fvtt-pegasus-rpg/modules/pegasus-actor.js

2954 lines
109 KiB
JavaScript

/* -------------------------------------------- */
import { PegasusUtility } from "./pegasus-utility.js";
import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
/* -------------------------------------------- */
const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 };
const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
const __subkey2title = {
"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
"ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damage Resistance", "power-dmg": "Power Damage"
}
const __statBuild = [
{ modules: ["vehiclehull"], field: "hr", itemfield: "hr" },
{ modules: ["vehiclehull", "vehiclemodule"], field: "hr", itemfield: "size", subfield: "size" },
//{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" },
//{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" },
{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man", additionnal1: "turningarc45" },
{ modules: ["powercoremodule"], field: "pc", itemfield: "pc" },
{ modules: ["mobilitymodule"], field: "mr", itemfield: "mr" },
{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
{ modules: ["combatmodule"], field: "fc", itemfield: "fc" },
]
const __LocationsArmour = ["front", "rear", "bottom", "left", "right", "bottom"]
const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1 }
const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
const __isVehicle = {
vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1,
propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, cargo: 1
}
const __isVehicleCargo = { cargo: 1 }
const __bonusEffect = {
name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
system: {
type: "physical",
genre: "positive",
effectlevel: 3,
reducedicevalue: false,
stataffected: "man",
specaffected: [],
statdice: false,
bonusdice: true,
weapondamage: false,
hindrance: false,
resistedby: "notapplicable",
recoveryroll: false,
recoveryrollstat: "",
recoveryrollspec: [],
effectstatlevel: false,
effectstat: "",
oneuse: false,
ignorehealthpenalty: false,
isthispossible: "",
mentaldisruption: false,
physicaldisruption: false,
mentalimmunity: false,
physicalimmunity: false,
nobonusdice: false,
noperksallowed: false,
description: "",
otherdice: false
}
}
/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class PegasusActor extends Actor {
/* -------------------------------------------- */
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
*
*/
static async create(data, options) {
// Case of compendium global import
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
}
if (data.type == 'character'|| this.type == 'npc') {
}
return super.create(data, options);
}
/* -------------------------------------------- */
prepareBaseData() {
}
/* -------------------------------------------- */
async prepareData() {
super.prepareData();
}
/* -------------------------------------------- */
prepareDerivedData() {
if (this.system.secondary.stealthhealth) {
this.update({ "system.secondary": { "-=stealthhealth": null } })
}
if (this.system.secondary.socialhealth) {
this.update({ "system.secondary": { "-=socialhealth": null } })
}
if (!this.traumaState) {
this.traumaState = "none"
}
if (this.type == 'character' || this.type == 'npc') {
this.computeNRGHealth();
this.system.encCapacity = this.getEncumbranceCapacity()
this.buildContainerTree()
this.updatePPP()
this.updateSize()
}
if (this.type == 'vehicle') {
this.computeVehicleStats()
}
super.prepareDerivedData()
}
/* -------------------------------------------- */
_preUpdate(changed, options, user) {
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
getMT() {
let modifier = 0
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.affectstatus && effect.system.affectedstatus == "mt") {
if (effect.system.genre == "positive") {
modifier += effect.system.effectlevel
}
if (effect.system.genre == "negative") {
modifier -= effect.system.effectlevel
}
}
if (effect.type == "ability" && effect.system.statusaffected && effect.system.statusaffected == "mt") {
modifier += effect.system.statusmodifier
}
}
return PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.statistics.mnd.mod + PegasusUtility.getDiceValue(this.system.statistics.mnd.bonuseffect) + modifier
}
/* -------------------------------------------- */
getKBV() {
let modifier = 0
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.affectstatus && effect.system.affectedstatus == "kbv") {
if (effect.system.genre == "positive") {
modifier += effect.system.effectlevel
}
if (effect.system.genre == "negative") {
modifier -= effect.system.effectlevel
}
}
if (effect.type == "ability" && effect.system.statusaffected && effect.system.statusaffected == "kbv") {
modifier += effect.system.statusmodifier
}
}
return this.system.statistics.phy.value + this.system.statistics.phy.mod + this.system.statistics.phy.bonuseffect + modifier
}
/* -------------------------------------------- */
getEncumbranceCapacity() {
return this.system.statistics.str.value * 25
}
/* -------------------------------------------- */
getActivePerks() {
let perks = this.items.filter(item => item.type == 'perk' && item.system.active);
return perks;
}
/* -------------------------------------------- */
getAbilities() {
let ab = this.items.filter(item => item.type == 'ability');
return ab;
}
/* -------------------------------------------- */
getPerks() {
let comp = duplicate(this.items.filter(item => item.type == 'perk') || [])
for (let perk of comp) {
if (perk.system.features.range.flag) {
perk.rangeText = PegasusUtility.getRangeText(perk.system.features.range.value)
}
}
return comp;
}
/* -------------------------------------------- */
getEffects() {
let comp = this.items.filter(item => item.type == 'effect');
return comp;
}
/* -------------------------------------------- */
getCombatModules() {
let comp = this.items.filter(item => item.type == 'combatmodule');
return comp;
}
getCargos() {
let comp = this.items.filter(item => item.type == 'cargo');
return comp;
}
getVehicleHull() {
let comp = this.items.filter(item => item.type == 'vehiclehull');
return comp;
}
getPowercoreModules() {
let comp = this.items.filter(item => item.type == 'powercoremodule');
return comp;
}
getMobilityModules() {
let comp = this.items.filter(item => item.type == 'mobilitymodule');
return comp;
}
getPropulsionModules() {
let comp = this.items.filter(item => item.type == 'propulsionmodule');
return comp;
}
getVehicleModules() {
let comp = this.items.filter(item => item.type == 'vehiclemodule');
return comp;
}
getVehicleWeaponModules(activated = false) {
let comp = []
if (activated) {
comp = this.items.filter(item => item.type == 'vehicleweaponmodule' && item.system.activated)
} else {
comp = this.items.filter(item => item.type == 'vehicleweaponmodule')
}
return comp;
}
/* -------------------------------------------- */
getPowers() {
let comp = this.items.filter(item => item.type == 'power');
return comp;
}
/* -------------------------------------------- */
getMoneys() {
let comp = this.items.filter(item => item.type == 'money');
return comp;
}
/* -------------------------------------------- */
getVirtues() {
let comp = this.items.filter(item => item.type == 'virtue');
return comp;
}
/* -------------------------------------------- */
getVices() {
let comp = this.items.filter(item => item.type == 'vice');
return comp;
}
/* -------------------------------------------- */
getArmors() {
let comp = duplicate(this.items.filter(item => item.type == 'armor') || []);
return comp;
}
/* -------------------------------------------- */
getShields() {
let comp = this.items.filter(item => item.type == 'shield')
return comp;
}
getRace() {
let race = this.items.filter(item => item.type == 'race')
return race[0] ?? [];
}
getRole() {
let role = this.items.find(item => item.type == 'role')
return role;
}
/* -------------------------------------------- */
getRoleLevel() {
let role = this.items.find(item => item.type == 'role')
if (role) {
//console.log("Role", role)
return role.system.rolelevel
}
return 0
}
/* -------------------------------------------- */
isTactician() {
let role = this.items.find(item => item.type == 'role')
return role && role.system.perksrole == "tactician"
}
hasTacticianBonus() {
let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
return effect
}
async addTacticianEffect(name, level) {
let effect = duplicate(__bonusEffect)
effect.name = `${name} Tactician Bonus Dice`
effect.system.effectlevel = level
effect.system.stataffected = "mr"
effect.system.bonusdice = true
await this.createEmbeddedDocuments('Item', [effect])
ChatMessage.create({
content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
whisper: ChatMessage.getWhisperRecipients('GM')
})
}
async removeTacticianEffect() {
let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
if (effect) {
await this.deleteEmbeddedDocuments('Item', [effect.id])
ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}`, whisper: ChatMessage.getWhisperRecipients('GM') })
}
}
/* -------------------------------------------- */
getStatus(statusKey) {
if (statusKey == "nrg") {
return duplicate(this.system.nrg)
}
return duplicate(this.system.secondary[statusKey])
}
/* -------------------------------------------- */
async addStatusBonus(statusKey, value) {
let status = this.getStatus(statusKey)
let effect = duplicate(__bonusEffect)
effect.name = `${status.label} Creation Bonus`
effect.system.affectstatus = true
effect.system.affectedstatus = statusKey
effect.system.effectlevel = value
effect.system.bonusdice = false
effect.system.locked = true
await this.createEmbeddedDocuments('Item', [effect])
}
/* -------------------------------------------- */
isEnhancer() {
let role = this.items.find(item => item.type == 'role')
return role && role.system.perksrole == "enhancer"
}
hasEnhancerBonus() {
let effect = this.items.find(item => item.name.toLowerCase().includes("enhancer bonus dice"))
return effect
}
async addEnhancerEffect(name, level) {
let effect = duplicate(__bonusEffect)
effect.name = `${name} Enhancer Bonus Dice ALL`
effect.system.effectlevel = level
effect.system.stataffected = "all"
effect.system.bonusdice = true
await this.createEmbeddedDocuments('Item', [effect])
ChatMessage.create({ content: `Enhancer Bonus Dice has been added to ${this.name} (${level})`, whisper: ChatMessage.getWhisperRecipients('GM') })
}
async removeEnhancerEffect() {
let effect = this.items.find(item => item.name.toLowerCase().includes("enhancer bonus dice"))
if (effect) {
await this.deleteEmbeddedDocuments('Item', [effect.id])
ChatMessage.create({ content: `Enhancer Bonus Dice has been removed to ${this.name}`, whisper: ChatMessage.getWhisperRecipients('GM') })
}
}
/* -------------------------------------------- */
isAgitator() {
let role = this.items.find(item => item.type == 'role')
return role && role.system.perksrole == "agitator"
}
hasAgitatorHindrance() {
let effect = this.items.find(item => item.name.toLowerCase().includes("hindered by agitator"))
return effect
}
async addAgitatorHindrance(name, level) {
let effect = duplicate(__bonusEffect)
effect.name = `Hindered by Agitator ${name}`
effect.system.effectlevel = level
effect.system.stataffected = "all"
effect.system.genre = "negative"
effect.system.hindrance = true
await this.createEmbeddedDocuments('Item', [effect])
ChatMessage.create({ content: `Agitator Hindrance has been added to ${this.name} (${level})`, whisper: ChatMessage.getWhisperRecipients('GM') })
}
async removeAgitatorHindrance() {
let effect = this.items.find(item => item.name.toLowerCase().includes("hindered by agitator"))
if (effect) {
await this.deleteEmbeddedDocuments('Item', [effect.id])
ChatMessage.create({ content: `Agitator Hindrance has been removed to ${this.name}`, whisper: ChatMessage.getWhisperRecipients('GM') })
}
}
/* -------------------------------------------- */
checkAndPrepareEquipment(item) {
if (item.system.resistance) {
item.system.resistanceDice = PegasusUtility.getDiceFromLevel(item.system.resistance)
}
if (item.system.idr && Number(item.system.idr) > 0) {
item.system.idrDice = PegasusUtility.getDiceFromLevel(item.system.idr)
}
if (item.system.damage) {
item.system.damageDice = PegasusUtility.getDiceFromLevel(item.system.damage)
}
if (item.system.level) {
item.system.levelDice = PegasusUtility.getDiceFromLevel(item.system.level)
}
}
/* -------------------------------------------- */
