name { .name {
min-width: 12rem; flex: 1;
min-width: 0;
font-family: "Cinzel", serif;
font-size: 14px;
font-weight: 600;
color: #2c2c2c;
}
.controls {
display: flex;
gap: 8px;
flex-shrink: 0;
a {
color: #6b9b6b;
font-size: 14px;
transition: color 0.2s;
&:hover {
color: #3c6b3c;
}
}
} }
} }
} }
.vulnerabilities { .vulnerabilities {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(2, 1fr);
gap: 4px; gap: 6px;
.vulnerability { .vulnerability {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 4px; gap: 8px;
.item-img { padding: 6px 10px;
width: 24px; background: rgba(255, 200, 200, 0.2);
height: 24px; border: 2px solid #9b6b6b;
border-radius: 6px;
transition: all 0.2s;
&:hover {
background: rgba(255, 200, 200, 0.4);
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
} }
.item-img {
width: 32px;
height: 32px;
border: 2px solid #9b6b6b;
border-radius: 4px;
object-fit: cover;
flex-shrink: 0;
}
.name { .name {
min-width: 12rem; flex: 1;
min-width: 0;
font-family: "Cinzel", serif;
font-size: 14px;
font-weight: 600;
color: #2c2c2c;
}
.controls {
display: flex;
gap: 8px;
flex-shrink: 0;
a {
color: #9b6b6b;
font-size: 14px;
transition: color 0.2s;
&:hover {
color: #6b3c3c;
}
}
} }
} }
} }
+2
View File
@@ -4,6 +4,8 @@
.prismrpg { .prismrpg {
@import "mixins.less"; @import "mixins.less";
@import "character.less"; @import "character.less";
@import "character-main-v2.less";
@import "character-subattributes.less";
@import "monster.less"; @import "monster.less";
@import "skill.less"; @import "skill.less";
@import "racial-ability.less"; @import "racial-ability.less";
+249 -412
View File
@@ -1,95 +1,19 @@
<section <section class="character-main-v2">
class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}" {{log "character-main-v2" this}}
>
{{log "character-main" this}}
<fieldset> <div class="character-sheet-wrapper">
<legend>{{localize "PRISMRPG.Label.pc"}}</legend> {{! Character Header with Name }}
<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}"> <div class="character-header">
<div class="character-left"> <div class="character-name-banner">
<div class="character-left-image">
<img
class="character-img"
src="{{actor.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{actor.name}}"
/>
</div>
<fieldset class="">
<div class="flexrow character-hp">
<span class="name">{{localize "PRISMRPG.Label.HP"}}</span>
{{formInput
systemFields.hp.fields.value
value=system.hp.value
disabled=isPlayMode
classes="character-hp-value"
}}
&nbsp;/&nbsp;
{{formInput
systemFields.hp.fields.max
value=system.hp.max
disabled=isPlayMode
classes="character-hp-value"
}}
</div>
<div class="flexrow character-hp">
<span class="name">{{localize "PRISMRPG.Label.grit"}}</span>
{{formInput
systemFields.grit.fields.current
value=system.grit.current
disabled=isPlayMode
classes="character-hp"
}}
<span class="name">{{localize "PRISMRPG.Label.earned"}}</span>
{{formInput
systemFields.grit.fields.earned
value=system.grit.earned
disabled=isPlayMode
classes="character-hp"
}}
</div>
<div class="flexrow character-hp">
<span class="name">{{localize "PRISMRPG.Label.luck"}}</span>
{{formInput
systemFields.luck.fields.current
value=system.luck.current
disabled=isPlayMode
classes="character-hp"
}}
<span class="name">{{localize "PRISMRPG.Label.earned"}}</span>
{{formInput
systemFields.luck.fields.earned
value=system.luck.earned
disabled=isPlayMode
classes="character-hp"
}}
</div>
<div class="flexrow">
<span class="">{{localize
"PRISMRPG.Label.damageResistanceShort"
}}</span>
{{formInput
systemFields.hp.fields.damageResistance
value=system.hp.fields.damageResistance
disabled=isPlayMode
classes="character-hp"
}}
</div>
</fieldset>
</div>
<div class="character-right">
<div class="character-name">
{{formInput {{formInput
fields.name fields.name
value=source.name value=source.name
rootId=partId rootId=partId
disabled=isPlayMode disabled=isPlayMode
placeholder="Character Name"
}} }}
</div>
<div class="character-toggle-controls">
<a <a
class="control" class="control"
data-action="toggleSheet" data-action="toggleSheet"
@@ -99,363 +23,276 @@
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i> <i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a> </a>
</div> </div>
</div>
<fieldset <div class="character-main-grid">
class="character-characteristics character-characteristics-{{ifThen {{! Left Column - Portrait, Attributes & HP }}
isPlayMode <div class="character-left-column">
