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18 Commits

Author SHA1 Message Date
cd771c29d1 Fix #7 #26 2022-09-26 20:58:00 +02:00
0800a98606 Fix #7 #26 2022-09-26 20:57:55 +02:00
c194afe048 Fix #38 2022-09-26 18:51:55 +02:00
1a5ff925b7 Fix #38 2022-09-26 18:42:13 +02:00
1e37ae3eb1 Fix #42 2022-09-26 17:35:44 +02:00
423948626a Fix #21 2022-09-26 17:26:14 +02:00
6067f02aed Fix level remaining 2022-09-25 17:52:29 +02:00
a9d0a99129 Fix #24 #25 Cargo capacity 2022-09-25 17:37:57 +02:00
392c76f86a Fix #24 #25 Cargo capacity 2022-09-25 15:48:11 +02:00
262bd3b480 Fix #21 Effect for actors 2022-09-25 15:27:58 +02:00
f048408aa1 Fix #22 VMS fix 2022-09-25 15:15:40 +02:00
52b7279cb8 Fix #11 Speed management 2022-09-25 15:13:59 +02:00
241c7fa1ae Fix #6 Crew limits 2022-09-25 14:51:43 +02:00
857f36387a Fix #6 Crew limits 2022-09-25 14:45:02 +02:00
b185a3902d Fix #3 v10 fixes for processing embedded items 2022-09-25 14:26:18 +02:00
7d3f880633 Fix #1 for dropping items from compendium 2022-09-25 14:13:57 +02:00
7a1171b774 Vehicles enhancements 2022-09-25 09:26:12 +02:00
7a9ed39d02 Actor/Crew rolls 2022-09-21 16:58:02 +02:00
25 changed files with 764 additions and 373 deletions

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@ -246,7 +246,7 @@ export class PegasusActorSheet extends ActorSheet {
this.actor.rollPool( 'agi', false, "ranged-atk");
});
html.find('.defense-roll').click((event) => {
this.actor.rollPool( 'def', true);
this.actor.rollPool( 'def', true, "defence");
});
html.find('.damage-melee').click((event) => {
this.actor.rollPool( 'str', false, "melee-dmg");
@ -365,7 +365,10 @@ export class PegasusActorSheet extends ActorSheet {
if (item == undefined) {
item = this.actor.items.get( dragData.uuid )
}
let ret = await this.actor.preprocessItem( event, item, true )
console.log("Dropped", item)
let itemFull = await PegasusUtility.searchItem( item )
let ret = await this.actor.preprocessItem( event, itemFull, true )
if ( ret ) {
super._onDropItem(event, dragData)
}

