{
  "COMBAT": {
    "Round":        "Second {round}",
    "Rounds":       "Seconds",
    "RoundNext":    "Next second"
  },
  "PRISMRPG": {
    "Armor": {
      "Category": {
        "heavy": "Heavy",
        "light": "Light",
        "medium": "Medium"
      },
      "FIELDS": {
        "armorType": {
          "label": "Armor Type"
        },
        "cost": {
          "label": "Cost"
        },
        "damageReduction": {
          "label": "Damage Reduction"
        },
        "defense": {
          "label": "Armor Class (AC)"
        },
        "mrr": {
          "label": "Maximum Reduction Rating (MRR)"
        },
        "passive": {
          "label": "Armor Passive"
        },
        "passiveDescription": {
          "label": "Passive Description"
        },
        "augment": {
          "label": "Armor Augment"
        },
        "augmentDescription": {
          "label": "Augment Description"
        },
        "encLoad": {
          "label": "Encumbrance Load"
        },
        "equipped": {
          "label": "Equipped?"
        },
        "hp": {
          "label": "Armor HP"
        },
        "isHelmet": {
          "label": "Is Helmet?"
        },
        "maximumMovement": {
          "label": "Movement Penalty"
        },
        "money": {
          "label": "Currency"
        }
      }
    },
    "Character": {
      "str": {
        "label": "Strength"
      },
      "dex": {
        "label": "Dexterity"
      },
      "con": {
        "label": "Constitution"
      },
      "int": {
        "label": "Intelligence"
      },
      "wis": {
        "label": "Wisdom"
      },
      "cha": {
        "label": "Charisma"
      },
      "prowess": {
        "label": "Prowess",
        "description": "Physical power and combat capability (STR+DEX)"
      },
      "vigor": {
        "label": "Vigor",
        "description": "Endurance and physical resilience (STR+CON)"
      },
      "competence": {
        "label": "Competence",
        "description": "Practical application of knowledge (STR+INT)"
      },
      "authority": {
        "label": "Authority",
        "description": "Command and leadership presence (STR+WIS)"
      },
      "presence": {
        "label": "Presence",
        "description": "Physical charisma and intimidation (STR+CHA)"
      },
      "stamina": {
        "label": "Stamina",
        "description": "Athletic endurance (DEX+CON)"
      },
      "initiative": {
        "label": "Initiative",
        "description": "Reaction speed and alertness (DEX+INT)"
      },
      "wit": {
        "label": "Wit",
        "description": "Mental agility and cleverness (DEX+WIS)"
      },
      "grace": {
        "label": "Grace",
        "description": "Social finesse and charm (DEX+CHA)"
      },
      "tenacity": {
        "label": "Tenacity",
        "description": "Mental and physical toughness (CON+INT)"
      },
      "willpower": {
        "label": "Willpower",
        "description": "Inner strength and determination (CON+WIS)"
      },
      "resilience": {
        "label": "Resilience",
        "description": "Ability to endure hardship (CON+CHA)"
      },
      "cunning": {
        "label": "Cunning",
        "description": "Strategic thinking (INT+WIS)"
      },
      "guile": {
        "label": "Guile",
        "description": "Deceptive intellect (INT+CHA)"
      },
      "sovereignty": {
        "label": "Sovereignty",
        "description": "Diplomatic wisdom and influence (WIS+CHA)"
      },
      "FIELDS": {
        "moneys": {
          "coppercoin": {
            "label": "Copper Coin",
            "value": {
              "label": "Copper Coin"
            }
          },
          "silvercoin": {
            "label": "Silver Coin",
            "value": {
              "label": "Silver Coin"
            }
          },
          "goldcoin": {
            "label": "Gold Coin",
            "value": {
              "label": "Gold Coin"
            }
          },
          "note": {
            "label": "Note",
            "value": {
              "label": "Note"
            }
          },
          "steam": {
            "label": "Steam",
            "value": {
              "label": "Steam"
            }
          }
        },
        "app": {
          "label": "Appearance"
        },
        "challenges": {
          "agility": {
            "label": "Dexterity"
          },
          "dying": {
            "label": "Dying"
          },
          "str": {
            "label": "Strength"
          }
        },
        "developmentPoints": {
          "label": "Development points",
          "total": {
            "label": "Total"
          },
          "remaining": {
            "label": "Remaining"
          }
        },
        "char": {
          "label": "Charisma"
        },
        "combat": {
          "armorHitPoints": {
            "label": "Armor hit points"
          }
        },
        "con": {
          "label": "Constitution"
        },
        "dex": {
          "label": "Dexterity"
        },
        "int": {
          "label": "Intelligence"
        },
        "perception": {
          "bonus": {
            "label": "Bonus"
          },
          "value": {
            "label": "Perception"
          }
        },
        "saves": {
          "contagion": {
            "label": "Contagion"
          },
          "dodge": {
            "label": "Dodge"
          },
          "pain": {
            "label": "Pain"
          },
          "poison": {
            "label": "Poison"
          },
          "toughness": {
            "label": "Toughness"
          },
          "will": {
