1287 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1287 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /* -------------------------------------------- */
 | |
| import { PegasusCombat } from "./pegasus-combat.js";
 | |
| import { PegasusCommands } from "./pegasus-commands.js";
 | |
| import { PegasusActorCreate } from "./pegasus-create-char.js";
 | |
| import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
 | |
| 
 | |
| /* -------------------------------------------- */
 | |
| const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
 | |
| const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
 | |
| const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
 | |
| const __rangeKeyToText = {
 | |
|   notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
 | |
|   long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
 | |
|   long_extreme: "Long/Extreme"
 | |
| }
 | |
| 
 | |
| /* -------------------------------------------- */
 | |
| export class PegasusUtility {
 | |
| 
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async init() {
 | |
|     Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
 | |
|     Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
 | |
|     Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
 | |
|     Hooks.on("getCombatTrackerEntryContext", (html, options) => {
 | |
|       PegasusUtility.pushInitiativeOptions(html, options);
 | |
|     });
 | |
|     Hooks.on("dropCanvasData", (canvas, data) => {
 | |
|       PegasusUtility.dropItemOnToken(canvas, data)
 | |
|     });
 | |
| 
 | |
|     this.rollDataStore = {}
 | |
|     this.defenderStore = {}
 | |
|     this.diceList = [];
 | |
|     this.diceFoundryList = [];
 | |
|     this.optionsDiceList = ""
 | |
|     this.lastRoleEffectProcess = Date.now()
 | |
|     this.buildDiceLists()
 | |
|     PegasusCommands.init()
 | |
| 
 | |
|     Handlebars.registerHelper('count', function (list) {
 | |
|       return (list) ? list.length : 0;
 | |
|     })
 | |
|     Handlebars.registerHelper('includes', function (array, val) {
 | |
|       return array.includes(val);
 | |
|     })
 | |
|     Handlebars.registerHelper('upper', function (text) {
 | |
|       return text.toUpperCase();
 | |
|     })
 | |
|     Handlebars.registerHelper('lower', function (text) {
 | |
|       return text.toLowerCase()
 | |
|     })
 | |
|     Handlebars.registerHelper('upperFirst', function (text) {
 | |
|       if (typeof text !== 'string') return text
 | |
|       return text.charAt(0).toUpperCase() + text.slice(1)
 | |
|     })
 | |
|     Handlebars.registerHelper('notEmpty', function (list) {
 | |
|       return list.length > 0;
 | |
|     })
 | |
|     Handlebars.registerHelper('mul', function (a, b) {
 | |
|       return parseInt(a) * parseInt(b);
 | |
|     })
 | |
|     Handlebars.registerHelper('add', function (a, b) {
 | |
|       return parseInt(a) + parseInt(b);
 | |
|     });
 | |
|     Handlebars.registerHelper('sub', function (a, b) {
 | |
|       return parseInt(a) - parseInt(b);
 | |
|     })
 | |
|     Handlebars.registerHelper('getDice', function (a) {
 | |
|       return PegasusUtility.getDiceFromLevel(a)
 | |
|     })
 | |
| 
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static initGenericRoll() {
 | |
|     let rollData = PegasusUtility.getBasicRollData()
 | |
|     rollData.alias = "Dice Pool Roll",
 | |
|       rollData.mode = "generic"
 | |
|     rollData.title = `Dice Pool Roll`
 | |
|     rollData.img = "icons/dice/d12black.svg"
 | |
|     rollData.isGeneric = true
 | |
|     rollData.diceList = PegasusUtility.getDiceList()
 | |
|     rollData.dicePool = []
 | |
|     rollData.traumaState = "none"
 | |
|     return rollData
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async addDiceRollButton(app, html, data) {
 | |
|     if (app.tabName !== 'chat') return
 | |
|     let $chat_form = html.find('#chat-form')
 | |
|     const template = 'systems/fvtt-pegasus-rpg/templates/chat-roll-button.html'
 | |
|     renderTemplate(template, {}).then(c => {
 | |
|       if (c.length > 0) {
 | |
|         let $content = $(c)
 | |
|         $chat_form.before($content)
 | |
|         $content.find('#pegasus-chat-roll-button').on('click', async event => {
 | |
|           event.preventDefault()
 | |
|           let rollData = PegasusUtility.initGenericRoll()
 | |
|           rollData.isChatRoll = true
 | |
|           let rollDialog = await PegasusRollDialog.create(undefined, rollData)
 | |
|           rollDialog.render(true)
 | |
|         })
 | |
| 
 | |
|       }
 | |
|     })
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static pushInitiativeOptions(html, options) {
 | |
|     options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getRangeText(rangeKey) {
 | |
|     return __rangeKeyToText[rangeKey] || "N/A"
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getDiceList() {
 | |
|     return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
 | |
|     { key: "d8", level: 3, img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", level: 4, img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
 | |
|     { key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static buildDicePool(name, level, mod = 0, effectName = undefined) {
 | |
|     let dicePool = []
 | |
|     let diceKey = PegasusUtility.getDiceFromLevel(level)
 | |
|     let diceList = diceKey.split(" ")
 | |
|     for (let myDice of diceList) {
 | |
|       myDice = myDice.trim()
 | |
|       let newDice = {
 | |
|         name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
 | |
|         img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
 | |
|       }
 | |
|       dicePool.push(newDice)
 | |
|       mod = 0 // Only first dice has modifier
 | |
|     }
 | |
|     return dicePool
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static updateEffectsBonusDice(rollData) {
 | |
