Update actor sheet
This commit is contained in:
+287
-450
@@ -1,461 +1,298 @@
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<section
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class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}"
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>
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{{log "character-main" this}}
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.pc"}}</legend>
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<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
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<div class="character-left">
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<div class="character-left-image">
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<img
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class="character-img"
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src="{{actor.img}}"
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data-edit="img"
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data-action="editImage"
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data-tooltip="{{actor.name}}"
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/>
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</div>
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<fieldset class="">
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<div class="flexrow character-hp">
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<span class="name">{{localize "PRISMRPG.Label.HP"}}</span>
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{{formInput
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systemFields.hp.fields.value
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value=system.hp.value
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disabled=isPlayMode
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classes="character-hp-value"
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}}
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/
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{{formInput
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systemFields.hp.fields.max
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value=system.hp.max
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disabled=isPlayMode
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classes="character-hp-value"
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}}
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</div>
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<div class="flexrow character-hp">
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<span class="name">{{localize "PRISMRPG.Label.grit"}}</span>
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{{formInput
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systemFields.grit.fields.current
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value=system.grit.current
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disabled=isPlayMode
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classes="character-hp"
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}}
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<span class="name">{{localize "PRISMRPG.Label.earned"}}</span>
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{{formInput
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systemFields.grit.fields.earned
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value=system.grit.earned
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disabled=isPlayMode
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classes="character-hp"
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}}
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</div>
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<div class="flexrow character-hp">
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<span class="name">{{localize "PRISMRPG.Label.luck"}}</span>
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{{formInput
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systemFields.luck.fields.current
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value=system.luck.current
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disabled=isPlayMode
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classes="character-hp"
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}}
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<span class="name">{{localize "PRISMRPG.Label.earned"}}</span>
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{{formInput
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systemFields.luck.fields.earned
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value=system.luck.earned
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disabled=isPlayMode
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classes="character-hp"
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}}
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</div>
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<div class="flexrow">
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<span class="">{{localize
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"PRISMRPG.Label.damageResistanceShort"
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}}</span>
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{{formInput
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systemFields.hp.fields.damageResistance
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value=system.hp.fields.damageResistance
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disabled=isPlayMode
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classes="character-hp"
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}}
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</div>
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</fieldset>
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<section class="character-main-v2">
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{{log "character-main-v2" this}}
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<div class="character-sheet-wrapper">
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{{! Character Header with Name }}
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<div class="character-header">
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<div class="character-name-banner">
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{{formInput
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fields.name
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value=source.name
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rootId=partId
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disabled=isPlayMode
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placeholder="Character Name"
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}}
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</div>
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<div class="character-right">
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<div class="character-name">
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{{formInput
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fields.name
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value=source.name
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rootId=partId
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disabled=isPlayMode
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}}
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<a
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class="control"
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data-action="toggleSheet"
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data-tooltip="PRISMRPG.ToggleSheet"
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data-tooltip-direction="UP"
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>
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<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
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</a>
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</div>
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<fieldset
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class="character-characteristics character-characteristics-{{ifThen
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isPlayMode
