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17 Commits

Author SHA1 Message Date
cd771c29d1 Fix #7 #26 2022-09-26 20:58:00 +02:00
0800a98606 Fix #7 #26 2022-09-26 20:57:55 +02:00
c194afe048 Fix #38 2022-09-26 18:51:55 +02:00
1a5ff925b7 Fix #38 2022-09-26 18:42:13 +02:00
1e37ae3eb1 Fix #42 2022-09-26 17:35:44 +02:00
423948626a Fix #21 2022-09-26 17:26:14 +02:00
6067f02aed Fix level remaining 2022-09-25 17:52:29 +02:00
a9d0a99129 Fix #24 #25 Cargo capacity 2022-09-25 17:37:57 +02:00
392c76f86a Fix #24 #25 Cargo capacity 2022-09-25 15:48:11 +02:00
262bd3b480 Fix #21 Effect for actors 2022-09-25 15:27:58 +02:00
f048408aa1 Fix #22 VMS fix 2022-09-25 15:15:40 +02:00
52b7279cb8 Fix #11 Speed management 2022-09-25 15:13:59 +02:00
241c7fa1ae Fix #6 Crew limits 2022-09-25 14:51:43 +02:00
857f36387a Fix #6 Crew limits 2022-09-25 14:45:02 +02:00
b185a3902d Fix #3 v10 fixes for processing embedded items 2022-09-25 14:26:18 +02:00
7d3f880633 Fix #1 for dropping items from compendium 2022-09-25 14:13:57 +02:00
7a1171b774 Vehicles enhancements 2022-09-25 09:26:12 +02:00
25 changed files with 757 additions and 364 deletions

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@ -246,7 +246,7 @@ export class PegasusActorSheet extends ActorSheet {
this.actor.rollPool( 'agi', false, "ranged-atk"); this.actor.rollPool( 'agi', false, "ranged-atk");
}); });
html.find('.defense-roll').click((event) => { html.find('.defense-roll').click((event) => {
this.actor.rollPool( 'def', true); this.actor.rollPool( 'def', true, "defence");
}); });
html.find('.damage-melee').click((event) => { html.find('.damage-melee').click((event) => {
this.actor.rollPool( 'str', false, "melee-dmg"); this.actor.rollPool( 'str', false, "melee-dmg");
@ -365,7 +365,10 @@ export class PegasusActorSheet extends ActorSheet {
if (item == undefined) { if (item == undefined) {
item = this.actor.items.get( dragData.uuid ) item = this.actor.items.get( dragData.uuid )
} }
let ret = await this.actor.preprocessItem( event, item, true ) console.log("Dropped", item)
let itemFull = await PegasusUtility.searchItem( item )
let ret = await this.actor.preprocessItem( event, itemFull, true )
if ( ret ) { if ( ret ) {
super._onDropItem(event, dragData) super._onDropItem(event, dragData)
} }