            "label": "Will"
          }
        },
        "str": {
          "label": "Strength"
        },
        "wis": {
          "label": "Wisdom"
        },
        "movementRating": {
          "label": "Movement Rating",
          "subAttribute": { "label": "Sub-Attribute" },
          "other": { "label": "Other" },
          "reduction": { "label": "Reduction" }
        },
        "burden": {
          "label": "Burden",
          "subAttribute": { "label": "Sub-Attribute" },
          "other": { "label": "Other" }
        }
      }
    },
    "Monster": {
      "FIELDS": {
        "resists": {
          "resistTorture": {
            "label": "Resist torture"
          },
          "resistPerformance": {
            "label": "Resist performance"
          },
          "resistIntimidation": {
            "label": "Resist intimidation"
          },
          "perception": {
            "label": "Perception"
          },
          "stealth": {
            "label": "Stealth"
          }
        },
        "painCourage": {
          "label": "Pain/Courage"
        },
        "app": {
          "label": "Appearance"
        },
        "challenges": {
          "agility": {
            "label": "Dexterity"
          },
          "dying": {
            "label": "Dying"
          },
          "str": {
            "label": "Strength"
          }
        },
        "developmentPoints": {
          "label": "Development points",
          "total": {
            "label": "Total"
          },
          "remaining": {
            "label": "Remaining"
          }
        },
        "char": {
          "label": "Charisma"
        },
        "combat": {
          "armorHitPoints": {
            "label": "Armor hit points"
          }
        },
        "con": {
          "label": "Constitution"
        },
        "dex": {
          "label": "Dexterity"
        },
        "int": {
          "label": "Intelligence"
        },
        "perception": {
          "bonus": {
            "label": "Bonus"
          },
          "value": {
            "label": "Perception"
          }
        },
        "saves": {
          "contagion": {
            "label": "Contagion"
          },
          "dodge": {
            "label": "Dodge"
          },
          "pain": {
            "label": "Pain"
          },
          "poison": {
            "label": "Poison"
          },
          "toughness": {
            "label": "Toughness"
          },
          "will": {
            "label": "Will"
          }
        },
        "str": {
          "label": "Strength"
        },
        "wis": {
          "label": "Wisdom"
        }
      }
    },
    "Delete": "Delete",
    "Edit": "Edit",
    "Equipment": {
      "FIELDS": {
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        },
        "encLoad": {
          "label": "Load"
        },
        "money": {
          "label": "Money unit"
        },
        "equipped": {
          "label": "Equipped"
        },
        "isKit": {
          "label": "Is Kit?"
        },
        "passive": {
          "label": "Passive Name"
        },
        "passiveDescription": {
          "label": "Passive Description"
        },
        "specialActivations": {
          "label": "Special Activations"
        }
      }
    },
    "RacialAbility": {
      "FIELDS": {
        "description": {
          "label": "Description"
        }
      }
    },
    "Ability": {
      "FIELDS": {
        "description": {
          "label": "Description"
        }
      }
    },
    "Combat": {
      "newRound": "New Round —",
      "restoreAP": "Reset AP & +1 Mana",
      "allPC": "All PC"
    },
    "Status": {
      "Aided": "Aided",
      "Alert": "Alert",
      "Alkalized": "Alkalized",
      "Anchored": "Anchored",
      "Banished": "Banished",
      "Bestowed": "Bestowed",
      "Blessed": "Blessed",
      "Bleed": "Bleed",
      "Blind": "Blind",
      "Burning": "Burning",
      "Chilled": "Chilled",
      "Comatose": "Comatose",
      "Compulsed": "Compulsed",
      "Concealed": "Concealed",
      "Corroded": "Corroded",
      "Cursed": "Cursed",
      "Dazed": "Dazed",
      "Deaf": "Deaf",
      "Diseased": "Diseased",
      "Distracted": "Distracted",
      "Enchanted": "Enchanted",
      "Enhance": "Enhance",
      "Exhaustion": "Exhaustion",
      "Fatigue": "Fatigue",
      "Frightened": "Frightened",
      "Fury": "Fury",
      "Haste": "Haste",
      "Heroism": "Heroism",
      "Horror": "Horror",
      "Inspired": "Inspired",
      "Invisible": "Invisible",
      "Keen": "Keen",
      "LifeDrain": "Life Drain",
      "Locked": "Locked",
      "Madness": "Madness",
      "ManaDrain": "Mana Drain",
      "Marked": "Marked",
      "Mute": "Mute",
      "Necrosis": "Necrosis (Elemental)",
      "Numbed": "Numbed",
      "Paralyzed": "Paralyzed",
      "Petrified": "Petrified",
      "Plagued": "Plagued",
      "Poison": "Poison",
      "Prepared": "Prepared",
      "Prone": "Prone",
      "Radiated": "Radiated (Elemental)",
      "Rage": "Rage",
      "Regeneration": "Regeneration",
      "Reinforced": "Reinforced",
      "Renewed": "Renewed",
      "Saturated": "Saturated",
      "Sealed": "Sealed",
      "Seep": "Seep",
      "Shattered": "Shattered",
      "Shocked": "Shocked (Elemental)",
      "Sightless": "Sightless",
      "Silenced": "Silenced",
      "Soundless": "Soundless",
      "Staggered": "Staggered",
      "Stunned": "Stunned",
      "Supplied": "Supplied",
      "Surged": "Surged",
      "Taunt": "Taunt",
      "Trance": "Trance",
      "Unconscious": "Unconscious",
      "Warded": "Warded",
      "Wounded": "Wounded"
