524 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			524 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /* -------------------------------------------- */  
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| const __level2Dice = [ "d0", "d4", "d6", "d8", "d10", "d12" ];
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| 
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| /* -------------------------------------------- */  
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| export class PegasusUtility  {
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|   
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| 
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|   /* -------------------------------------------- */
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|   static async init() {
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|     Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html));
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|     this.rollDataStore = {}
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|     this.defenderStore = {}
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|     this.diceList = [];
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|     this.diceFoundryList = [];
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|     this.optionsDiceList = "";
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|     this.buildDiceLists();
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|   }  
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|   /* -------------------------------------------- */
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|   static getSpecs( ) {
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|     return this.specs;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static async ready() {
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|     const specs = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations");
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|     this.specs = specs.map(i => i.toObject());
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static buildDiceLists() {
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|     let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level");
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|     let diceList = [ "0" ];
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|     let diceFoundryList = [ "d0" ];
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|     let diceLevel = 1;
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|     let concat = "";
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|     let concatFoundry = "";
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|     let optionsDiceList = '<option value="0">0</option>';
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|     let optionsLevel = '<option value="0">0</option>';
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|     for(let i=1; i<=maxLevel;i++) {
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|       let currentDices = concat + __level2Dice[diceLevel];
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|       diceList.push( currentDices );
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|       diceFoundryList.push( concatFoundry + __level2Dice[diceLevel] + "x" );
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|       if ( __level2Dice[diceLevel] == "d12") {
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|         concat = concat +  "d12 ";
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|         concatFoundry = concatFoundry +  "d12x, ";
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|         diceLevel = 1;
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|       } else {
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|         diceLevel++;
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|       }
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|       optionsDiceList += `<option value="${i}">${currentDices}</option>`;
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|       optionsLevel += `<option value="${i}">${i}</option>`;
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|     }
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|     this.diceList = diceList;
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|     this.diceFoundryList = diceFoundryList;
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|     this.optionsDiceList = optionsDiceList;
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|     this.optionsLevel = optionsLevel;
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| 
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|     this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
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| 
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|     console.log("Defautl dice List", diceList, diceFoundryList);
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|   }
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|   
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|   /* -------------------------------------------- */
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|   static getOptionsStatusList() {
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|     return this.optionsStatusList;
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|   }
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|   /* -------------------------------------------- */
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|   static getOptionsDiceList() {
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|     return this.optionsDiceList;
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|   }
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|   /* -------------------------------------------- */
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|   static getOptionsLevel() {
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|     return this.optionsLevel;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static computeAttackDefense(defenseRollId) {
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|     let defenseRollData = this.getRollData(defenseRollId );
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|     let attackRollData = this.getRollData(defenseRollData.linkedRollId);
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|     let defender = game.actors.get( defenseRollData.actorId);
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|     defender.processDefenseResult(defenseRollData, attackRollData);
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static applyDamage( defenseRollId) {
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|     let defenseRollData = this.getRollData(defenseRollId );
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|     let defender = game.actors.get( defenseRollData.actorId);
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|     defender.applyDamageLoss( defenseRollData.finalDamage) ;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static applyNoDefense( actorId, attackRollId ) {
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|     let attackRollData = this.getRollData(attackRollId );
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|     let defender = game.actors.get( actorId );
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|     defender.processNoDefense( attackRollData ) ;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static async chatListeners(html) {
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| 
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|     html.on("click", '.apply-technique-cost', event => {
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|       const rollId = $(event.currentTarget).data("roll-id");
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|       const actorId = $(event.currentTarget).data("actor-id");
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|       const techId = $(event.currentTarget).data("technique-id");
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|       let actor = game.actors.get( actorId);
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|       actor.applyTechniqueCost(techId);
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|     });  
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| 
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|     html.on("click", '.apply-defense-roll', event => {
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|       const defenseRollId = $(event.currentTarget).data("roll-id");
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|       this.computeAttackDefense(defenseRollId);
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|     });
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| 
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|     html.on("click", '.apply-nodefense', event => {
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|       const actorId = $(event.currentTarget).data("actor-id");
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|       const rollId = $(event.currentTarget).data("roll-id");
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|       this.applyNoDefense(actorId, rollId);
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|     });  
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|         
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|     html.on("click", '.apply-damage', event => {
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|       const rollId = $(event.currentTarget).data("roll-id");
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|       this.applyDamage(rollId);
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|     });  
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|   }
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|   
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|   /* -------------------------------------------- */  
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|   static async preloadHandlebarsTemplates() {
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|     
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|     const templatePaths = [
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|       'systems/fvtt-pegasus-rpg/templates/editor-notes-gm.html',
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|       'systems/fvtt-pegasus-rpg/templates/partial-roll-common-dices.html',