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@ -21,6 +21,8 @@ export class PegasusActorCreate {
this.roles = rolesPack.map(i => i.toObject()) this.roles = rolesPack.map(i => i.toObject())
const perksPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.perk") const perksPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.perk")
this.perks = perksPack.map(i => i.toObject()) this.perks = perksPack.map(i => i.toObject())
const specPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations")
this.specs = specPack.map(i => i.toObject())
this.showRaces() this.showRaces()
} }
@ -44,6 +46,23 @@ export class PegasusActorCreate {
return formData; return formData;
} }
/* -------------------------------------------- */
getSpecFromRoleStat( role) {
let specList = []
for(let stat of role.system.statincreasechoice) {
if (stat.flag) {
specList = specList.concat( this.specs.filter( spec => spec.system.statistic.toLowerCase() == stat.name.toLowerCase() ))
}
}
return specList
}
/* -------------------------------------------- */
getPerksFromRole( role ) {
let perks = this.perks.filter( perk => perk.system.category.toLowerCase() == role.system.perksrole.toLowerCase())
return perks
}
/* -------------------------------------------- */ /* -------------------------------------------- */
processChatEvent( event ) { processChatEvent( event ) {
const step = $(event.currentTarget).data("step-name"); const step = $(event.currentTarget).data("step-name");
@ -54,12 +73,12 @@ export class PegasusActorCreate {
this.currentRace = race; this.currentRace = race;
this.actor.applyRace( race); this.actor.applyRace( race);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget)); PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
if ( race.data.nboptionnal > 0 && race.data.optionnalabilities.length > 0) { if ( race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
this.manageOptionnalAbilities(race); this.manageOptionnalAbilities(race);
} else { } else {
if ( race.data.selectablestats ) { if ( race.system.selectablestats ) {
this.manageSelectableStats(race); this.manageSelectableStats(race);
} else if ( race.data.perksgained) { } else if ( race.system.perksgained) {
this.manageRacePerks(race); this.manageRacePerks(race);
} else { } else {
this.showRoles() this.showRoles()
@ -107,7 +126,7 @@ export class PegasusActorCreate {
this.actor.applyRole( role ); this.actor.applyRole( role );
this.currentRole = role; this.currentRole = role;
this.nbRoleStat = 2; this.nbRoleStat = 2;
this.roleStats = duplicate(role.data.statincreasechoice) this.roleStats = duplicate(role.system.statincreasechoice)
this.showRoleStartSpec( ); this.showRoleStartSpec( );
} }
@ -136,7 +155,7 @@ export class PegasusActorCreate {
} }
this.nbRoleStat--; this.nbRoleStat--;
if ( this.nbRoleStat == 0 || this.roleStats.length == 0) { if ( this.nbRoleStat == 0 || this.roleStats.length == 0) {
this.roleSpec = duplicate(this.currentRole.data.specincrease) this.roleSpec = this.getSpecFromRoleStat( this.currentRole )
this.nbDT2 = 1; this.nbDT2 = 1;
this.nbDT1 = 2; this.nbDT1 = 2;
this.showRoleSpecialisations() this.showRoleSpecialisations()
@ -157,7 +176,7 @@ export class PegasusActorCreate {
} }
this.roleSpec = this.roleSpec.filter( item => item._id != itemId);//Remove selected spec this.roleSpec = this.roleSpec.filter( item => item._id != itemId);//Remove selected spec
if ( this.nbDT1 == 0 || this.roleSpec.length == 0) { if ( this.nbDT1 == 0 || this.roleSpec.length == 0) {
this.rolePerks = duplicate(this.currentRole.data.perks) this.rolePerks = this.getPerksFromRole( this.currentRole ) // duplicate(this.currentRole.data.perks)
this.nbPerks = 2; this.nbPerks = 2;
this.showRolePerks() this.showRolePerks()
} else { } else {
@ -293,7 +312,7 @@ export class PegasusActorCreate {
if ( this.raceOptionnalAbilities.nboptionnal == 0) { if ( this.raceOptionnalAbilities.nboptionnal == 0) {
if ( this.raceSelectableStats ) { if ( this.raceSelectableStats ) {
this.manageSelectableStats(this.currentrace); this.manageSelectableStats(this.currentrace);
} else if ( this.currentRace.data.perksgained) { } else if ( this.currentRace.system.perksgained) {
this.manageRacePerks(this.currentRace); this.manageRacePerks(this.currentRace);
} else { } else {
this.showRoles() this.showRoles()
@ -319,7 +338,9 @@ export class PegasusActorCreate {
/* ------------------------------- ------------- */ /* ------------------------------- ------------- */
async showRoleStartSpec() { async showRoleStartSpec() {
if ( !this.roleSpecStart) { if ( !this.roleSpecStart) {
this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1) this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase() )
console.log("SPEC FOUND", this.roleSpecStart)
//this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
this.nbRoleSpecStart = 2; this.nbRoleSpecStart = 2;
} }
let formData = this.createFormData("select-role-start-spec") let formData = this.createFormData("select-role-start-spec")
@ -334,7 +355,7 @@ export class PegasusActorCreate {
formData.rolestats = [] formData.rolestats = []
for(let stat of this.roleStats) { for(let stat of this.roleStats) {
if (stat.flag) { if (stat.flag) {
formData.rolestats.push( duplicate(this.actor.data.data.statistics[stat.name.toLowerCase()]) ) formData.rolestats.push( duplicate(this.actor.system.statistics[stat.name.toLowerCase()]) )
} }
} }
//console.log("STAT", this.roleStats, formData) //console.log("STAT", this.roleStats, formData)

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@ -426,11 +426,15 @@ export class PegasusItemSheet extends ItemSheet {
let data = event.dataTransfer.getData('text/plain') let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data) let dataItem = JSON.parse( data)
console.log("DROP", event, dataItem ) console.log("DROP", event, dataItem )
const item = fromUuidSync(dataItem.uuid) let item = fromUuidSync(dataItem.uuid)
if (item.pack) {
item = await PegasusUtility.searchItem(item)
}
if (!item) { if (!item) {
ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid) ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid)
return return
} }
console.log("DROP REULT", this.object.type, item.type)
if (this.object.type == 'virtue' ) { if (this.object.type == 'virtue' ) {
if (item.type == 'effect') { if (item.type == 'effect') {