|     let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
 | |
|     for (let effect of rollData.effectsList) {
 | |
|       if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
 | |
|         newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
 | |
|       }
 | |
|       if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
 | |
|         newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
 | |
|       }
 | |
|     }
 | |
|     rollData.dicePool = newDicePool
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static updateHindranceBonusDice(rollData) {
 | |
|     let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
 | |
|     for (let hindrance of rollData.effectsList) {
 | |
|       if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
 | |
|         console.log("Adding Hindrance 1", hindrance, newDicePool)
 | |
|         newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
 | |
|         console.log("Adding Hindrance 2", newDicePool)
 | |
|       }
 | |
|     }
 | |
|     rollData.dicePool = newDicePool
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static updateArmorDicePool(rollData) {
 | |
|     let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
 | |
|     for (let armor of rollData.armorsList) {
 | |
|       if (armor.applied) {
 | |
|         newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
 | |
|       }
 | |
|     }
 | |
|     newDicePool = newDicePool.filter(dice => dice.name != "vehicle-shield")
 | |
|     for (let shield of rollData.vehicleShieldList) {
 | |
|       if (shield.applied) {
 | |
|         newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
 | |
|       }
 | |
|     }
 | |
|     console.log(">>>>Dicepoool", newDicePool)
 | |
|     rollData.dicePool = newDicePool
 | |
|   }
 | |
| 
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static updateDamageDicePool(rollData) {
 | |
|     if (rollData.isDamage) {
 | |
|       let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
 | |
|       for (let weapon of rollData.weaponsList) {
 | |
|         if (weapon.applied && weapon.type == "damage") {
 | |
|           newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       for (let weapon of rollData.vehicleWeapons) {
 | |
|         if (weapon.applied) {
 | |
|           newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
 | |
|         }
 | |
|       }
 | |
|       rollData.dicePool = newDicePool
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static updateStatDicePool(rollData) {
 | |
|     let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
 | |
|     let statDice = rollData.dicePool.find(dice => dice.name == "stat")
 | |
|     if (statDice.level > 0) {
 | |
|       newDicePool = newDicePool.concat(this.buildDicePool("stat", rollData.statDicesLevel, statDice.mod))
 | |
|     }
 | |
| 
 | |
|     if (rollData.vehicleStat) {
 | |
|       newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
 | |
|       if (rollData.vehicleStat.currentlevel > 0) {
 | |
|         newDicePool = newDicePool.concat(this.buildDicePool("vehiclestat", rollData.vehicleStat.currentlevel, 0))
 | |
|       }
 | |
|       rollData.dicePool = newDicePool
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static updateSpecDicePool(rollData) {
 | |
|     let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
 | |
|     if (rollData.specDicesLevel > 0) {
 | |
|       newDicePool = newDicePool.concat(this.buildDicePool("spec", rollData.specDicesLevel, 0))
 | |
|     }
 | |
|     rollData.dicePool = newDicePool
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static addDicePool(rollData, diceKey, level) {
 | |
|     let newDice = {
 | |
|       name: "dice-click", key: diceKey, level: level,
 | |
|       img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
 | |
|     }
 | |
|     rollData.dicePool.push(newDice)
 | |
|   }
 | |
| 
 | |
|   /*-------------------------------------------- */
 | |
|   static removeFromDicePool(rollData, diceIdx) {
 | |
|     let toRemove = rollData.dicePool[diceIdx]
 | |
|     if (toRemove && toRemove.name != "spec" && toRemove.name != "stat" && toRemove.name != "damage") {
 | |
|       let newDicePool = []
 | |
|       for (let i = 0; i < rollData.dicePool.length; i++) {
 | |
|         if (i != diceIdx) {
 | |
|           newDicePool.push(rollData.dicePool[i])
 | |
|         }
 | |
|       }
 | |
|       rollData.dicePool = newDicePool
 | |
|       if (toRemove.name == "effect-bonus-dice") {
 | |
|         for (let effect of rollData.effectsList) {
 | |
|           if (effect.effect.name == toRemove.effect && effect.applied) {
 | |
|             effect.applied = false //Remove the effect
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /*-------------------------------------------- */
 | |
|   static getSpecs() {
 | |
|     return this.specs;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async ready() {
 | |
|     const specs = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations");
 | |
|     this.specs = specs.map(i => i.toObject());
 | |
| 
 | |
|     if (game.user.isGM) {
 | |
|       Hooks.on('sightRefresh', (app, html, data) => PegasusUtility.refreshSightForEffect(app, html, data))
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async addItemDropToActor(actor, item) {
 | |
|     console.log("ITEM DROPPED", actor, item)
 | |
|     actor.preprocessItem("none", item, false)
 | |
|     let chatData = {
 | |
|       user: game.user.id,
 | |
|       rollMode: game.settings.get("core", "rollMode"),
 | |
|       whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
 | |
|       content: `<div>The item ${item.name} has been dropped on the actor ${actor.name}</div`
 | |
|     }
 | |
|     ChatMessage.create(chatData);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async dropItemOnToken(canvas, data) {
 | |
|     if (data.type != "Item") {
 | |
|       return
 | |
|     }
 | |
| 
 | |