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@ -7,24 +7,57 @@ const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entre
const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
const __subkey2title = {
"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
"ranged-dmg": "Ranged Damage", "dmg-res": "Damare Resistance"
"ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damare Resistance"
}
const __statBuild = [
{ modules: ["vehiclehull"], field: "hr", itemfield: "hr" },
{ modules: ["vehiclehull", "vehiclemodule"], field: "hr", itemfield: "size", subfield: "size" },
//{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" },
//{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" },
{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man" },
{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man", additionnal1: "turningarc45"},
{ modules: ["powercoremodule"], field: "pc", itemfield: "pc", additionnal1: "curnrg", additionnal2: "maxnrg" },
{ modules: ["mobilitymodule"], field: "mr", itemfield: "mr" },
{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
{ modules: ["combatmodule"], field: "fc", itemfield: "fc" },
]
const __isVehicleUnique = { vehiclehull:1, powercoremodule:1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1}
const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1 }
const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1, propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1}
const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1,
propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, equipment: 1, weapon: 1, armor: 1, shield:1, money: 1, cargo: 1 }
const __isVehicleCargo = {equipment: 1, weapon: 1, armor: 1, shield:1, money: 1, cargo: 1}
const __bonusEffect = {
name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
system: {
type: "physical",
genre: "positive",
effectlevel: 3,
reducedicevalue: false,
stataffected: "man",
specaffected: [],
statdice: false,
bonusdice: true,
weapondamage: false,
hindrance: false,
resistedby: "notapplicable",
recoveryroll: false,
recoveryrollstat: "",
recoveryrollspec: [],
effectstatlevel: false,
effectstat: "",
oneuse: false,
ignorehealthpenalty: false,
isthispossible: "",
mentaldisruption: false,
physicaldisruption: false,
mentalimmunity: false,
physicalimmunity: false,
nobonusdice: false,
noperksallowed: false,
description: "",
otherdice: false
}
}
/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@ -127,32 +160,30 @@ export class PegasusActor extends Actor {
let comp = this.items.filter(item => item.type == 'combatmodule');
return comp;
}
/* -------------------------------------------- */
getCargos() {
let comp = this.items.filter(item => item.type == 'cargo');
return comp;
}
getVehicleHull() {
let comp = this.items.filter(item => item.type == 'vehiclehull');
return comp;
}
/* -------------------------------------------- */
getPowercoreModules() {
let comp = this.items.filter(item => item.type == 'powercoremodule');
return comp;
}
/* -------------------------------------------- */
getMobilityModules() {
let comp = this.items.filter(item => item.type == 'mobilitymodule');
return comp;
}
/* -------------------------------------------- */
getPropulsionModules() {
let comp = this.items.filter(item => item.type == 'propulsionmodule');
return comp;
}
/* -------------------------------------------- */
getVehicleModules() {
let comp = this.items.filter(item => item.type == 'vehiclemodule');
return comp;
}
/* -------------------------------------------- */
getVehicleWeaponModules() {
let comp = this.items.filter(item => item.type == 'vehicleweaponmodule');
return comp;
@ -338,7 +369,7 @@ export class PegasusActor extends Actor {
nrg.activated += item.system.costspent
nrg.value -= item.system.costspent
nrg.max -= item.system.costspent
await this.update({ 'data.nrg': nrg })
await this.update({ 'system.nrg': nrg })
let effects = []
for (let effect of item.system.effectsgained) {
@ -354,7 +385,7 @@ export class PegasusActor extends Actor {
} else {
nrg.activated -= item.system.costspent
nrg.max += item.system.costspent
await this.update({ 'data.nrg': nrg })
await this.update({ 'system.nrg': nrg })
let toRem = []
for (let item of this.items) {
@ -443,7 +474,7 @@ export class PegasusActor extends Actor {
tl += equip.system.threatlevel
}
if (tl != this.system.biodata.threatlevel) {
this.update({ 'data.biodata.threatlevel': tl })
this.update({ 'system.biodata.threatlevel': tl })
}
}
@ -512,7 +543,7 @@ export class PegasusActor extends Actor {
let combat = duplicate(this.system.combat)
combat.stunlevel += incDec
if (combat.stunlevel >= 0) {
this.update({ 'data.combat': combat })
this.update({ 'system.combat': combat })
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
@ -534,7 +565,7 @@ export class PegasusActor extends Actor {
if (incDec > 0 && stunAbove > 0) {
let delirium = duplicate(this.system.secondary.delirium)
delirium.value -= incDec
this.update({ 'data.secondary.delirium': delirium })
this.update({ 'system.secondary.delirium': delirium })
}
}
@ -542,7 +573,7 @@ export class PegasusActor extends Actor {
modifyMomentum(incDec) {
let momentum = duplicate(this.system.momentum)
momentum.value += incDec
this.update({ 'data.momentum': momentum })
this.update({ 'system.momentum': momentum })
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
@ -592,11 +623,11 @@ export class PegasusActor extends Actor {
ui.notifications.warn("Container is already full !")
return
} else {
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': containerId }])
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
}
} else if (object && object.system.containerid) { // remove from container
console.log("Removeing: ", object)
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': "" }]);
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
}
}
/* -------------------------------------------- */
@ -629,7 +660,8 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async preprocessItem(event, item, onDrop = false) {
if ( item.type != "effect" && __isVehicle[item.type]) {
console.log("Pre-process", item)
if (item.type != "effect" && __isVehicle[item.type]) {
ui.notifications.warn("You can't drop Vehicles item over a character sheet.")
return
}
@ -656,11 +688,11 @@ export class PegasusActor extends Actor {
if (item.type == 'race') {
this.applyRace(item.system)
this.applyRace(item)
} else if (item.type == 'role') {
this.applyRole(item.system)
this.applyRole(item)
} else if (item.type == 'ability') {
this.applyAbility(item.system, [], true)
this.applyAbility(item, [], true)
if (!onDrop) {
await this.createEmbeddedDocuments('Item', [item])
}
@ -711,17 +743,20 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getSubActors() {
let subActors = [];
if (this.system.subactors) {
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
}
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = duplicate(this.system.subactors || []);
subActors.push(subActorId);
await this.update({ 'data.subactors': subActors });
await this.update({ 'system.subactors': subActors });
}
/* -------------------------------------------- */
async delSubActor(subActorId) {
let newArray = [];
@ -730,7 +765,7 @@ export class PegasusActor extends Actor {
newArray.push(id);
}
}
await this.update({ 'data.subactors': newArray });
await this.update({ 'system.subactors': newArray });
}
/* -------------------------------------------- */
@ -780,7 +815,7 @@ export class PegasusActor extends Actor {
if (powers.length > 0) {
this.createEmbeddedDocuments('Item', powers)
}
this.updateEmbeddedDocuments('Item', [{ _id: specId, 'data.powersactivated': true }])
this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': true }])
}
}
@ -795,7 +830,7 @@ export class PegasusActor extends Actor {
if (toRem.length > 0) {
this.deleteEmbeddedDocuments('Item', toRem)
}
this.updateEmbeddedDocuments('Item', [{ _id: specId, 'data.powersactivated': false }])
this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': false }])
}
/* -------------------------------------------- */
@ -810,7 +845,7 @@ export class PegasusActor extends Actor {
if (effects.length > 0) {
this.createEmbeddedDocuments('Item', effects)
}
this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.activated': true }])
this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': true }])
}
}
@ -825,7 +860,7 @@ export class PegasusActor extends Actor {
if (toRem.length > 0) {
this.deleteEmbeddedDocuments('Item', toRem)
}
this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.activated': false }])
this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': false }])
}
/* -------------------------------------------- */
@ -900,7 +935,7 @@ export class PegasusActor extends Actor {
let item = this.items.get(itemId)
if (item && value) {
value = Number(value) || 0
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.costspent': value }])
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.costspent': value }])
}
}
@ -910,7 +945,7 @@ export class PegasusActor extends Actor {
for (let perk of this.items) {
if (perk.type == "perk") {
this.cleanPerkEffects(perk.id)
this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'data.status': "ready", 'data.used1': false, 'data.used2': false, 'data.used3': false }])
this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'system.status': "ready", 'system.used1': false, 'system.used2': false, 'system.used3': false }])
ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` })
}
}
@ -923,7 +958,7 @@ export class PegasusActor extends Actor {
let nrg = duplicate(this.system.nrg)
nrg.value += value
if (nrg.value >= 0 && nrg.value <= nrg.max) {
this.update({ 'data.nrg': nrg })
this.update({ 'system.nrg': nrg })
}
} else {
let pc = duplicate(this.system.statistics.pc)
@ -1068,7 +1103,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getTraumaState() {
this.traumaState = "none"
if ( this.type == "character") {
if (this.type == "character") {
let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
if (this.type == "character") {
if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
@ -1084,13 +1119,13 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getLevelRemaining() {
return this.system.biodata.currentlevelremaining
return this.system.biodata?.currentlevelremaining || 0
}
/* -------------------------------------------- */
modifyHeroLevelRemaining(incDec) {
let biodata = duplicate(this.system.biodata)
biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining + incDec, 0)
this.update({ "data.biodata": biodata })
this.update({ "system.biodata": biodata })
ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` })
return biodata.currentlevelremaining
}
@ -1175,64 +1210,64 @@ export class PegasusActor extends Actor {
let updates = {}
let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod;
if (phyDiceValue != this.system.secondary.health.max) {
updates['data.secondary.health.max'] = phyDiceValue
updates['system.secondary.health.max'] = phyDiceValue
}
if (this.computeValue) {