checkAndPrepareEquipments(listItem) {
for (let item of listItem) {
this.checkAndPrepareEquipment(item)
}
return listItem
}
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
return comp;
}
/* -------------------------------------------- */
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
if (item.type == 'specialisation') {
item.system.dice = PegasusUtility.getDiceFromLevel(item.system.level);
}
}
return item;
}
/* -------------------------------------------- */
getSpecs() {
let comp = duplicate(this.items.filter(item => item.type == 'specialisation') || []);
for (let c of comp) {
c.system.dice = PegasusUtility.getDiceFromLevel(c.system.level);
}
return comp;
}
/* -------------------------------------------- */
async manageWorstFear(flag) {
if (flag) {
let effect = await PegasusUtility.getEffectFromCompendium("Worst Fear")
effect.system.worstfear = true
this.createEmbeddedDocuments('Item', [effect])
} else {
let effect = this.items.find(item => item.type == "effect" && item.system.worstfear)
if (effect) {
this.deleteEmbeddedDocuments('Item', [effect.id])
}
}
}
/* -------------------------------------------- */
async manageDesires(flag) {
if (flag) {
let effect = await PegasusUtility.getEffectFromCompendium("Desire")
//console.log("EFFECT", effect)
effect.system.desires = true
this.createEmbeddedDocuments('Item', [effect])
} else {
let effect = this.items.find(item => item.type == "effect" && item.system.desires)
if (effect) {
this.deleteEmbeddedDocuments('Item', [effect.id])
}
}
}
/* -------------------------------------------- */
getRelevantSpec(statKey) {
let comp = duplicate(this.items.filter(item => item.type == 'specialisation' && item.system.statistic == statKey) || []);
for (let c of comp) {
c.system.dice = PegasusUtility.getDiceFromLevel(c.system.level);
}
return comp;
}
/* -------------------------------------------- */
async activatePerk(perkId) {
let item = this.items.find(item => item.id == perkId);
if (item && item.system) {
let update = { _id: item.id, "system.active": !item.system.active };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
async activateViceOrVirtue(itemId) {
let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
let nrg = duplicate(this.system.nrg)
if (!item.system.activated) { // Current value
let effects = []
for (let effect of item.system.effectsgained) {
effect.system.powerId = itemId // Link to the perk, in order to dynamically remove them
effects.push(effect)
}
if (effects.length) {
await this.createEmbeddedDocuments('Item', effects)
}
} else {
let toRem = []
for (let item of this.items) {
if (item.type == 'effect' && item.system.powerId == itemId) {
toRem.push(item.id)
}
}
if (toRem.length) {
await this.deleteEmbeddedDocuments('Item', toRem)
}
}
let update = { _id: item.id, "system.activated": !item.system.activated }
await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
setHandInformation(info) {
this.update({ 'system.biodata.preferredhand': info })
}
/* -------------------------------------------- */
increaseRoleAbility() {
let role = this.getRole()
let level = role.system.rolelevel + 1
this.updateEmbeddedDocuments('Item', [{ _id: role.id, 'system.rolelevel': level }])
}
/* -------------------------------------------- */
setBonusInformation(info) {
this.update({ 'system.biodata.bonusselection': info })
}
/* -------------------------------------------- */
addCDP(value) {
let cdp = this.system.biodata.cdp
cdp += value
this.update({ 'system.biodata.cdp': cdp })
}
/* -------------------------------------------- */
addPPP(value) {
let ppp = duplicate(this.system.ppp)
console.log("PPP", ppp)
ppp.availablePPP += Number(value)
this.update({ 'system.ppp': ppp })
}
/* -------------------------------------------- */
updatePPP() {
let ppp = 0
for (let power of this.items) {
if (power.type == "power") {
ppp += Number(power.system.powerlevelcost)
}
}
if (ppp != this.system.ppp.spentPPP) {
this.update({ 'system.ppp.spentPPP': ppp })
}
}
/* -------------------------------------------- */
updateSize() {
let sizeBonus = 0
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.effectlevel > 0 && effect.system.affectsize) {
sizeBonus += effect.system.effectlevel
}
}
if (sizeBonus != this.system.biodata.sizebonus) {
this.update({ 'system.biodata.sizebonus': sizeBonus })
}
}
/* -------------------------------------------- */
async activatePower(itemId) {
let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
let nrg = duplicate(this.system.nrg)
if (!item.system.activated) { // Current value
if (item.system.costspent > nrg.value || item.system.costspent > nrg.max) {
return ui.notifications.warn("Not enough NRG to activate the Power " + item.name)
}
nrg.activated += item.system.costspent
nrg.value -= item.system.costspent
nrg.max -= item.system.costspent
await this.update({ 'system.nrg': nrg })
let effects = []
for (let effect of item.system.effectsgained) {
effect.system.powerId = itemId // Link to the perk, in order to dynamically remove them
effects.push(effect)
}
if (effects.length) {
await this.createEmbeddedDocuments('Item', effects)
}
if (item.system.activatedtext.length > 0) {
ChatMessage.create({ content: `Power ${item.name} activated : ${item.system.activatedtext}` })
}
} else {
nrg.activated -= item.system.costspent
nrg.max += item.system.costspent
await this.update({ 'system.nrg': nrg })
let toRem = []
for (let item of this.items) {
if (item.type == 'effect' && item.system.powerId == itemId) {
toRem.push(item.id)
}
}
if (toRem.length) {
await this.deleteEmbeddedDocuments('Item', toRem)
}
if (item.system.deactivatedtext.length > 0) {
ChatMessage.create({ content: `Power ${item.name} deactivated : ${item.system.deactivatedtext}` })
}
}
let update = { _id: item.id, "system.activated": !item.system.activated }
await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
async equipItem(itemId) {
let item = this.items.find(item => item.id == itemId);
if (item && item.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
compareName(a, b) {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
return 0;
}
/* ------------------------------------------- */
getEquipments() {
return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
}
/* ------------------------------------------- */
getEquipmentsOnly() {
return duplicate(this.items.filter(item => item.type == "equipment") || [])
}
/* ------------------------------------------- */
computeThreatLevel() {
let tl = 0
for (let key of statThreatLevel) { // Init with concerned stats
tl += PegasusUtility.getDiceValue(this.system.statistics[key].value)
}
let powers = duplicate(this.getPowers() || [])
if (powers.length > 0) { // Then add some mental ones of powers
tl += PegasusUtility.getDiceValue(this.system.statistics.foc.value)
tl += PegasusUtility.getDiceValue(this.system.statistics.mnd.value)
}
tl += PegasusUtility.getDiceValue(this.system.mr.value)
let specThreat = this.items.filter(it => it.type == "specialisation" && it.system.isthreatlevel) || []
for (let spec of specThreat) {
tl += PegasusUtility.getDiceValue(spec.system.level)
}
tl += this.system.nrg.absolutemax /* NO MORE USED + this.system.secondary.health.max + this.system.secondary.delirium.max*/
tl += this.getPerks().length * 5
let weapons = this.getWeapons()
for (let weapon of weapons) {
tl += PegasusUtility.getDiceValue(weapon.system.damage)
}
let armors = this.getArmors()
for (let armor of armors) {
tl += PegasusUtility.getDiceValue(armor.system.resistance)
}
let shields = duplicate(this.getShields())
for (let shield of shields) {
tl += PegasusUtility.getDiceValue(shield.system.level)
}
let abilities = duplicate(this.getAbilities())
for (let ability of abilities) {
tl += ability.system.threatlevel
}
let equipments = this.getEquipmentsOnly()
for (let equip of equipments) {
tl += equip.system.threatlevel
}
if (tl != this.system.biodata.threatlevel) {
this.update({ 'system.biodata.threatlevel': tl })
}
}
/* ------------------------------------------- */
async buildContainerTree() {
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
for (let equip1 of equipments) {
if (equip1.system.iscontainer) {
equip1.system.contents = []
equip1.system.contentsEnc = 0
for (let equip2 of equipments) {
if (equip1._id != equip2._id && equip2.system.containerid == equip1._id) {
equip1.system.contents.push(equip2)
let q = equip2.system.quantity ?? 1
equip1.system.contentsEnc += q * equip2.system.weight
}
}
}
}
// Compute whole enc
let enc = 0
for (let item of equipments) {
item.system.idrDice = PegasusUtility.getDiceFromLevel(Number(item.system.idr))
if (item.system.equipped) {
if (item.system.iscontainer) {
enc += item.system.contentsEnc
} else if (item.system.containerid == "") {
let q = item.system.quantity ?? 1
enc += q * item.system.weight
}
}
}
for (let item of this.items) { // Process items/shields/armors
if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.system.equipped) {
let q = item.system.quantity ?? 1
enc += q * item.system.weight
}
}
// Store local values
this.encCurrent = enc
this.containersTree = equipments.filter(item => item.system.containerid == "") // Returns the root of equipements without container
// Manages slow effect
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
this.encHindrance = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
//console.log("Capacity", overCapacity, this.encCurrent / this.getEncumbranceCapacity() )
let effect = this.items.find(item => item.type == "effect" && item.system.slow)
if (overCapacity >= 4) {
if (!effect) {
effect = await PegasusUtility.getEffectFromCompendium("Slowed")
effect.system.slow = true
this.createEmbeddedDocuments('Item', [effect])
}
} else {
if (effect) {
this.deleteEmbeddedDocuments('Item', [effect.id])
}
}
}
/* -------------------------------------------- */
modifyStun(incDec) {
let myself = this
let combat = duplicate(myself.system.combat)
combat.stunlevel += incDec
if (combat.stunlevel >= 0) {
myself.update({ 'system.combat': combat })
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
}
if (incDec > 0) {
chatData.content = `<div>${this.name} suffered a Stun level.</div`
} else {
chatData.content = `<div>${this.name} recovered a Stun level.</div`
}
ChatMessage.create(chatData)
} else {
ui.notifications.warn("Stun level cannot go below 0")
}
let stunAbove = combat.stunlevel - combat.stunthreshold
if (stunAbove > 0) {
ChatMessage.create({ content: `${this.name} Stun threshold has been exceeded.` })
}
/* NO MORE AUTOMATION HERE
if (incDec > 0 && stunAbove > 0) {
let delirium = duplicate(myself.system.secondary.delirium)
delirium.value -= incDec
myself.update({ 'system.secondary.delirium': delirium })
}*/
}
/* -------------------------------------------- */
modifyMomentum(incDec) {
let momentum = duplicate(this.system.momentum)
momentum.value += incDec
this.update({ 'system.momentum': momentum })
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
}
if (incDec > 0) {
chatData.content = `<div>${this.name} has gained a Momentum</div`
} else {
chatData.content = `<div>${this.name} has used a Momentum</div`
}
ChatMessage.create(chatData)
if (incDec < 0 && momentum.value >= 0) {
PegasusUtility.showMomentumDialog(this.id)
}
}
/* -------------------------------------------- */
getActiveEffects(matching = it => true) {
let array = Array.from(this.getEmbeddedCollection("ActiveEffect").values());
return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
}
/* -------------------------------------------- */
getEffectByLabel(label) {
return this.getActiveEffects().find(it => it.system.label == label);
}
/* -------------------------------------------- */
getEffectById(id) {
return this.getActiveEffects().find(it => it.id == id);
}
/* -------------------------------------------- */
getAttribute(attrKey) {
return this.system.attributes[attrKey];
}
/* -------------------------------------------- */
async addObjectToContainer(object, containerId) {
let container = this.items.find(item => item.id == containerId && item.system.iscontainer)
console.log("Adding container: ", container, object)
if (container) {
if (object.system?.iscontainer) {
ui.notifications.warn("Only 1 level of container allowed")
return
}
let alreadyInside = this.items.filter(item => item.system.containerid && item.system.containerid == containerId);
if (alreadyInside.length >= container.system.containercapacity) {
ui.notifications.warn("Container is already full !")