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@ -133,6 +133,21 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.updateDamageDicePool(this.rollData) PegasusUtility.updateDamageDicePool(this.rollData)
} }
/* -------------------------------------------- */
manageVehicleShield( shieldIdx, toggled) {
let shield = this.rollData.vehicleShieldList[shieldIdx]
if (shield) {
this.rollData.shield = duplicate(shield)
if (toggled) {
this.rollData.shieldName = shield.name
} else {
this.rollData.shieldName = undefined
}
shield.applied = toggled
}
PegasusUtility.updateArmorDicePool(this.rollData)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
manageEquip(equipIdx, toggled) { manageEquip(equipIdx, toggled) {
let equip = this.rollData.equipmentsList[equipIdx] let equip = this.rollData.equipmentsList[equipIdx]
@ -237,6 +252,13 @@ export class PegasusRollDialog extends Dialog {
this.manageVehicleWeapon(weaponIdx, toggled) this.manageVehicleWeapon(weaponIdx, toggled)
this.refreshDialog() this.refreshDialog()
}) })
html.find('.vehicle-shield-clicked').change((event) => {
let toggled = event.currentTarget.checked
let shieldIdx = $(event.currentTarget).data("vehicle-shield-idx")
this.manageVehicleShield(shieldIdx, toggled)
this.refreshDialog()
})
html.find('.pool-add-dice').click(async (event) => { html.find('.pool-add-dice').click(async (event) => {
let diceKey = $(event.currentTarget).data("dice-key") let diceKey = $(event.currentTarget).data("dice-key")

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@ -105,20 +105,29 @@ export class PegasusUtility {
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }] { key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
} }
/* -------------------------------------------- */
static buildDicePool(name, level, mod = 0, effectName = undefined) {
let dicePool = []
let diceKey = PegasusUtility.getDiceFromLevel(level)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
dicePool.push(newDice)
mod = 0 // Only first dice has modifier
}
return dicePool
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static updateEffectsBonusDice(rollData) { static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice") let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) { for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) { if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) {
let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.system.effectlevel) newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "effect-bonus-dice", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), effect: effect.effect.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
} }
} }
rollData.dicePool = newDicePool rollData.dicePool = newDicePool
@ -129,15 +138,7 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance") let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) { for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) { if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
let diceKey = PegasusUtility.getDiceFromLevel((hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel) newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "effect-hindrance", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), effect: hindrance.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
} }
} }
rollData.dicePool = newDicePool rollData.dicePool = newDicePool
@ -148,15 +149,13 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield") let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
for (let armor of rollData.armorsList) { for (let armor of rollData.armorsList) {
if (armor.applied) { if (armor.applied) {
let diceKey = PegasusUtility.getDiceFromLevel(armor.value) newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
let diceList = diceKey.split(" ") }
for (let myDice of diceList) { }
let newDice = { newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
name: "armor-shield", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), for (let shield of rollData.vehicleShieldList) {
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp` if (shield.applied) {
} newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
newDicePool.push(newDice)
}
} }
} }
rollData.dicePool = newDicePool rollData.dicePool = newDicePool
@ -169,29 +168,13 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage") let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
for (let weapon of rollData.weaponsList) { for (let weapon of rollData.weaponsList) {
if (weapon.applied && weapon.type == "damage") { if (weapon.applied && weapon.type == "damage") {
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value) newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "damage", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
} }
} }
for (let weapon of rollData.vehicleWeapons) { for (let weapon of rollData.vehicleWeapons) {
if (weapon.applied) { if (weapon.applied) {
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value) newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "damage", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
} }
} }
rollData.dicePool = newDicePool rollData.dicePool = newDicePool
@ -203,36 +186,23 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat") let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
let statDice = rollData.dicePool.find(dice => dice.name == "stat") let statDice = rollData.dicePool.find(dice => dice.name == "stat")
if (statDice.level > 0) { if (statDice.level > 0) {
let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel) newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
let diceList = diceKey.split(" ") }
let mod = statDice.mod
for (let myDice of diceList) { if (rollData.vehicleStat) {
myDice = myDice.trim() newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
let newDice = { if (rollData.vehicleStat.currentlevel > 0 ) {
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp` }
} rollData.dicePool = newDicePool
mod = 0 // Only first dice has modifier
newDicePool.push(newDice)
}
} }
rollData.dicePool = newDicePool
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static updateSpecDicePool(rollData) { static updateSpecDicePool(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec") let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
if (rollData.specDicesLevel > 0) { if (rollData.specDicesLevel > 0) {
let diceKey = PegasusUtility.getDiceFromLevel(rollData.specDicesLevel) newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: "spec", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
} }
rollData.dicePool = newDicePool rollData.dicePool = newDicePool
} }
@ -920,7 +890,11 @@ export class PegasusUtility {
static async searchItem(dataItem) { static async searchItem(dataItem) {
let item let item
if (dataItem.pack) { if (dataItem.pack) {
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id) let id = dataItem.id || dataItem._id
let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
//console.log(">>>>>> PACK", items)
item = items[0] || undefined
//item = await fromUuid(dataItem.pack + "." + id)
} else { } else {
item = game.items.get(dataItem.id) item = game.items.get(dataItem.id)
} }
@ -985,6 +959,7 @@ export class PegasusUtility {
weaponsList: [], weaponsList: [],
vehicleWeapons: [], vehicleWeapons: [],
equipmentsList: [], equipmentsList: [],
vehicleShieldList: [],
optionsDiceList: PegasusUtility.getOptionsDiceList() optionsDiceList: PegasusUtility.getOptionsDiceList()
} }
if (!isInit) { // For init, do not display target hindrances if (!isInit) { // For init, do not display target hindrances