updates['data.secondary.health.value'] = phyDiceValue
updates['system.secondary.health.value'] = phyDiceValue
}
let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod;
if (mndDiceValue != this.system.secondary.delirium.max) {
updates['data.secondary.delirium.max'] = mndDiceValue
updates['system.secondary.delirium.max'] = mndDiceValue
}
if (this.computeValue) {
updates['data.secondary.delirium.value'] = mndDiceValue
updates['system.secondary.delirium.value'] = mndDiceValue
}
let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod;
if (stlDiceValue != this.system.secondary.stealthhealth.max) {
updates['data.secondary.stealthhealth.max'] = stlDiceValue
updates['system.secondary.stealthhealth.max'] = stlDiceValue
}
if (this.computeValue) {
updates['data.secondary.stealthhealth.value'] = stlDiceValue
updates['system.secondary.stealthhealth.value'] = stlDiceValue
}
let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod;
if (socDiceValue != this.system.secondary.socialhealth.max) {
updates['data.secondary.socialhealth.max'] = socDiceValue
updates['system.secondary.socialhealth.max'] = socDiceValue
}
if (this.computeValue) {
updates['data.secondary.socialhealth.value'] = socDiceValue
updates['system.secondary.socialhealth.value'] = socDiceValue
}
let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod
if (nrgValue != this.system.nrg.absolutemax) {
updates['data.nrg.absolutemax'] = nrgValue
updates['system.nrg.absolutemax'] = nrgValue
}
if (this.computeValue) {
updates['data.nrg.max'] = nrgValue
updates['data.nrg.value'] = nrgValue
updates['system.nrg.max'] = nrgValue
updates['system.nrg.value'] = nrgValue
}
let stunth = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + PegasusUtility.getDiceValue(this.system.statistics.foc.value)
+ this.system.statistics.mnd.mod + this.system.statistics.phy.mod + this.system.statistics.foc.mod
if (stunth != this.system.combat.stunthreshold) {
updates['data.combat.stunthreshold'] = stunth
updates['system.combat.stunthreshold'] = stunth
}
let momentum = this.system.statistics.foc.value + this.system.statistics.foc.mod
if (momentum != this.system.momentum.max) {
updates['data.momentum.value'] = 0
updates['data.momentum.max'] = momentum
updates['system.momentum.value'] = 0
updates['system.momentum.max'] = momentum
}
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
if (mrLevel != this.system.mr.value) {
updates['data.mr.value'] = mrLevel
updates['system.mr.value'] = mrLevel
}
let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.system.statistics.foc.value)) + Number(this.system.statistics.foc.mod))
if (moralitythreshold != this.system.biodata.moralitythreshold) {
updates['data.biodata.moralitythreshold'] = moralitythreshold
updates['system.biodata.moralitythreshold'] = moralitythreshold
}
if (!this.isToken) {
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
@ -1246,11 +1281,11 @@ export class PegasusActor extends Actor {
let race = this.getRace()
if (race && race.name && (race.name != this.system.biodata.racename)) {
updates['data.biodata.racename'] = race.name
updates['system.biodata.racename'] = race.name
}
let role = this.getRole()
if (role && role.name && (role.name != this.system.biodata.rolename)) {
updates['data.biodata.rolename'] = role.name
updates['system.biodata.rolename'] = role.name
}
if (Object.entries(updates).length > 0) {
await this.update(updates)
@ -1312,7 +1347,7 @@ export class PegasusActor extends Actor {
if (objetQ) {
let newQ = objetQ.system.quantity + incDec
if (newQ >= 0) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
}
}
}
@ -1322,7 +1357,7 @@ export class PegasusActor extends Actor {
if (objetQ) {
let newQ = objetQ.system.ammocurrent + incDec;
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.ammocurrent': newQ }]); // pdates one EmbeddedEntity
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
}
}
}
@ -1359,26 +1394,31 @@ export class PegasusActor extends Actor {
let newItems = []
if (ability.system.effectsgained) {
for (let effect of ability.system.effectsgained) {
if (!effect.system) effect.system = effect.data
newItems.push(effect);
}
}
if (ability.system.powersgained) {
for (let power of ability.system.powersgained) {
if (!power.system) power.system = power.data
newItems.push(power);
}
}
if (ability.system.specialisations) {
for (let spec of ability.system.specialisations) {
if (!spec.system) spec.system = spec.data
newItems.push(spec);
}
}
if (ability.system.attackgained) {
for (let weapon of ability.system.attackgained) {
if (!weapon.system) weapon.system = weapon.data
newItems.push(weapon);
}
}
if (ability.system.armorgained) {
for (let armor of ability.system.armorgained) {
if (!armor.system) armor.system = armor.data
newItems.push(armor);
}
}
@ -1388,17 +1428,20 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async applyRace(race) {
let updates = { 'data.biodata.racename': race.name }
let updates = { 'system.biodata.racename': race.name }
let newItems = []
await this.deleteAllItemsByType('race')
newItems.push(race);
console.log("DROPPED RACE", race)
for (let ability of race.system.abilities) {
if (!ability.system) ability.system = ability.data
newItems.push(ability)
this.applyAbility(ability, updates)
}
if (race.system.perksgained) {
for (let power of race.system.perks) {
if (!power.system) power.system = power.data
newItems.push(power);
}
}
@ -1420,7 +1463,7 @@ export class PegasusActor extends Actor {
async applyRole(role) {
console.log("ROLE", role)
let updates = { 'data.biodata.rolename': role.name }
let updates = { 'system.biodata.rolename': role.name }
let newItems = []
await this.deleteAllItemsByType('role')
newItems.push(role)
@ -1429,7 +1472,7 @@ export class PegasusActor extends Actor {
this.getIncreaseStatValue(updates, role.system.statincrease2)
if (role.system.specialability.length > 0) {
console.log("Adding ability", role.system.specialability)
//console.log("Adding ability", role.system.specialability)
newItems = newItems.concat(duplicate(role.system.specialability)) // Add new ability
this.applyAbility(role.system.specialability[0], newItems)
}
@ -1441,8 +1484,9 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
addHindrancesList(effectsList) {
if (this.type == "character") {
if (this.system.combat.stunlevel > 0) {
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.stunlevel })
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
}
if (this.system.combat.hindrancedice > 0) {
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice })
@ -1462,11 +1506,31 @@ export class PegasusActor extends Actor {
}
}
}
if (this.type == "vehicle") {
if (this.system.stun.value > 0) {
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
}
if (this.isVehicleCrawling()) {
effectsList.push({ label: "Crawling Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
if (this.isVehicleSlow()) {
effectsList.push({ label: "Slow Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
}
if (this.isVehicleAverage()) {
effectsList.push({ label: "Average Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
}
if (this.isVehicleFast()) {
effectsList.push({ label: "Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
if (this.isVehicleExFast()) {
effectsList.push({ label: "Ext. Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 5 })
}
}
}
/* -------------------------------------------- */
/* ROLL SECTION
/* -------------------------------------------- */
pushEffect(rollData, effect) {
if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
@ -1546,15 +1610,15 @@ export class PegasusActor extends Actor {
if (vehicle) {
let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule")
if (modules && modules.length > 0) {
for( let module of modules) {
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue } )
for (let module of modules) {
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
}
}
}
}
/* -------------------------------------------- */
getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined ) {
getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
let rollData = PegasusUtility.getBasicRollData(isInit)
rollData.alias = this.name
rollData.actorImg = this.img
@ -1576,47 +1640,52 @@ export class PegasusActor extends Actor {
rollData.stat = this.getStat(statKey)
rollData.statDicesLevel = rollData.stat.value || rollData.stat.level
rollData.statMod = rollData.stat.mod
if ( vehicle) {
if (vehicle) {
rollData.vehicle = duplicate(vehicle)
if (subKey == "melee-dmg") {
if (vehicle.isVehicleFullStop()) {
ui.notifications.warn("MR not added to Melee Damage due to Full Stop.")
} else {
rollData.statVehicle = vehicle.system.statistics.mr
rollData.statDicesLevel += vehicle.system.statistics.mr.currentlevel
rollData.vehicleKey = "mr"
}
this.addVehicleWeapons(rollData, vehicle)
}
if (subKey == "ranged-atk") {
rollData.statVehicle = vehicle.system.statistics.fc
rollData.statDicesLevel += vehicle.system.statistics.fc.currentlevel
rollData.vehicleKey = "fc"
}
if (subKey == "ranged-dmg") {
this.addVehicleWeapons(rollData, vehicle)
}
if (subKey == "defense") {
if (subKey == "defence") {
if (vehicle.isVehicleFullStop()) {
ui.notifications.warn("MAN not added to Defense due to Full Stop.")
} else {
rollData.statVehicle = vehicle.system.statistics.man
rollData.statDicesLevel += vehicle.system.statistics.man.currentlevel
rollData.vehicleKey = "man"
}
}
vehicle.addEffects(rollData, false, false, false)
//this.addVehiculeHindrances(rollData.effectsList, vehicle)
//this.addVehicleBonus(rollData, vehicle)
}
rollData.specList = this.getRelevantSpec(statKey)
rollData.selectedSpec = "0"
if (statKey.toLowerCase() == "mr") {
rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
} else {
rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
let abbrev = rollData.stat.abbrev.toUpperCase()
rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${abbrev}.webp`
}
let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel)
let diceList = diceKey.split(" ")
let mod = rollData.stat.mod
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
rollData.dicePool.push(newDice)
mod = 0 // Only first dice has modifier
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("stat", rollData.statDicesLevel, rollData.stat.mod))
if (rollData.statVehicle) {
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("statvehicle", rollData.statVehicle.currentlevel, 0))
}
}
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg" )
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
this.addArmorsShields(rollData, statKey, useShield)
this.addWeapons(rollData, statKey, useShield)
this.addEquipments(rollData, statKey)
@ -1794,24 +1863,35 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
/* VEHICLE STUFF */
manageCurrentSpeed(speed) {
async manageCurrentSpeed(speed) {
// Delete any previous effect
let effect = this.items.find(effect => effect.system.isspeed != undefined)
if (effect) {
await this.deleteEmbeddedDocuments("Item", [effect.id])
}
if (speed == "fullstop") {
this.update({ 'system.secondary.moverange': "nomovement" })
}
if (speed == "crawling") {
this.update({ 'system.secondary.moverange': "threatzone" })