return
} else {
this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
}
} else if (object && object.system.containerid) { // remove from container
this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }])
}
}
/* -------------------------------------------- */
checkVirtue(virtue) {
let vices = this.getVices()
for (let vice of vices) {
let nonVirtues = vice.system.unavailablevirtue
for (let blockedVirtue of nonVirtues) {
if (blockedVirtue.name.toLowerCase() == virtue.name.toLowerCase()) {
return false
}
}
}
return true
}
/* -------------------------------------------- */
checkVice(vice) {
let virtues = this.getVirtues()
for (let virtue of virtues) {
let nonVices = virtue.system.unavailablevice
for (let blockedVice of nonVices) {
if (blockedVice.name.toLowerCase() == vice.name.toLowerCase()) {
return false
}
}
}
return true
}
/* -------------------------------------------- */
async preprocessItem(event, item, onDrop = false) {
console.log("Pre-process", item)
if (!item) {
return
}
if (item.type != "effect" && __isVehicle[item.type]) {
ui.notifications.warn("You can't drop Vehicles item over a character sheet.")
return
}
// Pre-filter effects
if (item.type == 'effect') {
if (this.checkMentalDisruption() && item.system.type == "mental" && item.system.genre == "positive") {
ChatMessage.create({ content: "Effects of this type cannot be applied while Disruption is applied, Use a Soft Action to remove Disruption" })
return
}
if (this.checkPhysicalDisruption() && item.system.type == "physical" && item.system.genre == "positive") {
ChatMessage.create({ content: "Effects of this type cannot be applied while Disruption is applied, Use a Soft Action to remove Disruption" })
return
}
if (this.checkMentalImmunity() && item.system.type == "mental" && item.system.genre == "negative") {
ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
return
}
if (this.checkPhysicalImmunity() && item.system.type == "physical" && item.system.genre == "negative") {
ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
return
}
if (item.system.droptext && item.system.droptext.length > 0) {
ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
}
}
if (item.type == "race") {
this.applyRace(item)
} else if (item.type == "role") {
this.applyRole(item)
} else if (item.type == "ability") {
this.applyAbility(item, [], true)
if (!onDrop) {
await this.createEmbeddedDocuments('Item', [item])
}
} else {
if (!onDrop) {
await this.createEmbeddedDocuments('Item', [item])
}
}
// Check virtue/vice validity
if (item.type == "virtue") {
if (!this.checkVirtue(item)) {
ui.notifications.info("Virtue is not allowed due to Vice.")
return false
}
}
if (item.type == "vice") {
if (!this.checkVice(item)) {
ui.notifications.info("Vice is not allowed due to Virtue.")
return false
}
}
if (item.type == "power" && item.system.purchasedtext.length > 0) {
ChatMessage.create({ content: `Power ${item.name} puchased : ${item.system.purchasedtext}` })
}
let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
this.addObjectToContainer(item, dropID)
return true
}
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
getInitiativeScore(combatId, combatantId) {
if (this.type == 'character' || this.type == 'npc') {
this.rollMR(true, combatId, combatantId)
}
if (this.type == 'vehicle') {
this.rollMR(true, combatId, combatantId)
}
console.log("Init required !!!!")
return -1;
}
/* -------------------------------------------- */
getSubActors() {
let subActors = [];
if (this.system.subactors) {
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
}
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors || []);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
/* -------------------------------------------- */
async delSubActor(subActorId) {
let newArray = [];
for (let id of this.system.subactors) {
if (id != subActorId) {
newArray.push(id);
}
}
await this.update({ 'system.subactors': newArray });
}
/* -------------------------------------------- */
syncRoll(rollData) {
let linkedRollId = PegasusUtility.getDefenseState(this.id);
if (linkedRollId) {
rollData.linkedRollId = linkedRollId;
}
this.lastRollId = rollData.rollId;
PegasusUtility.saveRollData(rollData);
}
/* -------------------------------------------- */
getStat(statKey) {
let stat
if ((this.type == "character" || this.type == 'npc') && statKey == 'mr') {
stat = duplicate(this.system.mr)
} else {
stat = duplicate(this.system.statistics[statKey])
}
if (stat.currentlevel) {
stat.dice = PegasusUtility.getDiceFromLevel(stat.currentlevel)
} else {
stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level)
}
return stat
}
/* -------------------------------------------- */
getOneSpec(specId) {
let spec = this.items.find(item => item.type == 'specialisation' && item.id == specId)
if (spec) {
spec = duplicate(spec);
spec.system.dice = PegasusUtility.getDiceFromLevel(spec.system.level);
}
return spec;
}
/* -------------------------------------------- */
specPowerActivate(specId) {
let spec = this.getOneSpec(specId)
if (spec) {
let powers = []
for (let power of spec.system.powers) {
if (power.data) {
power.system = power.data
}
power.system.specId = specId
powers.push(power)
}
if (powers.length > 0) {
this.createEmbeddedDocuments('Item', powers)
}
this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': true }])
}
}
/* -------------------------------------------- */
specPowerDeactivate(specId) {
let toRem = []
for (let power of this.items) {
if (power.type == "power" && power.system.specId && power.system.specId == specId) {
toRem.push(power.id)
}
}
if (toRem.length > 0) {
this.deleteEmbeddedDocuments('Item', toRem)
}
this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': false }])
}
/* -------------------------------------------- */
equipActivate(itemId) {
let item = this.items.get(itemId)
if (item) {
let effects = []
for (let effect of item.system.effects) {
effect.system.itemId = itemId // Keep link
effects.push(effect)
}
if (effects.length > 0) {
this.createEmbeddedDocuments('Item', effects)
}
this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': true }])
}
}
/* -------------------------------------------- */
equipDeactivate(itemId) {
let toRem = []
for (let item of this.items) {
if (item.system.itemId && item.system.itemId == itemId) {
toRem.push(item.id)
}
}
if (toRem.length > 0) {
this.deleteEmbeddedDocuments('Item', toRem)
}
this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': false }])
}
/* -------------------------------------------- */
async perkEffectUsed(itemId) {
let effect = this.items.get(itemId)
if (effect) {
PegasusUtility.createChatWithRollMode(effect.name, {
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-effect-used.html`, effect.data)
});
this.deleteEmbeddedDocuments('Item', [effect.id])
}
}
/* -------------------------------------------- */
disableWeaverPerk(perk) {
if (perk.system.isweaver) {
for (let spec of this.items) {
if (spec.type == 'specialisation' && spec.system.ispowergroup) {
this.specPowerDeactivate(spec.id)
}
}
}
}
/* -------------------------------------------- */
enableWeaverPerk(perk) {
if (perk.system.isweaver) {
for (let spec of this.items) {
if (spec.type == 'specialisation' && spec.system.ispowergroup) {
this.specPowerActivate(spec.id)
}
}
}
}
/* -------------------------------------------- */
async cleanPerkEffects(itemId) {
let effects = []
for (let item of this.items) {
if (item.type == "effect" && item.system.perkId == itemId) {
effects.push(item.id)
}
}
if (effects.length > 0) {
console.log("DELET!!!!", effects, this)
await this.deleteEmbeddedDocuments('Item', effects)
}
}
/* -------------------------------------------- */
async updatePerkUsed(itemId, index, checked) {
let item = this.items.get(itemId)
if (item && index) {
let key = "system.used" + index
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, [`${key}`]: checked }])
item = this.items.get(itemId) // Refresh
if (item.system.nbuse == "next1action" && item.system.used1) {
this.cleanPerkEffects(itemId)
}
if (item.system.nbuse == "next2action" && item.system.used1 && item.system.used2) {
this.cleanPerkEffects(itemId)
}
if (item.system.nbuse == "next3action" && item.system.used1 && item.system.used2 && item.system.used3) {
this.cleanPerkEffects(itemId)
}
}
}
/* -------------------------------------------- */
async updatePowerSpentCost(itemId, value) {
let item = this.items.get(itemId)
if (item && value) {
value = Number(value) || 0
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.costspent': value }])
}
}
/* -------------------------------------------- */
async cleanupPerksIfTrauma() {
if (this.getTraumaState() == "severetrauma") {
for (let perk of this.items) {
if (perk.type == "perk") {
this.cleanPerkEffects(perk.id)
this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'system.status': "ready", 'system.used1': false, 'system.used2': false, 'system.used3': false }])
ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` })
}
}
}
}
/* -------------------------------------------- */
incDecNRG(value) {
if (this.type == "character" || this.type == 'npc') {
let nrg = duplicate(this.system.nrg)
nrg.value += value
if (nrg.value >= 0 && nrg.value <= nrg.max) {
this.update({ 'system.nrg': nrg })
}
} else {
let pc = duplicate(this.system.statistics.pc)
pc.curnrg += value
if (pc.curnrg >= 0 && pc.curnrg <= pc.maxnrg) {
this.update({ 'system.statistics.pc': pc })
}
}
}
/* -------------------------------------------- */
async updatePerkStatus(itemId, status) {
let item = this.items.get(itemId)
if (item) {
if (item.system.status == status) return;// Ensure we are really changing the status
if (this.checkNoPerksAllowed()) {
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.status': "ready" }])
ChatMessage.create({ content: "No perks activation allowed due to effect !" })
return
}
// Severe Trauma management
if (this.getTraumaState() == "severetrauma") {
if (!this.severeTraumaMessage) {
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
}
chatData.content = `<div>${this.name} is suffering from Severe Trauma and cannot use Perks at this time.</div`
ChatMessage.create(chatData)
this.severeTraumaMessage = true
}
this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.status': "ready", 'system.used1': false, 'system.used2': false, 'system.used3': false }])
return
}
let updateOK = true
if (status == "ready") {
await this.cleanPerkEffects(itemId)