|     const position = canvas.grid.getTopLeft(data.x, data.y)
 | |
|     let x = position[0]
 | |
|     let y = position[1]
 | |
|     const tokensList = [...canvas.tokens.placeables]
 | |
|     for (let token of tokensList) {
 | |
|       if (x >= token.x && x <= (token.x + token.width)
 | |
|         && y >= token.y && y <= (token.y + token.height)) {
 | |
|         const item = fromUuidSync(data.uuid)
 | |
|         if (item == undefined) {
 | |
|           item = this.actor.items.get(data.uuid)
 | |
|         }
 | |
|         let itemFull = await PegasusUtility.searchItem(item)
 | |
|         //console.log("DROPPED DATA", data.uuid)
 | |
|         if (game.user.isGM || token.actor.isOwner) {
 | |
|           this.addItemDropToActor(token.actor, itemFull)
 | |
|         } else {
 | |
|           game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: itemFull.id, isPack: item.pack } })
 | |
|         }
 | |
|         return
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async loadCompendiumData(compendium) {
 | |
|     const pack = game.packs.get(compendium)
 | |
|     console.log("PACK", pack, compendium)
 | |
|     return await pack?.getDocuments() ?? []
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async loadCompendium(compendium, filter = item => true) {
 | |
|     let compendiumData = await PegasusUtility.loadCompendiumData(compendium)
 | |
|     //console.log("Comp data", compendiumData)
 | |
|     return compendiumData.filter(filter)
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static buildDiceLists() {
 | |
|     let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level");
 | |
|     let diceList = ["0"];
 | |
|     let diceValues = [0];
 | |
|     let diceFoundryList = ["d0"];
 | |
|     let diceLevel = 1;
 | |
|     let concat = "";
 | |
|     let concatFoundry = "";
 | |
|     let optionsDiceList = '<option value="0">0</option>';
 | |
|     let optionsLevel = '<option value="0">0</option>';
 | |
|     for (let i = 1; i <= maxLevel; i++) {
 | |
|       let currentDices = concat + __level2Dice[diceLevel];
 | |
|       diceList.push(currentDices);
 | |
|       diceFoundryList.push(concatFoundry + __level2Dice[diceLevel] + "x");
 | |
|       if (__level2Dice[diceLevel] == "d12") {
 | |
|         concat = concat + "d12 ";
 | |
|         concatFoundry = concatFoundry + "d12x, ";
 | |
|         diceLevel = 1;
 | |
|       } else {
 | |
|         diceLevel++;
 | |
|       }
 | |
|       optionsDiceList += `<option value="${i}">${currentDices}</option>`;
 | |
|       optionsLevel += `<option value="${i}">${i}</option>`;
 | |
|     }
 | |
|     this.diceList = diceList;
 | |
|     this.diceFoundryList = diceFoundryList;
 | |
|     this.optionsDiceList = optionsDiceList;
 | |
|     this.optionsLevel = optionsLevel;
 | |
| 
 | |
|     this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
 | |
| 
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getOptionsStatusList() {
 | |
|     return this.optionsStatusList;
 | |
|   }
 | |
|   /* -------------------------------------------- */
 | |
|   static getOptionsDiceList() {
 | |
|     return this.optionsDiceList;
 | |
|   }
 | |
|   /* -------------------------------------------- */
 | |
|   static getOptionsLevel() {
 | |
|     return this.optionsLevel;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static computeAttackDefense(defenseRollId) {
 | |
|     let defenseRollData = this.getRollData(defenseRollId);
 | |
|     let attackRollData = this.getRollData(defenseRollData.linkedRollId);
 | |
|     let defender = game.actors.get(defenseRollData.actorId);
 | |
|     defender.processDefenseResult(defenseRollData, attackRollData);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static applyDamage(defenseRollId) {
 | |
|     let defenseRollData = this.getRollData(defenseRollId);
 | |
|     let defender = game.actors.get(defenseRollData.actorId);
 | |
|     defender.applyDamageLoss(defenseRollData.finalDamage);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static applyNoDefense(actorId, attackRollId) {
 | |
|     let attackRollData = this.getRollData(attackRollId);
 | |
|     let defender = game.actors.get(actorId);
 | |
|     defender.processNoDefense(attackRollData);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static rerollHeroRemaining(userId, rollId) {
 | |
|     if (game.user.isGM) {
 | |
|       let user = game.users.get(userId)
 | |
|       let character = user.character
 | |
|       if (!character) {
 | |
|         ui.notifications.warn(`No character linked to the player : reroll not allowed.`)
 | |
|         return
 | |
|       }
 | |
|       console.log("Going to reroll", character, rollId)
 | |
|       let rollData = this.getRollData(rollId)
 | |
|       if (character.getLevelRemaining() > 0) {
 | |
|         rollData.rerollHero = true
 | |
|         this.rollPegasus(rollData)
 | |
|         character.modifyHeroLevelRemaining(-1)
 | |
|       } else {
 | |
|         ui.notifications.warn(`No more Hero Level for ${character.name} ! Unable to reroll.`)
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static sendRerollHeroRemaining(userId, rollId) {
 | |
|     game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_reroll_hero", data: { userId: userId, rollId: rollId } })
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static targetToken(user, token, flag) {
 | |
|     if (flag) {
 | |
|       token.actor.checkIfPossible()
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async chatListeners(html) {
 | |
| 
 | |
|     html.on("click", '.chat-create-actor', event => {
 | |
|       game.system.pegasus.creator.processChatEvent(event);
 | |
|     })
 | |
|     html.on("click", '.view-item-from-chat', event => {
 | |
|       game.system.pegasus.creator.openItemView(event)
 | |
|     })
 | |
|     html.on("click", '.reroll-level-remaining', event => {
 | |
|       let rollId = $(event.currentTarget).data("roll-id")
 | |