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|       'systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html',
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|       'systems/fvtt-pegasus-rpg/templates/partial-options-level.html',
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|       'systems/fvtt-pegasus-rpg/templates/partial-options-range.html',
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|       'systems/fvtt-pegasus-rpg/templates/partial-options-equipment-types.html'
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|     ]
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|     return loadTemplates(templatePaths);    
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static templateData(it) {
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|     return PegasusUtility.data(it)?.data ?? {}
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static data(it) {
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|     if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
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|       return it.data;
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|     }
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|     return it;
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|   }
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|   
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|   /* -------------------------------------------- */
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|   static getDiceFromLevel(level = 0) {
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|     level = Number(level)
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|     return this.diceList[level];
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|   }
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|   /* -------------------------------------------- */
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|   static getFoundryDiceFromLevel(level = 0) {
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|     level = Number(level)
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|     console.log(this.diceFoundryList);
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|     return this.diceFoundryList[level];
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|   }
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|   
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|   /* -------------------------------------------- */
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|   static createDirectOptionList( min, max) {
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|     let options = {};
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|     for(let i=min; i<=max; i++) {
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|       options[`${i}`] = `${i}`;
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|     }
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|     return options;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static buildListOptions(min, max) {
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|     let options = ""
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|     for (let i = min; i <= max; i++) {
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|       options += `<option value="${i}">${i}</option>`
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|     }
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|     return options;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static getTarget() {
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|     if (game.user.targets && game.user.targets.size == 1) {
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|       for (let target of game.user.targets) {
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|         return target;
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|       }
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|     }
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|     return undefined;
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|   }
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|   
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|   /* -------------------------------------------- */
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|   static getDefenseState( actorId) {
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|     return this.defenderStore[actorId];
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|   }
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|   
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|   /* -------------------------------------------- */
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|   static async updateDefenseState( defenderId, rollId) {
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|     this.defenderStore[defenderId] = rollId;
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|     if ( game.user.character && game.user.character.id == defenderId ) {
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|       let defender = game.actors.get( defenderId);
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|       let chatData = {
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|         user: game.user.id,
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|         alias : defender.name,
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|         rollMode: game.settings.get("core", "rollMode"),
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|         whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
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|         content: `<div>${defender.name} is under attack. He must roll a skill/weapon/technique to defend himself or suffer damages (button below).
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|         <button class="chat-card-button apply-nodefense" data-actor-id="${defenderId}" data-roll-id="${rollId}" >No defense</button></div`
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|       };  
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|       //console.log("Apply damage chat", chatData );
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|       await ChatMessage.create( chatData );
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|     }
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static clearDefenseState( defenderId) {
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|     this.defenderStore[defenderId] = undefined;
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|   }
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|   /* -------------------------------------------- */
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|   static storeDefenseState( rollData ) {
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|     game.socket.emit("system.fvtt-weapons-of-the-gods", {
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|             name: "msg_update_defense_state", data: { defenderId: rollData.defenderId, rollId: rollData.rollId } } );
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|     this.updateDefenseState(rollData.defenderId, rollData.rollId );
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|   }
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|   /* -------------------------------------------- */
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|   static updateRollData( rollData) { 
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|     
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|     let id = rollData.rollId;
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|     let oldRollData = this.rollDataStore[id] || {};
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|     let newRollData = mergeObject( oldRollData, rollData);
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|     this.rollDataStore[id] = newRollData;
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|   }
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|   /* -------------------------------------------- */
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|   static saveRollData( rollData )  {
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|     game.socket.emit("system.pegasus-rpg", {
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|       name: "msg_update_roll", data: rollData } ); // Notify all other clients of the roll    
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|     this.updateRollData( rollData);
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static getRollData( id ) {
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|     return this.rollDataStore[id];
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static onSocketMesssage( msg ) {
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|     //console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
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|     if (msg.name == "msg_update_defense_state" ) {
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|       this.updateDefenseState( msg.data.defenderId, msg.data.rollId );
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|     }
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|     if (msg.name == "msg_update_roll" ) {
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|       this.updateRollData( msg.data );
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|     }  
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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|     let chatData = {
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|       user: game.user.id,
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|       rollMode: modeOverride || game.settings.get("core", "rollMode"),
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|       content: content
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|     };
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| 
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|     if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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|     if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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|     else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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| 
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|     if (forceWhisper) { // Final force !