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.used1': false, 'system.used2': false, 'system.used3': false }])
if (item.system.features.nrgcost.flag) {
let nrg = duplicate(this.system.nrg)
nrg.activated -= item.system.features.nrgcost.value
nrg.max += item.system.features.nrgcost.value
await this.update({ 'system.nrg': nrg })
}
/* NO MORE USED
if (item.system.features.bonushealth.flag) {
let health = duplicate(this.system.secondary.health)
health.value -= Number(item.system.features.bonushealth.value) || 0
health.max -= Number(item.system.features.bonushealth.value) || 0
await this.update({ 'system.secondary.health': health })
}
if (item.system.features.bonusdelirium.flag) {
let delirium = duplicate(this.system.secondary.delirium)
delirium.value -= Number(item.system.features.bonusdelirium.value) || 0
delirium.max -= Number(item.system.features.bonusdelirium.value) || 0
await this.update({ 'system.secondary.delirium': delirium })
}
if (item.system.features.bonusnrg.flag) {
let nrg = duplicate(this.system.nrg)
nrg.value -= Number(item.system.features.bonusnrg.value) || 0
nrg.max -= Number(item.system.features.bonusnrg.value) || 0
await this.update({ 'system.nrg': nrg })
}*/
this.disableWeaverPerk(item)
PegasusUtility.createChatWithRollMode(item.name, {
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-ready.html`, { name: this.name, perk: duplicate(item) })
})
}
if (status == "activated") {
// Add effects linked to the perk
let effects = []
for (let effect of item.system.effectsgained) {
if (effect.data) {
effect.system = effect.data
}
effect.system.perkId = itemId // Link to the perk, in order to dynamically remove them
effect.system.isUsed = false // Flag to indicate removal when used in a roll window
effects.push(effect)
}
if (effects.length) {
await this.createEmbeddedDocuments('Item', effects)
}
// Manage additional flags
if (item.system.features.nrgcost.flag) {
if ((this.system.nrg.value >= item.system.features.nrgcost.value) && (this.system.nrg.max >= item.system.features.nrgcost.value)) {
let nrg = duplicate(this.system.nrg)
nrg.activated += item.system.features.nrgcost.value
nrg.value -= item.system.features.nrgcost.value
nrg.max -= item.system.features.nrgcost.value
await this.update({ 'system.nrg': nrg })
} else {
updateOK = false
ui.notifications.warn("Not enough NRG to activate the Perk " + item.name)
}
}
/* NO MORE USED
if (item.system.features.bonushealth.flag) {
let health = duplicate(this.system.secondary.health)
health.value += Number(item.system.features.bonushealth.value) || 0
health.max += Number(item.system.features.bonushealth.value) || 0
await this.update({ 'system.secondary.health': health })
}
if (item.system.features.bonusdelirium.flag) {
let delirium = duplicate(this.system.secondary.delirium)
delirium.value += Number(item.system.features.bonusdelirium.value) || 0
delirium.max += Number(item.system.features.bonusdelirium.value) || 0
await this.update({ 'system.secondary.delirium': delirium })
}*/
if (item.system.features.bonusnrg.flag) {
let nrg = duplicate(this.system.nrg)
nrg.value += Number(item.system.features.bonusnrg.value) || 0
nrg.max += Number(item.system.features.bonusnrg.value) || 0
await this.update({ 'system.nrg': nrg })
}
PegasusUtility.createChatWithRollMode(item.name, {
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-activated.html`, { name: this.name, perk: duplicate(item) })
})
this.enableWeaverPerk(item)
}
if (updateOK) {
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.status': status }])
}
}
}
/* -------------------------------------------- */
async deleteAllItemsByType(itemType) {
let items = this.items.filter(item => item.type == itemType).map(item => item.id)
console.log("Dele....", items)
await this.deleteEmbeddedDocuments('Item', items);
}
/* -------------------------------------------- */
async addItemWithoutDuplicate(newItem) {
let item = this.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
if (!item) {
await this.createEmbeddedDocuments('Item', [newItem]);
}
}
/* -------------------------------------------- */
getTraumaState() {
this.traumaState = "none"
if (this.type == "character"|| this.type == 'npc') {
if (this.system.secondary.delirium.status == "trauma") {
this.traumaState = "trauma"
}
if (this.system.secondary.delirium.status == "severetrauma" || this.system.secondary.delirium.status == "defeated") {
this.traumaState = "severetrauma"
}
}
return this.traumaState
}
/* -------------------------------------------- */
getLevelRemaining() {
return this.system.biodata?.currentlevelremaining || 0
}
/* -------------------------------------------- */
modifyHeroLevelRemaining(incDec) {
let biodata = duplicate(this.system.biodata)
biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining + incDec, 0)
this.update({ "system.biodata": biodata })
ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` })
return biodata.currentlevelremaining
}
/* -------------------------------------------- */
checkIgnoreHealth() {
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.ignorehealthpenalty) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkMentalDisruption() {
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.mentaldisruption) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkPhysicalDisruption() {
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.physicaldisruption) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkMentalImmunity() {
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.mentalimmunity) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkPhysicalImmunity() {
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.physicalimmunity) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkNoBonusDice() {
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.nobonusdice) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkNoPerksAllowed() {
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.noperksallowed) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkIfPossible() {
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.isthispossible.length > 0) {
ChatMessage.create({ content: effect.system.isthispossible })
}
}
}
/* -------------------------------------------- */
async computeNRGHealth() {
if (this.isOwner || game.user.isGM) {
let updates = {}
/* No more used
let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod + PegasusUtility.getDiceValue(this.system.statistics.phy.bonuseffect);
if (phyDiceValue != this.system.secondary.health.max) {
updates['system.secondary.health.max'] = phyDiceValue
}
if (this.computeValue) {
updates['system.secondary.health.value'] = phyDiceValue
}
let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod + PegasusUtility.getDiceValue(this.system.statistics.mnd.bonuseffect);
if (mndDiceValue != this.system.secondary.delirium.max) {
updates['system.secondary.delirium.max'] = mndDiceValue
}
if (this.computeValue) {
updates['system.secondary.delirium.value'] = mndDiceValue
}
let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod + PegasusUtility.getDiceValue(this.system.statistics.stl.bonuseffect);
if (stlDiceValue != this.system.secondary.stealthhealth.max) {
updates['system.secondary.stealthhealth.max'] = stlDiceValue
}
if (this.computeValue) {
updates['system.secondary.stealthhealth.value'] = stlDiceValue
}
let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod + PegasusUtility.getDiceValue(this.system.statistics.soc.bonuseffect);
if (socDiceValue != this.system.secondary.socialhealth.max) {
updates['system.secondary.socialhealth.max'] = socDiceValue
}
if (this.computeValue) {
updates['system.secondary.socialhealth.value'] = socDiceValue
}*/
let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod + PegasusUtility.getDiceValue(this.system.statistics.foc.bonuseffect)
if (nrgValue != this.system.nrg.absolutemax) {
updates['system.nrg.absolutemax'] = nrgValue
}
if (this.computeValue) {
updates['system.nrg.max'] = nrgValue
updates['system.nrg.value'] = nrgValue
}
let stunth = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + PegasusUtility.getDiceValue(this.system.statistics.foc.value)
+ this.system.statistics.mnd.mod + this.system.statistics.phy.mod + this.system.statistics.foc.mod
if (stunth != this.system.combat.stunthreshold) {
updates['system.combat.stunthreshold'] = stunth
}
let momentum = this.system.statistics.foc.value + this.system.statistics.foc.mod
if (momentum != this.system.momentum.max) {
updates['system.momentum.value'] = 0
updates['system.momentum.max'] = momentum
}
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
if (mrLevel != this.system.mr.value) {
updates['system.mr.value'] = mrLevel
}
let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.system.statistics.foc.value)) + Number(this.system.statistics.foc.mod))
if (moralitythreshold != this.system.biodata.moralitythreshold) {
updates['system.biodata.moralitythreshold'] = moralitythreshold
}
if (!this.isToken) {
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality <= 0) {
ChatMessage.create({ content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!" })
ChatMessage.create({ content: "This character can no longer spend CDP until their Morality has reached 1 or higher" })
}
if (this.warnMorality != this.system.biodata.morality) {
this.warnMorality = this.system.biodata.morality
}
}
let race = this.getRace()
if (race?.name && (race.name != this.system.biodata.racename)) {
updates['system.biodata.racename'] = race.name
}
let role = this.getRole()
if (role?.name && (role.name != this.system.biodata.rolename)) {
updates['system.biodata.rolename'] = role.name
}
if (Object.entries(updates).length > 0) {
await this.update(updates)
}
this.computeThreatLevel()
}
if (this.isOwner || game.user.isGM) {
// Update current hindrance level
let hindrance = this.system.combat.hindrancedice
if (!this.checkIgnoreHealth()) {
if (this.system.secondary.health.status == "wounded") {
hindrance += 1
}
if (this.system.secondary.health.status == "severlywounded" || this.system.secondary.health.status == "defeated") {
hindrance += 3
}
}
this.system.combat.hindrancedice = hindrance
this.getTraumaState()
this.cleanupPerksIfTrauma()
this.parseStatEffects()
this.parseDamageValues()
await this.parseStatusEffects()
}
}
/* -------------------------------------------- */
getArmorResistanceBonus() {
let bonus = 0
for (let a of armors) {