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'play'
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'edit'
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}}"
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<div class="character-toggle-controls">
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<a
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class="control"
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data-action="toggleSheet"
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data-tooltip="PRISMRPG.ToggleSheet"
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data-tooltip-direction="UP"
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>
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<legend>{{localize "PRISMRPG.Label.Saves"}}</legend>
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<div class="character-saves">
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<div class="character-save">
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<span class="name"><a
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class="rollable"
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data-roll-type="save"
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data-roll-key="will"
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><i class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "PRISMRPG.Label.saves.will"}}
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</a></span>
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{{formField
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systemFields.saves.fields.will.fields.value
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value=system.saves.will.value
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disabled=true
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}}
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<span class="name">
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<a
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class="rollable"
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data-roll-type="save"
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data-roll-key="dodge"
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><i class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "PRISMRPG.Label.saves.dodge"}}
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</a>
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</span>
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{{formField
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systemFields.saves.fields.dodge.fields.value
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value=system.saves.dodge.value
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disabled=true
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}}
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<span class="name">
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<a
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class="rollable"
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data-roll-type="save"
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data-roll-key="toughness"
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><i class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "PRISMRPG.Label.saves.toughness"}}
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</a>
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</span>
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{{formField
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systemFields.saves.fields.toughness.fields.value
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value=system.saves.toughness.value
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disabled=true
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}}
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</div>
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<div class="character-save">
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<span class="name">
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<a
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class="rollable"
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data-roll-type="save"
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data-roll-key="contagion"
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><i class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "PRISMRPG.Label.saves.contagion"}}
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</a>
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</span>
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{{formField
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systemFields.saves.fields.contagion.fields.value
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value=system.saves.contagion.value
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disabled=true
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}}
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<span class="name">
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<a
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class="rollable"
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data-roll-type="save"
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data-roll-key="poison"
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><i class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "PRISMRPG.Label.saves.poison"}}
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</a>
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</span>
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{{formField
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systemFields.saves.fields.poison.fields.value
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value=system.saves.poison.value
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disabled=true
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}}
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<!--
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<span class="name-pain">
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<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D12"><i
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class="lf-roll-small fa-solid fa-dice-d12"></i>
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{{localize "PRISMRPG.Label.saves.pain"}}
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</a>
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</span>
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<span class="name-pain">
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<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D20"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "PRISMRPG.Label.saves.pain"}}
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</a>
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</span>
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{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=true}}
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<span data-tooltip="Pain save if wound exceeds">
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{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode
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tooltip="Pain Damage"}}
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</span>
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-->
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</div>
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</div>
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</fieldset>
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<fieldset
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class="character-characteristics character-characteristics-{{ifThen
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isPlayMode
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'play'
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'edit'
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}}"
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>
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<legend>{{localize "PRISMRPG.Label.Challenges"}}</legend>
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<div class="character-challenges">
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<div class="character-challenge">