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|       chatData["speaker"] = ChatMessage.getSpeaker();
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|       chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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|     }
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| 
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|     return chatData;
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|   }
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|   
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|   /* -------------------------------------------- */
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|   static async loadCompendiumData(compendium) {
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|     const pack = game.packs.get(compendium);
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|     return await pack?.getDocuments() ?? [];
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static async loadCompendium(compendium, filter = item => true) {
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|     let compendiumData = await this.loadCompendiumData(compendium);
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|     //console.log("Compendium", compendiumData);
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|     return compendiumData.filter(filter);
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|   }
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|   
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|   /* -------------------------------------------- */
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|   static async showDiceSoNice(roll, rollMode) {
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|     if (game.modules.get("dice-so-nice")?.active) {
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|       if (game.dice3d) {
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|         let whisper = null;
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|         let blind = false;
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|         rollMode = rollMode ?? game.settings.get("core", "rollMode");
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|         switch (rollMode) {
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|           case "blindroll": //GM only
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|             blind = true;
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|           case "gmroll": //GM + rolling player
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|             whisper = this.getUsers(user => user.isGM);
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|             break;
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|           case "roll": //everybody
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|             whisper = this.getUsers(user => user.active);
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|             break;
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|           case "selfroll":
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|             whisper = [game.user.id];
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|             break;
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|         }
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|         await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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|       }
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|     }
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|   }
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| 
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| 
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|   /* -------------------------------------------- */
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|    static async rollPegasus( rollData ) {
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| 
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|     let dicePool = [ {name:"stat", level: 0, statmod: 0}, {name: "spec", level: 0}, {name:"bonus", level: 0}, {name:"hindrance", level: 0}, {name:"other", level:0} ];
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|     if (rollData.stat) {
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|       dicePool[0].level += Number(rollData.stat.value);
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|       dicePool[0].statmod = Number(rollData.stat.mod);
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|     }
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|     if (rollData.spec) {
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|       dicePool[1].level += Number(rollData.spec.data.level);
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|     }
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|     if (rollData.bonusDicesLevel) {
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|       dicePool[2].level += Number(rollData.bonusDicesLevel);
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|     }
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|     if (rollData.hindranceDicesLevel) {
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|       dicePool[3].level += Number(rollData.hindranceDicesLevel);
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|     }
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|     if (rollData.otherDicesLevel) {
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|       dicePool[4].level += Number(rollData.otherDicesLevel);
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|     }
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| 
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|     let diceFormulaTab = [];
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|     for (let diceGroup of dicePool) {
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|       diceFormulaTab.push( this.getFoundryDiceFromLevel( diceGroup.level) )
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|     }
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|     let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh';
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|     console.log(diceFormula);
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| 
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|     // Performs roll
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|     let myRoll = rollData.roll;
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|     if ( !myRoll ) { // New rolls only of no rerolls
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|       myRoll = new Roll(diceFormula).roll( { async: false} );
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|       console.log("ROLL : ", diceFormula);
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|       await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
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|       rollData.roll = myRoll
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|     }
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| 
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|     // Final score and keep data
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|     rollData.finalScore = myRoll.total + dicePool[0].statmod;
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|     console.log("ROLLLL!!!!", rollData);
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|   
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|     let actor = game.actors.get(rollData.actorId);
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|   
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|     this.createChatWithRollMode( rollData.alias, {
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|       content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData)
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|     });
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| 
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|     if ( rollData.defender ) {
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|       this.storeDefenseState( rollData );
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|     }
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|     this.saveRollData( rollData );
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static getDamageDice( result ) {
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|     if ( result < 0) return 0;
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|     return Math.floor(result/5) + 1;
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|   }
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| 
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|   /* -------------------------  ------------------- */
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|   static async updateRoll( rollData) {
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| 
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|     let diceResults = rollData.diceResults;
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|     let sortedRoll = [];
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|     for (let i=0; i<10; i++) {
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|       sortedRoll[i] = 0;
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|     }