'play' {{! Portrait + HP column }}
'edit' <div class="portrait-hp-column">
}}" {{! Portrait }}
> <div class="character-portrait">
<legend>{{localize "PRISMRPG.Label.Saves"}}</legend> <img
<div class="character-saves"> class="character-img"
<div class="character-save"> src="{{actor.img}}"
<span class="name"><a data-edit="img"
class="rollable" data-action="editImage"
data-roll-type="save" data-tooltip="{{actor.name}}"
data-roll-key="will" />
><i class="lf-roll-small fa-solid fa-dice-d20"></i> </div>
{{localize "PRISMRPG.Label.saves.will"}}
</a></span> {{! HP Shields (3 shields) - Below portrait }}
{{formField <div class="hp-shields-section">
systemFields.saves.fields.will.fields.value <div class="hp-shields">
value=system.saves.will.value <div class="hp-item">
disabled=true <div class="hp-label">HP</div>
<div class="hp-value">
{{formInput
systemFields.hp.fields.value
value=system.hp.value
disabled=isPlayMode
}} }}
<span class="name"> </div>
<a <div class="hp-separator">/</div>
class="rollable" <div class="hp-max">
data-roll-type="save" {{formInput
data-roll-key="dodge" systemFields.hp.fields.max
><i class="lf-roll-small fa-solid fa-dice-d20"></i> value=system.hp.max
{{localize "PRISMRPG.Label.saves.dodge"}} disabled=isPlayMode
}}
</div>
</div>
<div class="hp-item">
<div class="hp-label">MAGIC</div>
<div class="hp-value">
{{formInput
systemFields.magicPoints.fields.value
value=system.magicPoints.value
disabled=isPlayMode
}}
</div>
<div class="hp-separator">/</div>
<div class="hp-max">
{{formInput
systemFields.magicPoints.fields.max
value=system.magicPoints.max
disabled=isPlayMode
}}
</div>
</div>
<div class="hp-item">
<div class="hp-label">ARMOR</div>
<div class="hp-value">
{{formInput
systemFields.armorPoints.fields.value
value=system.armorPoints.value
disabled=isPlayMode
}}
</div>
<div class="hp-separator">/</div>
<div class="hp-max">
{{formInput
systemFields.armorPoints.fields.max
value=system.armorPoints.max
disabled=isPlayMode
}}
</div>
</div>
</div>
</div>
</div>
{{! Core Attributes (STR, DEX, CON, INT, WIS, CHA) }}
<div class="character-attributes">
<div class="attribute-shield">
<div class="attribute-label">
<a class="rollable" data-roll-type="characteristic" data-roll-key="str">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
STR
</a> </a>
</span>
{{formField
systemFields.saves.fields.dodge.fields.value
value=system.saves.dodge.value
disabled=true
}}
<span class="name">
<a
class="rollable"
data-roll-type="save"
data-roll-key="toughness"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "PRISMRPG.Label.saves.toughness"}}
</a>
</span>
{{formField
systemFields.saves.fields.toughness.fields.value
value=system.saves.toughness.value
disabled=true
}}
</div> </div>
<div class="character-save"> <div class="attribute-value">
<span class="name"> {{formInput
<a
class="rollable"
data-roll-type="save"
data-roll-key="contagion"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "PRISMRPG.Label.saves.contagion"}}
</a>
</span>
{{formField
systemFields.saves.fields.contagion.fields.value
value=system.saves.contagion.value
disabled=true
}}
<span class="name">
<a
class="rollable"
data-roll-type="save"
data-roll-key="poison"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "PRISMRPG.Label.saves.poison"}}
</a>
</span>
{{formField
systemFields.saves.fields.poison.fields.value
value=system.saves.poison.value
disabled=true
}}
<!--
<span class="name-pain">
<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D12"><i
class="lf-roll-small fa-solid fa-dice-d12"></i>
{{localize "PRISMRPG.Label.saves.pain"}}
</a>
</span>
<span class="name-pain">
<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D20"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "PRISMRPG.Label.saves.pain"}}
</a>
</span>
{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=true}}
<span data-tooltip="Pain save if wound exceeds">
{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode
tooltip="Pain Damage"}}
</span>
-->
</div>
</div>
</fieldset>
<fieldset
class="character-characteristics character-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "PRISMRPG.Label.Challenges"}}</legend>
<div class="character-challenges">
<div class="character-challenge">
<span class="name"><a
class="rollable"
data-roll-type="challenge"
data-roll-key="str"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"PRISMRPG.Label.challenges.strength"
}}</a></span>
{{formField
systemFields.challenges.fields.str.fields.value