bonus += Number(a.system.resistance)
}
return bonus
}
/* -------------------------------------------- */
parseDamageValues() {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
return
}
let updates = []
let role = this.getRole() // Get the role for optionnal bonuses
let roleBonus = 0
/* Get MDL bonus */
let meleeBonus = 0
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == "mdl" && (Number(effect.system.effectlevel) > 0))
for (let e of effects) {
meleeBonus += Number(e.system.effectlevel)
}
let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
for (let w of weaponsMelee) {
let damage = Number(w.system.damage) + this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
if (damage != w.system.mdl) {
updates.push({ _id: w.id, "system.mdl": damage })
}
}
let rangedBonus = 0
effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == "rdl" && (Number(effect.system.effectlevel) > 0))
for (let e of effects) {
rangedBonus += Number(e.system.effectlevel)
}
if (role?.name?.toLowerCase() == "ranged") { // Add ranged bonus to ADRL
roleBonus = this.getRoleLevel()
}
let weaponsRanged = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "pre")
for (let w of weaponsRanged) {
let damage = roleBonus + Number(w.system.damage) + rangedBonus
if (damage != w.system.rdl) {
updates.push({ _id: w.id, "system.rdl": damage })
}
}
let armorBonus = 0
effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == " adrl" && (Number(effect.system.effectlevel) > 0))
for (let e of effects) {
armorBonus += Number(e.system.effectlevel)
}
roleBonus = 0
if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
roleBonus = this.getRoleLevel()
}
let armors = this.items.filter(it => it.type == "armor")
for (let a of armors) {
let adrl = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus + a.system.resistance + armorBonus
if (adrl != a.system.adrl) {
updates.push({ _id: a.id, "system.adrl": adrl })
}
}
if (updates.length > 0) {
this.updateEmbeddedDocuments('Item', updates)
}
}
/* -------------------------------------------- */
parseStatEffects() {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
return
}
let effectsPlus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
let effectsMinus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "negative" && effect.system.reducedicevalue)
for (let statKey in this.system.statistics) {
let stat = duplicate(this.system.statistics[statKey])
let bonus = 0
for (let effect of effectsPlus) {
if (effect.system.stataffected == statKey) {
bonus += Number(effect.system.effectlevel)
}
}
for (let effect of effectsMinus) {
if (effect.system.stataffected == statKey) {
bonus -= Number(effect.system.effectlevel)
}
}
if (bonus != stat.bonuseffect) {
stat.bonuseffect = bonus
if (stat.bonuseffect + stat.value < 1) {
stat.value = 1
stat.bonuseffect = 0
}
this.update({ [`system.statistics.${statKey}`]: stat })
}
}
}
/* -------------------------------------------- */
async parseStatusEffects() {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
return
}
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0))
let abilities = this.items.filter(ability => ability.type == "ability" && ability.system.statusaffected != "notapplicable")
for (let statusKey in this.system.secondary) {
let status = duplicate(this.system.secondary[statusKey])
let bonus = 0
for (let effect of effects) {
if (effect.system.affectedstatus && effect.system.affectedstatus == statusKey) {
bonus += Number(effect.system.effectlevel)
}
}
for (let ability of abilities) {
if (ability.system.statusaffected && ability.system.statusaffected == statusKey) {
bonus += Number(effect.system.statusmodifier)
}
}
if (bonus != status.bonus) {
status.bonus = bonus
await this.update({ [`system.secondary.${statusKey}`]: status })
}
}
let nrg = duplicate(this.system.nrg)
let bonus = 0
for (let effect of effects) {
if (effect.system.affectedstatus && effect.system.affectedstatus == "nrg") {
bonus += Number(effect.system.effectlevel)
}
}
for (let ability of abilities) {
if (ability.system.statusaffected && ability.system.statusaffected == "nrg") {
bonus += Number(ability.system.statusmodifier)
}
}
if (bonus != nrg.mod) {
nrg.mod = bonus
await this.update({ [`system.nrg`]: nrg })
}
}
/* -------------------------------------------- */
async modStat(key, inc = 1) {
let stat = duplicate(this.system.statistics[key])
stat.mod += parseInt(inc)
await this.update({ [`system.statistics.${key}`]: stat })
}
/* -------------------------------------------- */
async valueStat(key, inc = 1) {
key = key.toLowerCase()
let stat = duplicate(this.system.statistics[key])
stat.value += parseInt(inc)
await this.update({ [`system.statistics.${key}`]: stat })
}
/* -------------------------------------------- */
async modStatus(key, inc = 1) {
if (key == "nrg") {
let nrg = duplicate(this.system.nrg)
nrg.mod += parseInt(inc)
await this.update({ [`system.nrg`]: nrg })
} else {
let status = duplicate(this.system.secondary[key])
status.bonus += parseInt(inc)
await this.update({ [`system.secondary.${key}`]: status })
}
}
/* -------------------------------------------- */
async addIncSpec(spec, inc = 1) {
console.log("Using spec : ", spec, inc)
let specExist = this.items.find(item => item.type == 'specialisation' && item.name.toLowerCase() == spec.name.toLowerCase())
if (specExist) {
specExist = duplicate(specExist)
specExist.system.level += inc;
let update = { _id: specExist._id, "system.level": specExist.system.level };
await this.updateEmbeddedDocuments('Item', [update]);
} else {
spec.system.level = inc;
await this.createEmbeddedDocuments('Item', [spec]);
}
}
/* -------------------------------------------- */
async addIncPerk(perk, inc = 1) {
console.log("Using perk : ", perk, inc)
let perkExist = this.items.find(item => item.type == 'perk' && item.name.toLowerCase() == perk.name.toLowerCase())
if (perkExist) {
perkExist = duplicate(perkExist)
perkExist.system.level += inc;
let update = { _id: perkExist._id, "system.level": perkExist.system.level };
await this.updateEmbeddedDocuments('Item', [update]);
} else {
perk.system.level = inc;
await this.createEmbeddedDocuments('Item', [perk]);
}
}
/* -------------------------------------------- */
async incDecQuantity(objetId, incDec = 0) {
let objetQ = this.items.get(objetId)
if (objetQ) {
let newQ = objetQ.system.quantity + incDec
if (newQ >= 0) {
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
}
}
}
/* -------------------------------------------- */
async incDecAmmo(objetId, incDec = 0) {
let objetQ = this.items.get(objetId)
if (objetQ) {
let newQ = objetQ.system.ammocurrent + incDec;
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
}
}
}
/* -------------------------------------------- */
async applyAbility(ability, updates = {}, directUpdate = false) {
// manage stat bonus
if (!ability.system) {
ability.system = ability.data
}
if (ability.system.affectedstat != "notapplicable") {
if (ability.system.affectedstat == "mr") {
let stat = duplicate(this.system.mr)
stat.mod += Number(ability.system.statmodifier)
updates[`system.mr`] = stat
} else {
let stat = duplicate(this.system.statistics[ability.system.affectedstat])
stat.mod += Number(ability.system.statmodifier)
updates[`system.statistics.${ability.system.affectedstat}`] = stat
}
}
// manage status bonus
if (ability.system.statusaffected != "notapplicable") {
if (ability.system.statusaffected == 'nrg') {
let nrg = duplicate(this.system.nrg)
nrg.mod += Number(ability.system.statusmodifier)
updates[`system.nrg`] = nrg
}
/* NO MORE USED
if (ability.system.statusaffected == 'health') {
let health = duplicate(this.system.secondary.health)
health.bonus += Number(ability.system.statusmodifier)
updates[`system.secondary.health`] = health
}
if (ability.system.statusaffected == 'delirium') {
let delirium = duplicate(this.system.secondary.delirium)
delirium.bonus += Number(ability.system.statusmodifier)
updates[`system.secondary.delirium`] = delirium
}
if (ability.system.statusaffected == 'socialhealth') {
let socialhealth = duplicate(this.system.secondary.socialhealth)
socialhealth.bonus += Number(ability.system.statusmodifier)
updates[`system.secondary.socialhealth`] = delirium
}
if (ability.system.statusaffected == 'stealthhealth') {
let stealthhealth = duplicate(this.system.secondary.stealthhealth)
stealthhealth.bonus += Number(ability.system.statusmodifier)
updates[`system.secondary.stealthhealth`] = delirium
}*/
}
if (directUpdate) {
await this.update(updates)
}
let newItems = []
if (ability.system.effectsgained) {
for (let effect of ability.system.effectsgained) {
if (!effect.system) effect.system = effect.data
newItems.push(effect);
}
}
if (ability.system.powersgained) {
for (let power of ability.system.powersgained) {
if (!power.system) power.system = power.data
newItems.push(power);
}
}
if (ability.system.specialisations) {
for (let spec of ability.system.specialisations) {
if (!spec.system) spec.system = spec.data
newItems.push(spec);
}
}
if (ability.system.attackgained) {
for (let weapon of ability.system.attackgained) {
if (!weapon.system) weapon.system = weapon.data
newItems.push(weapon);
}
}
if (ability.system.armorgained) {
for (let armor of ability.system.armorgained) {
if (!armor.system) armor.system = armor.data
newItems.push(armor);
}
}
console.log("Ability : adding", newItems)
await this.createEmbeddedDocuments('Item', newItems)
}
/* -------------------------------------------- */
async applyRace(race) {
let updates = { 'system.biodata.racename': race.name }
updates['system.biodata.sizenum'] = race.system.size
let newItems = []
await this.deleteAllItemsByType("race")
newItems.push(race)
for (let ability of race.system.abilities) {
if (!ability.system) ability.system = ability.data
newItems.push(ability)
this.applyAbility(ability, updates)
}
if (race.system.perksgained) {
for (let power of race.system.perks) {
if (!power.system) power.system = power.data
newItems.push(power);
}
}
await this.update(updates)
await this.createEmbeddedDocuments('Item', newItems)
console.log("Updates", updates, newItems)
console.log("Updated actor", this)
}
/* -------------------------------------------- */
getIncreaseStatValue(updates, statKey) {
let stat = duplicate(this.system.statistics[statKey])
stat.value += 1;
updates[`system.statistics.${statKey}`] = stat
}
/* -------------------------------------------- */
async applyRole(role) {