await this.update({ 'system.secondary.moverange': "threatzone" })
await this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
}
if (speed == "slow") {
this.update({ 'system.secondary.moverange': "close" })
await this.update({ 'system.secondary.moverange': "close" })
await this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
}
if (speed == "average") {
this.update({ 'system.secondary.moverange': "medium" })
await this.update({ 'system.secondary.moverange': "medium" })
await this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
}
if (speed == "fast") {
this.update({ 'system.secondary.moverange': "long" })
await this.update({ 'system.secondary.moverange': "long" })
await this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
}
if (speed == "extfast") {
this.update({ 'system.secondary.moverange': "extreme" })
await this.update({ 'system.secondary.moverange': "extreme" })
await this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
}
}
@ -1822,13 +1902,24 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
addTopSpeedBonus( topspeed, bonus) {
addTopSpeedBonus(topspeed, bonus) {
let num = __speed2Num[topspeed] + Number(bonus)
num = Math.max(0, num)
num = Math.min(num, __num2speed.length-1)
num = Math.min(num, __num2speed.length - 1)
return __num2speed[num]
}
/* -------------------------------------------- */
async manageVehicleSpeedBonus(speed, name, stat, level) {
let effect = duplicate(__bonusEffect)
effect.id = randomID(16)
effect.name = name
effect.system.stataffected = stat
effect.system.effectlevel = level
effect.system.isspeed = speed
await this.createEmbeddedDocuments("Item", [effect])
}
/* -------------------------------------------- */
async computeVehicleStats() {
@ -1844,22 +1935,22 @@ export class PegasusActor extends Actor {
sum = list.reduce((value, item2) => value + Number(item2.system[statDef.itemfield]), 0)
}
//console.log("Processing", statDef.field, this.system.statistics[statDef.field].level, list, sum)
if (statDef.subfield){
if (statDef.subfield) {
if (sum != Number(this.system.statistics[statDef.field][statDef.subfield])) {
//console.log("Update", statDef.field, statDef.subfield, sum, this.system.statistics[statDef.field][statDef.subfield])
this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum } )
this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum })
}
} else {
if (sum != Number(this.system.statistics[statDef.field].level)) {
this.update({ [`system.statistics.${statDef.field}.level`]: sum, [`system.statistics.${statDef.field}.currentlevel`]: sum })
if (statDef.additionnal1) {
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal1])) {
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum } )
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum })
}
}
if (statDef.additionnal2) {
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal2])) {
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum } )
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum })
}
}
}
@ -1867,10 +1958,10 @@ export class PegasusActor extends Actor {
}
// Top speed management
let mobility = this.items.find( item => item.type == "mobilitymodule")
let mobility = this.items.find(item => item.type == "mobilitymodule")
let arcs = duplicate(this.system.arcs)
if (mobility) {
let propulsion = this.items.find( item => item.type == "propulsionmodule")
let propulsion = this.items.find(item => item.type == "propulsionmodule")
let bonus = (propulsion) ? propulsion.system.topspeed : 0
arcs.frontarc.topspeed = this.addTopSpeedBonus(mobility.system.ts_f, bonus)
arcs.rightarc.topspeed = mobility.system.ts_s
@ -1888,14 +1979,14 @@ export class PegasusActor extends Actor {
}
for (let key in this.system.arcs) {
if (this.system.arcs[key].topspeed != arcs[key].topspeed) {
this.update( { 'system.arcs': arcs})
this.update({ 'system.arcs': arcs })
}
}
// VMS management
let hull = this.items.find( item => item.type == "vehiclehull")
let hull = this.items.find(item => item.type == "vehiclehull")
let modules = duplicate(this.system.modules)
if (hull ) {
if (hull) {
modules.totalvms = Number(hull.system.vms)
} else {
modules.totalvms = 0
@ -1903,26 +1994,25 @@ export class PegasusActor extends Actor {
let spaceList = this.items.filter(item => item.type == "vehiclemodule") || []
spaceList = spaceList.concat(this.items.filter(item => item.type == "vehicleweaponmodule") || [])
let space = 0
if (spaceList && spaceList.length> 0) {
if (spaceList && spaceList.length > 0) {
space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0)
}
modules.usedvms = space
if ( modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.usedvms) {
this.update( {'system.modules': modules})
if (modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.usedvms) {
this.update({ 'system.modules': modules })
}
if (modules.usedvms > modules.totalvms ) {
if (modules.usedvms > modules.totalvms) {
ui.notifications.warn("Warning! No more space available in cargo !!")
}
}
}
/* -------------------------------------------- */
getTotalCost( ) {
getTotalCost() {
let sumCost = 0
for( let item of this.items) {
if ( __isVehicle[item.type]) {
for (let item of this.items) {
if (__isVehicle[item.type]) {
if (item.system.cost) {
sumCost += Number(item.system.cost)
}
@ -1934,29 +2024,43 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async preprocessItemVehicle(event, item, onDrop = false) {
if ( item.type != "effect" && !__isVehicle[item.type]) {
if (item.type != "effect" && !__isVehicle[item.type]) {
ui.notifications.warn("You can't drop Character items over a vehicle sheet.")
return
}
//console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
if ( __isVehicleUnique[item.type] ) {
if (__isVehicleUnique[item.type]) {
let toDelList = []
for (let toDel of this.items) {
if ( toDel.type == item.type) {
toDelList.push( toDel.id )
if (toDel.type == item.type) {
toDelList.push(toDel.id)
}
}
//console.log("TODEL : ", toDelList)
if ( toDelList.length > 0 ) {
if (toDelList.length > 0) {
await this.deleteEmbeddedDocuments('Item', toDelList)
}
}
// Check size
if (item.type == "vehiclemodule" || item.type == "vehicleweaponmodule") {
item.system.space = item.system.space || 0
if ( this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms ) {
ChatMessage.create( { content: `No more room available to host module ${item.name}. Module is not added to the vehicle.`})
item.system.space = item.system?.space || 0
if (this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms) {
ChatMessage.create({ content: `No more room available to host module ${item.name}. Module is not added to the vehicle.` })
return false
}
}
if( __isVehicleCargo[item.type]) {
let capacity = this.getCurrentCargoCapacity()
if ( item.type == "cargo") {
capacity += Number(item.system.capacity)
} else {
let q = item.system.quantity || 1
capacity += Number(q) * Number(item.system.weight)
}
console.log("capa", capacity, this.system.cargo.cargocapacity)
if ( capacity > this.system.cargo.cargocapacity) {
ui.notifications.warn("Your cargo capacity is already full, unable to add this content : " + item.name)
return false
}
}
@ -1968,8 +2072,8 @@ export class PegasusActor extends Actor {
let crew = []
for (let actorDef of this.system.crew) {
let actor = game.actors.get(actorDef.id)
if (actor ) {
crew.push( {name: actor.name, img: actor.img, id: actor.id })
if (actor) {
crew.push({ name: actor.name, img: actor.img, id: actor.id })
}
}
return crew
@ -1977,26 +2081,114 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
addCrew(actorId) {
let crewList = duplicate( this.system.crew.filter( actorDef => actorDef.id != actorId ) || [] )
crewList.push( {id: actorId})
this.update( { 'system.crew': crewList } )
if (this.system.crew.length >= this.system.crewmax) {
ui.notifications.warn("Vehicle crew is already full.")
return
}
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
crewList.push({ id: actorId })
this.update({ 'system.crew': crewList })
}
/* -------------------------------------------- */
delCrew(actorId) {
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
this.update({ 'system.crew': crewList })
}
/* -------------------------------------------- */
rollPoolFromVehicle(statKey, useShield = false, subKey = "none") {
isVehicleFullStop() {
return this.system.statistics.ad.currentspeed == "fullstop"
}
isVehicleCrawling() {
return this.system.statistics.ad.currentspeed == "crawling"
}
isVehicleSlow() {
return this.system.statistics.ad.currentspeed == "slow"
}
isVehicleAverage() {
return this.system.statistics.ad.currentspeed == "average"
}
isVehicleFast() {
return this.system.statistics.ad.currentspeed == "fast"
}
isVehicleExFast() {
return this.system.statistics.ad.currentspeed == "extfast"
}
/* -------------------------------------------- */
isValidActor() {
// Find relevant actor
let actor
for( let actorDef of this.system.crew) {
let actorTest = game.actors.get( actorDef.id)
if (actorTest.testUserPermission( game.user, "OWNER")) {
actor = actorTest
break
for (let actorDef of this.system.crew) {
let actorTest = game.actors.get(actorDef.id)
if (actorTest.testUserPermission(game.user, "OWNER")) {
return actorTest
}
}
if (!actor) {
ui.notifications.warn("You do no own any actors in the crew of this vehicle.")
return
}
actor.rollPool( statKey, useShield, subKey, this )
}
/* -------------------------------------------- */
rollPoolFromVehicle(statKey, useShield = false, subKey = "none") {
let actor = this.isValidActor()
if (actor) {
actor.rollPool(statKey, useShield, subKey, this)
}
}
/* -------------------------------------------- */
addVehicleShields(rollData) {
let shields = this.items.filter(shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
for (let shield of shields) {
rollData.vehicleShieldList.push({ label: `${shield.name} (${shield.system.arccoverage})`, type: "vehicleshield", applied: false, value: shield.system.shielddicevalue })
}
}
/* -------------------------------------------- */
rollVehicleDamageResistance() {
let actor = this.isValidActor()
if (actor) {
let stat = this.getStat("hr")
let rollData = this.getCommonRollData("hr")
rollData.mode = "stat"
rollData.title = `Stat ${stat.label}`;
this.addVehicleShields(rollData)
this.startRoll(rollData)
this.modifyVehicleStun( 1 )
}
}
/* -------------------------------------------- */
activateVehicleModule(itemId) {
let mod = this.items.get(itemId)
if (mod) {
this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
}
}
/* -------------------------------------------- */
setTurningArc( currentLevel) {
this.update( { 'system.statistics.man.turningarc45': currentLevel })
}
/* -------------------------------------------- */
getCurrentCargoCapacity( ) {
let capacity = 0
for (let cargo of this.items) {
if (cargo.type == "equipment" || cargo.type == "weapon" || cargo.type == "armor" || cargo.type == "money" || cargo.type == "shield" ) {
let q = cargo.system.quantity || 1
capacity += Number(q) * Number(cargo.system.weight)
}
if (cargo.type == "cargo" ) {
capacity += Number(cargo.system.capacity)
}
}
return capacity
}
}

