fvtt-pegasus-rpg/modules/pegasus-roll-dialog.js

84 lines
2.8 KiB
JavaScript

import { PegasusUtility } from "./pegasus-utility.js";
export class PegasusRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData ) {
let html
let options = { classes: ["WotGdialog"], width: 420, height: 320, 'z-index': 99999 };
if ( rollData.mode == "skill") {
html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-skill.html', rollData);
options.height = 360;
} else if (rollData.mode == "chidamage") {
html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-damage-chi.html', rollData);
options.height = 380;
} else if (rollData.mode == "technique") {
html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-technique.html', rollData);
options.height = 380;
} else if (rollData.mode == "weapon") {
html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-weapon.html', rollData);
options.height = 460;
} else {
html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-skill.html', rollData);
}
return new PegasusRollDialog(actor, rollData, html, options );
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title: (rollData.mode == "skill") ? "Skill" : "Roll",
content: html,
buttons: {
roll: {
icon: '<i class="fas fa-check"></i>',
label: "Roll !",
callback: () => { this.roll() }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel",
callback: () => { this.close() }
} },
default: "roll",
close: close
}
super(conf, options);
this.actor = actor;
this.rollData = rollData;
}
/* -------------------------------------------- */
roll () {
PegasusUtility.rollWotG( this.rollData )
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
var dialog = this;
function onLoad() {
}
$(function () { onLoad(); });
html.find('#negativeModifier').change((event) => {
this.rollData.negativeModifier = Number(event.currentTarget.value);
});
html.find('#positiveModifier').change((event) => {
this.rollData.positiveModifier = Number(event.currentTarget.value);
});
html.find('#specialtiesBonus').change((event) => {
this.rollData.specialtiesBonus = Number(event.currentTarget.value);
});
html.find('#selectedChi').change((event) => {
this.rollData.selectedChi = Number(event.currentTarget.value);
});
html.find('#bonusMalus').change((event) => {
this.rollData.bonusMalus = Number(event.currentTarget.value);
});
}
}