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12 Commits

Author SHA1 Message Date
6067f02aed Fix level remaining 2022-09-25 17:52:29 +02:00
a9d0a99129 Fix #24 #25 Cargo capacity 2022-09-25 17:37:57 +02:00
392c76f86a Fix #24 #25 Cargo capacity 2022-09-25 15:48:11 +02:00
262bd3b480 Fix #21 Effect for actors 2022-09-25 15:27:58 +02:00
f048408aa1 Fix #22 VMS fix 2022-09-25 15:15:40 +02:00
52b7279cb8 Fix #11 Speed management 2022-09-25 15:13:59 +02:00
241c7fa1ae Fix #6 Crew limits 2022-09-25 14:51:43 +02:00
857f36387a Fix #6 Crew limits 2022-09-25 14:45:02 +02:00
b185a3902d Fix #3 v10 fixes for processing embedded items 2022-09-25 14:26:18 +02:00
7d3f880633 Fix #1 for dropping items from compendium 2022-09-25 14:13:57 +02:00
7a1171b774 Vehicles enhancements 2022-09-25 09:26:12 +02:00
7a9ed39d02 Actor/Crew rolls 2022-09-21 16:58:02 +02:00
15 changed files with 555 additions and 281 deletions

View File

@ -246,7 +246,7 @@ export class PegasusActorSheet extends ActorSheet {
this.actor.rollPool( 'agi', false, "ranged-atk"); this.actor.rollPool( 'agi', false, "ranged-atk");
}); });
html.find('.defense-roll').click((event) => { html.find('.defense-roll').click((event) => {
this.actor.rollPool( 'def', true); this.actor.rollPool( 'def', true, "defence");
}); });
html.find('.damage-melee').click((event) => { html.find('.damage-melee').click((event) => {
this.actor.rollPool( 'str', false, "melee-dmg"); this.actor.rollPool( 'str', false, "melee-dmg");
@ -365,7 +365,10 @@ export class PegasusActorSheet extends ActorSheet {
if (item == undefined) { if (item == undefined) {
item = this.actor.items.get( dragData.uuid ) item = this.actor.items.get( dragData.uuid )
} }
let ret = await this.actor.preprocessItem( event, item, true ) console.log("Dropped", item)
let itemFull = await PegasusUtility.searchItem( item )
let ret = await this.actor.preprocessItem( event, itemFull, true )
if ( ret ) { if ( ret ) {
super._onDropItem(event, dragData) super._onDropItem(event, dragData)
} }

View File

@ -7,7 +7,7 @@ const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entre
const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"] const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
const __subkey2title = { const __subkey2title = {
"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack", "melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
"ranged-dmg": "Ranged Damage", "dmg-res": "Damare Resistance" "ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damare Resistance"
} }
const __statBuild = [ const __statBuild = [
{ modules: ["vehiclehull"], field: "hr", itemfield: "hr" }, { modules: ["vehiclehull"], field: "hr", itemfield: "hr" },
@ -20,11 +20,43 @@ const __statBuild = [
{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" }, { modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
{ modules: ["combatmodule"], field: "fc", itemfield: "fc" }, { modules: ["combatmodule"], field: "fc", itemfield: "fc" },
] ]
const __isVehicleUnique = { vehiclehull:1, powercoremodule:1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1} const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1 }
const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 } const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"] const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1, propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1} const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1,
propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, equipment: 1, weapon: 1, armor: 1, shield:1, money: 1 }
const __bonusEffect = {
name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
system: {
type: "physical",
genre: "positive",
effectlevel: 3,
reducedicevalue: false,
stataffected: "man",
specaffected: [],
statdice: false,
bonusdice: true,
weapondamage: false,
hindrance: false,
resistedby: "notapplicable",
recoveryroll: false,
recoveryrollstat: "",
recoveryrollspec: [],
effectstatlevel: false,
effectstat: "",
oneuse: false,
ignorehealthpenalty: false,
isthispossible: "",
mentaldisruption: false,
physicaldisruption: false,
mentalimmunity: false,
physicalimmunity: false,
nobonusdice: false,
noperksallowed: false,
description: "",
otherdice: false
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system. * Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@ -338,7 +370,7 @@ export class PegasusActor extends Actor {
nrg.activated += item.system.costspent nrg.activated += item.system.costspent
nrg.value -= item.system.costspent nrg.value -= item.system.costspent
nrg.max -= item.system.costspent nrg.max -= item.system.costspent
await this.update({ 'data.nrg': nrg }) await this.update({ 'system.nrg': nrg })
let effects = [] let effects = []
for (let effect of item.system.effectsgained) { for (let effect of item.system.effectsgained) {
@ -354,7 +386,7 @@ export class PegasusActor extends Actor {
} else { } else {
nrg.activated -= item.system.costspent nrg.activated -= item.system.costspent
nrg.max += item.system.costspent nrg.max += item.system.costspent
await this.update({ 'data.nrg': nrg }) await this.update({ 'system.nrg': nrg })