    },
    "Label": {
      "agility": "Dexterity",
      "gotoToken": "Go to token",
      "combatAction": "Combat action",
      "currentAction": "Current ongoing action",
      "selectAction": "Select an action",
      "spell-power": "Spell - Power",
      "spell-attack": "Spell - Attack",
      "miracle-power": "Miracle - Power",
      "miracle-attack": "Miracle - Attack",
      "spell": "Spell",
      "will":"Will",
      "dodge":"Dodge",
      "toughness":"Toughness",
      "contagion":"Contagion",
      "poison":"Poison",
      "pain":"Pain",
      "paincourage":"Pain/Courage",
      "granted": "Granted Dice",
      "shields": "Shields",
      "armorHitPoints": "Armor hit points",
      "grantedAttackDice": "Granted attack",
      "grantedDamageDice": "Granted damage",
      "grantedDefenseDice": "Granted defense",
      "damageResistance": "Damage resistance",
      "damageResistanceShort": "DR",
      "damageReduction": "Damage Reduction",
      "stealth": "Stealth",
      "progressionDice": "Progression/Lethargy dice",
      "rollProgressionCount": "Roll progression count",
      "rollProgressionDice": "Roll progression/Lethargy dice",
      "earned": "Earned",
      "divinityPoints": "Divinity points",
      "manaPoints": "Mana points",
      "attacks": "Attacks",
      "monster": "Monster",
      "Resist" :"Resist",
      "resist": "Resist",
      "resistTorture": "Resist torture",
      "resistPerformance": "Resist performance",
      "resistIntimidation": "Resist intimidation",
      "initiative": "Initiative",
      "maxInitiativeWisdom": "Max initiative (from wisdom)",
      "combat": "Combat",
      "rollInitiative": "Roll initiative",
      "money": "Money",
      "favorResult": "Favor result",
      "disfavorResult": "Disfavor result",
      "otherResult": "Other result",
      "disfavor": "Disfavor",
      "favor": "Favor",
      "wounds": "Wounds",
      "name": "Name",
      "hp": "HP",
      "duration": "Duration",
      "combatDetails": "Combat details",
      "Challenges": "Challenges",
      "HP": "HP",
      "HPTemp": "Temporary Hit Points",
      "movementRating": "Movement Rating",
      "burdenCharacter": "Burden",
      "packBurden": "Pack Burden",
      "container": "Container",
      "containers": "Containers",
      "consumables": "Consumables",
      "loot": "Loot",
      "kits": "Kits",
      "weapons": "Weapons",
      "encLoad": "Enc. Load",
      "reduction": "Reduction",
      "Movement": "Movement",
      "Saves": "Saves",
      "app": "APP",
      "armor": "Armor",
      "armors": "Armors",
      "baseModifier": "Base modifier",
      "biodata": "Biodata",
      "biography": "Biography",
      "bonus": "Bonus",
      "cha": "CHA",
      "challenge": "Challenge",
      "challenges": {
        "agility": "Dexterity",
        "dying": "Dying",
        "strength": "Strength"
      },
      "characteristic": "Characteristic",
      "characteristics": "Characteristics",
      "con": "CON",
      "damage": "Damage",
      "description": "Description",
      "details": "Details",
      "effects": "Effects",
      "source": "Source",
      "temporary": "Temporary",
      "passive": "Passive",
      "inactive": "Inactive",
      "dex": "DEX",
      "equipment": "Equipment",
      "experience": "Experience",
      "racialAbilities": "Racial Abilities",
      "abilities": "Abilities",
      "grit": "Grit",
      "gritEarned": "Grit earned",
      "int": "INT",
      "jet": "Roll",
      "level": "Level",
      "luc": "LUC",
      "luck": "Luck",
      "luckEarned": "Luck earned",
      "malus": "Malus",
      "maximum": "Maximum",
      "miracles": "Miracles",
      "movement": {
        "jog": "Jog",
        "run": "Run",
        "sprint": "Sprint",
        "walk": "Walk",
        "jumpBroad": "Broad jump",
        "jumpRunning": "Running jump",
        "jumpVertical": "Vertical jump"
      },
      "newArmor": "New armor",
      "newWeapon": "New weapon",
      "notes": "Notes",
      "pc": "PC",
      "perception": "Perception",
      "rangeDefenseDialog": "Ranged defense dialog",
      "rangeDefenseRoll": "Ranged defense roll",
      "rangedAttackDefense": "Ranged attack defense",
      "resource": "Resource",
      "resources": "Resources",
      "save": "Save",
      "saves": {
        "contagion": "Contagion",
        "dodge": "Dodge",
        "pain": "Pain",
        "poison": "Poison",
        "toughness": "Toughness",
        "will": "Will",
        "paincourage": "Pain/Courage"
      },
      "skill": "Skill",
      "skillBonus": "Skill bonus",
      "skills": "Skills",
      "sub-attribute": "Sub-Attribute",
      "subattributes": "Sub-Attributes",
      "subAttribute1": "Sub-Attribute 1",
      "subAttribute2": "Sub-Attribute 2",
      "spells": "Spells",
      "str": "STR",
      "titleChallenge": "Challenge",
      "titleSave": "Save",
      "titleSkill": "Skill",
      "total": "Total",
      "vulnerabilities": "Vulnerabilities",
      "weapon": "Weapon",
      "weapon-attack": "Weapon attack",
      "weapon-damage": "Weapon damage",
      "weapon-defense": "Weapon defense",
      "monster-attack": "Monster attack",
      "monster-damage": "Monster damage",
      "monster-defense": "Monster defense",
      "weapons": "Weapons",
      "wis": "WIS",
      "subAttributes": "Sub-Attributes",
      "prowess": "Prowess",
      "vigor": "Vigor",
      "competence": "Competence",
      "authority": "Authority",
      "presence": "Presence",
      "stamina": "Stamina",
      "wit": "Wit",
      "grace": "Grace",
      "tenacity": "Tenacity",
      "willpower": "Willpower",
      "resilience": "Resilience",