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<span class="name"><a
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class="rollable"
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data-roll-type="challenge"
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data-roll-key="str"
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><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
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"PRISMRPG.Label.challenges.strength"
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}}</a></span>
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{{formField
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systemFields.challenges.fields.str.fields.value
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value=system.challenges.str.value
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disabled=true
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}}
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<span class="name"><a
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class="rollable"
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data-roll-type="challenge"
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data-roll-key="agility"
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><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
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"PRISMRPG.Label.challenges.agility"
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}}</a></span>
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{{formField
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systemFields.challenges.fields.agility.fields.value
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value=system.challenges.agility.value
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disabled=true
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}}
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<span class="name"><a
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class="rollable"
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data-roll-type="challenge"
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data-roll-key="dying"
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><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
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"PRISMRPG.Label.challenges.dying"
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}}</a></span>
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{{formField
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systemFields.challenges.fields.dying.fields.value
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value=system.challenges.dying.value
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disabled=true
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}}
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</div>
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</div>
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</fieldset>
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<fieldset
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class="character-characteristics character-characteristics-{{ifThen
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isPlayMode
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'play'
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'edit'
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}}"
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>
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<legend>{{localize "PRISMRPG.Label.Movement"}}</legend>
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<div class="character-movements">
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<div class="character-movement">
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<span class="name">{{localize
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"PRISMRPG.Label.movement.walk"
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}}</span>
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{{formField
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systemFields.movement.fields.walk
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value=system.movement.walk
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disabled=isPlayMode
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}}
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<span class="name">{{localize
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"PRISMRPG.Label.movement.jog"
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}}</span>
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{{formField
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systemFields.movement.fields.jog
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value=system.movement.jog
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disabled=isPlayMode
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}}
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<span class="name">{{localize
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"PRISMRPG.Label.movement.run"
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}}</span>
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{{formField
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systemFields.movement.fields.run
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value=system.movement.run
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disabled=isPlayMode
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}}
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<span class="name">{{localize
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"PRISMRPG.Label.movement.sprint"
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}}</span>
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{{formField
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systemFields.movement.fields.sprint
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value=system.movement.sprint
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disabled=isPlayMode
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}}
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</div>
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<div class="character-movement">
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<span class="name">{{localize
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"PRISMRPG.Label.movement.jumpBroad"
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}}</span>
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{{formField
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systemFields.jump.fields.broad
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value=system.jump.broad
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disabled=isPlayMode
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}}
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<span class="name">{{localize
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"PRISMRPG.Label.movement.jumpRunning"
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}}</span>
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{{formField
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systemFields.jump.fields.running
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value=system.jump.running
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disabled=isPlayMode
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}}
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<span class="name">{{localize
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"PRISMRPG.Label.movement.jumpVertical"
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}}</span>
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{{formField
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systemFields.jump.fields.vertical
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value=system.jump.vertical
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disabled=isPlayMode
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}}
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</div>
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</div>
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</fieldset>
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<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
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</a>