value=system.challenges.str.value
disabled=true
}}
<span class="name"><a
class="rollable"
data-roll-type="challenge"
data-roll-key="agility"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"PRISMRPG.Label.challenges.agility"
}}</a></span>
{{formField
systemFields.challenges.fields.agility.fields.value
value=system.challenges.agility.value
disabled=true
}}
<span class="name"><a
class="rollable"
data-roll-type="challenge"
data-roll-key="dying"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"PRISMRPG.Label.challenges.dying"
}}</a></span>
{{formField
systemFields.challenges.fields.dying.fields.value
value=system.challenges.dying.value
disabled=true
}}
</div>
</div>
</fieldset>
<fieldset
class="character-characteristics character-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "PRISMRPG.Label.Movement"}}</legend>
<div class="character-movements">
<div class="character-movement">
<span class="name">{{localize
"PRISMRPG.Label.movement.walk"
}}</span>
{{formField
systemFields.movement.fields.walk
value=system.movement.walk
disabled=isPlayMode
}}
<span class="name">{{localize
"PRISMRPG.Label.movement.jog"
}}</span>
{{formField
systemFields.movement.fields.jog
value=system.movement.jog
disabled=isPlayMode
}}
<span class="name">{{localize
"PRISMRPG.Label.movement.run"
}}</span>
{{formField
systemFields.movement.fields.run
value=system.movement.run
disabled=isPlayMode
}}
<span class="name">{{localize
"PRISMRPG.Label.movement.sprint"
}}</span>
{{formField
systemFields.movement.fields.sprint
value=system.movement.sprint
disabled=isPlayMode
}}
</div>
<div class="character-movement">
<span class="name">{{localize
"PRISMRPG.Label.movement.jumpBroad"
}}</span>
{{formField
systemFields.jump.fields.broad
value=system.jump.broad
disabled=isPlayMode
}}
<span class="name">{{localize
"PRISMRPG.Label.movement.jumpRunning"
}}</span>
{{formField
systemFields.jump.fields.running
value=system.jump.running
disabled=isPlayMode
}}
<span class="name">{{localize
"PRISMRPG.Label.movement.jumpVertical"
}}</span>
{{formField
systemFields.jump.fields.vertical
value=system.jump.vertical
disabled=isPlayMode
}}
</div>
</div>
</fieldset>
</div>
</div>
</fieldset>
<fieldset
class="character-characteristics character-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "PRISMRPG.Label.characteristics"}}</legend>
<div class="character-characteristic">
<span>{{localize "PRISMRPG.Label.str"}}</span>
{{formField
systemFields.characteristics.fields.str.fields.value systemFields.characteristics.fields.str.fields.value
value=system.characteristics.str.value value=system.characteristics.str.value
disabled=isPlayMode disabled=isPlayMode
data-char-id="str"
}}
{{formField
systemFields.characteristics.fields.str.fields.percent
value=system.characteristics.str.percent
disabled=isPlayMode
type="number"
}} }}
</div> </div>
<div class="character-characteristic"> <div class="attribute-save" data-tooltip="Saving">
<span>{{localize "PRISMRPG.Label.int"}}</span> {{formInput
{{formField systemFields.saves.fields.str.fields.value
systemFields.characteristics.fields.int.fields.value value=system.saves.str.value
value=system.characteristics.int.value disabled=true
disabled=isPlayMode
data-char-id="int"
}}
{{formField
systemFields.characteristics.fields.int.fields.percent
value=system.characteristics.int.percent
disabled=isPlayMode
type="number"
}} }}
</div> </div>
<div class="character-characteristic">
<span>{{localize "PRISMRPG.Label.wis"}}</span>
{{formField
systemFields.characteristics.fields.wis.fields.value
value=system.characteristics.wis.value
disabled=isPlayMode
data-char-id="wis"
}}
{{formField
systemFields.characteristics.fields.wis.fields.percent
value=system.characteristics.wis.percent
disabled=isPlayMode
type="number"
}}
</div> </div>
<div class="character-characteristic"> <div class="attribute-shield">
<span>{{localize "PRISMRPG.Label.dex"}}</span> <div class="attribute-label">
{{formField <a class="rollable" data-roll-type="characteristic" data-roll-key="dex">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
DEX
</a>
</div>
<div class="attribute-value">
{{formInput
systemFields.characteristics.fields.dex.fields.value systemFields.characteristics.fields.dex.fields.value
value=system.characteristics.dex.value value=system.characteristics.dex.value
disabled=isPlayMode disabled=isPlayMode
data-char-id="wis"
}}
{{formField
systemFields.characteristics.fields.dex.fields.percent