      "cunning": "Cunning",
      "guile": "Guile",
      "sovereignty": "Sovereignty",
      "coreSkill": "Core Skill",
      "isCoreSkill": "Is Core Skill?",
      "coreSkillType": "Core Skill Type",
      "attributeBonusChoice": "Attribute Bonus (+2)",
      "selectAttribute": "Select Attribute",
      "modifier": "Modifier",
      "basicChecks": "Basic Checks",
      "advancedChecks": "Advanced Checks",
      "enabled": "Enabled",
      "disabled": "Disabled",
      "coreSkillClass": "Core Skill Class",
      "yourCoreSkill": "Your Core Skill",
      "availableCoreSkills": "Available Core Skills",
      "attributeChoices": "Attribute Choices",
      "customSkills": "Custom Skills",
      "advancedChecksEnabled": "Advanced Checks Enabled",
      "chooseSkill": "Choose a Core Skill",
      "armorType": "Armor Type",
      "armorClass": "Armor Class (AC)",
      "mrr": "Maximum Reduction Rating (MRR)",
      "movementPenalty": "Movement Penalty",
      "armorHP": "Armor Hit Points",
      "encumbranceLoad": "Encumbrance Load",
      "isHelmet": "Is Helmet?",
      "equipped": "Equipped?",
      "isImplement": "Is Implement?",
      "armorPassive": "Armor Passive",
      "passiveName": "Passive Name",
      "passiveDescription": "Passive Description",
      "armorAugment": "Armor Augment",
      "augmentName": "Augment Name",
      "augmentDescription": "Augment Description",
      "cost": "Cost",
      "currency": "Currency",
      "weaponType": "Weapon Type",
      "weaponGroup": "Weapon Group",
      "apc": "Action Point Cost (APC)",
      "damageType": "Damage Type",
      "piercing": "Piercing (P)",
      "bludgeoning": "Bludgeoning (B)",
      "slashing": "Slashing (S)",
      "shortRange": "Short Range",
      "longRange": "Long Range",
      "range": "Range",
      "reloadAPC": "Reload APC",
      "bonuses": "Bonuses",
      "attackBonus": "Attack Bonus",
      "damageBonus": "Damage Bonus",
      "hands": "Hands Required",
      "groupPassive": "Weapon Group Passive",
      "groupPassiveName": "Group Passive Name",
      "weaponPassives": "Weapon Passives",
      "addPassive": "Add Passive",
      "deletePassive": "Delete Passive",
      "weaponManeuvers": "Weapon Maneuvers",
      "addManeuver": "Add Maneuver",
      "deleteManeuver": "Delete Maneuver",
      "maneuverName": "Maneuver Name",
      "maneuverDescription": "Maneuver Description",
      "weaponAugment": "Weapon Augment",
      "isKit": "Is Kit?",
      "kitPassive": "Kit Passive",
      "specialActivations": "Special Activations",
      "addSpecialActivation": "Add Special Activation",
      "deleteSpecialActivation": "Delete Special Activation",
      "activationName": "Activation Name",
      "activationDescription": "Activation Description",
      "shieldType": "Shield Type",
      "blockAPC": "Block APC",
      "shieldRating": "Shield Rating (SR)",
      "defenseBonus": "Defense Bonus",
      "blockAugment": "Block Augment",
      "blockAugmentName": "Block Augment Name",
      "blockAugmentDescription": "Block Augment Description",
      "shieldAugment": "Shield Augment",
      "manaCost": "Mana Cost",
      "manaUpkeep": "Mana Upkeep",
      "prismColor": "Prism Color",
      "colorEffect": "Color Effect",
      "spellAscension": "Spell Ascension",
      "canAscend": "Can Ascend?",
      "ascensionEffect": "Ascension Effect",
      "components": "Components",
      "verbal": "Verbal",
      "somatic": "Somatic",
      "material": "Material",
      "catalyst": "Catalyst",
      "religious": "Religious",
      "materialComponent": "Material Component",
      "catalystDetails": "Catalyst Details",
      "memorized": "Memorized?",
      "castingTime": "Casting Time",
      "areaAffected": "Area Affected",
      "savingThrow": "Saving Throw",
      "keywords": "Keywords",
      "targets": "Targets",
      "resolve": "Resolve",
      "miracleType": "Miracle Type",
      "faithCost": "Faith Cost",
      "divineFavor": "Divine Favor",
      "miracleAugment": "Miracle Augment",
      "prayerTime": "Prayer Time",
      "basicInformation": "Basic Information",
      "racialPassive": "Racial Passive",
      "racialPassiveName": "Racial Passive Name",
      "subrace": "Sub-race",
      "subraceName": "Sub-race Name",
      "subraceAbility": "Sub-race Ability",
      "subraceAbilityName": "Sub-race Ability Name",
      "senses": "Senses",
      "size": "Size",
      "sizeSmall": "Small",
      "sizeMedium": "Medium",
      "sizeLarge": "Large",
      "ageCategory": "Age Category",
      "ageShort": "Short",
      "ageMedium": "Medium",
      "ageLong": "Long",
      "language": "Language",
      "classInformation": "Class Information",
      "archetype": "Archetype",
      "archetypeFaith": "Faith",
      "archetypeMana": "Mana",
      "archetypeWanderer": "Wanderer",
      "archetypeWarrior": "Warrior",
      "classType": "Class Type",
      "classTypeCore": "Core Class",
      "classTypeContinental": "Continental Class",
      "continent": "Continent",
      "classLevel": "Class Level",
      "proficiencies": "Proficiencies",
      "weaponProficiencies": "Weapon Proficiencies",
      "armorProficiencies": "Armor Proficiencies",
      "spellcasting": "Spellcasting",
      "hasSpellcasting": "Has Spellcasting",
      "spellcastingType": "Spellcasting Type",
      "spellcastingTypeMana": "Mana",
      "spellcastingTypeFaith": "Faith",
      "attributeBonuses": "Attribute Bonuses",
      "classFeatures": "Class Features",
      "advancement": "Advancement",
      "addAdvancement": "Add Advancement",
      "deleteAdvancement": "Delete Advancement",