|       if (game.user.isGM) {
 | |
|         PegasusUtility.rerollHeroRemaining(game.user.id, rollId)
 | |
|       } else {
 | |
|         PegasusUtility.sendRerollHeroRemaining(game.user.id, rollId)
 | |
|       }
 | |
|     })
 | |
| 
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async preloadHandlebarsTemplates() {
 | |
| 
 | |
|     const templatePaths = [
 | |
|       'systems/fvtt-pegasus-rpg/templates/editor-notes-gm.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-options-level.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-options-range.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-options-equipment-types.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-actor-status.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-vehicle-stat-block.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-vehicle-arc.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-item-nav.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-item-description.html',
 | |
|       'systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html',
 | |
|       "systems/fvtt-pegasus-rpg/templates/partial-options-vehicle-speed.html"
 | |
|     ]
 | |
|     return loadTemplates(templatePaths);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async getEffectFromCompendium(effectName) {
 | |
|     effectName = effectName.toLowerCase()
 | |
|     let effect = game.items.contents.find(item => item.type == 'effect' && item.name.toLowerCase() == effectName)
 | |
|     if (!effect) {
 | |
|       let effects = await this.loadCompendium('fvtt-pegasus-rpg.effects', item => item.name.toLowerCase() == effectName)
 | |
|       let objs = effects.map(i => i.toObject())
 | |
|       effect = objs[0]
 | |
|     } else {
 | |
|       effect = duplicate(effect);
 | |
|     }
 | |
| 
 | |
|     console.log("Effect", effect)
 | |
|     return effect
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static removeChatMessageId(messageId) {
 | |
|     if (messageId) {
 | |
|       game.messages.get(messageId)?.delete();
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   static findChatMessageId(current) {
 | |
|     return PegasusUtility.getChatMessageId(PegasusUtility.findChatMessage(current));
 | |
|   }
 | |
| 
 | |
|   static getChatMessageId(node) {
 | |
|     return node?.attributes.getNamedItem('data-message-id')?.value;
 | |
|   }
 | |
| 
 | |
|   static findChatMessage(current) {
 | |
|     return PegasusUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
 | |
|   }
 | |
| 
 | |
|   static findNodeMatching(current, predicate) {
 | |
|     if (current) {
 | |
|       if (predicate(current)) {
 | |
|         return current;
 | |
|       }
 | |
|       return PegasusUtility.findNodeMatching(current.parentElement, predicate);
 | |
|     }
 | |
|     return undefined;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getDiceValue(level = 0) {
 | |
|     let diceString = this.diceList[level]
 | |
|     if (!diceString) {
 | |
|       return __name2DiceValue[level]
 | |
|     }
 | |
|     let diceTab = diceString.split(" ")
 | |
|     let diceValue = 0
 | |
|     for (let dice of diceTab) {
 | |
|       diceValue += __name2DiceValue[dice]
 | |
|     }
 | |
|     return diceValue
 | |
|   }
 | |
|   /* -------------------------------------------- */
 | |
|   static getLevelFromDice(dice) {
 | |
|     return __dice2Level[dice]
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getDiceFromLevel(level = 0) {
 | |
|     level = Number(level)
 | |
|     return this.diceList[level];
 | |
|   }
 | |
|   /* -------------------------------------------- */
 | |
|   static getFoundryDiceFromLevel(level = 0) {
 | |
|     level = Number(level)
 | |
|     //console.log(this.diceFoundryList);
 | |
|     return this.diceFoundryList[level];
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static createDirectOptionList(min, max) {
 | |
|     let options = {};
 | |
|     for (let i = min; i <= max; i++) {
 | |
|       options[`${i}`] = `${i}`;
 | |
|     }
 | |
|     return options;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static buildListOptions(min, max) {
 | |
|     let options = ""
 | |
|     for (let i = min; i <= max; i++) {
 | |
|       options += `<option value="${i}">${i}</option>`
 | |
|     }
 | |
|     return options;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getTarget() {
 | |
|     if (game.user.targets) {
 | |
|       for (let target of game.user.targets) {
 | |
|         return target
 | |
|       }
 | |
|     }
 | |
|     return undefined;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static computeDistance() {
 | |
|     let mytarget = game.user.targets.first()
 | |
|     console.log("target", mytarget, mytarget)
 | |
|     let mytoken = _token
 | |
| 
 | |
|     if (mytarget) {
 | |
|       let dist = canvas.grid.measureDistances(
 | |
|         [{ ray: new Ray(mytoken.center, mytarget.center) }],
 | |
|         { gridSpaces: true });
 | |
|       console.log("DIST", dist)
 | |
|     } else {
 | |
|       console.log("NO TARGET")
 | |
|     }
 | |
|   }
 | |
|   /* -------------------------------------------- */
 | |
|   static getDefenseState(actorId) {
 | |
|     return this.defenderStore[actorId];
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async updateDefenseState(defenderTokenId, rollId) {
 | |
|     this.defenderStore[defenderTokenId] = rollId
 | |
|     let defender = game.canvas.tokens.get(defenderTokenId).actor
 | |
|     if (game.user.character && game.user.character.id == defender.id) {
 | |
|       let chatData = {
 | |
|         user: game.user.id,
 | |
|         alias: defender.name,
 | |
|         rollMode: game.settings.get("core", "rollMode"),
 | |
|         whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
 | |
|         content: `<div>${defender.name} is under attack. He must roll a skill/weapon/technique to defend himself or suffer damages (button below).
