Add spells rolls and enhance CSS styling
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+23
-23
@@ -14,35 +14,35 @@ export const SYSTEM_ID = "fvtt-prism-rpg"
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export const DEV_MODE = false
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export const MONEY = {
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tinbit: {
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id: "tinbit",
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abbrev: "tb",
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label: "PRISMRPG.Money.Tinbits",
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coppercoin: {
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id: "coppercoin",
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abbrev: "cc",
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label: "PRISMRPG.Money.CopperCoin",
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valuetb: 1
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},
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copper: {
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id: "copper",
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abbrev: "cp",
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label: "PRISMRPG.Money.Coppers",
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silvercoin: {
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id: "silvercoin",
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abbrev: "sc",
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label: "PRISMRPG.Money.SilverCoin",
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valuetb: 5
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},
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goldcoin: {
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id: "goldcoin",
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abbrev: "gc",
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label: "PRISMRPG.Money.GoldCoin",
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valuetb: 10
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},
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silver: {
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id: "silver",
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abbrev: "sp",
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label: "PRISMRPG.Money.Silvers",
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note: {
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id: "note",
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abbrev: "nt",
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label: "PRISMRPG.Money.Note",
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valuetb: 100
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},
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gold: {
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id: "gold",
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abbrev: "gp",
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label: "PRISMRPG.Money.Golds",
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steam: {
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id: "steam",
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abbrev: "st",
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label: "PRISMRPG.Money.Steam",
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valuetb: 1000
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},
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platinum: {
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id: "platinum",
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abbrev: "pp",
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label: "PRISMRPG.Money.Platinums",
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valuetb: 10000
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}
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}
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@@ -156,7 +156,7 @@ export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
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{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }*/
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],
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"magicuser": [
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{ "name": "Sleeping to recover Aether Points (2D20)", "value": "2D20" },
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{ "name": "Sleeping to recover Mana Points (2D20)", "value": "2D20" },
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{ "name": "Asleep or totally distracted (1D20)", "value": "1D20" },
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{ "name": "Awake but unsuspecting (1D12)", "value": "1D12" },
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{ "name": "Declared Ready on Alert (1)", "value": "1" },
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