      "advancementName": "Advancement Name",
      "noAdvancements": "No advancements defined for this level",
      "toggleDescription": "Toggle Description"
    },
    "CoreSkill": {
      "acrobatics": "Acrobatics",
      "animalHandling": "Animal Handling",
      "arcana": "Arcana",
      "athletics": "Athletics",
      "deception": "Deception",
      "history": "History",
      "insight": "Insight",
      "intimidation": "Intimidation",
      "investigation": "Investigation",
      "medicine": "Medicine",
      "nature": "Nature",
      "perception": "Perception",
      "performance": "Performance",
      "persuasion": "Persuasion",
      "religion": "Religion",
      "sleightOfHand": "Sleight of Hand",
      "stealth": "Stealth",
      "survival": "Survival"
    },
    "SubAttribute": {
      "prowess": "Prowess",
      "vigor": "Vigor",
      "competence": "Competence",
      "authority": "Authority",
      "presence": "Presence",
      "stamina": "Stamina",
      "wit": "Wit",
      "grace": "Grace",
      "tenacity": "Tenacity",
      "willpower": "Willpower",
      "resilience": "Resilience",
      "cunning": "Cunning",
      "guile": "Guile",
      "sovereignty": "Sovereignty",
      "prowessDesc": "Physical power and combat capability (STR+DEX)",
      "vigorDesc": "Endurance and physical resilience (STR+CON)",
      "competenceDesc": "Practical application of knowledge (STR+INT)",
      "authorityDesc": "Command and leadership presence (STR+WIS)",
      "presenceDesc": "Physical charisma and intimidation (STR+CHA)",
      "staminaDesc": "Athletic endurance (DEX+CON)",
      "initiativeDesc": "Reaction speed and alertness (DEX+INT)",
      "witDesc": "Mental agility and cleverness (DEX+WIS)",
      "graceDesc": "Social finesse and charm (DEX+CHA)",
      "tenacityDesc": "Mental and physical toughness (CON+INT)",
      "willpowerDesc": "Inner strength and determination (CON+WIS)",
      "resilienceDesc": "Ability to endure hardship (CON+CHA)",
      "cunningDesc": "Strategic thinking (INT+WIS)",
      "guileDesc": "Deceptive intellect (INT+CHA)",
      "sovereigntyDesc": "Diplomatic wisdom and influence (WIS+CHA)"
    },
    "ArmorType": {
      "light": "Light Armor",
      "medium": "Medium Armor",
      "heavy": "Heavy Armor"
    },
    "WeaponGroup": {
      "shortsword": "Shortsword",
      "longsword": "Longsword",
      "greatsword": "Greatsword",
      "handaxe": "Handaxe",
      "battleaxe": "Battleaxe",
      "greataxe": "Greataxe",
      "club": "Club",
      "mace": "Mace",
      "greatMaul": "Great Maul",
      "javelin": "Javelin",
      "spear": "Spear",
      "longSpear": "Long Spear",
      "warhammer": "Warhammer",
      "dagger": "Dagger",
      "crossbow": "Crossbow",
      "longbow": "Longbow"
    },
    "WeaponGroupPassive": {
      "longsword": "Turning Edge: +1 AC when wielding longsword",
      "warhammer": "Puncturing Blows: Ignore 2 points of armor",
      "battleaxe": "Shield Eater: Break shields on critical hits",
      "dagger": "Balancing Stance: Can use DEX for attack/damage",
      "crossbow": "Boltlock: Advantage on first shot if not moved",
      "longbow": "Volley Fire: Can shoot twice with disadvantage"
    },
    "ShieldType": {
      "buckler": "Buckler (1d4, 1 APC)",
      "light": "Light Shield (1d8, 2 APC)",
      "heavy": "Heavy Shield (1d12, 3 APC)",
      "tower": "Tower Shield (3d6, 4 APC)"
    },
    "SpellColor": {
      "indigo": "Indigo",
      "blue": "Blue",
      "green": "Green",
      "yellow": "Yellow",
      "orange": "Orange",
      "red": "Red",
      "violet": "Violet"
    },
    "Hint": {
      "noPassives": "No passives defined. Click the + button to add one.",
      "noSpecialActivations": "No special activations defined. Click the + button to add one.",
      "noManeuvers": "No maneuvers defined. Click the + button to add one.",
      "isCoreSkill": "Check this if this is your character's chosen Core Skill",
      "attributeBonus": "Choose which attribute receives the +2 bonus",
      "advancedChecks": "Only Core Skills allow advanced checks",
      "spellAscension": "Spell Ascension increases mana cost and APC by +1 per level",
      "groupPassive": "Passive ability from weapon group (auto-filled)",
      "classLevel": "Current progression level in this class (1-10)"
    },
    "Tooltip": {
      "coreSkill": "Your character's chosen Core Skill provides +5 to basic checks and access to advanced checks",
      "coreSkills": "List of all 18 available Core Skills in Prism RPG",
      "advancedChecks": "Advanced checks are only available for your Core Skill",
      "addEquipment": "New equipment",
      "addSpell": "Add new spell",
      "addMiracle": "Add new miracle",
      "skill": "Skills list",
      "skills": "Skills - Your character's skills and abilities",
      "racialAbilities": "Racial Abilities from your character's race and sub-race",
      "abilities": "Abilities acquired through class, paths, or other sources",
      "movementRating": "Movement Rating (MR): 3 + Sub-Attribute + Other - Reduction",
      "burdenCharacter": "Burden: Base Burden + Sub-Attribute + Other (max); Used = sum of equipped item load",
      "packBurden": "Pack Burden capacity of this container",
      "uses": "Remaining uses / Max uses",
      "useConsumable": "Use this consumable",
      "toggleEquipped": "Toggle equipped (affects Pack Burden)",
      "addWeapon": "Add weapon",
      "addArmor": "Add armor",
      "addShield": "Add shield",
      "addConsumable": "Add consumable",
      "addKit": "Add kit",
      "addEquipment": "Add equipment",
      "addLoot": "Add loot",
      "addContainer": "Add container",