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</div>
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</div>
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</fieldset>
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<fieldset
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class="character-characteristics character-characteristics-{{ifThen
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isPlayMode
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'play'
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'edit'
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}}"
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>
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<legend>{{localize "PRISMRPG.Label.characteristics"}}</legend>
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<div class="character-characteristic">
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<span>{{localize "PRISMRPG.Label.str"}}</span>
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{{formField
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systemFields.characteristics.fields.str.fields.value
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value=system.characteristics.str.value
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disabled=isPlayMode
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data-char-id="str"
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}}
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{{formField
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systemFields.characteristics.fields.str.fields.percent
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value=system.characteristics.str.percent
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disabled=isPlayMode
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type="number"
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}}
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</div>
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<div class="character-characteristic">
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<span>{{localize "PRISMRPG.Label.int"}}</span>
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{{formField
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systemFields.characteristics.fields.int.fields.value
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value=system.characteristics.int.value
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disabled=isPlayMode
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data-char-id="int"
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}}
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<div class="character-main-grid">
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{{! Left Column - Portrait, Attributes & HP }}
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<div class="character-left-column">
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{{! Portrait + HP column }}
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<div class="portrait-hp-column">
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{{! Portrait }}
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<div class="character-portrait">
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<img
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class="character-img"
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src="{{actor.img}}"
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data-edit="img"
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data-action="editImage"
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data-tooltip="{{actor.name}}"
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/>
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</div>
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{{formField
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systemFields.characteristics.fields.int.fields.percent
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value=system.characteristics.int.percent
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disabled=isPlayMode
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type="number"
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}}
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</div>
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<div class="character-characteristic">
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<span>{{localize "PRISMRPG.Label.wis"}}</span>
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{{formField
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systemFields.characteristics.fields.wis.fields.value
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value=system.characteristics.wis.value
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disabled=isPlayMode
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||||
data-char-id="wis"
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}}
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{{formField
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systemFields.characteristics.fields.wis.fields.percent
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value=system.characteristics.wis.percent
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disabled=isPlayMode
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type="number"
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}}
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</div>
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<div class="character-characteristic">
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<span>{{localize "PRISMRPG.Label.dex"}}</span>
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{{formField
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systemFields.characteristics.fields.dex.fields.value
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value=system.characteristics.dex.value
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||||
disabled=isPlayMode
|
||||
data-char-id="wis"
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||||
}}
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|
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{{formField
|
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systemFields.characteristics.fields.dex.fields.percent
|
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value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode
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||||
type="number"
|
||||
}}
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</div>
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<div class="character-characteristic">
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<span>{{localize "PRISMRPG.Label.con"}}</span>
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{{formField
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systemFields.characteristics.fields.con.fields.value
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||||
value=system.characteristics.con.value
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||||
disabled=isPlayMode
|
||||
data-char-id="con"
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||||
}}
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||||
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||||
{{formField
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systemFields.characteristics.fields.con.fields.percent
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value=system.characteristics.con.percent
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||||
disabled=isPlayMode
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||||
type="number"
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||||
}}
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</div>
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<div class="character-characteristic">
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<span>{{localize "PRISMRPG.Label.cha"}}</span>
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{{formField
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||||
systemFields.characteristics.fields.cha.fields.value
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||||
value=system.characteristics.cha.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="cha"
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||||
}}
|
||||
|
||||
{{formField
|
||||