View File

@ -21,6 +21,8 @@ export class PegasusActorCreate {
this.roles = rolesPack.map(i => i.toObject())
const perksPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.perk")
this.perks = perksPack.map(i => i.toObject())
const specPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations")
this.specs = specPack.map(i => i.toObject())
this.showRaces()
}
@ -44,6 +46,23 @@ export class PegasusActorCreate {
return formData;
}
/* -------------------------------------------- */
getSpecFromRoleStat( role) {
let specList = []
for(let stat of role.system.statincreasechoice) {
if (stat.flag) {
specList = specList.concat( this.specs.filter( spec => spec.system.statistic.toLowerCase() == stat.name.toLowerCase() ))
}
}
return specList
}
/* -------------------------------------------- */
getPerksFromRole( role ) {
let perks = this.perks.filter( perk => perk.system.category.toLowerCase() == role.system.perksrole.toLowerCase())
return perks
}
/* -------------------------------------------- */
processChatEvent( event ) {
const step = $(event.currentTarget).data("step-name");
@ -54,12 +73,12 @@ export class PegasusActorCreate {
this.currentRace = race;
this.actor.applyRace( race);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
if ( race.data.nboptionnal > 0 && race.data.optionnalabilities.length > 0) {
if ( race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
this.manageOptionnalAbilities(race);
} else {
if ( race.data.selectablestats ) {
if ( race.system.selectablestats ) {
this.manageSelectableStats(race);
} else if ( race.data.perksgained) {
} else if ( race.system.perksgained) {
this.manageRacePerks(race);
} else {
this.showRoles()
@ -107,7 +126,7 @@ export class PegasusActorCreate {
this.actor.applyRole( role );
this.currentRole = role;
this.nbRoleStat = 2;
this.roleStats = duplicate(role.data.statincreasechoice)
this.roleStats = duplicate(role.system.statincreasechoice)
this.showRoleStartSpec( );
}
@ -136,7 +155,7 @@ export class PegasusActorCreate {
}
this.nbRoleStat--;
if ( this.nbRoleStat == 0 || this.roleStats.length == 0) {
this.roleSpec = duplicate(this.currentRole.data.specincrease)
this.roleSpec = this.getSpecFromRoleStat( this.currentRole )
this.nbDT2 = 1;
this.nbDT1 = 2;
this.showRoleSpecialisations()
@ -157,7 +176,7 @@ export class PegasusActorCreate {
}
this.roleSpec = this.roleSpec.filter( item => item._id != itemId);//Remove selected spec
if ( this.nbDT1 == 0 || this.roleSpec.length == 0) {
this.rolePerks = duplicate(this.currentRole.data.perks)
this.rolePerks = this.getPerksFromRole( this.currentRole ) // duplicate(this.currentRole.data.perks)
this.nbPerks = 2;
this.showRolePerks()
} else {
@ -293,7 +312,7 @@ export class PegasusActorCreate {
if ( this.raceOptionnalAbilities.nboptionnal == 0) {
if ( this.raceSelectableStats ) {
this.manageSelectableStats(this.currentrace);
} else if ( this.currentRace.data.perksgained) {
} else if ( this.currentRace.system.perksgained) {
this.manageRacePerks(this.currentRace);
} else {
this.showRoles()
@ -319,7 +338,9 @@ export class PegasusActorCreate {
/* ------------------------------- ------------- */
async showRoleStartSpec() {
if ( !this.roleSpecStart) {
this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase() )
console.log("SPEC FOUND", this.roleSpecStart)
//this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
this.nbRoleSpecStart = 2;
}
let formData = this.createFormData("select-role-start-spec")
@ -334,7 +355,7 @@ export class PegasusActorCreate {
formData.rolestats = []
for(let stat of this.roleStats) {
if (stat.flag) {
formData.rolestats.push( duplicate(this.actor.data.data.statistics[stat.name.toLowerCase()]) )
formData.rolestats.push( duplicate(this.actor.system.statistics[stat.name.toLowerCase()]) )
}
}
//console.log("STAT", this.roleStats, formData)