let toRem = [] let toRem = []
for (let item of this.items) { for (let item of this.items) {
@ -443,7 +475,7 @@ export class PegasusActor extends Actor {
tl += equip.system.threatlevel tl += equip.system.threatlevel
} }
if (tl != this.system.biodata.threatlevel) { if (tl != this.system.biodata.threatlevel) {
this.update({ 'data.biodata.threatlevel': tl }) this.update({ 'system.biodata.threatlevel': tl })
} }
} }
@ -512,7 +544,7 @@ export class PegasusActor extends Actor {
let combat = duplicate(this.system.combat) let combat = duplicate(this.system.combat)
combat.stunlevel += incDec combat.stunlevel += incDec
if (combat.stunlevel >= 0) { if (combat.stunlevel >= 0) {
this.update({ 'data.combat': combat }) this.update({ 'system.combat': combat })
let chatData = { let chatData = {
user: game.user.id, user: game.user.id,
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
@ -534,7 +566,7 @@ export class PegasusActor extends Actor {
if (incDec > 0 && stunAbove > 0) { if (incDec > 0 && stunAbove > 0) {
let delirium = duplicate(this.system.secondary.delirium) let delirium = duplicate(this.system.secondary.delirium)
delirium.value -= incDec delirium.value -= incDec
this.update({ 'data.secondary.delirium': delirium }) this.update({ 'system.secondary.delirium': delirium })
} }
} }
@ -542,7 +574,7 @@ export class PegasusActor extends Actor {
modifyMomentum(incDec) { modifyMomentum(incDec) {
let momentum = duplicate(this.system.momentum) let momentum = duplicate(this.system.momentum)
momentum.value += incDec momentum.value += incDec
this.update({ 'data.momentum': momentum }) this.update({ 'system.momentum': momentum })
let chatData = { let chatData = {
user: game.user.id, user: game.user.id,
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
@ -592,11 +624,11 @@ export class PegasusActor extends Actor {
ui.notifications.warn("Container is already full !") ui.notifications.warn("Container is already full !")
return return
} else { } else {
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': containerId }]) await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
} }
} else if (object && object.system.containerid) { // remove from container } else if (object && object.system.containerid) { // remove from container
console.log("Removeing: ", object) console.log("Removeing: ", object)
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': "" }]); await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -629,7 +661,8 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async preprocessItem(event, item, onDrop = false) { async preprocessItem(event, item, onDrop = false) {
if ( item.type != "effect" && __isVehicle[item.type]) { console.log("Pre-process", item)
if (item.type != "effect" && __isVehicle[item.type]) {
ui.notifications.warn("You can't drop Vehicles item over a character sheet.") ui.notifications.warn("You can't drop Vehicles item over a character sheet.")
return return
} }
@ -656,11 +689,11 @@ export class PegasusActor extends Actor {
if (item.type == 'race') { if (item.type == 'race') {
this.applyRace(item.system) this.applyRace(item)
} else if (item.type == 'role') { } else if (item.type == 'role') {
this.applyRole(item.system) this.applyRole(item)
} else if (item.type == 'ability') { } else if (item.type == 'ability') {
this.applyAbility(item.system, [], true) this.applyAbility(item, [], true)
if (!onDrop) { if (!onDrop) {
await this.createEmbeddedDocuments('Item', [item]) await this.createEmbeddedDocuments('Item', [item])
} }
@ -711,17 +744,20 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getSubActors() { getSubActors() {
let subActors = []; let subActors = [];
for (let id of this.system.subactors) { if (this.system.subactors) {
subActors.push(duplicate(game.actors.get(id))) for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
}
} }
return subActors; return subActors;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async addSubActor(subActorId) { async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors); let subActors = duplicate(this.system.subactors || []);
subActors.push(subActorId); subActors.push(subActorId);
await this.update({ 'data.subactors': subActors }); await this.update({ 'system.subactors': subActors });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async delSubActor(subActorId) { async delSubActor(subActorId) {
let newArray = []; let newArray = [];
@ -730,7 +766,7 @@ export class PegasusActor extends Actor {
newArray.push(id); newArray.push(id);
} }
} }
await this.update({ 'data.subactors': newArray }); await this.update({ 'system.subactors': newArray });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -780,7 +816,7 @@ export class PegasusActor extends Actor {
if (powers.length > 0) { if (powers.length > 0) {
this.createEmbeddedDocuments('Item', powers) this.createEmbeddedDocuments('Item', powers)
} }
this.updateEmbeddedDocuments('Item', [{ _id: specId, 'data.powersactivated': true }]) this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': true }])
} }
} }
@ -795,7 +831,7 @@ export class PegasusActor extends Actor {
if (toRem.length > 0) { if (toRem.length > 0) {