console.log("ROLE", role)
let updates = { 'system.biodata.rolename': role.name }
let newItems = []
await this.deleteAllItemsByType('role')
newItems.push(role)
this.getIncreaseStatValue(updates, role.system.statincrease1)
this.getIncreaseStatValue(updates, role.system.statincrease2)
if (role.system.specialability.length > 0) {
//console.log("Adding ability", role.system.specialability)
newItems = newItems.concat(duplicate(role.system.specialability)) // Add new ability
this.applyAbility(role.system.specialability[0], newItems)
}
await this.update(updates)
await this.createEmbeddedDocuments('Item', newItems)
}
/* -------------------------------------------- */
computeCurrentHindrances() {
let hindrancesDices = 0
if (this.type == "character" || this.type == 'npc') {
if (this.system.combat.stunlevel > 0) {
hindrancesDices += 2
}
hindrancesDices += this.system.combat.hindrancedice
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
if (overCapacity > 0) {
hindrancesDices += overCapacity
}
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
if (effect.system.hindrance) {
hindrancesDices += effect.system.effectlevel
}
}
}
if (this.type == "vehicle") {
if (this.system.stun.value > 0) {
hindrancesDices += 2
}
if (this.isVehicleCrawling()) {
hindrancesDices += 3
}
if (this.isVehicleSlow()) {
hindrancesDices += 1
}
if (this.isVehicleAverage()) {
hindrancesDices += 1
}
if (this.isVehicleFast()) {
hindrancesDices += 3
}
if (this.isVehicleExFast()) {
hindrancesDices += 5
}
}
return hindrancesDices
}
/* -------------------------------------------- */
addHindrancesList(effectsList) {
if (this.type == "character"|| this.type == 'npc') {
if (this.system.combat.stunlevel > 0) {
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
}
if (this.system.combat.hindrancedice > 0) {
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice })
}
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
if (overCapacity > 0) {
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
}
/* Remove as per ticket #159if (this.system.biodata.morality <= 0) {
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}*/
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
effect = duplicate(effect)
if (effect.system.hindrance) {
effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.system.effectlevel })
}
}
}
if (this.type == "vehicle") {
if (this.system.stun.value > 0) {
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
}
if (this.isVehicleCrawling()) {
effectsList.push({ label: "Crawling Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
if (this.isVehicleSlow()) {
effectsList.push({ label: "Slow Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
}
if (this.isVehicleAverage()) {
effectsList.push({ label: "Average Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
}
if (this.isVehicleFast()) {
effectsList.push({ label: "Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
if (this.isVehicleExFast()) {
effectsList.push({ label: "Ext. Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 5 })
}
}
}
/* -------------------------------------------- */
/* ROLL SECTION
/* -------------------------------------------- */
pushEffect(rollData, effect) {
if ((this.getTraumaState() == "none" && !this.checkNoBonusDice()) || !effect.system.bonusdice) {
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
}
}
/* -------------------------------------------- */
addEffects(rollData, isInit = false, isPower = false, isPowerDmg = false) {
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
effect = duplicate(effect)
if (!effect.system.hindrance && !effect.system.statdice && !effect.system.reducedicevalue
&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
&& effect.system.stataffected != "special"
&& effect.system.stataffected != "powerroll"
&& effect.system.stataffected != "powerdmgroll") {
if (effect.system.effectstatlevel) {
effect.system.effectlevel = this.system.statistics[effect.system.effectstat].value
}
this.pushEffect(rollData, effect)
}
if (isPower && effect.system.stataffected == "powerroll") {
this.pushEffect(rollData, effect)
}
if (isPowerDmg && effect.system.stataffected == "powerdmgroll") {
this.pushEffect(rollData, effect)
}
}
}
/* -------------------------------------------- */
addRoleBonus(rollData, statKey, subKey) {
let role = this.getRole()
if (role && role.name.toLowerCase() == "ranged" && subKey == "ranged-dmg") {
rollData.effectsList.push({ label: "Ranged Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Ranged Role Bonus"))
}
if (role && role.name.toLowerCase() == "defender" && (subKey == "defence" || subKey == "dmg-res")) {
rollData.effectsList.push({ label: "Defender Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Defender Role Bonus"))
}
if (role && role.name.toLowerCase() == "scrapper" && statKey == "com") {
rollData.effectsList.push({ label: "Scrapper Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Scrapper Role Bonus"))
}
}
/* -------------------------------------------- */
addArmorsShields(rollData, statKey = "none", useShield = false, subKey = undefined) {
if (statKey == 'phy' && subKey == "dmg-res") {
let armors = this.getArmors()
for (let armor of armors) {
rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance })
}
}
if (useShield) {
let shields = this.items.filter(item => item.type == "shield" && item.system.equipped)
for (let sh of shields) {
rollData.armorsList.push({ label: `Shield ${sh.name}`, type: "shield", applied: false, value: sh.system.level })
}
}
}
addWeapons(rollData, statKey) {
let weapons = this.getWeapons()
for (let weapon of weapons) {
if (weapon.system.equipped && weapon.system.statistic == statKey) {
rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0, damageDice: PegasusUtility.getDiceFromLevel(0) })
}
if (weapon.system.equipped && weapon.system.canbethrown && statKey == "agi") {
rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0, damageDice: PegasusUtility.getDiceFromLevel(0) })
}
if (weapon.system.equipped && weapon.system.enhanced && weapon.system.enhancedstat == statKey) {
rollData.weaponsList.push({ label: `Enhanced Attack ${weapon.name}`, type: "enhanced", applied: false, weapon: weapon, value: weapon.system.enhancedlevel, damageDice: PegasusUtility.getDiceFromLevel(weapon.system.enhancedlevel) })
}
if (weapon.system.equipped && weapon.system.damagestatistic == statKey) {
rollData.weaponsList.push({ label: `Damage ${weapon.name}`, type: "damage", applied: false, weapon: weapon, value: weapon.system.damage, damageDice: PegasusUtility.getDiceFromLevel(weapon.system.damage) })
}
}
}
addEquipments(rollData, statKey) {
let equipments = this.getEquipmentsOnly()
for (let equip of equipments) {
if (equip.system.equipped && equip.system.stataffected == statKey) {
rollData.equipmentsList.push({ label: `Item ${equip.name}`, type: "item", applied: false, equip: equip, value: equip.system.level })
}
}
}
addVehicleWeapons(rollData, vehicle) {
if (vehicle) {
let modules = vehicle.items.filter(item => item.type == "vehicleweaponmodule" && item.system.activated)
if (modules && modules.length > 0) {
for (let module of modules) {
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
}
}
}
}
/* -------------------------------------------- */
processVehicleTargetMessage(rollData) {
if (rollData.defenderTokenId) {
let vehicle = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (vehicle.type == "vehicle") {
if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "crawling") {
ChatMessage.create({ content: `${vehicle.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
}
if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "slow") {
ChatMessage.create({ content: `${vehicle.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
}
}
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "fast") {
ChatMessage.create({ content: `${this.name} is moving at Fast speed : anyone using the vehicles MAN Dice Pool suffers a D8 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
}
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "extfast") {
ChatMessage.create({ content: `${this.name} is moving at Extremely Fast speed : anyone using the vehicles MAN Dice Pool suffers a D12 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
}
if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "crawling") {
ChatMessage.create({ content: `${this.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
}
if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "slow") {
ChatMessage.create({ content: `${this.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
}
}
}
/* -------------------------------------------- */
getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
let rollData = PegasusUtility.getBasicRollData(isInit)
rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorType = this.type
rollData.tokenId = this.token?.id
rollData.actorId = (this.token) ? this.token.actor.id : this.id
rollData.img = this.img
rollData.traumaState = this.getTraumaState()
rollData.levelRemaining = this.getLevelRemaining()
rollData.activePerks = duplicate(this.getActivePerks())
rollData.diceList = PegasusUtility.getDiceList()
rollData.noBonusDice = this.checkNoBonusDice()
rollData.dicePool = []
rollData.subKey = subKey
rollData.tic1 = "NONE"
rollData.tic2 = "NONE"
if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
rollData.isDamage = true
}
if (statKey) {
rollData.statKey = statKey
rollData.stat = this.getStat(statKey)
if (rollData.stat.value != undefined) {
rollData.stat.level = rollData.stat.value // Normalize
rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
}
if (rollData.stat.currentlevel) {
rollData.stat.level = rollData.stat.currentlevel
rollData.statDicesLevel = rollData.stat.currentlevel
}
rollData.statMod = rollData.stat.mod
if (vehicle) {
rollData.vehicle = duplicate(vehicle)
if (subKey == "melee-dmg") {
if (vehicle.isVehicleFullStop()) {
ui.notifications.warn("MR not added to Melee Damage due to Full Stop.")
} else {
rollData.statVehicle = vehicle.system.statistics.mr
rollData.vehicleKey = "mr"
}
this.addVehicleWeapons(rollData, vehicle)
}
if (subKey == "ranged-atk") {
rollData.statVehicle = vehicle.system.statistics.fc
rollData.vehicleKey = "fc"
}
if (subKey == "ranged-dmg") {
this.addVehicleWeapons(rollData, vehicle)
}
if (subKey == "defence") {
if (vehicle.isVehicleFullStop()) {
ui.notifications.warn("MAN not added to Defense due to Full Stop.")