View File

@ -54,6 +54,13 @@ export class PegasusVehicleSheet extends ActorSheet {
propulsionModules: duplicate(this.actor.getPropulsionModules()), propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()), vehicleModules: duplicate(this.actor.getVehicleModules()),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()), vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
cargoCurrent: this.actor.getCurrentCargoCapacity(),
moneys: duplicate(this.actor.getMoneys()),
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
editScore: this.options.editScore, editScore: this.options.editScore,
@ -117,11 +124,22 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true }) this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
}) })
html.find('.current-speed-change').click(ev => { html.find('.current-speed-change').change(ev => {
let speed = ev.currentTarget.value let speed = ev.currentTarget.value
this.actor.manageCurrentSpeed(speed) this.actor.manageCurrentSpeed(speed)
}); })
html.find('.vehicle-module-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId)
});
html.find('.vehicle-weapon-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId)
});
html.find('.equip-activate').click(ev => { html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item") const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id") let itemId = li.data("item-id")
@ -204,11 +222,17 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg"); this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg");
}); });
html.find('.defense-roll').click((event) => { html.find('.defense-roll').click((event) => {
this.actor.rollPoolFromVehicle( 'def', true, "defense"); this.actor.rollPoolFromVehicle( 'agi', true, "defence");
}); });
html.find('.damage-resistance').click((event) => { html.find('.damage-resistance').click((event) => {
this.actor.rollVehicleDamageResistance( ); this.actor.rollVehicleDamageResistance( );
}); });
html.find('.currentlevel-change').change((event) => {
const statKey = $(event.currentTarget).data("stat-key");
if ( statKey == "man") {
this.actor.setTurningArc(event.currentTarget.value)
}
})
html.find('.roll-stat').click((event) => { html.find('.roll-stat').click((event) => {
const statId = $(event.currentTarget).data("stat-key"); const statId = $(event.currentTarget).data("stat-key");
@ -291,7 +315,8 @@ export class PegasusVehicleSheet extends ActorSheet {
if (item == undefined) { if (item == undefined) {
item = this.actor.items.get( dragData.uuid ) item = this.actor.items.get( dragData.uuid )
} }
let ret = await this.actor.preprocessItemVehicle( event, item, true ) let itemFull = await PegasusUtility.searchItem( item )
let ret = await this.actor.preprocessItemVehicle( event, itemFull, true )
if ( ret ) { if ( ret ) {
super._onDropItem(event, dragData) super._onDropItem(event, dragData)
} }

File diff suppressed because one or more lines are too long

View File

@ -253,7 +253,7 @@
], ],
"title": "Pegasus RPG", "title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg", "url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.0.12", "version": "10.0.19",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.12.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.19.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp" "background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
} }