value=system.characteristics.dex.percent
disabled=isPlayMode
type="number"
}} }}
</div> </div>
<div class="character-characteristic"> <div class="attribute-save" data-tooltip="Saving">
<span>{{localize "PRISMRPG.Label.con"}}</span> {{formInput
{{formField systemFields.saves.fields.dex.fields.value
value=system.saves.dex.value
disabled=true
}}
</div>
</div>
<div class="attribute-shield">
<div class="attribute-label">
<a class="rollable" data-roll-type="characteristic" data-roll-key="con">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
CON
</a>
</div>
<div class="attribute-value">
{{formInput
systemFields.characteristics.fields.con.fields.value systemFields.characteristics.fields.con.fields.value
value=system.characteristics.con.value value=system.characteristics.con.value
disabled=isPlayMode disabled=isPlayMode
data-char-id="con"
}}
{{formField
systemFields.characteristics.fields.con.fields.percent
value=system.characteristics.con.percent
disabled=isPlayMode
type="number"
}} }}
</div> </div>
<div class="character-characteristic"> <div class="attribute-save" data-tooltip="Saving">
<span>{{localize "PRISMRPG.Label.cha"}}</span> {{formInput
{{formField systemFields.saves.fields.con.fields.value
value=system.saves.con.value
disabled=true
}}
</div>
</div>
<div class="attribute-shield">
<div class="attribute-label">
<a class="rollable" data-roll-type="characteristic" data-roll-key="int">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
INT
</a>
</div>
<div class="attribute-value">
{{formInput
systemFields.characteristics.fields.int.fields.value
value=system.characteristics.int.value
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
{{formInput
systemFields.saves.fields.int.fields.value
value=system.saves.int.value
disabled=true
}}
</div>
</div>
<div class="attribute-shield">
<div class="attribute-label">
<a class="rollable" data-roll-type="characteristic" data-roll-key="wis">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
WIS
</a>
</div>
<div class="attribute-value">
{{formInput
systemFields.characteristics.fields.wis.fields.value
value=system.characteristics.wis.value
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
{{formInput
systemFields.saves.fields.wis.fields.value
value=system.saves.wis.value
disabled=true
}}
</div>
</div>
<div class="attribute-shield">
<div class="attribute-label">
<a class="rollable" data-roll-type="characteristic" data-roll-key="cha">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
CHA
</a>
</div>
<div class="attribute-value">
{{formInput
systemFields.characteristics.fields.cha.fields.value systemFields.characteristics.fields.cha.fields.value
value=system.characteristics.cha.value value=system.characteristics.cha.value
disabled=isPlayMode disabled=isPlayMode
data-char-id="cha"
}}
{{formField
systemFields.characteristics.fields.cha.fields.percent
value=system.characteristics.cha.percent
disabled=isPlayMode
type="number"
}} }}
</div> </div>
</fieldset> <div class="attribute-save" data-tooltip="Saving">
{{formInput
systemFields.saves.fields.cha.fields.value
value=system.saves.cha.value
disabled=true
}}
</div>
</div>
</div>
</div>
{{!-- Sub-Attributes (Prism RPG) --}} {{! Right Column - Race, Classes }}
<fieldset <div class="character-right-column">
class="character-subattributes character-subattributes-{{ifThen {{! Race }}
isPlayMode <div class="race-section">
'play' <div class="race-box">
'edit' <h3 class="section-title">Race</h3>
}}" {{#if race}}
> <div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
<legend>{{localize "PRISMRPG.Label.subAttributes"}}</legend> <img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" />
<div class="subattributes-grid"> <div class="race-name">{{race.name}}</div>
{{#each config.SUB_ATTRIBUTES as |subAttr|}} <div class="controls">
<div class="character-subattribute" data-tooltip="{{localize subAttr.description}}"> <a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{race.id}}"
<span class="subattr-label">{{localize subAttr.label}}</span> data-item-uuid="{{race.uuid}}"><i class="fas fa-edit"></i></a>
<span class="subattr-value">{{lookup (lookup ../system.subAttributes subAttr.id) 'value'}}</span> <a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{race.id}}"
<span class="subattr-parents">({{#each subAttr.parents}}{{localize (concat "PRISMRPG.Label." this)}}{{#unless @last}}/{{/unless}}{{/each}})</span> data-item-uuid="{{race.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{else}}