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|     for (let dice of diceResults) {
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|       sortedRoll[dice.result]++;
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|     }
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|     let index = 0;
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|     let bestRoll  = 0;
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|     for (let i=0; i<10; i++) {
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|       if ( sortedRoll[i] > bestRoll) {
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|         bestRoll = sortedRoll[i];
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|         index = i;
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|       }
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|     }
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|     let bestScore = (bestRoll * 10) + index;
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|     rollData.bestScore = bestScore;
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|     rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier;
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| 
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|     this.saveRollData(rollData );
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|   
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|     this.createChatWithRollMode( rollData.alias, {
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|       content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData)
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|     });
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|   }
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| 
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|   /* -------------------------  ------------------- */
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|   static async rerollDice( actorId, diceIndex = -1 ) {
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|     let actor = game.actors.get(actorId);
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|     let rollData = actor.getRollData(  );
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| 
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|     if ( diceIndex == -1 ) {
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|       rollData.hasWillpower = actor.decrementWillpower();
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|       rollData.roll = undefined;
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|     } else { 
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|       let myRoll = new Roll("1d6").roll( { async: false} );
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|       await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
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|       console.log("Result: ", myRoll);
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| 
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|       rollData.roll.dice[0].results[diceIndex].result = myRoll.total; // Patch
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|       rollData.nbStrongHitUsed++;
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|     }
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|     this.rollFraggedKingdom( rollData );
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static getUsers(filter) {
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|     return game.users.filter(filter).map(user => user.data._id);
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|   }
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|   /* -------------------------------------------- */
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|   static getWhisperRecipients(rollMode, name) {
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|     switch (rollMode) {
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|       case "blindroll": return this.getUsers(user => user.isGM);
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|       case "gmroll": return this.getWhisperRecipientsAndGMs(name);
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|       case "selfroll": return [game.user.id];
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|     }
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|     return undefined;
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|   }
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|   /* -------------------------------------------- */
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|   static getWhisperRecipientsAndGMs(name) {
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|     let recep1 = ChatMessage.getWhisperRecipients(name) || [];
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|     return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static blindMessageToGM(chatOptions) {
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|     let chatGM = duplicate(chatOptions);
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|     chatGM.whisper = this.getUsers(user => user.isGM);
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|     chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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|     console.log("blindMessageToGM", chatGM);
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|     game.socket.emit("system.fvtt-weapons-of-the-gods", { msg: "msg_gm_chat_message", data: chatGM });
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static split3Columns(data) {
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|     
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|     let array = [ [], [], [] ];
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|     if (data== undefined) return array;
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| 
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|     let col = 0;
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|     for (let key in data) {
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|       let keyword = data[key];
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|       keyword.key = key; // Self-reference
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|       array[col].push( keyword);
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|       col++;
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|       if (col == 3) col = 0;
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|     } 
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|     return array;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static createChatMessage(name, rollMode, chatOptions) {
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|     switch (rollMode) {
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|       case "blindroll": // GM only
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|         if (!game.user.isGM) {
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|           this.blindMessageToGM(chatOptions);
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| 
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|           chatOptions.whisper = [game.user.id];
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|           chatOptions.content = "Message only to the GM";
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|         }
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|         else {
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|           chatOptions.whisper = this.getUsers(user => user.isGM);
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|         }
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|         break;
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|       default:
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|         chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
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|         break;
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|     }
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|     chatOptions.alias = chatOptions.alias || name;
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|     ChatMessage.create(chatOptions);
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static createChatWithRollMode(name, chatOptions) {
 | |
|     this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async confirmDelete(actorSheet, li) {
 | |
|     let itemId = li.data("item-id");
 | |
|     let msgTxt = "<p>Are you sure to remove this Item ?";
 | |
|     let buttons = {
 | |
|       delete: {
 | |
|           icon: '<i class="fas fa-check"></i>',
 | |
|           label: "Yes, remove it",
 | |
|           callback: () => {
 | |
|             actorSheet.actor.deleteEmbeddedDocuments( "Item", [itemId] );
 | |
|             li.slideUp(200, () => actorSheet.render(false));
 | |
|           }
 | |
|         },
 | |
|         cancel: {
 | |
|           icon: '<i class="fas fa-times"></i>',
 | |
|           label: "Cancel"
 | |
|         }
 | |
|       }
 | |
|       msgTxt += "</p>";
 | |
|       let d = new Dialog({
 | |
|         title: "Confirm removal",
 | |
|         content: msgTxt,
 | |
|         buttons: buttons,
 | |
|         default: "cancel"
 | |
|       });
 | |
|       d.render(true);
 | |
|   }
 | |
| 
 | |
| } |