View File

@ -201,6 +201,8 @@
}, },
"vehicle": { "vehicle": {
"crew": [], "crew": [],
"crewmax": 0,
"crewmin": 0,
"statistics": { "statistics": {
"fc": { "fc": {
"label": "FC", "label": "FC",
@ -289,42 +291,42 @@
"topspeed": "", "topspeed": "",
"shieldlevel": 0, "shieldlevel": 0,
"armourlevel": 0, "armourlevel": 0,
"is3D": false "is3D": false
}, },
"reararc": { "reararc": {
"label": "Rear Arc", "label": "Rear Arc",
"topspeed": "", "topspeed": "",
"shieldlevel": 0, "shieldlevel": 0,
"armourlevel": 0, "armourlevel": 0,
"is3D": false "is3D": false
}, },
"rightarc": { "rightarc": {
"label": "Right Arc", "label": "Right Arc",
"topspeed": "", "topspeed": "",
"shieldlevel": 0, "shieldlevel": 0,
"armourlevel": 0, "armourlevel": 0,
"is3D": false "is3D": false
}, },
"leftarc": { "leftarc": {
"label": "Left Arc", "label": "Left Arc",
"topspeed": "", "topspeed": "",
"shieldlevel": 0, "shieldlevel": 0,
"armourlevel": 0, "armourlevel": 0,
"is3D": false "is3D": false
}, },
"toparc": { "toparc": {
"label": "Top Arc", "label": "Top Arc",
"topspeed": "", "topspeed": "",
"shieldlevel": 0, "shieldlevel": 0,
"armourlevel": 0, "armourlevel": 0,
"is3D": true "is3D": true
}, },
"bottomarc": { "bottomarc": {
"label": "Bottom Arc", "label": "Bottom Arc",
"topspeed": "", "topspeed": "",
"shieldlevel": 0, "shieldlevel": 0,
"armourlevel": 0, "armourlevel": 0,
"is3D": true "is3D": true
} }
} }
} }
@ -363,7 +365,8 @@
"combatmodule", "combatmodule",
"propulsionmodule", "propulsionmodule",
"vehiclemodule", "vehiclemodule",
"vehicleweaponmodule" "vehicleweaponmodule",
"cargo"
], ],
"effect": { "effect": {
"type": "", "type": "",
@ -408,6 +411,7 @@
"perksall": false, "perksall": false,
"perksnumber": 0, "perksnumber": 0,
"perks": [], "perks": [],
"perksrole": "",
"statistics": "" "statistics": ""
}, },
"role": { "role": {
@ -420,6 +424,7 @@
"specialability": [], "specialability": [],
"specincrease": [], "specincrease": [],
"perks": [], "perks": [],
"perksrole": "",
"description": "" "description": ""
}, },
"ability": { "ability": {
@ -678,7 +683,8 @@
"idr": "", "idr": "",
"cost": 0, "cost": 0,
"size": 0, "size": 0,
"space": 0 "space": 0,
"description": ""
}, },
"vehicleweaponmodule": { "vehicleweaponmodule": {
"location": "", "location": "",
@ -689,12 +695,22 @@
"effects": [], "effects": [],
"damagedicevalue": "", "damagedicevalue": "",
"damagetype": "", "damagetype": "",
"damagetypelevel": 0,
"aoe": "", "aoe": "",
"range": "", "range": "",
"turret": "", "turret": "",
"linkedweapon": "", "linkedweapon": "",
"idr": "", "idr": "",
"cost": 0 "cost": 0,
"extradamage": false,
"extradamagevalue": 0,
"description": ""
},
"cargo": {
"capacity": 0,
"idr": "",
"value": 0,
"description": ""
} }
} }
} }

View File

@ -839,9 +839,8 @@
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">Origin</label> <label class="generic-label">Sex</label>
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}" <input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">Age</label> <label class="generic-label">Age</label>
@ -869,8 +868,9 @@
data-dtype="Number" /> data-dtype="Number" />
</li> </li>
<li class="flexrow item"> <li class="flexrow item">
<label class="generic-label">Sex</label> <label class="generic-label">Origin</label>
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" /> <input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
data-dtype="String" />
</li> </li>
<li class="flexrow item"> <li class="flexrow item">
<label class="generic-label">Preferred Hand</label> <label class="generic-label">Preferred Hand</label>

View File

@ -0,0 +1,36 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">IDR</label>
<select class="competence-base flexrow" type="text" name="system.idr" value="{{data.idr}}" data-dtype="String">
{{#select data.idr}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Capacity</label>
<input type="text" class="" name="system.capacity" value="{{data.capacity}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Value</label>
<input type="text" class="" name="system.value" value="{{data.value}}" data-dtype="Number"/>
</li>
</ul>
</div>
</section>
</form>

View File

@ -21,12 +21,12 @@
<select class="competence-base flexrow" type="text" name="system.category" value="{{data.category}}" data-dtype="String"> <select class="competence-base flexrow" type="text" name="system.category" value="{{data.category}}" data-dtype="String">
{{#select data.category}} {{#select data.category}}
<option value="general">General</option> <option value="general">General</option>
<option value="agitator">Agitator</option>, <option value="agitator">Agitator</option>
<option value="defender">Defender</option>, <option value="defender">Defender</option>
<option value="enhancer">Enhancer</option>, <option value="enhancer">Enhancer</option>
<option value="scrapper">Scrapper</option>, <option value="scrapper">Scrapper</option>
<option value="ranged">Ranged</option>, <option value="ranged">Ranged</option>
<option value="tactician">Tactician</option>, <option value="tactician">Tactician</option>
{{/select}} {{/select}}
</select> </select>
</li> </li>