} else {
rollData.statVehicle = vehicle.system.statistics.man
rollData.vehicleKey = "man"
}
vehicle.addVehicleShields(rollData)
}
vehicle.addEffects(rollData, false, false, false)
}
rollData.specList = this.getRelevantSpec(statKey)
rollData.selectedSpec = "0"
if (statKey.toLowerCase() == "mr") {
rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
} else {
let abbrev = rollData.stat.abbrev.toUpperCase()
rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${abbrev}.webp`
}
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("stat", rollData.statDicesLevel, rollData.stat.mod))
if (rollData.statVehicle) {
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("statvehicle", rollData.statVehicle.currentlevel, 0))
}
}
if (statKey == "mr") {
if (this.type == "character"|| this.type == 'npc') {
rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
if (rollData.mrVehicle) {
rollData.effectsList.push({
label: `Vehicle ${rollData.mrVehicle.name} MR Bonus`,
type: "effect", applied: false, isdynamic: true, value: rollData.mrVehicle.system.statistics.mr.currentlevel
})
}
}
if (this.type == "vehicle") {
for (let member of this.system.crew) {
let actor = game.actors.get(member.id)
let specList = actor.getRelevantSpec("mr")
rollData.effectsList.push({
label: `Crew ${actor.name} MR Bonus`,
type: "effect", applied: false, isdynamic: true, value: actor.system.mr.value + actor.system.mr.bonuseffect, specList: specList
})
}
}
}
rollData.hindranceDices = this.computeCurrentHindrances()
this.processSizeBonus(rollData)
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
this.addArmorsShields(rollData, statKey, useShield, subKey)
this.addWeapons(rollData, statKey, useShield)
this.addEquipments(rollData, statKey)
this.addRoleBonus(rollData, statKey, subKey)
this.processVehicleTargetMessage(rollData)
console.log("ROLLDATA", rollData)
return rollData
}
/* -------------------------------------------- */
processSizeBonus(rollData) {
if (rollData.defenderTokenId) {
let diffSize = 0
if (this.type == "character"|| this.type == 'npc') {
this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
} else {
diffSize = rollData.defenderSize - this.system.statistics.hr.size
}
//console.log("Diffsize", diffSize)
if (rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
if (diffSize > 0) {
rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: diffSize })
}
}
if (rollData.subKey == "dmg-res") {
if (diffSize < 0) {
rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
}
}
if (rollData.subKey == "defence") {
if (diffSize > 0) {
rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
}
}
if (rollData.subKey == "melee-dmg" || rollData.subKey == "ranged-dmg" || rollData.subKey == "power-dmg") {
if (diffSize < 0) {
rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
}
}
}
}
/* -------------------------------------------- */
getLevelRemainingList() {
let options = []
for (let i = 0; i <= this.system.biodata.maxlevelremaining; i++) {
options.push(`<option value="${i}">${i}</option>`)
}
return options.join("\n")
}
/* -------------------------------------------- */
getMaxLevelRemainingList() {
let options = []
for (let i = 0; i <= 12; i++) {
options.push(`<option value="${i}">${i}</option>`)
}
return options.join("\n")
}
/* -------------------------------------------- */
async startRoll(rollData) {
this.syncRoll(rollData);
//console.log("ROLL DATA", rollData)
let rollDialog = await PegasusRollDialog.create(this, rollData)
console.log(rollDialog)
rollDialog.render(true);
}
/* -------------------------------------------- */
powerDmgRoll(itemId) {
let power = this.items.get(itemId)
if (power) {
power = duplicate(power)
this.rollPool(power.system.dmgstatistic, false, "power-dmg")
}
}
/* -------------------------------------------- */
rollPool(statKey, useShield = false, subKey = "none", vehicle = undefined) {
let stat = this.getStat(statKey)
if (stat) {
let rollData = this.getCommonRollData(statKey, useShield, false, false, subKey, vehicle)
rollData.mode = "stat"
rollData.subKey = subKey
let def = stat.label
if (subKey) {
def = __subkey2title[subKey]
}
rollData.title = `Roll : ${def} `
rollData.img = "icons/dice/d12black.svg"
this.startRoll(rollData)
} else {
ui.notifications.warn("Statistic not found !");
}
}
/* -------------------------------------------- */
rollUnarmedAttack() {
let stat = this.getStat('com')
if (stat) {
let rollData = this.getCommonRollData(statKey)
rollData.mode = "stat"
rollData.title = `Unarmed Attack`;
rollData.damages = this.getStat('str');
this.startRoll(rollData);
} else {
ui.notifications.warn("Statistic not found !");
}
}
/*-------------------------------------------- */
rollStat(statKey) {
let stat = this.getStat(statKey)
if (stat) {
let rollData = this.getCommonRollData(statKey)
rollData.mode = "stat"
rollData.title = `Stat ${stat.label}`;
this.startRoll(rollData)
} else {
ui.notifications.warn("Statistic not found !");
}
}
/* -------------------------------------------- */
async rollSpec(specId) {
let spec = this.getOneSpec(specId)
if (spec) {
let rollData = this.getCommonRollData(spec.system.statistic)
rollData.mode = "spec"
rollData.title = `Spec. : ${spec.name} `
rollData.specList = [spec]
rollData.selectedSpec = spec._id
rollData.specName = spec.name
rollData.img = spec.img
rollData.specDicesLevel = spec.system.level
PegasusUtility.updateSpecDicePool(rollData)
this.startRoll(rollData)
} else {
ui.notifications.warn("Specialisation not found !");
}
}
/* -------------------------------------------- */
async rollMR(isInit = false, combatId = 0, combatantId = 0) {
let mr = duplicate((this.type == "vehicle") ? this.system.statistics.mr : this.system.mr)
if (mr) {
mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
let rollData = this.getCommonRollData("mr", false, isInit)
rollData.mode = "MR"
rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
rollData.isInit = isInit
rollData.combatId = combatId
rollData.combatantId = combatantId
console.log("MR ROLL", rollData)
if (isInit) {
rollData.title = "MR / Initiative"
}
this.startRoll(rollData);
} else {
ui.notifications.warn("MR not found !");
}
}
/* -------------------------------------------- */
async rollArmor(armorId) {
let armor = this.items.get(armorId)
if (armor) {
let rollData = this.getCommonRollData(armor.system.statistic)
armor = duplicate(armor);
this.checkAndPrepareEquipment(armor);
rollData.mode = "armor"
rollData.armor = armor
rollData.title = `Armor : ${armor.name}`
rollData.isResistance = true;
rollData.img = armor.img
rollData.damageDiceLevel = armor.system.resistance
this.startRoll(rollData);
} else {
ui.notifications.warn("Armor not found !", weaponId);
}
}
/* -------------------------------------------- */
async rollPower(powerId) {
let power = this.items.get(powerId)
if (power) {
power = duplicate(power)
let rollData = this.getCommonRollData(power.system.statistic, false, false, true)
rollData.mode = "power"
rollData.power = power
rollData.title = `Power : ${power.name}`
rollData.img = power.img
this.startRoll(rollData);
} else {
ui.notifications.warn("Power not found !", powerId);
}
}
/* -------------------------------------------- */
/* VEHICLE STUFF */
async manageCurrentSpeed(speed) {
// Delete any previous effect
let effect = this.items.find(effect => effect.system.isspeed != undefined)
if (effect) {
await this.deleteEmbeddedDocuments("Item", [effect.id])
}
if (speed == "fullstop") {
this.update({ 'system.secondary.moverange': "nomovement" })
}
if (speed == "crawling") {
await this.update({ 'system.secondary.moverange': "threatzone" })
await this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
}
if (speed == "slow") {
await this.update({ 'system.secondary.moverange': "close" })
await this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
}
if (speed == "average") {
await this.update({ 'system.secondary.moverange': "medium" })
await this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
}
if (speed == "fast") {
await this.update({ 'system.secondary.moverange': "long" })
await this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
}
if (speed == "extfast") {
await this.update({ 'system.secondary.moverange': "extreme" })
await this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
}
}
/* -------------------------------------------- */
modifyVehicleStun(incDec) {
let stun = this.system.stun.value + incDec
this.update({ 'system.stun.value': stun })
}
/* -------------------------------------------- */
addTopSpeedBonus(topspeed, bonus) {
let num = __speed2Num[topspeed] + Number(bonus)
num = Math.max(0, num)
num = Math.min(num, __num2speed.length - 1)
return __num2speed[num]
}
/* -------------------------------------------- */
async manageVehicleSpeedBonus(speed, name, stat, level) {
let effect = duplicate(__bonusEffect)
effect.id = randomID(16)
effect.name = name
effect.system.stataffected = stat
effect.system.effectlevel = level
effect.system.isspeed = speed
await this.createEmbeddedDocuments("Item", [effect])
}
/* -------------------------------------------- */
processVehicleStatEffects() {
let effectsPlus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
let effectsMinus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "negative" && effect.system.reducedicevalue)
for (let statKey in this.system.statistics) {
let stat = duplicate(this.system.statistics[statKey])
let bonus = 0
for (let effect of effectsPlus) {
if (effect.system.stataffected == statKey) {
bonus += Number(effect.system.effectlevel)
}
}
for (let effect of effectsMinus) {
if (effect.system.stataffected == statKey) {
bonus -= Number(effect.system.effectlevel)
}
}
if (bonus != stat.bonuseffect) {
stat.bonuseffect = bonus
if (stat.bonuseffect + stat.level < 1) {
stat.level = 1
stat.bonuseffect = 0
}
if (stat.currentlevel > stat.bonuseffect + stat.level) {
stat.currentlevel = stat.bonuseffect + stat.level
}
this.update({ [`system.statistics.${statKey}`]: stat })
}
}
}
/* -------------------------------------------- */
async computeVehicleStats() {
if (this.type == "vehicle") {
for (let statDef of __statBuild) {
let sum = 0
let list = []
for (let moduleType of statDef.modules) {
list = list.concat(this.items.filter(item => item.type == moduleType))
}
if (list && list.length > 0) {
sum = list.reduce((value, item2) => value + Number(item2.system[statDef.itemfield]), 0)
}
//console.log("Processing", statDef.field, this.system.statistics[statDef.field].level, list, sum)
if (statDef.subfield) {
if (sum != Number(this.system.statistics[statDef.field][statDef.subfield])) {
//console.log("Update", statDef.field, statDef.subfield, sum, this.system.statistics[statDef.field][statDef.subfield])
this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum })
}
} else {
if (sum != Number(this.system.statistics[statDef.field].level)) {
this.update({ [`system.statistics.${statDef.field}.level`]: sum, [`system.statistics.${statDef.field}.currentlevel`]: sum })
if (statDef.additionnal1) {
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal1])) {
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum })
}
}
if (statDef.additionnal2) {
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal2])) {
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum })
}
}
}
}
}
// Top speed management
let mobility = this.items.find(item => item.type == "mobilitymodule")
let arcs = duplicate(this.system.arcs)
if (mobility) {
let propulsion = this.items.find(item => item.type == "propulsionmodule")
let bonus = (propulsion) ? propulsion.system.topspeed : 0
arcs.frontarc.topspeed = this.addTopSpeedBonus(mobility.system.ts_f, bonus)
arcs.rightarc.topspeed = mobility.system.ts_s
arcs.leftarc.topspeed = mobility.system.ts_s
arcs.toparc.topspeed = mobility.system.ts_s
arcs.bottomarc.topspeed = mobility.system.ts_s
arcs.reararc.topspeed = mobility.system.ts_r
} else {
arcs.frontarc.topspeed = "fullstop"
arcs.rightarc.topspeed = "fullstop"
arcs.leftarc.topspeed = "fullstop"
arcs.toparc.topspeed = "fullstop"
arcs.bottomarc.topspeed = "fullstop"
arcs.reararc.topspeed = "fullstop"
}
for (let key in this.system.arcs) {
if (this.system.arcs[key].topspeed != arcs[key].topspeed) {
this.update({ 'system.arcs': arcs })
}
}
// VMS management
let hull = this.items.find(item => item.type == "vehiclehull")
let modules = duplicate(this.system.modules)
if (hull) {
modules.totalvms = Number(hull.system.vms)
} else {
modules.totalvms = 0
}
let spaceList = this.items.filter(item => item.type == "vehiclemodule") || []
spaceList = spaceList.concat(this.items.filter(item => item.type == "vehicleweaponmodule") || [])
let space = 0
if (spaceList && spaceList.length > 0) {
space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0)
}
modules.vmsused = space
if (modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.vmsused) {
this.update({ 'system.modules': modules })
}
if (modules.vmsused > modules.totalvms) {
ui.notifications.warn("Warning! No more space available in cargo !!")