<div class="no-race">
<p>{{localize "PRISMRPG.Message.dropRace"}}</p>
</div>
{{/if}}
</div>
</div>
{{! Classes (Three boxes) }}
<div class="classes-section">
{{#each classSlots as |classItem index|}}
<div class="class-box">
<h4 class="class-label">Class {{add index 1}}</h4>
<div class="class-content">
{{#if classItem}}
<div class="class-item" data-item-id="{{classItem.id}}" data-item-uuid="{{classItem.uuid}}">
<img class="item-img" src="{{classItem.img}}" data-tooltip="{{classItem.name}}" />
<div class="class-name">{{classItem.name}}</div>
<div class="controls">
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{classItem.id}}"
data-item-uuid="{{classItem.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{classItem.id}}"
data-item-uuid="{{classItem.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{else}}
<div class="no-class">
<p>{{localize "PRISMRPG.Message.dropClass"}}</p>
</div>
{{/if}}
</div>
</div> </div>
{{/each}} {{/each}}
</div> </div>
</fieldset> </div>
</div>
</div>
</div>
</section> </section>
+2 -60
View File
@@ -1,68 +1,10 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="skills" data-group="sheet"> <section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="skills" data-group="sheet">
<div class="main-div"> <div class="main-div">
{{!-- Core Skill Selection (Prism RPG) --}} {{!-- Skills Items --}}
<fieldset class="core-skill-selection">
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.coreSkill'}}" data-tooltip-direction="UP">
{{localize "PRISMRPG.Label.coreSkill"}}
</legend>
<div class="core-skill-info">
{{#if system.coreSkill.skill}}
<div class="selected-core-skill">
<span class="core-skill-name">{{localize (concat "PRISMRPG.CoreSkill." system.coreSkill.skill)}}</span>
<span class="core-skill-bonus">+5 {{localize "PRISMRPG.Label.basicChecks"}}</span>
{{#if system.coreSkill.attributeChoice}}
<span class="attribute-bonus">+2 {{localize (concat "PRISMRPG.Label." system.coreSkill.attributeChoice)}}</span>
{{/if}}
<span class="advanced-checks">{{localize "PRISMRPG.Label.advancedChecksEnabled"}}</span>
</div>
{{else}}
<div class="no-core-skill">
<p>{{localize "PRISMRPG.Message.selectCoreSkill"}}</p>
<select name="system.coreSkill.skill" {{#if isPlayMode}}disabled{{/if}}>
<option value="">{{localize "PRISMRPG.Label.chooseSkill"}}</option>
{{#each config.CORE_SKILLS as |skill skillId|}}
<option value="{{skillId}}">{{localize skill.label}}</option>
{{/each}}
</select>
</div>
{{/if}}
</div>
</fieldset>
{{!-- Available Core Skills Reference --}}
<fieldset class="core-skills-list">
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.coreSkills'}}" data-tooltip-direction="UP">
{{localize "PRISMRPG.Label.availableCoreSkills"}}
</legend>
<div class="skills-grid">
{{#each config.CORE_SKILLS as |skill skillId|}}
<div class="core-skill-item {{#if (eq ../system.coreSkill.skill skillId)}}selected{{/if}}"
data-skill-id="{{skillId}}">
<div class="skill-header">
<span class="skill-name">{{localize skill.label}}</span>
{{#if (eq ../system.coreSkill.skill skillId)}}
<span class="badge-core">{{localize "PRISMRPG.Label.yourCoreSkill"}}</span>
{{/if}}
</div>
<div class="skill-attributes">
<span class="attribute-choices-label">{{localize "PRISMRPG.Label.attributeChoices"}}:</span>
{{#each skill.attributeChoices as |attr|}}
<span class="attribute-choice {{#if (eq ../../system.coreSkill.attributeChoice attr)}}chosen{{/if}}">
{{localize (concat "PRISMRPG.Label." attr)}}
</span>
{{#unless @last}}/{{/unless}}
{{/each}}
</div>
</div>
{{/each}}
</div>
</fieldset>
{{!-- Skills Items (if any) --}}
<fieldset> <fieldset>
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.skills'}}" data-tooltip-direction="UP"> <legend data-tooltip="{{localize 'PRISMRPG.Tooltip.skills'}}" data-tooltip-direction="UP">
{{localize "PRISMRPG.Label.customSkills"}} {{localize "PRISMRPG.Label.skills"}}
</legend> </legend>
<div class="skills"> <div class="skills">
{{#each skills as |item|}} {{#each skills as |item|}}
+257
View File
@@ -0,0 +1,257 @@
<section class="character-subattributes tab" data-group="sheet" data-tab="subattributes">
{{log "character-subattributes" this}}
<div class="subattributes-content">
<h2 class="section-header">
<i class="fa-solid fa-diagram-project"></i>
Sub-Attributes
</h2>
<p class="section-description">
Sub-attributes are derived from the average of two primary characteristics.
