Compare commits

...

3 Commits

Author SHA1 Message Date
0c215e7a9c Fix stun hindrances 2024-04-11 16:37:42 +02:00
1b655a9c0e MDL/ADRL fixes + MR fixes 2023-09-19 15:46:02 +02:00
bbf0f31d4c MDL/ADRL fixes + MR fixes 2023-09-19 13:52:09 +02:00
6 changed files with 129 additions and 93 deletions

View File

@ -1502,7 +1502,7 @@ export class PegasusActor extends Actor {
}
if (this.isOwner || game.user.isGM) {
// Update current hindrance level
let hindrance = this.system.combat.hindrancedice
let hindrance = 0; //this.system.combat.hindrancedice
if (!this.checkIgnoreHealth()) {
if (this.system.secondary.health.status == "wounded") {
hindrance += 1
@ -1924,6 +1924,18 @@ export class PegasusActor extends Actor {
await this.createEmbeddedDocuments('Item', newItems)
}
/* -------------------------------------------- */
checkEFfectsHindranceDeletion(statKey) {
let toRem = []
let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.oneuse &&
effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
for (let effect of effects) {
toRem.push(effect.id)
}
if (toRem.length > 0) {
this.deleteEmbeddedDocuments('Item', toRem)
}
}
/* -------------------------------------------- */
computeCurrentHindrances(statKey) {
@ -1935,15 +1947,9 @@ export class PegasusActor extends Actor {
if (overCapacity > 0) {
hindrancesDices += overCapacity
}
let effects = this.items.filter(item => item.type == 'effect')
let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
for (let effect of effects) {
if (effect.system.hindrance && ( effect.system.stataffected == statKey || effect.system.stataffected == "all")) {
hindrancesDices += effect.system.effectlevel
if ( effect.system.oneuse) {
effect.system.isUSed = true // Ensure deletion
this.deleteEmbeddedDocuments('Item', [effect.id])
}
}
}
if (statKey.toLowerCase() == "stl" && this.system.secondary.concealment.status == "exposed") {
hindrancesDices += 1
@ -2248,6 +2254,7 @@ export class PegasusActor extends Actor {
}
rollData.hindranceDices = this.computeCurrentHindrances(statKey)
rollData.minHindranceDices = rollData.hindranceDices
this.processSizeBonus(rollData)
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")

View File

@ -296,6 +296,13 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.removeFromDicePool(this.rollData, idx)
this.refreshDialog()
})
html.find('.pool-remove-hindrance-dice').click(async (event) => {
if (this.rollData.hindranceDices > this.rollData.minHindranceDices) {
this.rollData.hindranceDices--;
}
this.refreshDialog()
})
}

View File

@ -165,7 +165,8 @@ export class PegasusUtility {
static getDiceList() {
return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
{ key: "d8", level: 3, img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", level: 4, img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" },
{ key: "hindrance", level: 0, img: "systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png"}]
}
/* -------------------------------------------- */
@ -283,12 +284,16 @@ export class PegasusUtility {
/* -------------------------------------------- */
static addDicePool(rollData, diceKey, level) {
if (diceKey == "hindrance") {
rollData.hindranceDices +=1
} else {
let newDice = {
name: "dice-click", key: diceKey, level: level,
img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
}
rollData.dicePool.push(newDice)
}
}
/*-------------------------------------------- */
static removeFromDicePool(rollData, diceIdx) {
@ -801,11 +806,11 @@ export class PegasusUtility {
}
}
}
if (toRem.length > 0) {
//console.log("Going to remove one use effects", toRem)
let actor = game.actors.get(rollData.actorId)
if (toRem.length > 0) {
actor.deleteEmbeddedDocuments('Item', toRem)
}
actor.checkEFfectsHindranceDeletion(rollData.statKey)
}
/* -------------------------------------------- */

View File

@ -1537,3 +1537,12 @@ Focus FOC: #ff0084
max-height: 48px;
flex-grow: 0;
}
.dice-pool-image-add {
border: 0;
margin-left: 4px;
min-width: 32px;
min-height: 32px;
max-width: 32px;
max-height: 32px;
flex-grow: 0;
}

View File

@ -252,7 +252,7 @@
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "11.0.20",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.20.zip",
"version": "11.0.23",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.23.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

View File

@ -71,12 +71,24 @@
</span>
<div class="flexrow dice-pool-stack">
{{#each dicePool as |dice idx|}}
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}" data-dice-key="{{dice.key}}"><img class="dice-pool-image"
src="{{dice.img}}" alt="dices"></a></span>
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}"
data-dice-key="{{dice.key}}"><img class="dice-pool-image" src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
</div>
<div class="dice-pool-div">
<span>
<h3 class="dice-pool-label">Hindrance Dice</h3>
</span>
<div class="flexrow dice-pool-stack">
{{#for 1 hindranceDices 1}}
<span><a class="pool-remove-hindrance-dice" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" alt="dices"></a></span>
{{/for}}
</div>
</div>
{{#if noBonusDice}}
<div class="flexrow">
No bonus dice due to effect !
@ -84,25 +96,12 @@
{{else}}
<div class="flexrow">
{{#each diceList as |dice idx|}}
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
src="{{dice.img}}" alt="dices"></a></span>
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img
class="dice-pool-image-add" src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
{{/if}}
{{#if hindranceDices}}
<div class="dice-pool-div">
<span>
<h3 class="dice-pool-label">Hindrance Dice</h3>
</span>
<div class="flexrow dice-pool-stack">
{{#for 1 hindranceDices 1}}
<span><a class="" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" alt="dices"></a></span>
{{/for}}
</div>
</div>
{{/if}}
<div class="flexrow">
@ -129,18 +128,27 @@
<option value="d6">Outnumbered 2 Extra Allies d6</option>
<option value="d8">Outnumbered 3 Extra Allies d8</option>
<option value="d10">Outnumbered 4 Extra Allies d10</option>
<option value="d12">Outnumbered 5 Extra Allies d12<option>
<option value="d12">Outnumbered 5 Extra Allies d12
<option>
<option value="none4">===== Called DMG Shot Bonus</option>
<option value="d12">Eyes/head d12<option>
<option value="d12">Eyes/head d12
<option>
<option value="none4">===== Impact DMG Bonus</option>
<option value="d4">Soft d4<option>
<option value="d6">Thin/Flimsy d6<option>
<option value="d8">Solid Furniture d8<option>
<option value="d10">Thin Metal/Thick Wood d10<option>
<option value="d12">Solid Object/Concrete d12<option>
<option value="d4">Soft d4
<option>
<option value="d6">Thin/Flimsy d6
<option>
<option value="d8">Solid Furniture d8
<option>
<option value="d10">Thin Metal/Thick Wood d10
<option>
<option value="d12">Solid Object/Concrete d12
<option>
<option value="none5">===== Other Circumstances</option>
<option value="d4">Concentrated<option>
<option value="d4">Off Hand d4<option>
<option value="d4">Concentrated
<option>
<option value="d4">Off Hand d4
<option>
<option value="d6">Higher Ground d6</option>
{{/select}}
</select>