View File

@ -426,11 +426,15 @@ export class PegasusItemSheet extends ItemSheet {
let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data)
console.log("DROP", event, dataItem )
const item = fromUuidSync(dataItem.uuid)
let item = fromUuidSync(dataItem.uuid)
if (item.pack) {
item = await PegasusUtility.searchItem(item)
}
if (!item) {
ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid)
return
}
console.log("DROP REULT", this.object.type, item.type)
if (this.object.type == 'virtue' ) {
if (item.type == 'effect') {

View File

@ -133,6 +133,21 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.updateDamageDicePool(this.rollData)
}
/* -------------------------------------------- */
manageVehicleShield( shieldIdx, toggled) {
let shield = this.rollData.vehicleShieldList[shieldIdx]
if (shield) {
this.rollData.shield = duplicate(shield)
if (toggled) {
this.rollData.shieldName = shield.name
} else {
this.rollData.shieldName = undefined
}
shield.applied = toggled
}
PegasusUtility.updateArmorDicePool(this.rollData)
}
/* -------------------------------------------- */
manageEquip(equipIdx, toggled) {
let equip = this.rollData.equipmentsList[equipIdx]
@ -237,6 +252,13 @@ export class PegasusRollDialog extends Dialog {
this.manageVehicleWeapon(weaponIdx, toggled)
this.refreshDialog()
})
html.find('.vehicle-shield-clicked').change((event) => {
let toggled = event.currentTarget.checked
let shieldIdx = $(event.currentTarget).data("vehicle-shield-idx")
this.manageVehicleShield(shieldIdx, toggled)
this.refreshDialog()
})
html.find('.pool-add-dice').click(async (event) => {
let diceKey = $(event.currentTarget).data("dice-key")

View File

@ -105,20 +105,29 @@ export class PegasusUtility {
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
}
/* -------------------------------------------- */
static buildDicePool(name, level, mod = 0, effectName = undefined) {
let dicePool = []
let diceKey = PegasusUtility.getDiceFromLevel(level)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
dicePool.push(newDice)
mod = 0 // Only first dice has modifier
}
return dicePool
}
/* -------------------------------------------- */
static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) {
let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.system.effectlevel)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "effect-bonus-dice", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), effect: effect.effect.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
}
}
rollData.dicePool = newDicePool
@ -129,15 +138,7 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
let diceKey = PegasusUtility.getDiceFromLevel((hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "effect-hindrance", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), effect: hindrance.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
}
}
rollData.dicePool = newDicePool
@ -148,15 +149,13 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
for (let armor of rollData.armorsList) {
if (armor.applied) {
let diceKey = PegasusUtility.getDiceFromLevel(armor.value)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "armor-shield", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
}
newDicePool.push(newDice)
}
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
for (let shield of rollData.vehicleShieldList) {
if (shield.applied) {
newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
}
}
rollData.dicePool = newDicePool
@ -169,29 +168,13 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
for (let weapon of rollData.weaponsList) {
if (weapon.applied && weapon.type == "damage") {
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "damage", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
}
}
for (let weapon of rollData.vehicleWeapons) {
if (weapon.applied) {
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "damage", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
}
}
rollData.dicePool = newDicePool
@ -203,36 +186,23 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
let statDice = rollData.dicePool.find(dice => dice.name == "stat")
if (statDice.level > 0) {
let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel)
let diceList = diceKey.split(" ")
let mod = statDice.mod
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
mod = 0 // Only first dice has modifier
newDicePool.push(newDice)
newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
}
if (rollData.vehicleStat) {
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
if (rollData.vehicleStat.currentlevel > 0 ) {
newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
}
rollData.dicePool = newDicePool
}
}
/* -------------------------------------------- */
static updateSpecDicePool(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
if (rollData.specDicesLevel > 0) {
let diceKey = PegasusUtility.getDiceFromLevel(rollData.specDicesLevel)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: "spec", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
}
rollData.dicePool = newDicePool
}
@ -920,7 +890,11 @@ export class PegasusUtility {
static async searchItem(dataItem) {
let item
if (dataItem.pack) {
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
let id = dataItem.id || dataItem._id
let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
//console.log(">>>>>> PACK", items)
item = items[0] || undefined
//item = await fromUuid(dataItem.pack + "." + id)
} else {
item = game.items.get(dataItem.id)
}
@ -985,6 +959,7 @@ export class PegasusUtility {
weaponsList: [],
vehicleWeapons: [],
equipmentsList: [],
vehicleShieldList: [],
optionsDiceList: PegasusUtility.getOptionsDiceList()
}
if (!isInit) { // For init, do not display target hindrances