      "addRacialAbility": "Add racial ability",
      "addAbility": "Add ability",
      "excessBurden": "Equipped burden exceeds max — excess reduces Movement Rating",
      "assignToContainer": "Assign to container",
      "removeFromContainer": "Remove from container",
      "packBurden": "Pack Burden"
    },
    "RollSavingThrow": "Roll Saving Throw",
    "Dialog": {
      "useConsumable": "Use Consumable",
      "useConsumableContent": "Use one charge of <strong>{name}</strong>? ({uses} remaining)",
      "assignToContainer": "Assign to Container"
    },
    "Message": {
      "selectCoreSkill": "You must select a Core Skill for your character. Each character chooses one Core Skill at creation.",
      "dropRace": "Drag and drop a Race item here",
      "dropClass": "Drag and drop a Class item here",
      "noContainers": "No containers in inventory",
      "noConsumables": "No consumables in inventory",
      "noLoot": "No loot in inventory",
      "noWeapons": "No weapons",
      "noArmor": "No armor or shields",
      "noKits": "No kits",
      "noEquipment": "No equipment",
      "noStoredItems": "Nothing stored"
    },
    "Miracle": {
      "FIELDS": {
        "miracleType": {
          "label": "Miracle Type"
        },
        "apc": {
          "label": "APC (Action Point Cost)"
        },
        "faithCost": {
          "label": "Faith Cost"
        },
        "divineFavor": {
          "label": "Divine Favor"
        },
        "augment": {
          "label": "Miracle Augment"
        },
        "augmentDescription": {
          "label": "Augment Description"
        },
        "materialComponent": {
          "label": "Material Component"
        },
        "catalyst": {
          "label": "Catalyst"
        },
        "areaAffected": {
          "label": "Area Affected"
        },
        "components": {
          "catalyst": {
            "label": "Catalyst"
          },
          "material": {
            "label": "Material"
          },
          "religious": {
            "label": "Religious"
          },
          "somatic": {
            "label": "Somatic"
          },
          "verbal": {
            "label": "Verbal"
          }
        },
        "description": {
          "label": "Description"
        },
        "duration": {
          "label": "Duration"
        },
        "level": {
          "label": "Level"
        },
        "miracleRange": {
          "label": "Range"
        },
        "prayerTime": {
          "label": "Prayer Time"
        },
        "savingThrow": {
          "label": "Saving Throw"
        }
      }
    },
    "Money": {
      "CopperCoin": "Copper Coin",
      "SilverCoin": "Silver Coin",
      "GoldCoin": "Gold Coin",
      "Note": "Note",
      "Steam": "Steam"
    },
    "Notifications": {
      "rollFromWeapon": "Roll from an equipped weapon",
      "rollTypeNotFound": "Roll type not found",
      "skillNotFound": "Skill not found",
      "messageProgressionOK": "{name} can perform his action !",
      "messageLethargyOK": "{spellName} : Lethargy ended ( dice result {roll}). <br>{name} can perform a new action !",
      "messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
      "messageProgressionKO": "{name} can't attack this second.",
      "messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
      "messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})."
    },
    "Opponent": {
      "FIELDS": {}
    },
    "Roll": {
      "changeDice": "Change dice",
      "failure": "Failure",
      "modifier": "Modifier",
      "modifierBonusMalus": "Modifier bonus/malus",
      "normal": "Normal",
      "roll": "Roll",
      "save": "Save roll {save}",
      "success": "Success",
      "visibility": "Visibility",
      "advantageDisadvantage": "Advantage/Disadvantage"
    },
    "Save": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "value": {
          "label": "Value"
        }
      }
    },
    "Setting": {
      "displayOpponentMalus": "Afficher le malus d'adversité",
      "displayOpponentMalusHint": "Affiche le malus d'adversité pour les joueurs.",
      "fortune": "Roue de Fortune",
      "fortuneHint": "Valeur de la roue de Fortune. Nombre de joueurs + 1 en début de partie."
    },
    "Shield": {
      "Type": {
        "buckler": "Buckler",
        "light": "Light Shield",
        "heavy": "Heavy Shield",
        "tower": "Tower Shield"
      },
      "FIELDS": {
        "shieldType": {
          "label": "Shield Type"
        },
        "apc": {
          "label": "Block APC"
        },
        "sr": {
          "label": "Shield Rating (SR)"
        },
        "blockAugment": {
          "label": "Block Augment"
        },
        "blockAugmentDescription": {
          "label": "Block Augment Description"
        },
        "augment": {
          "label": "Shield Augment"
        },
        "augmentDescription": {
          "label": "Augment Description"
        },
        "cost": {
          "label": "Cost"
        },
        "defense": {
          "label": "Defense Bonus"
        },
        "encLoad": {
          "label": "Encumbrance Load"
        },
        "equipped": {
          "label": "Equipped"
        },
        "money": {
          "label": "Currency"
        }
      }
    },
    "Skill": {
      "Category": {
        "armor": "Armor",
        "layperson": "Layperson",
        "professional": "Professional",
        "resist": "Resist",
        "weapon": "Weapon"
      },
      "FIELDS": {
        "coreSkill": {
          "label": "Core Skill Type"
        },
        "isCoreSkill": {
          "label": "Is Character's Core Skill?"