View File

@ -30,27 +30,7 @@
{{/select}} {{/select}}
</select> </select>
</li> </li>
<li class="flexrow">
<label class="generic-label">Starting Specialisation at +1 DT (Two to be selected)</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
<label class="generic-label">Starting Specialisations : </label>
</li>
<li class="flexrow">
<input type="text" class="padd-right" name="system.messagespecplus1" value="{{data.messagespecplus1}}" data-dtype="String"/>
</li>
<li class="flexrow"><div class="drop-spec1"><label>Drop Specialisations here !</label></div>
</li>
{{#each data.specialisationsplus1 as |spec idx|}}
<li class="flexrow">
<label name="system.specialisationsplus1[{{idx}}].name"><a class="view-subitem" data-type="specialisationsplus1" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialisationsplus1" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<li class="flexrow"> <li class="flexrow">
<label class="generic-label">Role Ability</label> <label class="generic-label">Role Ability</label>
</li> </li>
@ -77,37 +57,23 @@
{{/each}} {{/each}}
</li> </li>
</ul> </ul>
<li class="flexrow"><label class="generic-label">Available specialisations (Choose 1 at +2 DT, Choose 2 at +1 DT)</label>
</li> </li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-spec2"><label>Drop Specialisations here !</label></div> <li class="flexrow"><label class="generic-label">Role category for available perks</label>
</li> <select class="competence-base flexrow" type="text" name="system.perksrole" value="{{data.perksrole}}" data-dtype="String">
{{#each data.specincrease as |spec idx|}} {{#select data.perksrole}}
<li class="flexrow"> <option value="agitator">Agitator</option>
<label name="system.specincrease[{{idx}}].name"><a class="view-subitem" data-type="specincrease" data-index="{{idx}}">{{spec.name}}</a></label> <option value="defender">Defender</option>
<div class="item-controls padd-left"> <option value="enhancer">Enhancer</option>
<a class="item-control delete-subitem padd-left" data-type="specincrease" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a> <option value="scrapper">Scrapper</option>
</div> <option value="ranged">Ranged</option>
</li> <option value="tactician">Tactician</option>
{{/each}} {{/select}}
</ul> </select>
</li> </li>
<li class="flexrow"><label class="generic-label">Available perks (Choose 2)</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-perk2"><label>Drop Perks here !</label></div>
</li>
{{#each data.perks as |perk idx|}}
<li class="flexrow">
<label name="system.perk[{{idx}}].name"><a class="view-subitem" data-type="perks" data-index="{{idx}}">{{perk.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="perks" data-index="{{idx}}" title="Delete Perk"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
</ul> </ul>
</div> </div>
</section> </section>

View File

@ -67,7 +67,21 @@
</select> </select>
</li> </li>
<li class="flexrow"><label class="generic-label">Optimal Range</label> <li class="flexrow"><label class="generic-label">Damage type level</label>
<input type="text" class="" name="system.damagetypelevel" value="{{data.damagetypelevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Extra damage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.extradamage" {{checked data.extradamage}}/></label>
</li>
{{#if data.extradamage}}
<li class="flexrow"><label class="generic-label">Extra damage value (D12)</label>
<input type="text" class="" name="system.extradamagevalue" value="{{data.extradamagevalue}}" data-dtype="Number"/>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Optimal Range</label>
<select class="competence-base flexrow" type="text" name="system.range" value="{{data.range}}" data-dtype="String"> <select class="competence-base flexrow" type="text" name="system.range" value="{{data.range}}" data-dtype="String">
{{#select data.range}} {{#select data.range}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}} {{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}}

View File

@ -7,14 +7,14 @@
{{/if}} {{/if}}
<span class="item-field-label-long"><label> <span class="item-field-label-long"><label>
{{equip.data.quantity}} {{equip.system.quantity}}
(<a class="quantity-minus plus-minus-button">&nbsp;-</a>/<a class="quantity-plus plus-minus-button">+</a>) (<a class="quantity-minus plus-minus-button">&nbsp;-</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label> </label>
</span> </span>
<span class="item-field-label-medium"> <span class="item-field-label-medium">
{{#if (count equip.data.effects)}} {{#if (count equip.system.effects)}}
{{#if equip.data.activated}} {{#if equip.system.activated}}
<a class="equip-deactivate">Deactivate</a> <a class="equip-deactivate">Deactivate</a>
{{else}} {{else}}
<a class="equip-activate">Activate</a> <a class="equip-activate">Activate</a>
@ -25,14 +25,14 @@
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
{{#if equip.data.iscontainer}} {{#if equip.data.iscontainer}}
{{equip.data.contentsEnc}} {{equip.system.contentsEnc}}
{{else}} {{else}}
{{mul equip.data.weight equip.data.quantity}} {{mul equip.system.weight equip.system.quantity}}
{{/if}} {{/if}}
</span> </span>
<span class="item-field-label-medium"> <span class="item-field-label-medium">
{{#if equip.data.idrDice}} {{#if equip.system.idrDice}}
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.data.idrDice}}</a> <a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.system.idrDice}}</a>
{{else}} {{else}}
&nbsp;-&nbsp; &nbsp;-&nbsp;
{{/if}} {{/if}}
@ -40,9 +40,11 @@
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
{{#if (eq level 1)}} {{#if canequip}}
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i {{#if (eq level 1)}}
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a> <a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
{{/if}}
{{/if}} {{/if}}
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>