this.deleteEmbeddedDocuments('Item', toRem) this.deleteEmbeddedDocuments('Item', toRem)
} }
this.updateEmbeddedDocuments('Item', [{ _id: specId, 'data.powersactivated': false }]) this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': false }])
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -810,7 +846,7 @@ export class PegasusActor extends Actor {
if (effects.length > 0) { if (effects.length > 0) {
this.createEmbeddedDocuments('Item', effects) this.createEmbeddedDocuments('Item', effects)
} }
this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.activated': true }]) this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': true }])
} }
} }
@ -825,7 +861,7 @@ export class PegasusActor extends Actor {
if (toRem.length > 0) { if (toRem.length > 0) {
this.deleteEmbeddedDocuments('Item', toRem) this.deleteEmbeddedDocuments('Item', toRem)
} }
this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.activated': false }]) this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': false }])
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -900,7 +936,7 @@ export class PegasusActor extends Actor {
let item = this.items.get(itemId) let item = this.items.get(itemId)
if (item && value) { if (item && value) {
value = Number(value) || 0 value = Number(value) || 0
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.costspent': value }]) await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.costspent': value }])
} }
} }
@ -910,7 +946,7 @@ export class PegasusActor extends Actor {
for (let perk of this.items) { for (let perk of this.items) {
if (perk.type == "perk") { if (perk.type == "perk") {
this.cleanPerkEffects(perk.id) this.cleanPerkEffects(perk.id)
this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'data.status': "ready", 'data.used1': false, 'data.used2': false, 'data.used3': false }]) this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'system.status': "ready", 'system.used1': false, 'system.used2': false, 'system.used3': false }])
ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` }) ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` })
} }
} }
@ -923,7 +959,7 @@ export class PegasusActor extends Actor {
let nrg = duplicate(this.system.nrg) let nrg = duplicate(this.system.nrg)
nrg.value += value nrg.value += value
if (nrg.value >= 0 && nrg.value <= nrg.max) { if (nrg.value >= 0 && nrg.value <= nrg.max) {
this.update({ 'data.nrg': nrg }) this.update({ 'system.nrg': nrg })
} }
} else { } else {
let pc = duplicate(this.system.statistics.pc) let pc = duplicate(this.system.statistics.pc)
@ -1068,7 +1104,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getTraumaState() { getTraumaState() {
this.traumaState = "none" this.traumaState = "none"
if ( this.type == "character") { if (this.type == "character") {
let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2) let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
if (this.type == "character") { if (this.type == "character") {
if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) { if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
@ -1084,13 +1120,13 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getLevelRemaining() { getLevelRemaining() {
return this.system.biodata.currentlevelremaining return this.system.biodata?.currentlevelremaining || 0
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
modifyHeroLevelRemaining(incDec) { modifyHeroLevelRemaining(incDec) {
let biodata = duplicate(this.system.biodata) let biodata = duplicate(this.system.biodata)
biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining + incDec, 0) biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining + incDec, 0)
this.update({ "data.biodata": biodata }) this.update({ "system.biodata": biodata })
ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` }) ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` })
return biodata.currentlevelremaining return biodata.currentlevelremaining
} }
@ -1175,64 +1211,64 @@ export class PegasusActor extends Actor {
let updates = {} let updates = {}
let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod; let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod;
if (phyDiceValue != this.system.secondary.health.max) { if (phyDiceValue != this.system.secondary.health.max) {
updates['data.secondary.health.max'] = phyDiceValue updates['system.secondary.health.max'] = phyDiceValue
} }
if (this.computeValue) { if (this.computeValue) {
updates['data.secondary.health.value'] = phyDiceValue updates['system.secondary.health.value'] = phyDiceValue
} }
let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod; let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod;
if (mndDiceValue != this.system.secondary.delirium.max) { if (mndDiceValue != this.system.secondary.delirium.max) {
updates['data.secondary.delirium.max'] = mndDiceValue updates['system.secondary.delirium.max'] = mndDiceValue
} }
if (this.computeValue) { if (this.computeValue) {
updates['data.secondary.delirium.value'] = mndDiceValue updates['system.secondary.delirium.value'] = mndDiceValue
} }
let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod; let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod;