 | |
|         <button class="chat-card-button apply-nodefense" data-actor-id="${defender.id}" data-roll-id="${rollId}" >No defense</button></div`
 | |
|       };
 | |
|       //console.log("Apply damage chat", chatData );
 | |
|       await ChatMessage.create(chatData);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static updateRollData(rollData) {
 | |
| 
 | |
|     let id = rollData.rollId
 | |
|     let oldRollData = this.rollDataStore[id] || {}
 | |
|     let newRollData = mergeObject(oldRollData, rollData)
 | |
|     console.log("Rolldata saved", id)
 | |
|     this.rollDataStore[id] = newRollData
 | |
|   }
 | |
|   /* -------------------------------------------- */
 | |
|   static saveRollData(rollData) {
 | |
|     game.socket.emit("system.fvtt-pegasus-rpg", {
 | |
|       name: "msg_update_roll", data: rollData
 | |
|     }); // Notify all other clients of the roll    
 | |
|     this.updateRollData(rollData)
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getRollData(id) {
 | |
|     return this.rollDataStore[id]
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async onSocketMesssage(msg) {
 | |
|     console.log("SOCKET MESSAGE", msg.name)
 | |
|     if (msg.name == "msg_update_defense_state") {
 | |
|       this.updateDefenseState(msg.data.defenderTokenId, msg.data.rollId)
 | |
|     }
 | |
|     if (msg.name == "msg_update_roll") {
 | |
|       this.updateRollData(msg.data)
 | |
|     }
 | |
|     if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
 | |
|       let actor = game.actors.get(msg.data.actorId)
 | |
|       let item
 | |
|       if (msg.data.isPack) {
 | |
|         item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId)
 | |
|       } else {
 | |
|         item = game.items.get(msg.data.itemId)
 | |
|       }
 | |
|       this.addItemDropToActor(actor, item)
 | |
|     }
 | |
|     if (msg.name == "msg_reroll_hero") {
 | |
|       console.log("Reroll requested")
 | |
|       this.rerollHeroRemaining(msg.data.userId, msg.data.rollId)
 | |
|     }
 | |
|     if (msg.name == "msg_gm_remove_effect") {
 | |
|       this.removeForeignEffect(msg.data)
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static removeForeignEffect(effectData) {
 | |
|     if (game.user.isGM) {
 | |
|       console.log("Remote removal of effects", effectData)
 | |
|       let actor = game.canvas.tokens.get(effectData.defenderTokenId).actor
 | |
|       actor.deleteEmbeddedDocuments('Item', [effectData.effect._id])
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
 | |
|     let chatData = {
 | |
|       user: game.user.id,
 | |
|       rollMode: modeOverride || game.settings.get("core", "rollMode"),
 | |
|       content: content
 | |
|     };
 | |
| 
 | |
|     if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
 | |
|     if (chatData.rollMode === "blindroll") chatData["blind"] = true;
 | |
|     else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
 | |
| 
 | |
|     if (forceWhisper) { // Final force !
 | |
|       chatData["speaker"] = ChatMessage.getSpeaker();
 | |
|       chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
 | |
|     }
 | |
| 
 | |
|     return chatData;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async showDiceSoNice(roll, rollMode) {
 | |
|     if (game.modules.get("dice-so-nice")?.active) {
 | |
|       if (game.dice3d) {
 | |
|         let whisper = null;
 | |
|         let blind = false;
 | |
|         rollMode = rollMode ?? game.settings.get("core", "rollMode");
 | |
|         switch (rollMode) {
 | |
|           case "blindroll": //GM only
 | |
|             blind = true;
 | |
|           case "gmroll": //GM + rolling player
 | |
|             whisper = this.getUsers(user => user.isGM);
 | |
|             break;
 | |
|           case "roll": //everybody
 | |
|             whisper = this.getUsers(user => user.active);
 | |
|             break;
 | |
|           case "selfroll":
 | |
|             whisper = [game.user.id];
 | |
|             break;
 | |
|         }
 | |
|         await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static removeUsedPerkEffects(rollData) {
 | |
|     // De-actived used effects from perks
 | |
|     let toRem = []
 | |
|     for (let effect of rollData.effectsList) {
 | |
|       if (effect.effect.system.perkId && effect.effect.system.isUsed) {
 | |
|         toRem.push(effect.effect._id)
 | |
|       }
 | |
|     }
 | |
|     if (toRem.length > 0) {
 | |
|       let actor = game.actors.get(rollData.actorId)
 | |
|       actor.deleteEmbeddedDocuments('Item', toRem)
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static removeOneUseEffects(rollData) {
 | |
|     // De-actived used effects from perks
 | |
|     let toRem = []
 | |
|     for (let effect of rollData.effectsList) {
 | |
|       if (effect.effect && effect.effect.system.isUsed && effect.effect.system.oneuse) {
 | |
|         effect.defenderTokenId = rollData.defenderTokenId
 | |
|         if (effect.foreign) {
 | |
|           if (game.user.isGM) {
 | |
|             this.removeForeignEffect(effect)
 | |
|           } else {
 | |
|             game.socket.emit("system.fvtt-pegasus-rpg", { msg: "msg_gm_remove_effect", data: effect })
 | |
|           }
 | |
|         } else {
 | |
|           toRem.push(effect.effect._id)
 | |
|           ChatMessage.create({ content: `One used effect ${effect.effect.name} has been auto-deleted.` })
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     if (toRem.length > 0) {
 | |
|       //console.log("Going to remove one use effects", toRem)
 | |
|       let actor = game.actors.get(rollData.actorId)
 | |
|       actor.deleteEmbeddedDocuments('Item', toRem)
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async momentumReroll(actorId) {
 | |
|     let actor = game.actors.get(actorId)
 | |
|     let rollData = actor.lastRoll
 | |
|     if (rollData) {
 | |
|       rollData.rerollMomentum = true
 | |
|       PegasusUtility.rollPegasus(rollData)
 | |
|       this.actor.lastRoll = undefined
 | |
|     } else {
 | |
|       ui.notifications.warn("No last roll registered....")