</p>
<div class="subattributes-list">
{{#each (entries config.SUB_ATTRIBUTES) as |entry|}}
{{#with entry.1 as |subAttr|}}
<div class="subattribute-item">
<div class="subattribute-header">
<div class="subattribute-name">
<i class="fa-solid fa-circle-nodes"></i>
<span>{{localize subAttr.label}}</span>
</div>
<div class="subattribute-value">
<input
type="text"
value="{{lookup ../system.subAttributes subAttr.id 'value'}}"
disabled
readonly
/>
</div>
</div>
<div class="subattribute-details">
<div class="subattribute-parents">
<span class="parent-label">From:</span>
{{#each subAttr.parents as |parentKey|}}
<span class="parent-char">
{{uppercase parentKey}}
({{lookup ../../system.characteristics parentKey 'value'}})
</span>
{{/each}}
</div>
<div class="subattribute-description">
{{localize subAttr.description}}
</div>
</div>
</div>
{{/with}}
{{/each}}
</div>
</div>
</section>
<div class="subattributes-wrapper">
{{! Character Header with Age, Length, Weight, Sex, Skin, Hair }}
<div class="character-bio-header">
<div class="bio-row">
<div class="bio-field">
<label>Age</label>
{{formInput
systemFields.bio.fields.age
value=system.bio.age
disabled=isPlayMode
}}
</div>
<div class="bio-field">
<label>Length</label>
{{formInput
systemFields.bio.fields.length
value=system.bio.length
disabled=isPlayMode
}}
</div>
<div class="bio-field">
<label>Weight</label>
{{formInput
systemFields.bio.fields.weight
value=system.bio.weight
disabled=isPlayMode
}}
</div>
</div>
<div class="bio-row">
<div class="bio-field">
<label>Sex</label>
{{formInput
systemFields.bio.fields.sex
value=system.bio.sex
disabled=isPlayMode
}}
</div>
<div class="bio-field">
<label>Skin</label>
{{formInput
systemFields.bio.fields.skin
value=system.bio.skin
disabled=isPlayMode
}}
</div>
<div class="bio-field">
<label>Hair</label>
{{formInput
systemFields.bio.fields.hair
value=system.bio.hair
disabled=isPlayMode
}}
</div>
</div>
</div>
{{! Sub-Attributes Table }}
<div class="subattributes-section">
<h3 class="section-title">Sub-Attribute</h3>
<div class="subattributes-table">
<div class="subattr-column">
<div class="subattr-header">Prowess</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.prowess
value=system.subattributes.prowess
disabled=isPlayMode
}}
</div>
<div class="subattr-header">Vigor</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.vigor
value=system.subattributes.vigor
disabled=isPlayMode
}}
</div>
<div class="subattr-header">Competence</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.competence
value=system.subattributes.competence
disabled=isPlayMode
}}
</div>
<div class="subattr-header">Authority</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.authority
value=system.subattributes.authority
disabled=isPlayMode
}}
</div>
<div class="subattr-header">Presence</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.presence
value=system.subattributes.presence
disabled=isPlayMode
}}
</div>
</div>
<div class="subattr-column">
<div class="subattr-header">Willpower</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.willpower
value=system.subattributes.willpower
disabled=isPlayMode
}}
</div>
<div class="subattr-header">Resilience</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.resilience
value=system.subattributes.resilience
disabled=isPlayMode
}}
</div>
<div class="subattr-header">Cunning</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.cunning
value=system.subattributes.cunning
disabled=isPlayMode
}}
</div>
<div class="subattr-header">Guile</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.guile
value=system.subattributes.guile
disabled=isPlayMode
}}
</div>
<div class="subattr-header">Sovereignty</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.sovereignty
value=system.subattributes.sovereignty
disabled=isPlayMode
}}
</div>
</div>
<div class="subattr-column">
<div class="subattr-header">Stamina</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.stamina
value=system.subattributes.stamina
disabled=isPlayMode
}}
</div>
<div class="subattr-header">Initiative</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.initiative
value=system.subattributes.initiative
disabled=isPlayMode
}}
</div>
<div class="subattr-header">Wit</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.wit
value=system.subattributes.wit
disabled=isPlayMode
}}
</div>
<div class="subattr-header">Grace</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.grace
value=system.subattributes.grace
disabled=isPlayMode
}}
</div>
<div class="subattr-header">Tenacity</div>
<div class="subattr-cell">
{{formInput
systemFields.subattributes.fields.tenacity
value=system.subattributes.tenacity
disabled=isPlayMode
}}
</div>
</div>
</div>
</div>
{{! Proficiencies Section }}
<div class="proficiencies-section">
<h3 class="section-title">Proficiencies</h3>
<div class="proficiencies-box">
{{formInput
systemFields.proficiencies
value=system.proficiencies
disabled=isPlayMode
type="textarea"
}}
</div>
</div>
</div>
</section>
+48
View File
@@ -0,0 +1,48 @@
<section class="character-subattributes tab" data-group="sheet" data-tab="subattributes">
<div class="subattributes-content">
<h2 class="section-header">
<i class="fa-solid fa-diagram-project"></i>
Sub-Attributes
</h2>
<p class="section-description">
Sub-attributes are derived from the average of two primary characteristics.