View File

@ -54,6 +54,13 @@ export class PegasusVehicleSheet extends ActorSheet {
propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
cargoCurrent: this.actor.getCurrentCargoCapacity(),
moneys: duplicate(this.actor.getMoneys()),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@ -117,9 +124,20 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
})
html.find('.current-speed-change').click(ev => {
html.find('.current-speed-change').change(ev => {
let speed = ev.currentTarget.value
this.actor.manageCurrentSpeed(speed)
})
html.find('.vehicle-module-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId)
});
html.find('.vehicle-weapon-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId)
});
html.find('.equip-activate').click(ev => {
@ -139,17 +157,10 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.perkEffectUsed( itemId)
});
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get( actorId );
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
this.actor.delSubActor(actorId);
html.find('.member-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let actorId = li.data("actor-id")
this.actor.delCrew(actorId)
});
html.find('.quantity-minus').click(event => {
@ -211,11 +222,17 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg");
});
html.find('.defense-roll').click((event) => {
this.actor.rollPoolFromVehicle( 'def', true, "defense");
this.actor.rollPoolFromVehicle( 'agi', true, "defence");
});
html.find('.damage-resistance').click((event) => {
this.actor.rollVehicleDamageResistance( );
});
html.find('.currentlevel-change').change((event) => {
const statKey = $(event.currentTarget).data("stat-key");
if ( statKey == "man") {
this.actor.setTurningArc(event.currentTarget.value)
}
})
html.find('.roll-stat').click((event) => {
const statId = $(event.currentTarget).data("stat-key");
@ -298,7 +315,8 @@ export class PegasusVehicleSheet extends ActorSheet {
if (item == undefined) {
item = this.actor.items.get( dragData.uuid )
}
let ret = await this.actor.preprocessItemVehicle( event, item, true )
let itemFull = await PegasusUtility.searchItem( item )
let ret = await this.actor.preprocessItemVehicle( event, itemFull, true )
if ( ret ) {
super._onDropItem(event, dragData)
}

File diff suppressed because one or more lines are too long

View File

@ -253,7 +253,7 @@
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.0.11",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.11.zip",
"version": "10.0.19",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.19.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

View File

@ -201,6 +201,8 @@
},
"vehicle": {
"crew": [],
"crewmax": 0,
"crewmin": 0,
"statistics": {
"fc": {
"label": "FC",
@ -363,7 +365,8 @@
"combatmodule",
"propulsionmodule",
"vehiclemodule",
"vehicleweaponmodule"
"vehicleweaponmodule",
"cargo"
],
"effect": {
"type": "",
@ -408,6 +411,7 @@
"perksall": false,
"perksnumber": 0,
"perks": [],
"perksrole": "",
"statistics": ""
},
"role": {
@ -420,6 +424,7 @@
"specialability": [],
"specincrease": [],
"perks": [],
"perksrole": "",
"description": ""
},
"ability": {
@ -678,7 +683,8 @@
"idr": "",
"cost": 0,
"size": 0,
"space": 0
"space": 0,
"description": ""
},
"vehicleweaponmodule": {
"location": "",
@ -689,12 +695,22 @@
"effects": [],
"damagedicevalue": "",
"damagetype": "",
"damagetypelevel": 0,
"aoe": "",
"range": "",
"turret": "",
"linkedweapon": "",
"idr": "",
"cost": 0
"cost": 0,
"extradamage": false,
"extradamagevalue": 0,
"description": ""
},
"cargo": {
"capacity": 0,
"idr": "",
"value": 0,
"description": ""
}
}
}

View File

@ -839,9 +839,8 @@
<div>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="generic-label">Origin</label>
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
data-dtype="String" />
<label class="generic-label">Sex</label>
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Age</label>
@ -869,8 +868,9 @@
data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label">Sex</label>
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
<label class="generic-label">Origin</label>
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Preferred Hand</label>

View File

@ -0,0 +1,36 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">IDR</label>
<select class="competence-base flexrow" type="text" name="system.idr" value="{{data.idr}}" data-dtype="String">
{{#select data.idr}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Capacity</label>
<input type="text" class="" name="system.capacity" value="{{data.capacity}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Value</label>
<input type="text" class="" name="system.value" value="{{data.value}}" data-dtype="Number"/>
</li>
</ul>
</div>
</section>
</form>

View File

@ -21,12 +21,12 @@
<select class="competence-base flexrow" type="text" name="system.category" value="{{data.category}}" data-dtype="String">
{{#select data.category}}
<option value="general">General</option>
<option value="agitator">Agitator</option>,
<option value="defender">Defender</option>,
<option value="enhancer">Enhancer</option>,
<option value="scrapper">Scrapper</option>,
<option value="ranged">Ranged</option>,
<option value="tactician">Tactician</option>,
<option value="agitator">Agitator</option>
<option value="defender">Defender</option>
<option value="enhancer">Enhancer</option>
<option value="scrapper">Scrapper</option>
<option value="ranged">Ranged</option>
<option value="tactician">Tactician</option>
{{/select}}
</select>
</li>

View File

@ -30,27 +30,7 @@
{{/select}}
</select>
</li>
<li class="flexrow">
<label class="generic-label">Starting Specialisation at +1 DT (Two to be selected)</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
<label class="generic-label">Starting Specialisations : </label>
</li>
<li class="flexrow">
<input type="text" class="padd-right" name="system.messagespecplus1" value="{{data.messagespecplus1}}" data-dtype="String"/>
</li>
<li class="flexrow"><div class="drop-spec1"><label>Drop Specialisations here !</label></div>
</li>
{{#each data.specialisationsplus1 as |spec idx|}}
<li class="flexrow">
<label name="system.specialisationsplus1[{{idx}}].name"><a class="view-subitem" data-type="specialisationsplus1" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialisationsplus1" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<li class="flexrow">
<label class="generic-label">Role Ability</label>
</li>
@ -77,37 +57,23 @@
{{/each}}
</li>
</ul>
<li class="flexrow"><label class="generic-label">Available specialisations (Choose 1 at +2 DT, Choose 2 at +1 DT)</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-spec2"><label>Drop Specialisations here !</label></div>
</li>
{{#each data.specincrease as |spec idx|}}
<li class="flexrow">
<label name="system.specincrease[{{idx}}].name"><a class="view-subitem" data-type="specincrease" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specincrease" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Available perks (Choose 2)</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-perk2"><label>Drop Perks here !</label></div>
</li>
{{#each data.perks as |perk idx|}}
<li class="flexrow">
<label name="system.perk[{{idx}}].name"><a class="view-subitem" data-type="perks" data-index="{{idx}}">{{perk.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="perks" data-index="{{idx}}" title="Delete Perk"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<li class="flexrow"><label class="generic-label">Role category for available perks</label>
<select class="competence-base flexrow" type="text" name="system.perksrole" value="{{data.perksrole}}" data-dtype="String">
{{#select data.perksrole}}
<option value="agitator">Agitator</option>
<option value="defender">Defender</option>
<option value="enhancer">Enhancer</option>
<option value="scrapper">Scrapper</option>
<option value="ranged">Ranged</option>
<option value="tactician">Tactician</option>
{{/select}}
</select>
</li>
</ul>
</div>
</section>

View File

@ -67,6 +67,20 @@
</select>
</li>
<li class="flexrow"><label class="generic-label">Damage type level</label>
<input type="text" class="" name="system.damagetypelevel" value="{{data.damagetypelevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Extra damage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.extradamage" {{checked data.extradamage}}/></label>
</li>
{{#if data.extradamage}}
<li class="flexrow"><label class="generic-label">Extra damage value (D12)</label>
<input type="text" class="" name="system.extradamagevalue" value="{{data.extradamagevalue}}" data-dtype="Number"/>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Optimal Range</label>
<select class="competence-base flexrow" type="text" name="system.range" value="{{data.range}}" data-dtype="String">
{{#select data.range}}