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async showMomentumDialog(actorId) {
 | |
|     let d = new Dialog({
 | |
|       title: "Momentum reroll",
 | |
|       content: "<p>Do you want to re-roll your last roll ?</p>",
 | |
|       buttons: {
 | |
|         one: {
 | |
|           icon: '<i class="fas fa-check"></i>',
 | |
|           label: "Cancel",
 | |
|           callback: () => d.close()
 | |
|         },
 | |
|         two: {
 | |
|           icon: '<i class="fas fa-times"></i>',
 | |
|           label: "Reroll",
 | |
|           callback: () => PegasusUtility.momentumReroll(actorId)
 | |
|         }
 | |
|       },
 | |
|       default: "Reroll",
 | |
|     })
 | |
|     d.render(true)
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async rollPegasus(rollData) {
 | |
|     let actor = game.actors.get(rollData.actorId)
 | |
| 
 | |
|     let diceFormulaTab = []
 | |
|     for (let dice of rollData.dicePool) {
 | |
|       let level = dice.level
 | |
|       diceFormulaTab.push(this.getFoundryDiceFromLevel(level))
 | |
|     }
 | |
|     let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh + ' + (rollData.stat?.mod || 0)
 | |
| 
 | |
|     // Performs roll
 | |
|     let myRoll = rollData.roll
 | |
|     if (!myRoll || rollData.rerollHero || rollData.rerollMomentum) { // New rolls only of no rerolls
 | |
|       myRoll = new Roll(diceFormula).roll({ async: false })
 | |
|       await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
 | |
|       rollData.roll = myRoll
 | |
|     }
 | |
|     // Final score and keep data
 | |
|     rollData.finalScore = myRoll.total
 | |
| 
 | |
|     if (rollData.damages) {
 | |
|       let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
 | |
|       let dmgRoll = new Roll(dmgFormula).roll({ async: false })
 | |
|       await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
 | |
|       rollData.dmgResult = dmgRoll.total
 | |
|     }
 | |
| 
 | |
|     this.createChatWithRollMode(rollData.alias, {
 | |
|       content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData)
 | |
|     });
 | |
| 
 | |
|     // Init stuf
 | |
|     if (rollData.isInit) {
 | |
|       let combat = game.combats.get(rollData.combatId)
 | |
|       combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
 | |
|     }
 | |
| 
 | |
|     // Stun specific -> Suffer a stun level when dmg-res for character
 | |
|     if (rollData.subKey && rollData.subKey == "dmg-res") {
 | |
|       actor.modifyStun(+1)
 | |
|     }
 | |
|     if (rollData.isVehicleStun) {
 | |
|       actor.modifyVehicleStun(1)
 | |
|     }
 | |
| 
 | |
|     //this.removeUsedPerkEffects( rollData) // Unused for now
 | |
|     this.removeOneUseEffects(rollData) // Unused for now
 | |
| 
 | |
|     // And save the roll
 | |
|     this.saveRollData(rollData)
 | |
|     actor.lastRoll = rollData
 | |
|     console.log("Rolldata performed ", rollData, diceFormula)
 | |
| 
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getDamageDice(result) {
 | |
|     if (result < 0) return 0;
 | |
|     return Math.floor(result / 5) + 1;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------  ------------------- */
 | |
|   static async updateRoll(rollData) {
 | |
| 
 | |
|     let diceResults = rollData.diceResults;
 | |
|     let sortedRoll = [];
 | |
|     for (let i = 0; i < 10; i++) {
 | |
|       sortedRoll[i] = 0;
 | |
|     }
 | |
|     for (let dice of diceResults) {
 | |
|       sortedRoll[dice.result]++;
 | |
|     }
 | |
|     let index = 0;
 | |
|     let bestRoll = 0;
 | |
|     for (let i = 0; i < 10; i++) {
 | |
|       if (sortedRoll[i] > bestRoll) {
 | |
|         bestRoll = sortedRoll[i];
 | |
|         index = i;
 | |
|       }
 | |
|     }
 | |
|     let bestScore = (bestRoll * 10) + index
 | |
|     rollData.bestScore = bestScore
 | |
|     rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier
 | |
| 
 | |
|     this.saveRollData(rollData)
 | |
| 
 | |
|     this.createChatWithRollMode(rollData.alias, {
 | |
|       content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData)
 | |
|     });
 | |
|   }
 | |
| 
 | |
|   /* -------------------------  ------------------- */
 | |
|   static async rerollDice(actorId, diceIndex = -1) {
 | |
|     let actor = game.actors.get(actorId);
 | |
|     let rollData = actor.getRollData();
 | |
| 
 | |
|     if (diceIndex == -1) {
 | |
|       rollData.hasWillpower = actor.decrementWillpower();
 | |
|       rollData.roll = undefined;
 | |
|     } else {
 | |
|       let myRoll = new Roll("1d6").roll({ async: false });
 | |
|       await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
 | |
|       console.log("Result: ", myRoll);
 | |
| 
 | |
|       rollData.roll.dice[0].results[diceIndex].result = myRoll.total; // Patch
 | |
|       rollData.nbStrongHitUsed++;
 | |
|     }
 | |
|     this.rollFraggedKingdom(rollData);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getUsers(filter) {
 | |
|     return game.users.filter(filter).map(user => user.id);
 | |
|   }
 | |
|   /* -------------------------------------------- */
 | |
|   static getWhisperRecipients(rollMode, name) {
 | |
|     switch (rollMode) {
 | |
|       case "blindroll": return this.getUsers(user => user.isGM);
 | |
|       case "gmroll": return this.getWhisperRecipientsAndGMs(name);
 | |
|       case "selfroll": return [game.user.id];
 | |
|     }
 | |
|     return undefined;
 | |
|   }
 | |
|   /* -------------------------------------------- */
 | |
|   static getWhisperRecipientsAndGMs(name) {
 | |
|     let recep1 = ChatMessage.getWhisperRecipients(name) || [];
 | |
|     return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static blindMessageToGM(chatOptions) {
 | |
|     let chatGM = duplicate(chatOptions);
 | |
|     chatGM.whisper = this.getUsers(user => user.isGM);
 | |
|     chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
 | |
|     console.log("blindMessageToGM", chatGM);
 | |
|     game.socket.emit("system.fvtt-pegasus-rpg", { msg: "msg_gm_chat_message", data: chatGM });
 | |
|   }
 | |
| 
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async searchItem(dataItem) {
 | |
|     let item
 | |
|     if (dataItem.pack) {
 | |
|       let id = dataItem.id || dataItem._id
 | |
|       let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
 | |
|       //console.log(">>>>>> PACK", items)
 | |
|       item = items[0] || undefined
 | |