if (stlDiceValue != this.system.secondary.stealthhealth.max) { if (stlDiceValue != this.system.secondary.stealthhealth.max) {
updates['data.secondary.stealthhealth.max'] = stlDiceValue updates['system.secondary.stealthhealth.max'] = stlDiceValue
} }
if (this.computeValue) { if (this.computeValue) {
updates['data.secondary.stealthhealth.value'] = stlDiceValue updates['system.secondary.stealthhealth.value'] = stlDiceValue
} }
let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod; let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod;
if (socDiceValue != this.system.secondary.socialhealth.max) { if (socDiceValue != this.system.secondary.socialhealth.max) {
updates['data.secondary.socialhealth.max'] = socDiceValue updates['system.secondary.socialhealth.max'] = socDiceValue
} }
if (this.computeValue) { if (this.computeValue) {
updates['data.secondary.socialhealth.value'] = socDiceValue updates['system.secondary.socialhealth.value'] = socDiceValue
} }
let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod
if (nrgValue != this.system.nrg.absolutemax) { if (nrgValue != this.system.nrg.absolutemax) {
updates['data.nrg.absolutemax'] = nrgValue updates['system.nrg.absolutemax'] = nrgValue
} }
if (this.computeValue) { if (this.computeValue) {
updates['data.nrg.max'] = nrgValue updates['system.nrg.max'] = nrgValue
updates['data.nrg.value'] = nrgValue updates['system.nrg.value'] = nrgValue
} }
let stunth = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + PegasusUtility.getDiceValue(this.system.statistics.foc.value) let stunth = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + PegasusUtility.getDiceValue(this.system.statistics.foc.value)
+ this.system.statistics.mnd.mod + this.system.statistics.phy.mod + this.system.statistics.foc.mod + this.system.statistics.mnd.mod + this.system.statistics.phy.mod + this.system.statistics.foc.mod
if (stunth != this.system.combat.stunthreshold) { if (stunth != this.system.combat.stunthreshold) {
updates['data.combat.stunthreshold'] = stunth updates['system.combat.stunthreshold'] = stunth
} }
let momentum = this.system.statistics.foc.value + this.system.statistics.foc.mod let momentum = this.system.statistics.foc.value + this.system.statistics.foc.mod
if (momentum != this.system.momentum.max) { if (momentum != this.system.momentum.max) {
updates['data.momentum.value'] = 0 updates['system.momentum.value'] = 0
updates['data.momentum.max'] = momentum updates['system.momentum.max'] = momentum
} }
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
mrLevel = (mrLevel < 1) ? 1 : mrLevel; mrLevel = (mrLevel < 1) ? 1 : mrLevel;
if (mrLevel != this.system.mr.value) { if (mrLevel != this.system.mr.value) {
updates['data.mr.value'] = mrLevel updates['system.mr.value'] = mrLevel
} }
let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.system.statistics.foc.value)) + Number(this.system.statistics.foc.mod)) let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.system.statistics.foc.value)) + Number(this.system.statistics.foc.mod))
if (moralitythreshold != this.system.biodata.moralitythreshold) { if (moralitythreshold != this.system.biodata.moralitythreshold) {
updates['data.biodata.moralitythreshold'] = moralitythreshold updates['system.biodata.moralitythreshold'] = moralitythreshold
} }
if (!this.isToken) { if (!this.isToken) {
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) { if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
@ -1246,11 +1282,11 @@ export class PegasusActor extends Actor {
let race = this.getRace() let race = this.getRace()
if (race && race.name && (race.name != this.system.biodata.racename)) { if (race && race.name && (race.name != this.system.biodata.racename)) {
updates['data.biodata.racename'] = race.name updates['system.biodata.racename'] = race.name
} }
let role = this.getRole() let role = this.getRole()
if (role && role.name && (role.name != this.system.biodata.rolename)) { if (role && role.name && (role.name != this.system.biodata.rolename)) {
updates['data.biodata.rolename'] = role.name updates['system.biodata.rolename'] = role.name
} }
if (Object.entries(updates).length > 0) { if (Object.entries(updates).length > 0) {
await this.update(updates) await this.update(updates)
@ -1312,7 +1348,7 @@ export class PegasusActor extends Actor {
if (objetQ) { if (objetQ) {
let newQ = objetQ.system.quantity + incDec let newQ = objetQ.system.quantity + incDec
if (newQ >= 0) { if (newQ >= 0) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
} }
} }
} }
@ -1322,7 +1358,7 @@ export class PegasusActor extends Actor {
if (objetQ) { if (objetQ) {
let newQ = objetQ.system.ammocurrent + incDec; let newQ = objetQ.system.ammocurrent + incDec;
if (newQ >= 0 && newQ <= objetQ.system.ammomax) { if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.ammocurrent': newQ }]); // pdates one EmbeddedEntity const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
} }
} }
} }
@ -1359,26 +1395,31 @@ export class PegasusActor extends Actor {
let newItems = [] let newItems = []
if (ability.system.effectsgained) { if (ability.system.effectsgained) {