View File

@ -44,6 +44,18 @@
{{/if}} {{/if}}
{{/each}} {{/each}}
{{else}} {{else}}
{{#if (eq @root.vehicleKey effect.effect.system.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{/if}}
{{#if (eq @root.statKey effect.effect.system.stataffected)}} {{#if (eq @root.statKey effect.effect.system.stataffected)}}
<li class="flex-group-left"> <li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label> <label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
@ -76,6 +88,7 @@
{{/if}} {{/if}}
{{/if}} {{/if}}
{{/if}} {{/if}}
{{/if}} {{/if}}
{{/if}} {{/if}}
{{/if}} {{/if}}
@ -139,3 +152,19 @@
</ul> </ul>
{{/if}} {{/if}}
{{#if (notEmpty vehicleShieldList)}}
<label>Vehicle Shields</label>
<ul>
{{#each vehicleShieldList as |shield idx|}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="vehicle-shield-clicked" id="vehicle-shield-{{idx}}" data-vehicle-shield-idx="{{idx}}" {{checked shield.applied}}/></label>
<label class="generic-label padd-right">{{shield.label}} ({{shield.value}})</label>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -5,32 +5,44 @@
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_{{stat.abbrev}}.webp"> <img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_{{stat.abbrev}}.webp">
</span> </span>
<span class="stat-label stat-margin" name="{{key}}"> <span class="stat-label stat-margin" name="{{key}}">
{{#if (eq key "ad")}}
<h4 class="stat-text-white stat-margin">{{upper stat.abbrev}}</h4>
{{else}}
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin" <h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin"
data-stat-key="{{key}}">{{upper stat.abbrev}}</a></h4> data-stat-key="{{key}}">{{upper stat.abbrev}}</a></h4>
{{/if}}
</span> </span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level" <select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
value="{{stat.level}}" data-dtype="Number" disabled> value="{{stat.level}}" data-dtype="Number" disabled>
{{#select stat.level}} {{#select stat.level}}
{{{@root.optionsDiceList}}} {{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
{{else}}
{{{@root.optionsDiceList}}}
{{/if}}
{{/select}} {{/select}}
</select> </select>
</div> </div>
<div class="flexrow stat-text-white"> <div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">Current level</span> <span class="stat-label stat-margin" name="{{key}}">Current level</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.currentlevel" <select class="status-small-label color-class-common currentlevel-change" type="text" name="system.statistics.{{key}}.currentlevel"
value="{{stat.currentlevel}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}> value="{{stat.currentlevel}}" data-stat-key="{{key}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.currentlevel}} {{#select stat.currentlevel}}
{{{@root.optionsDiceList}}} {{#if (eq key "ad")}}
{{/select}} {{{@root.optionsLevel}}}
{{else}}
{{{@root.optionsDiceList}}}
{{/if}}
{{/select}}
</select> </select>
</div> </div>
{{#if (eq key "man")}} {{#if (eq key "man")}}
<div class="flexrow stat-text-white"> <div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">45° Turning Arcs</span> <span class="stat-label stat-margin" name="{{key}}">45° Turning Arcs</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.turningarc45" <select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.turningarc45"
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}> value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} disabled>
{{#select stat.turningarc45}} {{#select stat.turningarc45}}
{{{@root.optionsDiceList}}} {{{@root.optionsLevel}}}
{{/select}} {{/select}}
</select> </select>
</div> </div>

View File

@ -14,7 +14,7 @@
{{else}} {{else}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Stat ({{stat.label}} {{#if statVehicle}}+{{statVehicle.label}}{{/if}}) : </span> <span class="roll-dialog-label">{{upper stat.label}} :</span>
<select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel" <select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel"
value="{{statDicesLevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}> value="{{statDicesLevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
{{#select statDicesLevel}} {{#select statDicesLevel}}
@ -24,6 +24,19 @@
<span class="small-label">&nbsp;+&nbsp;{{statMod}}</span> <span class="small-label">&nbsp;+&nbsp;{{statMod}}</span>
</div> </div>
{{#if statVehicle}}
<div class="flexrow">
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
<select class="roll-dialog-label" id="statVehicleLevel" type="text" name="statVehicleLevel"
value="{{statVehicle.currentlevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
{{#select statVehicle.currentlevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{#if specList}} {{#if specList}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Spec : </span> <span class="roll-dialog-label">Spec : </span>