View File

@ -7,14 +7,14 @@
{{/if}}
<span class="item-field-label-long"><label>
{{equip.data.quantity}}
{{equip.system.quantity}}
(<a class="quantity-minus plus-minus-button">&nbsp;-</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label>
</span>
<span class="item-field-label-medium">
{{#if (count equip.data.effects)}}
{{#if equip.data.activated}}
{{#if (count equip.system.effects)}}
{{#if equip.system.activated}}
<a class="equip-deactivate">Deactivate</a>
{{else}}
<a class="equip-activate">Activate</a>
@ -25,14 +25,14 @@
</span>
<span class="item-field-label-short">
{{#if equip.data.iscontainer}}
{{equip.data.contentsEnc}}
{{equip.system.contentsEnc}}
{{else}}
{{mul equip.data.weight equip.data.quantity}}
{{mul equip.system.weight equip.system.quantity}}
{{/if}}
</span>
<span class="item-field-label-medium">
{{#if equip.data.idrDice}}
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.data.idrDice}}</a>
{{#if equip.system.idrDice}}
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
@ -40,10 +40,12 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
{{#if canequip}}
{{#if (eq level 1)}}
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
{{/if}}
{{/if}}
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>

View File

@ -44,6 +44,18 @@
{{/if}}
{{/each}}
{{else}}
{{#if (eq @root.vehicleKey effect.effect.system.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{/if}}
{{#if (eq @root.statKey effect.effect.system.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
@ -76,6 +88,7 @@
{{/if}}
{{/if}}
{{/if}}
{{/if}}
{{/if}}
{{/if}}
@ -139,3 +152,19 @@
</ul>
{{/if}}
{{#if (notEmpty vehicleShieldList)}}
<label>Vehicle Shields</label>
<ul>
{{#each vehicleShieldList as |shield idx|}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="vehicle-shield-clicked" id="vehicle-shield-{{idx}}" data-vehicle-shield-idx="{{idx}}" {{checked shield.applied}}/></label>
<label class="generic-label padd-right">{{shield.label}} ({{shield.value}})</label>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -5,22 +5,34 @@
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_{{stat.abbrev}}.webp">
</span>
<span class="stat-label stat-margin" name="{{key}}">
{{#if (eq key "ad")}}
<h4 class="stat-text-white stat-margin">{{upper stat.abbrev}}</h4>
{{else}}
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin"
data-stat-key="{{key}}">{{upper stat.abbrev}}</a></h4>
{{/if}}
</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
value="{{stat.level}}" data-dtype="Number" disabled>
{{#select stat.level}}
{{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
{{else}}
{{{@root.optionsDiceList}}}
{{/if}}
{{/select}}
</select>
</div>
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">Current level</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.currentlevel"
value="{{stat.currentlevel}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
<select class="status-small-label color-class-common currentlevel-change" type="text" name="system.statistics.{{key}}.currentlevel"
value="{{stat.currentlevel}}" data-stat-key="{{key}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.currentlevel}}
{{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
{{else}}
{{{@root.optionsDiceList}}}
{{/if}}
{{/select}}
</select>
</div>
@ -28,9 +40,9 @@
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">45° Turning Arcs</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.turningarc45"
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} disabled>
{{#select stat.turningarc45}}
{{{@root.optionsDiceList}}}
{{{@root.optionsLevel}}}
{{/select}}
</select>
</div>

View File

@ -14,7 +14,7 @@
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Stat ({{stat.label}} {{#if statVehicle}}+{{statVehicle.label}}{{/if}}) : </span>
<span class="roll-dialog-label">{{upper stat.label}} :</span>
<select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel"
value="{{statDicesLevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
{{#select statDicesLevel}}
@ -24,6 +24,19 @@
<span class="small-label">&nbsp;+&nbsp;{{statMod}}</span>
</div>
{{#if statVehicle}}
<div class="flexrow">
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
<select class="roll-dialog-label" id="statVehicleLevel" type="text" name="statVehicleLevel"
value="{{statVehicle.currentlevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
{{#select statVehicle.currentlevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{#if specList}}
<div class="flexrow">
<span class="roll-dialog-label">Spec : </span>

View File

@ -270,7 +270,7 @@
<input type="text" class="input-numeric-short" name="system.modules.totalvms" value="{{data.modules.totalvms}}"
data-dtype="Number" disabled />
<span class="generic-label small-label">Available</span>
<input type="text" class="input-numeric-short" name="system.modules.vmsavailable" value="{{data.modules.vmsAvailable}}"
<input type="text" class="input-numeric-short" value="{{vmsAvailable}}"
data-dtype="Number" disabled />
<span class="generic-label small-label">Used</span>
<input type="text" class="input-numeric-short" name="system.modules.vmsused" value="{{data.modules.vmsused}}"
@ -491,6 +491,8 @@
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
@ -538,6 +540,8 @@
<span class="item-field-label-short">{{weapon.system.idr}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
@ -549,6 +553,20 @@
{{!-- Crew Tab --}}
<div class="tab items" data-group="primary" data-tab="crew">
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label "><strong>Maximum Crew Capacity</strong></span>
<input type="text" class="input-numeric-short padd-right" name="system.crewmax" value="{{data.crewmax}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Minimum Crew Required</strong></span>
<input type="text" class="input-numeric-short" name="system.crewmin" value="{{data.crewmin}}"
data-dtype="Number" />
</li>
</ul>
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
@ -574,13 +592,67 @@
{{!-- Cargo Tab --}}
<div class="tab equipment" data-group="primary" data-tab="cargo">
<div class="flexrow">
<h3>Encumbrance</h3>
<span class="small-label">Current : {{encCurrent}}</span>
<span class="small-label">Capacity : {{encCapacity}}</span>
<span class="small-label">Hindrance : {{encHindrance}}</span>
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label "><strong>Cargo Capacity</strong></span>
<input type="text" class="input-numeric-short padd-right" name="system.cargo.cargocapacity" value="{{data.cargo.cargocapacity}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Total Cargo Capacity</strong></span>
<input type="text" class="input-numeric-short" value="{{cargoCurrent}}"
data-dtype="Number" />
</li>
</ul>
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Cargo</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Capacity</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Value</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="cargo" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each cargos as |cargo key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{cargo.img}}" /></a>
<span class="item-name-label">{{cargo.name}}</span>
<span class="item-field-label-long"><label>
{{cargo.system.capacity}}
</label>
</span>
<span class="item-field-label-medium">
<label>{{cargo.system.value}}</label>
</span>
<span class="item-field-label-medium">
{{#if cargo.system.idrDice}}
<a class="roll-idr" data-dice-value="{{cargo.system.idrDice}}">{{cargo.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
@ -706,8 +778,6 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
@ -775,8 +845,6 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
@ -834,8 +902,6 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
@ -865,17 +931,19 @@
</div>
</li>
{{#each containersTree as |equip key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
<ul class="item-list list-item-shadow2 list-item-margin1">
{{#each equip.system.contents as |subgear key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
{{/each}}
</ul>
{{#each equipments as |equip key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1 canequip=false}}
{{/each}}
</ul>
<hr>
<h3>Cargo information : </h3>
<div class="form-group editor">
{{editor data.cargo.cargoinformation target="system.cargo.cargoinformation" button=true owner=owner
editable=editable}}
</div>
<hr>
</div>