for (let effect of ability.system.effectsgained) { for (let effect of ability.system.effectsgained) {
if (!effect.system) effect.system = effect.data
newItems.push(effect); newItems.push(effect);
} }
} }
if (ability.system.powersgained) { if (ability.system.powersgained) {
for (let power of ability.system.powersgained) { for (let power of ability.system.powersgained) {
if (!power.system) power.system = power.data
newItems.push(power); newItems.push(power);
} }
} }
if (ability.system.specialisations) { if (ability.system.specialisations) {
for (let spec of ability.system.specialisations) { for (let spec of ability.system.specialisations) {
if (!spec.system) spec.system = spec.data
newItems.push(spec); newItems.push(spec);
} }
} }
if (ability.system.attackgained) { if (ability.system.attackgained) {
for (let weapon of ability.system.attackgained) { for (let weapon of ability.system.attackgained) {
if (!weapon.system) weapon.system = weapon.data
newItems.push(weapon); newItems.push(weapon);
} }
} }
if (ability.system.armorgained) { if (ability.system.armorgained) {
for (let armor of ability.system.armorgained) { for (let armor of ability.system.armorgained) {
if (!armor.system) armor.system = armor.data
newItems.push(armor); newItems.push(armor);
} }
} }
@ -1388,17 +1429,20 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async applyRace(race) { async applyRace(race) {
let updates = { 'data.biodata.racename': race.name } let updates = { 'system.biodata.racename': race.name }
let newItems = [] let newItems = []
await this.deleteAllItemsByType('race') await this.deleteAllItemsByType('race')
newItems.push(race); newItems.push(race);
console.log("DROPPED RACE", race)
for (let ability of race.system.abilities) { for (let ability of race.system.abilities) {
if (!ability.system) ability.system = ability.data
newItems.push(ability) newItems.push(ability)
this.applyAbility(ability, updates) this.applyAbility(ability, updates)
} }
if (race.system.perksgained) { if (race.system.perksgained) {
for (let power of race.system.perks) { for (let power of race.system.perks) {
if (!power.system) power.system = power.data
newItems.push(power); newItems.push(power);
} }
} }
@ -1420,7 +1464,7 @@ export class PegasusActor extends Actor {
async applyRole(role) { async applyRole(role) {
console.log("ROLE", role) console.log("ROLE", role)
let updates = { 'data.biodata.rolename': role.name } let updates = { 'system.biodata.rolename': role.name }
let newItems = [] let newItems = []
await this.deleteAllItemsByType('role') await this.deleteAllItemsByType('role')
newItems.push(role) newItems.push(role)
@ -1429,7 +1473,7 @@ export class PegasusActor extends Actor {
this.getIncreaseStatValue(updates, role.system.statincrease2) this.getIncreaseStatValue(updates, role.system.statincrease2)
if (role.system.specialability.length > 0) { if (role.system.specialability.length > 0) {
console.log("Adding ability", role.system.specialability) //console.log("Adding ability", role.system.specialability)
newItems = newItems.concat(duplicate(role.system.specialability)) // Add new ability newItems = newItems.concat(duplicate(role.system.specialability)) // Add new ability
this.applyAbility(role.system.specialability[0], newItems) this.applyAbility(role.system.specialability[0], newItems)
} }
@ -1441,24 +1485,46 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
addHindrancesList(effectsList) { addHindrancesList(effectsList) {
if (this.system.combat.stunlevel > 0) { if (this.type == "character") {
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.stunlevel }) if (this.system.combat.stunlevel > 0) {
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
}
if (this.system.combat.hindrancedice > 0) {
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice })
}
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
if (overCapacity > 0) {
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
}
if (this.system.biodata.morality <= 0) {
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
effect = duplicate(effect)
if (effect.system.hindrance) {
effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.system.effectlevel })
}
}
} }
if (this.system.combat.hindrancedice > 0) { if (this.type == "vehicle") {
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice }) if (this.system.stun.value > 0) {
} effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity()) }
if (overCapacity > 0) { if (this.isVehicleCrawling()) {
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity }) effectsList.push({ label: "Crawling Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
} }
if (this.system.biodata.morality <= 0) { if (this.isVehicleSlow()) {
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 }) effectsList.push({ label: "Slow Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
} }
let effects = this.items.filter(item => item.type == 'effect') if (this.isVehicleAverage()) {
for (let effect of effects) { effectsList.push({ label: "Average Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
effect = duplicate(effect) }
if (effect.system.hindrance) { if (this.isVehicleFast()) {
effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.system.effectlevel }) effectsList.push({ label: "Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
if (this.isVehicleExFast()) {
effectsList.push({ label: "Ext. Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 5 })
} }
} }
} }
@ -1466,7 +1532,6 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
/* ROLL SECTION /* ROLL SECTION
/* -------------------------------------------- */ /* -------------------------------------------- */
pushEffect(rollData, effect) { pushEffect(rollData, effect) {
if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) { if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel }) rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
@ -1546,15 +1611,15 @@ export class PegasusActor extends Actor {
if (vehicle) { if (vehicle) {
let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule") let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule")
if (modules && modules.length > 0) { if (modules && modules.length > 0) {
for( let module of modules) { for (let module of modules) {
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue } ) rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
} }
} }
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined ) { getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
let rollData = PegasusUtility.getBasicRollData(isInit) let rollData = PegasusUtility.getBasicRollData(isInit)
rollData.alias = this.name rollData.alias = this.name
rollData.actorImg = this.img rollData.actorImg = this.img
@ -1574,27 +1639,39 @@ export class PegasusActor extends Actor {
if (statKey) { if (statKey) {
rollData.statKey = statKey rollData.statKey = statKey
rollData.stat = this.getStat(statKey) rollData.stat = this.getStat(statKey)
rollData.statDicesLevel = rollData.stat.value || rollData.stat.level rollData.statDicesLevel = rollData.stat.value || rollData.stat.level
rollData.statMod = rollData.stat.mod rollData.statMod = rollData.stat.mod
if ( vehicle) { if (vehicle) {
rollData.vehicle = duplicate(vehicle) rollData.vehicle = duplicate(vehicle)
if (subKey == "melee-dmg") { if (subKey == "melee-dmg") {
rollData.statVehicle = vehicle.system.statistics.mr if (vehicle.isVehicleFullStop()) {
rollData.statDicesLevel += vehicle.system.statistics.mr.currentlevel ui.notifications.warn("MR not added to Melee Damage due to Full Stop.")
} else {
rollData.statVehicle = vehicle.system.statistics.mr
rollData.vehicleKey = "mr"
}
this.addVehicleWeapons(rollData, vehicle) this.addVehicleWeapons(rollData, vehicle)
} }
if (subKey == "ranged-atk") { if (subKey == "ranged-atk") {
rollData.statVehicle = vehicle.system.statistics.fc rollData.statVehicle = vehicle.system.statistics.fc
rollData.statDicesLevel += vehicle.system.statistics.fc.currentlevel rollData.vehicleKey = "fc"
} }
if (subKey == "ranged-dmg") { if (subKey == "ranged-dmg") {
this.addVehicleWeapons(rollData, vehicle) this.addVehicleWeapons(rollData, vehicle)
} }
if (subKey == "defense") { if (subKey == "defence") {
rollData.statVehicle = vehicle.system.statistics.man if (vehicle.isVehicleFullStop()) {
rollData.statDicesLevel += vehicle.system.statistics.man.currentlevel ui.notifications.warn("MAN not added to Defense due to Full Stop.")
} } else {
rollData.statVehicle = vehicle.system.statistics.man
rollData.vehicleKey = "man"
}
}
vehicle.addEffects(rollData, false, false, false)
//this.addVehiculeHindrances(rollData.effectsList, vehicle)
//this.addVehicleBonus(rollData, vehicle)
} }
rollData.specList = this.getRelevantSpec(statKey) rollData.specList = this.getRelevantSpec(statKey)
rollData.selectedSpec = "0" rollData.selectedSpec = "0"
if (statKey.toLowerCase() == "mr") { if (statKey.toLowerCase() == "mr") {
@ -1602,21 +1679,13 @@ export class PegasusActor extends Actor {
} else { } else {
rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp` rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
} }
let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel) rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("stat", rollData.statDicesLevel, rollData.stat.mod))
let diceList = diceKey.split(" ") if (rollData.statVehicle) {
let mod = rollData.stat.mod rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("statvehicle", rollData.statVehicle.currentlevel, 0))
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
rollData.dicePool.push(newDice)
mod = 0 // Only first dice has modifier
} }
} }
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg" ) this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
this.addArmorsShields(rollData, statKey, useShield) this.addArmorsShields(rollData, statKey, useShield)
this.addWeapons(rollData, statKey, useShield) this.addWeapons(rollData, statKey, useShield)
this.addEquipments(rollData, statKey) this.addEquipments(rollData, statKey)
@ -1672,7 +1741,7 @@ export class PegasusActor extends Actor {
if (subKey) { if (subKey) {
def = __subkey2title[subKey] def = __subkey2title[subKey]
} }
rollData.title = `Roll : ${def} ` rollData.title = `Roll : ${def} `
rollData.img = "icons/dice/d12black.svg" rollData.img = "icons/dice/d12black.svg"