|       //item = await fromUuid(dataItem.pack + "." + id)
 | |
|     } else {
 | |
|       item = game.items.get(dataItem.id)
 | |
|     }
 | |
|     return item
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static split3Columns(data) {
 | |
| 
 | |
|     let array = [[], [], []];
 | |
|     if (data == undefined) return array;
 | |
| 
 | |
|     let col = 0;
 | |
|     for (let key in data) {
 | |
|       let keyword = data[key];
 | |
|       keyword.key = key; // Self-reference
 | |
|       array[col].push(keyword);
 | |
|       col++;
 | |
|       if (col == 3) col = 0;
 | |
|     }
 | |
|     return array;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static createChatMessage(name, rollMode, chatOptions) {
 | |
|     switch (rollMode) {
 | |
|       case "blindroll": // GM only
 | |
|         if (!game.user.isGM) {
 | |
|           this.blindMessageToGM(chatOptions);
 | |
| 
 | |
|           chatOptions.whisper = [game.user.id];
 | |
|           chatOptions.content = "Message only to the GM";
 | |
|         }
 | |
|         else {
 | |
|           chatOptions.whisper = this.getUsers(user => user.isGM);
 | |
|         }
 | |
|         break;
 | |
|       default:
 | |
|         chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
 | |
|         break;
 | |
|     }
 | |
|     chatOptions.alias = chatOptions.alias || name;
 | |
|     ChatMessage.create(chatOptions);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getBasicRollData(isInit) {
 | |
|     let rollData = {
 | |
|       rollId: randomID(16),
 | |
|       rollMode: game.settings.get("core", "rollMode"),
 | |
|       bonusDicesLevel: 0,
 | |
|       statLevelBonus: 0,
 | |
|       damageLevelBonus: 0,
 | |
|       specLevelBonus: 0,
 | |
|       hindranceLevelBonus: 0,
 | |
|       hindranceDicesLevel: 0,
 | |
|       modifiers: "none",
 | |
|       otherDicesLevel: 0,
 | |
|       statDicesLevel: 0,
 | |
|       specDicesLevel: 0,
 | |
|       effectsList: [],
 | |
|       armorsList: [],
 | |
|       weaponsList: [],
 | |
|       vehicleWeapons: [],
 | |
|       equipmentsList: [],
 | |
|       vehicleShieldList: [],
 | |
|       optionsDiceList: PegasusUtility.getOptionsDiceList()
 | |
|     }
 | |
|     if (!isInit) { // For init, do not display target hindrances
 | |
|       PegasusUtility.updateWithTarget(rollData)
 | |
|     }
 | |
|     return rollData
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static updateWithTarget(rollData) {
 | |
|     let target = PegasusUtility.getTarget()
 | |
|     if (target) {
 | |
|       let defenderActor = target.actor
 | |
|       rollData.defenderTokenId = target.id
 | |
|       rollData.defenderSize = 0
 | |
|       if ( defenderActor.type == "character") {
 | |
|         rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
 | |
|       } else if ( defenderActor.type == "vehicle" ){
 | |
|         rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
 | |
|       }
 | |
|       //rollData.attackerId = this.id
 | |
|       console.log("Target/DEFENDER", defenderActor)
 | |
|       defenderActor.addHindrancesList(rollData.effectsList)
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static createChatWithRollMode(name, chatOptions) {
 | |
|     this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async confirmDelete(actorSheet, li) {
 | |
|     let itemId = li.data("item-id");
 | |
|     let msgTxt = "<p>Are you sure to remove this Item ?";
 | |
|     let buttons = {
 | |
|       delete: {
 | |
|         icon: '<i class="fas fa-check"></i>',
 | |
|         label: "Yes, remove it",
 | |
|         callback: () => {
 | |
|           actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId])
 | |
|           li.slideUp(200, () => actorSheet.render(false));
 | |
|         }
 | |
|       },
 | |
|       cancel: {
 | |
|         icon: '<i class="fas fa-times"></i>',
 | |
|         label: "Cancel"
 | |
|       }
 | |
|     }
 | |
|     msgTxt += "</p>";
 | |
|     let d = new Dialog({
 | |
|       title: "Confirm removal",
 | |
|       content: msgTxt,
 | |
|       buttons: buttons,
 | |
|       default: "cancel"
 | |
|     });
 | |
|     d.render(true);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static checkIsVehicleCrew(actorId) {
 | |
|     let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
 | |
|     for(let vehicle of vehicles)  {
 | |
|       console.log("Checking", vehicle.name)
 | |
|       if ( vehicle.inCrew(actorId) ) {
 | |
|         return vehicle
 | |
|       }
 | |
|     }
 | |
|     return false
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async getRelevantTokens() {
 | |
|     if (!_token) { return }
 | |
|     let tokens = canvas.tokens.placeables.filter(token => token.document.disposition == 1)
 | |
|     for (let token of tokens) {
 | |
|       console.log("Parsing tokens", token.name)
 | |
|       let dist = canvas.grid.measureDistances(
 | |
|         [{ ray: new Ray(_token.center, token.center) }], { gridSpaces: false })
 | |
|       if (dist && dist[0] && dist[0] > 0) {
 | |
|         console.log("    Friendly Tokens at : ", token.name, dist / canvas.grid.grid.options.dimensions.distance)
 | |
|       }
 | |
|       let visible = canvas.effects.visibility.testVisibility(token.center, { object: _token })
 | |
|       if (visible && dist[0] > 0) {
 | |
|         this.glowToken(token)
 | |
|       }
 | |
|       console.log("    Visible!", visible)
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async processTactician() {
 | |
|     // Tactician management
 | |
|     let toApply = {}
 | |
|     let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
 | |
|     for (let token of tacticianTokens) {
 | |
|       token.refresh()
 | |
|       let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)  
 | |
|       for (let friend of friends) {
 | |
|         if (friend.actor.id != token.actor.id) {
 | |
|           let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
 | |
|           let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
 | |
|           console.log("parse visible TACTICIAN : ", visible, token.name, friend.name)
 | |
|           if (visible) {
 | |
|             existing.add = true
 | |
|             existing.level += token.actor.getRoleLevel()
 | |
|             existing.names.push(token.actor.name)
 | |
|           }
 | |
|           toApply[friend.actor.id] = existing
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     for (let id in toApply) {