</p>
<div class="subattributes-list">
{{#each (entries config.SUB_ATTRIBUTES) as |entry|}}
{{#with entry.[1] as |subAttr|}}
<div class="subattribute-item">
<div class="subattribute-header">
<div class="subattribute-name">
<i class="fa-solid fa-circle-nodes"></i>
<span>{{localize subAttr.label}}</span>
</div>
<div class="subattribute-value">
<input
type="text"
value="{{lookup ../system.subAttributes subAttr.id 'value'}}"
disabled
readonly
/>
</div>
</div>
<div class="subattribute-details">
<div class="subattribute-parents">
<span class="parent-label">From:</span>
{{#each subAttr.parents as |parentKey|}}
<span class="parent-char">
{{uppercase parentKey}}
({{lookup ../../system.characteristics parentKey 'value'}})
</span>
{{/each}}
</div>
<div class="subattribute-description">
{{localize subAttr.description}}
</div>
</div>
</div>
{{/with}}
{{/each}}
</div>
</div>
</section>
+119
View File
@@ -0,0 +1,119 @@
<div class="prismrpg-roll-dialog">
<fieldSet class="">
<legend>{{localize (concat "PRISMRPG.Label." rollType)}} - {{actorName}}</legend>
{{#if rollTarget.tokenId}}
<div class="dialog-save">
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize
"PRISMRPG.Label.gotoToken"}} </a>
</div>
{{/if}}
{{#if (match rollType "attack")}}
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
{{/if}}
{{#if (match rollType "defense")}}
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
{{/if}}
{{#if hasModifier}}
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}} + {{baseValue}}</div>
{{else}}
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
{{/if}}
{{#if rollTarget.weapon}}
<div class="dialog-save">{{localize "PRISMRPG.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
<div class="dialog-save">{{localize "PRISMRPG.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
<div class="dialog-save">{{localize "PRISMRPG.Label.skill"}} : {{rollTarget.name}}</div>
<div class="dialog-save">{{localize "PRISMRPG.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
{{/if}}
{{#if (match rollType "attack")}}
<div class="dialog-save">Add Granted Attack Dice
<input type="checkbox" data-action="selectGranted" name="granted">
</div>
{{#if rollTarget.weapon}}
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}
{{else}}
<div class="dialog-save">Point Blank Range Attack
<input type="checkbox" data-action="selectPointBlank" name="pointBlankV">
</div>
<div class="dialog-save">Beyond Skill Range Attack
<input type="checkbox" data-action="selectBeyondSkill" name="beyondSkillV">
</div>
<div class="dialog-save">Let it Fly (Pure D20E)
<input type="checkbox" data-action="selectLetItFly" name="letItFlyV">
</div>
<div class="dialog-save">Aiming
<select name="attackerAim" data-tooltip-direction="UP">
{{selectOptions attackerAimChoices selected=attackerAim}}
</select>
</div>
{{/if}}
{{/if}}
{{/if}}
{{#if (match rollType "defense")}}
<div class="dialog-save">Add Granted Defense Dice
<input type="checkbox" data-action="selectGranted" name="granted">
</div>
{{/if}}
{{#if (match rollType "damage")}}
<div class="dialog-save">Add Granted Damage Dice
<input type="checkbox" data-action="selectGranted" name="granted">
</div>
{{/if}}
{{#if rollTarget.staticModifier}}
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
{{/if}}
</fieldSet>
{{#if hasFavor}}
<fieldSet class="dialog-favor">
<legend>{{localize "PRISMRPG.Roll.favorDisfavor"}}</legend>
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
{{selectOptions choiceFavor selected=favor}}
</select>
</fieldSet>
{{/if}}
{{#if hasModifier}}
<fieldSet class="dialog-modifier">
<legend>{{localize "PRISMRPG.Roll.modifierBonusMalus"}}</legend>
<select name="modifier" data-tooltip-direction="UP">
{{selectOptions choiceModifier selected=modifier}}
</select>
{{#if (eq rollType "save")}}
{{#if rollTarget.magicUser}}
<div>
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
<input type="checkbox" name="saveSpellCheck" data-action="saveSpellCheck">
</div>
{{/if}}
{{/if}}
</fieldSet>
{{/if}}
{{#if hasChangeDice}}
<fieldSet class="dialog-modifier">
<legend>{{localize "PRISMRPG.Roll.changeDice"}}</legend>
<select name="changeDice" data-tooltip-direction="UP">
{{selectOptions choiceDice selected=changeDice}}
</select>
</fieldSet>
{{/if}}
<fieldSet>
<legend>{{localize "PRISMRPG.Roll.visibility"}}</legend>
<select name="visibility">
{{selectOptions rollModes selected=visibility localize=true}}
</select>
</fieldSet>
</div>
+34 -88
View File
@@ -1,82 +1,48 @@