View File

@ -270,7 +270,7 @@
<input type="text" class="input-numeric-short" name="system.modules.totalvms" value="{{data.modules.totalvms}}" <input type="text" class="input-numeric-short" name="system.modules.totalvms" value="{{data.modules.totalvms}}"
data-dtype="Number" disabled /> data-dtype="Number" disabled />
<span class="generic-label small-label">Available</span> <span class="generic-label small-label">Available</span>
<input type="text" class="input-numeric-short" name="system.modules.vmsavailable" value="{{data.modules.vmsAvailable}}" <input type="text" class="input-numeric-short" value="{{vmsAvailable}}"
data-dtype="Number" disabled /> data-dtype="Number" disabled />
<span class="generic-label small-label">Used</span> <span class="generic-label small-label">Used</span>
<input type="text" class="input-numeric-short" name="system.modules.vmsused" value="{{data.modules.vmsused}}" <input type="text" class="input-numeric-short" name="system.modules.vmsused" value="{{data.modules.vmsused}}"
@ -491,6 +491,8 @@
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span> <span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
@ -538,6 +540,8 @@
<span class="item-field-label-short">{{weapon.system.idr}}</span> <span class="item-field-label-short">{{weapon.system.idr}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
@ -549,6 +553,20 @@
{{!-- Crew Tab --}} {{!-- Crew Tab --}}
<div class="tab items" data-group="primary" data-tab="crew"> <div class="tab items" data-group="primary" data-tab="crew">
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label "><strong>Maximum Crew Capacity</strong></span>
<input type="text" class="input-numeric-short padd-right" name="system.crewmax" value="{{data.crewmax}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Minimum Crew Required</strong></span>
<input type="text" class="input-numeric-short" name="system.crewmin" value="{{data.crewmin}}"
data-dtype="Number" />
</li>
</ul>
</div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header"> <span class="item-name-label-header">
@ -574,13 +592,67 @@
{{!-- Cargo Tab --}} {{!-- Cargo Tab --}}
<div class="tab equipment" data-group="primary" data-tab="cargo"> <div class="tab equipment" data-group="primary" data-tab="cargo">
<div class="flexrow"> <div class="stat-item">
<h3>Encumbrance</h3> <ul class="stat-list alternate-list">
<span class="small-label">Current : {{encCurrent}}</span> <li class="item stat flexrow list-item">
<span class="small-label">Capacity : {{encCapacity}}</span> <span class="generic-label small-label "><strong>Cargo Capacity</strong></span>
<span class="small-label">Hindrance : {{encHindrance}}</span> <input type="text" class="input-numeric-short padd-right" name="system.cargo.cargocapacity" value="{{data.cargo.cargocapacity}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Total Cargo Capacity</strong></span>
<input type="text" class="input-numeric-short" value="{{cargoCurrent}}"
data-dtype="Number" />
</li>
</ul>
</div> </div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Cargo</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Capacity</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Value</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="cargo" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each cargos as |cargo key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{cargo.img}}" /></a>
<span class="item-name-label">{{cargo.name}}</span>
<span class="item-field-label-long"><label>
{{cargo.system.capacity}}
</label>
</span>
<span class="item-field-label-medium">
<label>{{cargo.system.value}}</label>
</span>
<span class="item-field-label-medium">
{{#if cargo.system.idrDice}}
<a class="roll-idr" data-dice-value="{{cargo.system.idrDice}}">{{cargo.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header"> <span class="item-name-label-header">
@ -706,8 +778,6 @@
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
@ -775,8 +845,6 @@
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
@ -834,8 +902,6 @@
</span> </span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
@ -865,17 +931,19 @@
</div> </div>
</li> </li>
{{#each containersTree as |equip key|}} {{#each equipments as |equip key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}} {{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1 canequip=false}}
<ul class="item-list list-item-shadow2 list-item-margin1">
{{#each equip.system.contents as |subgear key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
{{/each}}
</ul>
{{/each}} {{/each}}
</ul> </ul>
<hr> <hr>
<h3>Cargo information : </h3>
<div class="form-group editor">
{{editor data.cargo.cargoinformation target="system.cargo.cargoinformation" button=true owner=owner
editable=editable}}
</div>
<hr>
</div> </div>