 | |
|       let applyDef = toApply[id]
 | |
|       let hasBonus = applyDef.actor.hasTacticianBonus()
 | |
|       if (applyDef.add) {
 | |
|         if (!hasBonus) {
 | |
|           applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
 | |
|         } else if (applyDef.level != hasBonus.system.effectlevel) {
 | |
|           await applyDef.actor.removeTacticianEffect()
 | |
|           applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
 | |
|         }
 | |
|       } else if (hasBonus) {
 | |
|         applyDef.actor.removeTacticianEffect()
 | |
|       }
 | |
|     }
 | |
|     //Delete all effects if no more tacticians (ie deleted case)
 | |
|     if (tacticianTokens.length == 0) {
 | |
|       let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
 | |
|       for (let token of allTokens) {
 | |
|         if (token.actor.hasTacticianBonus()) {
 | |
|           token.actor.removeTacticianEffect()
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async processEnhancer() {
 | |
|     // Enhancer management
 | |
|     let toApply = {}
 | |
|     let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
 | |
|     for (let token of enhancerTokens) {
 | |
|       token.refresh()
 | |
|       let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)  
 | |
|       for (let friend of friends) {
 | |
|         if (friend.actor.id != token.actor.id) {
 | |
|           let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
 | |
|           let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
 | |
|           console.log("parse visible ENHANCER: ", visible, token.name, friend.name)
 | |
|           if (visible) {
 | |
|             let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, friend.center) }], { gridSpaces: false })
 | |
|             if (dist && dist[0] && (dist[0] / canvas.grid.grid.options.dimensions.distance) <= 5) {
 | |
|               existing.add = true
 | |
|               existing.level += token.actor.getRoleLevel()
 | |
|               existing.names.push(token.actor.name)
 | |
|             }
 | |
|           }
 | |
|           toApply[friend.actor.id] = existing
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     for (let id in toApply) {
 | |
|       let applyDef = toApply[id]
 | |
|       let hasBonus = applyDef.actor.hasEnhancerBonus()
 | |
|       if (applyDef.add) {
 | |
|         if (!hasBonus) {
 | |
|           applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
 | |
|         } else if (applyDef.level != hasBonus.system.effectlevel) {
 | |
|           await applyDef.actor.removeEnhancerEffect()
 | |
|           applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
 | |
|         }
 | |
|       } else if (hasBonus) {
 | |
|         applyDef.actor.removeEnhancerEffect()
 | |
|       }
 | |
|     }
 | |
|     // Delete all effects if no more tacticians (ie deleted case)
 | |
|     if (enhancerTokens.length == 0) {
 | |
|       let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
 | |
|       for (let token of allTokens) {
 | |
|         if (token.actor.hasEnhancerBonus()) {
 | |
|           token.actor.removeEnhancerEffect()
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async processAgitator() {
 | |
|     // Agitator management
 | |
|     let toApply = {}
 | |
|     let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden)
 | |
|     for (let token of agitatorTokens) {
 | |
|       token.refresh()
 | |
|       let ennemies = []
 | |
|       if (token.document.disposition == -1) {
 | |
|         ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
 | |
|       }
 | |
|       if (token.document.disposition == 1) {
 | |
|         ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
 | |
|       }
 | |
|       if (token.document.disposition == 0) {
 | |
|         ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
 | |
|       }
 | |
|       for (let ennemy of ennemies) {
 | |
|         if (ennemy.actor.id != token.actor.id) {
 | |
|           let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
 | |
|           let visible = canvas.effects.visibility.testVisibility(ennemy.center, { object: token })
 | |
|           if (visible) {
 | |
|             let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, ennemy.center) }], { gridSpaces: false })
 | |
|             if (dist && dist[0] && (dist[0] / canvas.grid.grid.options.dimensions.distance) <= 5) {
 | |
|               existing.add = true
 | |
|               existing.level += token.actor.getRoleLevel()
 | |
|               existing.names.push(token.actor.name)
 | |
|             }
 | |
|           }
 | |
|           toApply[ennemy.actor.id] = existing
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     for (let id in toApply) {
 | |
|       let applyDef = toApply[id]
 | |
|       let hasHindrance = applyDef.actor.hasAgitatorHindrance()
 | |
|       if (applyDef.add) {
 | |
|         if (!hasHindrance) {
 | |
|           applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
 | |
|         } else if (applyDef.level != hasHindrance.system.effectlevel) {
 | |
|           await applyDef.actor.removeAgitatorHindrance()
 | |
|           applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
 | |
|         }
 | |
|       } else if (hasHindrance) {
 | |
|         applyDef.actor.removeAgitatorHindrance()
 | |
|       }
 | |
|     }
 | |
|     // Delete all effects if no more agtators (ie deleted case)
 | |
|     if (agitatorTokens.length == 0) {
 | |
|       let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
 | |
|       for (let token of allTokens) {
 | |
|         if (token.actor.hasAgitatorHindrance()) {
 | |
|           token.actor.removeAgitatorHindrance()
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async processRoleEffects() {
 | |
| 
 | |
|     // Small optimization
 | |
|     let now = Date.now()
 | |
|     if (now - this.lastRoleEffectProcess < 300) {
 | |
|       return // Save some processing
 | |
|     }
 | |
|     this.lastRoleEffectProcess = now
 | |
|     console.log("=========================+> Searching/Processing roles effects")
 | |
| 
 | |
|     await this.processTactician()
 | |
|     await this.processEnhancer()
 | |
|     await this.processAgitator()
 | |
| 
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async refreshSightForEffect() {
 | |
|     setTimeout(500, this.processRoleEffects())
 | |
|   }
 | |
| 
 | |
| } |