        },
        "attributeBonus": {
          "label": "Attribute Bonus (+2)"
        },
        "modifier": {
          "label": "Skill Modifier"
        },
        "canAdvancedCheck": {
          "label": "Can Perform Advanced Checks"
        },
        "coreSkillClass": {
          "label": "Core Skill Class"
        },
        "notes": {
          "label": "Notes"
        },
        "description": {
          "label": "Description"
        }
      }
    },
    "Spell": {
      "Color": {
        "indigo": "Indigo",
        "blue": "Blue",
        "green": "Green",
        "yellow": "Yellow",
        "orange": "Orange",
        "red": "Red",
        "violet": "Violet"
      },
      "FIELDS": {
        "manaCost": {
          "label": "Mana Cost"
        },
        "manaUpkeep": {
          "label": "Mana Upkeep"
        },
        "apc": {
          "label": "APC (Action Point Cost)"
        },
        "color": {
          "label": "Prism Color"
        },
        "colorEffect": {
          "label": "Color Effect"
        },
        "canAscend": {
          "label": "Can Use Spell Ascension?"
        },
        "ascensionEffect": {
          "label": "Ascension Effect"
        },
        "keywords": {
          "label": "Keywords"
        },
        "areaAffected": {
          "label": "Area Affected"
        },
        "castingTime": {
          "label": "Casting Time"
        },
        "components": {
          "material": {
            "label": "Material"
          },
          "somatic": {
            "label": "Somatic"
          },
          "verbal": {
            "label": "Verbal"
          },
          "catalyst": {
            "label": "Catalyst"
          }
        },
        "memorized": {
          "label": "Memorized"
        },
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        },
        "duration": {
          "label": "Duration"
        },
        "level": {
          "label": "Level"
        },
        "savingThrow": {
          "label": "Saving Throw"
        },
        "spellRange": {
          "label": "Range"
        },
        "materialComponent": {
          "label": "Material Component"
        },
        "catalyst": {
          "label": "Catalyst"
        }
      }
    },
    "ToggleSheet": "Toggle mode",
    "Vulnerability": {
      "FIELDS": {
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        },
        "gainedPoints": {
          "label": "Gained points"
        }
      }
    },
    "Warning": {},
    "Weapon": {
      "Type": {
        "light": "Light",
        "oneHanded": "One-Handed",
        "heavy": "Heavy",
        "projectile": "Projectile"
      },
      "Group": {
        "longsword": "Longsword",
        "warhammer": "Warhammer",
        "battleaxe": "Battleaxe",
        "dagger": "Dagger",
        "crossbow": "Crossbow",
        "longbow": "Longbow"
      },
      "Passive": {
        "quickBlade": "Quick Blade",
        "turningEdge": "Turning Edge",
        "cleave": "Cleave",
        "throwingAxe": "Throwing Axe",
        "shieldEater": "Shield Eater",
        "devastatingBlow": "Devastating Blow",
        "stun": "Stun",
        "armorBreaker": "Armor Breaker",
        "earthshatter": "Earthshatter",
        "piercingThrow": "Piercing Throw",
        "reach": "Reach",
        "extendedReach": "Extended Reach",
        "puncturingBlows": "Puncturing Blows",
        "balancingStance": "Balancing Stance",
        "boltlock": "Boltlock",
        "volleyFire": "Volley Fire"
      },
      "PassiveDescription": {
        "quickBlade": "Your attacks with shortswords cost 1 less APC (minimum 1).",
        "turningEdge": "When you successfully parry an attack, you may immediately make a free attack against the attacker.",
        "cleave": "When you kill an enemy, you may make a free attack against an adjacent enemy.",
        "throwingAxe": "Handaxes can be thrown with a range of 20/60 feet.",
        "shieldEater": "Your attacks ignore shield bonuses to defense.",
        "devastatingBlow": "Your critical hits deal maximum damage instead of rolling.",
        "stun": "When you hit with a club, the target must make a CON save or be stunned until the end of their next turn.",
        "armorBreaker": "Your attacks ignore 3 points of armor.",
        "earthshatter": "When you hit with a great maul, all enemies within 5 feet must make a DEX save or be knocked prone.",
        "piercingThrow": "Your javelin throws ignore cover and deal +2 damage.",
        "reach": "Your spear attacks have 10 feet of reach.",
        "extendedReach": "Your long spear attacks have 15 feet of reach.",
        "puncturingBlows": "Your attacks ignore 2 points of armor.",
        "balancingStance": "You gain +1 to defense when wielding a dagger.",
        "boltlock": "Reloading costs 0 APC instead of the normal reload cost.",
        "volleyFire": "You may attack two targets with a single attack action."
      },
      "DamageType": {
        "piercing": "Piercing",
        "bludgeoning": "Bludgeoning",
        "slashing": "Slashing"
      },
      "FIELDS": {
        "weaponType": {
          "label": "Weapon Type"
        },
        "weaponGroup": {
          "label": "Weapon Group"
        },
        "apc": {
          "label": "APC (Action Point Cost)"
        },
        "damage": {
          "label": "Damage"
        },
        "damageType": {
          "typeB": {
            "label": "Bludgeoning"
          },
          "typeP": {
            "label": "Piercing"
          },
          "typeS": {
            "label": "Slashing"
          }
        },
        "groupPassive": {
          "label": "Group Passive"
        },
        "passive": {
          "label": "Weapon Passive"
        },
        "passiveDescription": {
          "label": "Passive Description"
        },
        "maneuver": {
          "label": "Weapon Maneuver"
        },
        "maneuverDescription": {
          "label": "Maneuver Description"
        },
        "augment": {
          "label": "Weapon Augment"
        },
        "augmentDescription": {
          "label": "Augment Description"
        },
        "isProjectile": {
          "label": "Is Projectile?"
