import { PegasusUtility } from "./pegasus-utility.js"; /* -------------------------------------------- */ export class PegasusCombatTracker extends CombatTracker { /* -------------------------------------------- */ static get defaultOptions() { let path = "systems/fvtt-pegasus-rpg/templates/pegasus-combat-tracker.html"; return foundry.utils.mergeObject(super.defaultOptions, { template: path, }); } /* -------------------------------------------- */ activateListeners(html) { super.activateListeners(html) html.find('.combat-tracker-tic').click(ev => { let ticNum = $(ev.currentTarget).data("tic-num") let combatantId = $(ev.currentTarget).data("combatant-id") game.combat.revealTIC(ticNum, combatantId) }) html.find('.reset-npc-initiative').click(ev => { game.combat.resetNPCInitiative() }) } } /* -------------------------------------------- */ export class PegasusCombat extends Combat { /* -------------------------------------------- */ async rollInitiative(ids, formula = undefined, messageOptions = {}) { ids = typeof ids === "string" ? [ids] : ids; for (let cId = 0; cId < ids.length; cId++) { const c = this.combatants.get(ids[cId]); let id = c._id || c.id; let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, id) : -1; await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: initBonus }]); } return this; } /* -------------------------------------------- */ async resetNPCInitiative() { for(let c of this.combatants) { if (c.actor && c.actor.type == "npc") { await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]); } } } /* -------------------------------------------- */ isCharacter(combatantId) { const combatant = game.combat.combatants.get(combatantId) if (combatant) { return combatant.actor.type == "character" } return false } /* -------------------------------------------- */ async setTic(combatantId, rollData) { if (!combatantId) { return } const combatant = game.combat.combatants.get(combatantId) if (combatant) { await combatant.setFlag("world", "tic1", { revealed: false, text: rollData.tic1 }) await combatant.setFlag("world", "tic2", { revealed: false, text: rollData.tic2 }) } } /* -------------------------------------------- */ getTIC(num, combatantId) { if (!combatantId) { return "" } const combatant = game.combat.combatants.get(combatantId) if (combatant) { let ticData = combatant.getFlag("world", "tic" + num) if (ticData) { let ticText = "ACTED" /* returns if revealed or if GM and NPC or if player and owner */ if (ticData.revealed && !ticData.displayed) { ticData.displayed = true combatant.setFlag("world", "tic" + num, ticData ) let chatData = { user: game.user.id, alias: combatant.actor.name, rollMode: game.settings.get("core", "rollMode"), whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')), content: `