}
// Destroyed
if (this.system.statistics.hr.currentlevel == 0) {
ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
}
this.processVehicleArmorShields()
this.processVehicleStatEffects()
}
}
/* -------------------------------------------- */
getTotalCost() {
let sumCost = 0
for (let item of this.items) {
if (__isVehicle[item.type]) {
if (item.system.cost) {
sumCost += Number(item.system.cost)
}
}
}
return sumCost
}
/* -------------------------------------------- */
async preprocessItemVehicle(event, item, onDrop = false) {
if (item.type != "effect" && !__isVehicle[item.type]) {
ui.notifications.warn("You can't drop Character items over a vehicle sheet.")
return
}
if (item.type == "effect" && item.system.droptext && item.system.droptext.length > 0) {
ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
}
//console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
if (__isVehicleUnique[item.type]) {
let toDelList = []
for (let toDel of this.items) {
if (toDel.type == item.type) {
toDelList.push(toDel.id)
}
}
//console.log("TODEL : ", toDelList)
if (toDelList.length > 0) {
await this.deleteEmbeddedDocuments('Item', toDelList)
}
}
// Check size
if (item.type == "vehiclemodule" || item.type == "vehicleweaponmodule") {
item.system.space = item.system?.space || 0
if (this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms) {
ChatMessage.create({ content: `No more room available to host module ${item.name}. Module is not added to the vehicle.` })
return false
}
}
// NRG max management
if (item.type == "powercoremodule") {
if (this.system.statistics.pc.maxnrg != item.system.nrg) {
this.update({ 'system.statistics.pc.maxnrg': item.system.nrg })
}
}
// Cargo management
if (__isVehicleCargo[item.type]) {
let capacity = this.getCurrentCargoCapacity()
if (item.type == "cargo") {
capacity += Number(item.system.capacity)
} else {
let q = item.system.quantity || 1
capacity += Number(q) * Number(item.system.weight)
}
console.log("capa", capacity, this.system.cargo.cargocapacity)
if (capacity > this.system.cargo.cargocapacity) {
ui.notifications.warn("Your cargo capacity is already full, unable to add this content : " + item.name)
return false
}
}
return true
}
/* -------------------------------------------- */
getCrewList() {
let crew = []
for (let actorDef of this.system.crew) {
let actor = game.actors.get(actorDef.id)
if (actor) {
crew.push({ name: actor.name, img: actor.img, id: actor.id })
}
}
return crew
}
addCrew(actorId) {
if (this.system.crew.length >= this.system.crewmax) {
ui.notifications.warn("Vehicle crew is already full.")
return
}
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
crewList.push({ id: actorId })
this.update({ 'system.crew': crewList })
}
delCrew(actorId) {
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
this.update({ 'system.crew': crewList })
}
inCrew(actorId) {
return this.system.crew.find(member => member.id == actorId)
}
/* -------------------------------------------- */
isVehicleFullStop() {
return this.system.statistics.ad.currentspeed == "fullstop"
}
isVehicleCrawling() {
return this.system.statistics.ad.currentspeed == "crawling"
}
isVehicleSlow() {
return this.system.statistics.ad.currentspeed == "slow"
}
isVehicleAverage() {
return this.system.statistics.ad.currentspeed == "average"
}
isVehicleFast() {
return this.system.statistics.ad.currentspeed == "fast"
}
isVehicleExFast() {
return this.system.statistics.ad.currentspeed == "extfast"
}
/* -------------------------------------------- */
isValidActor() {
// Find relevant actor
let actor
for (let actorDef of this.system.crew) {
let actorTest = game.actors.get(actorDef.id)
if (actorTest.testUserPermission(game.user, "OWNER")) {
return actorTest
}
}
if (!actor) {
ui.notifications.warn("You do no own any actors in the crew of this vehicle.")
return
}
}
/* -------------------------------------------- */
rollPoolFromVehicle(statKey, useShield = false, subKey = "none") {
let actor = this.isValidActor()
if (actor) {
actor.rollPool(statKey, useShield, subKey, this)
}
}
/* -------------------------------------------- */
addVehicleShields(rollData) {
for (let arcKey in this.system.arcs) {
let arc = this.system.arcs[arcKey]
if (arc.shieldlevel > 0) {
rollData.vehicleShieldList.push({ label: `${arc.label} Shield`, type: "vehicleshield", applied: false, value: arc.shieldlevel })
}
}
}
/* -------------------------------------------- */
addVehicleArmors(rollData) {
for (let arcKey in this.system.arcs) {
let arc = this.system.arcs[arcKey]
if (arc.armourlevel > 0) {
rollData.vehicleShieldList.push({ label: `${arc.label} Armor`, type: "vehicleshield", applied: false, value: arc.armourlevel })
}
}
}
/* -------------------------------------------- */
rollVehicleDamageResistance() {
let actor = this.isValidActor()
if (actor) {
let stat = this.getStat("hr")
let rollData = this.getCommonRollData("hr")
rollData.vehicle = duplicate(this)
rollData.isVehicleStun = true
rollData.mode = "stat"
rollData.title = `Stat ${stat.label}`
this.addVehicleArmors(rollData)
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
async addVehicleModuleEffects(mod) {
let effects = []
for (let effect of mod.system.effects) {
if (!effect.system) {
effect.system = effect.data
}
effect.system.effectId = mod.id // Link to the perk, in order to dynamically remove them
effects.push(effect)
}
if (effects.length) {
await this.createEmbeddedDocuments('Item', effects)
}
}
/* -------------------------------------------- */
async removeVehicleModuleEffects(mod) {
let toRem = []
for (let item of this.items) {
if (item.type == 'effect' && item.system.effectId == mod.id) {
toRem.push(item.id)
}
}
console.log("TODEL", toRem)
if (toRem.length) {
await this.deleteEmbeddedDocuments('Item', toRem)
}
}
/* -------------------------------------------- */
async activateVehicleModule(itemId) {
let mod = this.items.get(itemId)
if (mod) {
if (mod.system.nrg && mod.system.nrg > 0) {
let pc = duplicate(this.system.statistics.pc)
if (!mod.system.activated) { // Previous state was non activated -> activated now
if (mod.system.nrg > pc.curnrg) {
ChatMessage.create({ content: `The Vehicle ${this.name} does not have enough Energy to Activate this module at this time.` })
return
}
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
pc.actnrg += Number(mod.system.nrg)
pc.maxnrg -= Number(mod.system.nrg)
pc.curnrg -= Number(mod.system.nrg)
this.update({ 'system.statistics.pc': pc })
this.addVehicleModuleEffects(mod)
} else { // Now deactivated
pc.actnrg -= Number(mod.system.nrg)
pc.maxnrg += Number(mod.system.nrg)
this.update({ 'system.statistics.pc': pc })
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
this.removeVehicleModuleEffects(mod)
}
} else {
if (mod.system.activated) {
this.removeVehicleModuleEffects(mod)
} else {
this.addVehicleModuleEffects(mod)
}
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
}
}
this.processVehicleArmorShields()
}
/* -------------------------------------------- */
processVehicleArmorShields() {
// Shield management
let shieldsList = this.items.filter(item => item.type == "vehiclemodule" && item.system.category == "shield" && item.system.activated) || []
let level = 0
for (let armour of shieldsList) {
if (armour.system.shielddicevalue > 0) {
level += Number(armour.system.shielddicevalue)
}
}
let shift = 500
for (let loc of __LocationsArmour) {
let arcKey = loc + "arc"
let arc = duplicate(this.system.arcs[arcKey])
if (level != Number(arc.maxshieldlevel)) {
let lvChanged = level - arc.maxshieldlevel
arc.maxshieldlevel = level
arc.shieldlevel += lvChanged
if (arc.shieldlevel <= 0 || arc.shieldlevel > level) {
arc.shieldlevel = level
}
setTimeout(shift, this.update({ [`system.arcs.${arcKey}`]: arc }))
shift += 200
}
}
// Armour management
let armorsList = this.items.filter(item => item.type == "vehiclemodule" && item.system.category == "armor" && item.system.activated) || []
for (let loc of __LocationsArmour) {
let arcKey = loc + "arc"
let arc = duplicate(this.system.arcs[arcKey])
let level = 0
for (let armour of armorsList) {
if (armour.system.location == loc && armour.system.armourdicevalue > 0) {
level += Number(armour.system.armourdicevalue)
}
}
if (level != Number(arc.maxarmourlevel)) {
let lvChanged = level - arc.maxarmourlevel
arc.maxarmourlevel = level
arc.armourlevel += lvChanged
if (arc.armourlevel <= 0 || arc.armourlevel > arc.maxarmourlevel) {
arc.armourlevel = level
}
setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
}
}
}
/* -------------------------------------------- */
updateMaxNrg(currentLevel) {
this.update({ 'system.statistics.pc.maxnrg': Number(PegasusUtility.getDiceValue(currentLevel)) })
}
/* -------------------------------------------- */
setTurningArc(currentLevel) {
this.update({ 'system.statistics.man.turningarc45': Number(currentLevel) })
}
/* -------------------------------------------- */
getCurrentCargoCapacity() {
let capacity = 0
for (let cargo of this.items) {
if (cargo.type == "equipment" || cargo.type == "weapon" || cargo.type == "armor" || cargo.type == "money" || cargo.type == "shield") {
let q = cargo.system.quantity || 1
capacity += Number(q) * Number(cargo.system.weight)
}
if (cargo.type == "cargo") {
capacity += Number(cargo.system.capacity)
}
}
return capacity
}
}