this.startRoll(rollData) this.startRoll(rollData)
} else { } else {
@ -1794,24 +1863,35 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
/* VEHICLE STUFF */ /* VEHICLE STUFF */
manageCurrentSpeed(speed) { async manageCurrentSpeed(speed) {
// Delete any previous effect
let effect = this.items.find(effect => effect.system.isspeed != undefined)
if (effect) {
await this.deleteEmbeddedDocuments("Item", [effect.id])
}
if (speed == "fullstop") { if (speed == "fullstop") {
this.update({ 'system.secondary.moverange': "nomovement" }) this.update({ 'system.secondary.moverange': "nomovement" })
} }
if (speed == "crawling") { if (speed == "crawling") {
this.update({ 'system.secondary.moverange': "threatzone" }) await this.update({ 'system.secondary.moverange': "threatzone" })
await this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
} }
if (speed == "slow") { if (speed == "slow") {
this.update({ 'system.secondary.moverange': "close" }) await this.update({ 'system.secondary.moverange': "close" })
await this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
} }
if (speed == "average") { if (speed == "average") {
this.update({ 'system.secondary.moverange': "medium" }) await this.update({ 'system.secondary.moverange': "medium" })
await this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
} }
if (speed == "fast") { if (speed == "fast") {
this.update({ 'system.secondary.moverange': "long" }) await this.update({ 'system.secondary.moverange': "long" })
await this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
} }
if (speed == "extfast") { if (speed == "extfast") {
this.update({ 'system.secondary.moverange': "extreme" }) await this.update({ 'system.secondary.moverange': "extreme" })
await this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
} }
} }
@ -1822,13 +1902,24 @@ export class PegasusActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
addTopSpeedBonus( topspeed, bonus) { addTopSpeedBonus(topspeed, bonus) {
let num = __speed2Num[topspeed] + Number(bonus) let num = __speed2Num[topspeed] + Number(bonus)
num = Math.max(0, num) num = Math.max(0, num)
num = Math.min(num, __num2speed.length-1) num = Math.min(num, __num2speed.length - 1)
return __num2speed[num] return __num2speed[num]
} }
/* -------------------------------------------- */
async manageVehicleSpeedBonus(speed, name, stat, level) {
let effect = duplicate(__bonusEffect)
effect.id = randomID(16)
effect.name = name
effect.system.stataffected = stat
effect.system.effectlevel = level
effect.system.isspeed = speed
await this.createEmbeddedDocuments("Item", [effect])
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async computeVehicleStats() { async computeVehicleStats() {
@ -1844,41 +1935,41 @@ export class PegasusActor extends Actor {
sum = list.reduce((value, item2) => value + Number(item2.system[statDef.itemfield]), 0) sum = list.reduce((value, item2) => value + Number(item2.system[statDef.itemfield]), 0)
} }
//console.log("Processing", statDef.field, this.system.statistics[statDef.field].level, list, sum) //console.log("Processing", statDef.field, this.system.statistics[statDef.field].level, list, sum)
if (statDef.subfield){ if (statDef.subfield) {
if (sum != Number(this.system.statistics[statDef.field][statDef.subfield])) { if (sum != Number(this.system.statistics[statDef.field][statDef.subfield])) {
//console.log("Update", statDef.field, statDef.subfield, sum, this.system.statistics[statDef.field][statDef.subfield]) //console.log("Update", statDef.field, statDef.subfield, sum, this.system.statistics[statDef.field][statDef.subfield])
this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum } ) this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum })
} }
} else { } else {
if (sum != Number(this.system.statistics[statDef.field].level)) { if (sum != Number(this.system.statistics[statDef.field].level)) {
this.update({ [`system.statistics.${statDef.field}.level`]: sum, [`system.statistics.${statDef.field}.currentlevel`]: sum }) this.update({ [`system.statistics.${statDef.field}.level`]: sum, [`system.statistics.${statDef.field}.currentlevel`]: sum })
if (statDef.additionnal1) { if (statDef.additionnal1) {
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal1])) { if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal1])) {
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum } ) this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum })
} }
} }
if (statDef.additionnal2) { if (statDef.additionnal2) {
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal2])) { if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal2])) {
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum } ) this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum })
} }
} }
} }
} }
} }
// Top speed management // Top speed management
let mobility = this.items.find( item => item.type == "mobilitymodule") let mobility = this.items.find(item => item.type == "mobilitymodule")
let arcs = duplicate(this.system.arcs) let arcs = duplicate(this.system.arcs)
if (mobility) { if (mobility) {
let propulsion = this.items.find( item => item.type == "propulsionmodule") let propulsion = this.items.find(item => item.type == "propulsionmodule")