systemFields.characteristics.fields.cha.fields.percent
|
||||
value=system.characteristics.cha.percent
|
||||
disabled=isPlayMode
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||||
type="number"
|
||||
}}
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</div>
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||||
</fieldset>
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||||
|
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{{!-- Sub-Attributes (Prism RPG) --}}
|
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<fieldset
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class="character-subattributes character-subattributes-{{ifThen
|
||||
isPlayMode
|
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'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
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||||
<legend>{{localize "PRISMRPG.Label.subAttributes"}}</legend>
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<div class="subattributes-grid">
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{{#each config.SUB_ATTRIBUTES as |subAttr|}}
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<div class="character-subattribute" data-tooltip="{{localize subAttr.description}}">
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||||
<span class="subattr-label">{{localize subAttr.label}}</span>
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<span class="subattr-value">{{lookup (lookup ../system.subAttributes subAttr.id) 'value'}}</span>
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<span class="subattr-parents">({{#each subAttr.parents}}{{localize (concat "PRISMRPG.Label." this)}}{{#unless @last}}/{{/unless}}{{/each}})</span>
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{{! HP Shields (3 shields) - Below portrait }}
|
||||
<div class="hp-shields-section">
|
||||
<div class="hp-shields">
|
||||
<div class="hp-item">
|
||||
<div class="hp-label">HP</div>
|
||||
<div class="hp-value">
|
||||
{{formInput
|
||||
systemFields.hp.fields.value
|
||||
value=system.hp.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="hp-separator">/</div>
|
||||
<div class="hp-max">
|
||||
{{formInput
|
||||
systemFields.hp.fields.max
|
||||
value=system.hp.max
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="hp-item">
|
||||
<div class="hp-label">MAGIC</div>
|
||||
<div class="hp-value">
|
||||
{{formInput
|
||||
systemFields.magicPoints.fields.value
|
||||
value=system.magicPoints.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="hp-separator">/</div>
|
||||
<div class="hp-max">
|
||||
{{formInput
|
||||
systemFields.magicPoints.fields.max
|
||||
value=system.magicPoints.max
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="hp-item">
|
||||
<div class="hp-label">ARMOR</div>
|
||||
<div class="hp-value">
|
||||
{{formInput
|
||||
systemFields.armorPoints.fields.value
|
||||
value=system.armorPoints.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="hp-separator">/</div>
|
||||
<div class="hp-max">
|
||||
{{formInput
|
||||
systemFields.armorPoints.fields.max
|
||||
value=system.armorPoints.max
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
{{! Core Attributes (STR, DEX, CON, INT, WIS, CHA) }}
|
||||
<div class="character-attributes">
|
||||
<div class="attribute-shield">
|
||||
<div class="attribute-label">
|
||||
<a class="rollable" data-roll-type="characteristic" data-roll-key="str">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
STR
|
||||
</a>
|
||||
</div>
|
||||
<div class="attribute-value">
|
||||
{{formInput
|
||||
systemFields.characteristics.fields.str.fields.value
|
||||
value=system.characteristics.str.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
{{formInput
|
||||
systemFields.saves.fields.str.fields.value
|
||||
value=system.saves.str.value
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="attribute-shield">
|
||||
<div class="attribute-label">
|
||||
<a class="rollable" data-roll-type="characteristic" data-roll-key="dex">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
DEX
|
||||
</a>
|
||||
</div>
|
||||
<div class="attribute-value">
|
||||
{{formInput
|
||||
systemFields.characteristics.fields.dex.fields.value
|
||||
value=system.characteristics.dex.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
{{formInput
|
||||
systemFields.saves.fields.dex.fields.value
|
||||
value=system.saves.dex.value
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="attribute-shield">
|
||||
<div class="attribute-label">
|
||||
<a class="rollable" data-roll-type="characteristic" data-roll-key="con">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
CON
|
||||
</a>
|
||||
</div>
|
||||
<div class="attribute-value">
|
||||
{{formInput
|
||||
systemFields.characteristics.fields.con.fields.value
|
||||
value=system.characteristics.con.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
{{formInput
|
||||
systemFields.saves.fields.con.fields.value
|
||||
value=system.saves.con.value
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="attribute-shield">
|
||||
<div class="attribute-label">
|
||||
<a class="rollable" data-roll-type="characteristic" data-roll-key="int">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
INT
|
||||
</a>
|
||||
</div>
|
||||
<div class="attribute-value">
|
||||
{{formInput
|
||||
systemFields.characteristics.fields.int.fields.value
|
||||
value=system.characteristics.int.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
{{formInput
|
||||
systemFields.saves.fields.int.fields.value
|
||||
value=system.saves.int.value
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="attribute-shield">
|
||||
<div class="attribute-label">
|
||||
<a class="rollable" data-roll-type="characteristic" data-roll-key="wis">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
WIS
|
||||
</a>
|
||||
</div>
|
||||
<div class="attribute-value">
|
||||
{{formInput
|
||||
systemFields.characteristics.fields.wis.fields.value
|
||||
value=system.characteristics.wis.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
{{formInput
|
||||
systemFields.saves.fields.wis.fields.value
|
||||
value=system.saves.wis.value
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="attribute-shield">
|
||||
<div class="attribute-label">
|
||||
<a class="rollable" data-roll-type="characteristic" data-roll-key="cha">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
CHA
|
||||
</a>
|
||||
</div>
|
||||
<div class="attribute-value">
|
||||
{{formInput
|
||||
systemFields.characteristics.fields.cha.fields.value
|
||||
value=system.characteristics.cha.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
{{formInput
|
||||
systemFields.saves.fields.cha.fields.value
|
||||
value=system.saves.cha.value
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{! Right Column - Race, Classes }}
|
||||
<div class="character-right-column">
|
||||
{{! Race }}
|
||||
<div class="race-section">
|
||||
<div class="race-box">
|
||||
<h3 class="section-title">Race</h3>
|
||||
{{#if race}}
|
||||
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
|
||||
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" />
|
||||
<div class="race-name">{{race.name}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{race.id}}"
|
||||
data-item-uuid="{{race.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{race.id}}"
|
||||
data-item-uuid="{{race.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="no-race">
|
||||
<p>{{localize "PRISMRPG.Message.dropRace"}}</p>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{! Classes (Three boxes) }}
|
||||
<div class="classes-section">
|
||||
{{#each classSlots as |classItem index|}}
|
||||
<div class="class-box">
|
||||
<h4 class="class-label">Class {{add index 1}}</h4>
|
||||
<div class="class-content">
|
||||
{{#if classItem}}
|
||||
<div class="class-item" data-item-id="{{classItem.id}}" data-item-uuid="{{classItem.uuid}}">
|
||||
<img class="item-img" src="{{classItem.img}}" data-tooltip="{{classItem.name}}" />
|
||||
<div class="class-name">{{classItem.name}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{classItem.id}}"
|
||||
data-item-uuid="{{classItem.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{classItem.id}}"
|
||||
data-item-uuid="{{classItem.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="no-class">
|
||||
<p>{{localize "PRISMRPG.Message.dropClass"}}</p>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
Reference in New Issue
Block a user