<div class="prismrpg-roll-dialog"> <div class="prismrpg-roll-dialog">
<fieldSet>
<fieldSet class=""> <legend>{{localize (concat "PRISMRPG.Label." rollType)}}
<legend>{{localize (concat "PRISMRPG.Label." rollType)}} - {{actorName}}</legend> -
{{actorName}}</legend>
{{#if rollTarget.tokenId}}
<div class="dialog-save">
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize
"PRISMRPG.Label.gotoToken"}} </a>
</div>
{{/if}}
{{#if (match rollType "attack")}}
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
{{/if}}
{{#if (match rollType "defense")}}
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
{{/if}}
{{#if hasModifier}} {{#if hasModifier}}
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}} + {{baseValue}}</div> <div class="dialog-save">
<strong>{{upperFirst rollName}}</strong>
:
{{dice}}
+
{{baseValue}}
</div>
{{else}} {{else}}
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div> <div class="dialog-save">
<strong>{{upperFirst rollName}}</strong>
:
{{dice}}
</div>
{{/if}} {{/if}}
{{#if rollTarget.weapon}} {{#if rollTarget.weapon}}
<div class="dialog-save">{{localize "PRISMRPG.Label.baseModifier"}} : {{rollTarget.charModifier}}</div> <div class="dialog-save">
<div class="dialog-save">{{localize "PRISMRPG.Label.weapon"}} : {{rollTarget.weapon.name}}</div> {{localize "PRISMRPG.Label.weapon"}}
<div class="dialog-save">{{localize "PRISMRPG.Label.skill"}} : {{rollTarget.name}}</div> :
<div class="dialog-save">{{localize "PRISMRPG.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div> {{rollTarget.weapon.name}}
{{/if}}
{{#if (match rollType "attack")}}
<div class="dialog-save">Add Granted Attack Dice
<input type="checkbox" data-action="selectGranted" name="granted">
</div> </div>
{{#if rollTarget.weapon}} <div class="dialog-save">
{{#if (eq rollTarget.weapon.system.weaponType "melee")}} {{localize "PRISMRPG.Label.skill"}}
{{else}} :
<div class="dialog-save">Point Blank Range Attack {{rollTarget.name}}
<input type="checkbox" data-action="selectPointBlank" name="pointBlankV">
</div>
<div class="dialog-save">Beyond Skill Range Attack
<input type="checkbox" data-action="selectBeyondSkill" name="beyondSkillV">
</div>
<div class="dialog-save">Let it Fly (Pure D20E)
<input type="checkbox" data-action="selectLetItFly" name="letItFlyV">
</div>
<div class="dialog-save">Aiming
<select name="attackerAim" data-tooltip-direction="UP">
{{selectOptions attackerAimChoices selected=attackerAim}}
</select>
</div> </div>
{{/if}} {{/if}}
{{/if}}
{{/if}}
{{#if (match rollType "defense")}}
<div class="dialog-save">Add Granted Defense Dice
<input type="checkbox" data-action="selectGranted" name="granted">
</div>
{{/if}}
{{#if (match rollType "damage")}}
<div class="dialog-save">Add Granted Damage Dice
<input type="checkbox" data-action="selectGranted" name="granted">
</div>
{{/if}}
{{#if rollTarget.staticModifier}}
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
{{/if}}
</fieldSet> </fieldSet>
{{#if hasAdvantage}}
{{#if hasFavor}} <fieldSet class="dialog-advantage">
<fieldSet class="dialog-favor"> <legend>{{localize "PRISMRPG.Roll.advantageDisadvantage"}}</legend>
<legend>{{localize "PRISMRPG.Roll.favorDisfavor"}}</legend> <select
<select name="favor" class="favor-choice" data-tooltip-direction="UP"> name="advantage"
{{selectOptions choiceFavor selected=favor}} class="advantage-choice"
data-tooltip-direction="UP"
>
{{selectOptions choiceAdvantage selected=advantage}}
</select> </select>
</fieldSet> </fieldSet>
{{/if}} {{/if}}
@@ -87,24 +53,6 @@
<select name="modifier" data-tooltip-direction="UP"> <select name="modifier" data-tooltip-direction="UP">
{{selectOptions choiceModifier selected=modifier}} {{selectOptions choiceModifier selected=modifier}}
</select> </select>
{{#if (eq rollType "save")}}
{{#if rollTarget.magicUser}}
<div>
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
<input type="checkbox" name="saveSpellCheck" data-action="saveSpellCheck">
</div>
{{/if}}
{{/if}}
</fieldSet>
{{/if}}
{{#if hasChangeDice}}
<fieldSet class="dialog-modifier">
<legend>{{localize "PRISMRPG.Roll.changeDice"}}</legend>
<select name="changeDice" data-tooltip-direction="UP">
{{selectOptions choiceDice selected=changeDice}}
</select>
</fieldSet> </fieldSet>
{{/if}} {{/if}}
@@ -114,6 +62,4 @@
{{selectOptions rollModes selected=visibility localize=true}} {{selectOptions rollModes selected=visibility localize=true}}
</select> </select>
</fieldSet> </fieldSet>
</div> </div>