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5 Commits
fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
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45332702dc | |||
d8215301b4 | |||
932573c9ae | |||
d6a57de134 | |||
e2d5a0ec74 |
@ -124,9 +124,9 @@ export class PegasusActor extends Actor {
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this.updateSize()
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this.updateSize()
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}
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}
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if (this.type == 'vehicle') {
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if (this.type == 'vehicle') {
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this.computeVehicleStats();
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this.computeVehicleStats()
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}
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}
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super.prepareDerivedData();
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super.prepareDerivedData()
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -263,8 +263,10 @@ export class PegasusActor extends Actor {
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effect.system.stataffected = "mr"
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effect.system.stataffected = "mr"
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effect.system.bonusdice = true
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effect.system.bonusdice = true
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await this.createEmbeddedDocuments('Item', [effect])
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await this.createEmbeddedDocuments('Item', [effect])
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ChatMessage.create({ content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
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ChatMessage.create({
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whisper: ChatMessage.getWhisperRecipients('GM') } )
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content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
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whisper: ChatMessage.getWhisperRecipients('GM')
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})
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}
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}
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async removeTacticianEffect() {
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async removeTacticianEffect() {
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let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
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let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
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@ -2161,6 +2163,23 @@ addTopSpeedBonus(topspeed, bonus) {
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effect.system.isspeed = speed
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effect.system.isspeed = speed
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await this.createEmbeddedDocuments("Item", [effect])
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await this.createEmbeddedDocuments("Item", [effect])
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}
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}
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/* -------------------------------------------- */
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processVehicleStatEffects() {
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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for (let statKey in this.system.statistics) {
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let stat = duplicate(this.system.statistics[statKey])
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let bonus = 0
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for (let effect of effects) {
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if (effect.system.stataffected == statKey) {
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bonus += Number(effect.system.effectlevel)
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}
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}
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if (bonus != stat.bonuseffect) {
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stat.bonuseffect = bonus
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this.update({ [`system.statistics.${statKey}`]: stat })
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async computeVehicleStats() {
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async computeVehicleStats() {
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@ -2252,6 +2271,7 @@ addTopSpeedBonus(topspeed, bonus) {
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ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
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ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
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}
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}
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this.processVehicleArmorShields()
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this.processVehicleArmorShields()
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this.processVehicleStatEffects()
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}
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}
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}
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}
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@ -146,10 +146,10 @@ export class PegasusUtility {
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static updateEffectsBonusDice(rollData) {
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static updateEffectsBonusDice(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
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for (let effect of rollData.effectsList) {
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for (let effect of rollData.effectsList) {
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if (effect && effect.applied && effect.type == "effect" && effect.effect && effect.effect.system.bonusdice) {
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if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
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}
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}
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if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic) {
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if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
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}
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}
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}
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}
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@ -161,7 +161,9 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
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for (let hindrance of rollData.effectsList) {
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for (let hindrance of rollData.effectsList) {
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if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
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if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
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console.log("Adding Hindrance 1", hindrance, newDicePool)
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newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
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console.log("Adding Hindrance 2", newDicePool)
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}
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}
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}
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}
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rollData.dicePool = newDicePool
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rollData.dicePool = newDicePool
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@ -1211,11 +1213,15 @@ export class PegasusUtility {
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if (token.document.disposition == 0) {
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if (token.document.disposition == 0) {
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continue
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continue
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}
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}
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let disposition = ( token.document.disposition == -1) ? 1 : -1
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let ennemies = []
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let ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == disposition)
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if (token.document.disposition == -1) {
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let neutrals = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == 0)
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
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if (neutrals ) {
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}
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ennemies = ennemies.concat(neutrals)
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if (token.document.disposition == 1) {
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
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}
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if (token.document.disposition == 0) {
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
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}
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}
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for (let ennemy of ennemies) {
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for (let ennemy of ennemies) {
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if (ennemy.actor.id != token.actor.id) {
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if (ennemy.actor.id != token.actor.id) {
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@ -23,7 +23,7 @@
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
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"compatibility": {
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"compatibility": {
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"minimum": "10",
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"minimum": "10",
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"verified": "10.285",
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"verified": "10.286",
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"maximum": "10"
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"maximum": "10"
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},
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},
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"id": "fvtt-pegasus-rpg",
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"id": "fvtt-pegasus-rpg",
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@ -253,7 +253,7 @@
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],
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],
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"title": "Pegasus RPG",
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "10.1.0",
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"version": "10.1.2",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.0.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.2.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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}
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@ -14,7 +14,7 @@
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</span>
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</span>
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<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
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<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
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value="{{stat.level}}" data-dtype="Number" disabled>
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value="{{stat.level}}" data-dtype="Number" disabled>
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{{#select stat.level}}
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{{#select (add stat.level stat.bonuseffect)}}
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{{#if (eq key "ad")}}
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{{#if (eq key "ad")}}
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{{{@root.optionsLevel}}}
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{{{@root.optionsLevel}}}
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{{else}}
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{{else}}
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