        },
        "range": {
          "label": "Range"
        },
        "reloadAPC": {
          "label": "Reload APC"
        },
        "cost": {
          "label": "Cost"
        },
        "encLoad": {
          "label": "Encumbrance Load"
        },
        "equipped": {
          "label": "Equipped"
        },
        "hands": {
          "label": "Hands Required"
        },
        "money": {
          "label": "Currency"
        },
        "applyStrengthDamageBonus": {
          "label": "Apply Strength Damage Bonus"
        },
        "bonuses": {
          "attackBonus": {
            "label": "Attack Bonus"
          },
          "damageBonus": {
            "label": "Damage Bonus"
          },
          "defenseBonus": {
            "label": "Defense Bonus"
          }
        }
      }
    },
    "Race": {
      "Size": {
        "small": "Small",
        "medium": "Medium",
        "large": "Large"
      },
      "AgeCategory": {
        "short": "Short",
        "medium": "Medium",
        "long": "Long"
      },
      "FIELDS": {
        "senses": {
          "label": "Senses"
        },
        "size": {
          "label": "Size"
        },
        "ageCategory": {
          "label": "Age Category"
        },
        "language": {
          "label": "Language"
        },
        "racialPassive": {
          "label": "Racial Passive Name"
        },
        "racialPassiveDescription": {
          "label": "Racial Passive Description"
        },
        "subrace": {
          "label": "Sub-race"
        },
        "subraceAbility": {
          "label": "Sub-race Ability Name"
        },
        "subraceAbilityDescription": {
          "label": "Sub-race Ability Description"
        },
        "notes": {
          "label": "Notes"
        },
        "baseBurden": {
          "label": "Base Burden"
        }
      }
    },
    "Container": {
      "FIELDS": {
        "packBurden": {
          "label": "Pack Burden (Capacity)"
        },
        "encLoad": {
          "label": "Enc. Load"
        },
        "cost": {
          "label": "Cost"
        },
        "equipped": {
          "label": "Equipped"
        },
        "description": {
          "label": "Description"
        },
        "notes": {
          "label": "Notes"
        }
      }
    },
    "Consumable": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "usesMax": {
          "label": "Max Uses"
        },
        "uses": {
          "label": "Uses"
        },
        "encLoad": {
          "label": "Enc. Load"
        },
        "cost": {
          "label": "Cost"
        },
        "notes": {
          "label": "Notes"
        }
      }
    },
    "Loot": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "encLoad": {
          "label": "Enc. Load"
        },
        "cost": {
          "label": "Cost"
        },
        "notes": {
          "label": "Notes"
        }
      }
    },
    "Class": {
      "Archetype": {
        "faith": "Faith",
        "mana": "Mana",
        "wanderer": "Wanderer",
        "warrior": "Warrior"
      },
      "ClassType": {
        "core": "Core Class",
        "continental": "Continental Class"
      },
      "SpellcastingType": {
        "mana": "Mana",
        "faith": "Faith"
      },
      "FIELDS": {
        "archetype": {
          "label": "Archetype"
        },
        "classType": {
          "label": "Class Type"
        },
        "continent": {
          "label": "Continent"
        },
        "level": {
          "label": "Class Level"
        },
        "weaponProficiencies": {
          "label": "Weapon Proficiencies"
        },
        "armorProficiencies": {
          "label": "Armor Proficiencies"
        },
        "spellcasting": {
          "label": "Has Spellcasting"
        },
        "spellcastingType": {
          "label": "Spellcasting Type"
        },
        "attributeBonuses": {
          "label": "Attribute Bonuses"
        },
        "notes": {
          "label": "Notes"
        },
        "features": {
          "label": "Class Features"
        }
      }
    },
    "Settings": {
      "customWeaponTypes": {
        "name": "Custom Weapon Types",
        "hint": "Custom weapon types configured for this world"
      },
      "customWeaponGroups": {
        "name": "Custom Weapon Groups",
        "hint": "Custom weapon groups configured for this world"
      },
      "weaponTypesConfig": {
        "name": "Weapon Types Configuration",
        "hint": "Configure weapon types and weapon groups",
        "label": "Configure Weapons",
        "title": "Weapon Types & Groups Configuration"
      },
      "tabs": {
        "weaponTypes": "Weapon Types",
        "weaponGroups": "Weapon Groups"
      },
      "weaponTypes": {
        "header": "Weapon Types"
      },
      "weaponType": {
        "id": "ID",
        "label": "Label",
        "apc": "Action Point Cost",
        "hands": "Hands Required"
      },
      "weaponGroups": {
        "header": "Weapon Groups"
      },
      "weaponGroup": {
        "id": "ID",
        "label": "Label",
        "passive": "Passive ID",
        "passiveLabel": "Passive Label",
        "passiveDescription": "Passive Description"
      },
      "addWeaponType": "Add Weapon Type",
      "deleteWeaponType": "Delete Weapon Type",
      "addWeaponGroup": "Add Weapon Group",
      "deleteWeaponGroup": "Delete Weapon Group",
      "resetDefaults": "Reset to Defaults",
      "save": "Save Changes",
      "weaponTypesSaved": "Weapon types and groups saved successfully",
      "resetConfirm": {
        "title": "Reset to Defaults?",
        "content": "This will reset all weapon types and groups to their default values. Are you sure?"
      }
    }
  },
  "TYPES": {
    "Actor": {
      "character": "Character",
      "monster": "Monster"
    },
    "Item": {
      "armor": "Armor",
      "equipment": "Equipment",
      "racial-ability": "Racial Ability",
      "ability": "Ability",
      "miracle": "Miracle",
      "save": "Save",
      "shield": "Shield",
      "skill": "Skill",
      "spell": "Spell",
      "vulnerability": "Vulnerability",
      "weapon": "Weapon",
      "race": "Race",
      "class": "Class",
      "character-path": "Character Path",
      "container": "Container",
      "consumable": "Consumable",
      "loot": "Loot"
    }
  }
}