let bonus = (propulsion) ? propulsion.system.topspeed : 0 let bonus = (propulsion) ? propulsion.system.topspeed : 0
arcs.frontarc.topspeed = this.addTopSpeedBonus(mobility.system.ts_f, bonus) arcs.frontarc.topspeed = this.addTopSpeedBonus(mobility.system.ts_f, bonus)
arcs.rightarc.topspeed = mobility.system.ts_s arcs.rightarc.topspeed = mobility.system.ts_s
arcs.leftarc.topspeed = mobility.system.ts_s arcs.leftarc.topspeed = mobility.system.ts_s
arcs.toparc.topspeed = mobility.system.ts_s arcs.toparc.topspeed = mobility.system.ts_s
arcs.bottomarc.topspeed = mobility.system.ts_s arcs.bottomarc.topspeed = mobility.system.ts_s
arcs.reararc.topspeed = mobility.system.ts_r arcs.reararc.topspeed = mobility.system.ts_r
} else { } else {
arcs.frontarc.topspeed = "fullstop" arcs.frontarc.topspeed = "fullstop"
arcs.rightarc.topspeed = "fullstop" arcs.rightarc.topspeed = "fullstop"
arcs.leftarc.topspeed = "fullstop" arcs.leftarc.topspeed = "fullstop"
@ -1886,43 +1977,42 @@ export class PegasusActor extends Actor {
arcs.bottomarc.topspeed = "fullstop" arcs.bottomarc.topspeed = "fullstop"
arcs.reararc.topspeed = "fullstop" arcs.reararc.topspeed = "fullstop"
} }
for (let key in this.system.arcs) { for (let key in this.system.arcs) {
if (this.system.arcs[key].topspeed != arcs[key].topspeed) { if (this.system.arcs[key].topspeed != arcs[key].topspeed) {
this.update( { 'system.arcs': arcs}) this.update({ 'system.arcs': arcs })
} }
} }
// VMS management // VMS management
let hull = this.items.find( item => item.type == "vehiclehull") let hull = this.items.find(item => item.type == "vehiclehull")
let modules = duplicate(this.system.modules) let modules = duplicate(this.system.modules)
if (hull ) { if (hull) {
modules.totalvms = Number(hull.system.vms) modules.totalvms = Number(hull.system.vms)
} else { } else {
modules.totalvms = 0 modules.totalvms = 0
} }
let spaceList = this.items.filter(item => item.type == "vehiclemodule") || [] let spaceList = this.items.filter(item => item.type == "vehiclemodule") || []
spaceList = spaceList.concat(this.items.filter(item => item.type == "vehicleweaponmodule") || []) spaceList = spaceList.concat(this.items.filter(item => item.type == "vehicleweaponmodule") || [])
let space = 0 let space = 0
if (spaceList && spaceList.length> 0) { if (spaceList && spaceList.length > 0) {
space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0) space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0)
} }
modules.usedvms = space modules.usedvms = space
if ( modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.usedvms) { if (modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.usedvms) {
this.update( {'system.modules': modules}) this.update({ 'system.modules': modules })
} }
if (modules.usedvms > modules.totalvms ) { if (modules.usedvms > modules.totalvms) {
ui.notifications.warn("Warning! No more space available in cargo !!") ui.notifications.warn("Warning! No more space available in cargo !!")
} }
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getTotalCost( ) { getTotalCost() {
let sumCost = 0 let sumCost = 0
for( let item of this.items) { for (let item of this.items) {
if ( __isVehicle[item.type]) { if (__isVehicle[item.type]) {
if (item.system.cost) { if (item.system.cost) {
sumCost += Number(item.system.cost) sumCost += Number(item.system.cost)
} }
@ -1930,33 +2020,33 @@ export class PegasusActor extends Actor {
} }
return sumCost return sumCost
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async preprocessItemVehicle(event, item, onDrop = false) { async preprocessItemVehicle(event, item, onDrop = false) {
if ( item.type != "effect" && !__isVehicle[item.type]) { if (item.type != "effect" && !__isVehicle[item.type]) {
ui.notifications.warn("You can't drop Character items over a vehicle sheet.") ui.notifications.warn("You can't drop Character items over a vehicle sheet.")
return return
} }
//console.log(">>>>> item", item.type, __isVehicleUnique[item.type]) //console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
if ( __isVehicleUnique[item.type] ) { if (__isVehicleUnique[item.type]) {
let toDelList = [] let toDelList = []
for (let toDel of this.items) { for (let toDel of this.items) {
if ( toDel.type == item.type) { if (toDel.type == item.type) {
toDelList.push( toDel.id ) toDelList.push(toDel.id)
} }
} }
//console.log("TODEL : ", toDelList) //console.log("TODEL : ", toDelList)
if ( toDelList.length > 0 ) { if (toDelList.length > 0) {
await this.deleteEmbeddedDocuments('Item', toDelList) await this.deleteEmbeddedDocuments('Item', toDelList)
} }
} }
// Check size // Check size
if (item.type == "vehiclemodule" || item.type == "vehicleweaponmodule") { if (item.type == "vehiclemodule" || item.type == "vehicleweaponmodule") {
item.system.space = item.system.space || 0 item.system.space = item.system.space || 0
if ( this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms ) { if (this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms) {
ChatMessage.create( { content: `No more room available to host module ${item.name}. Module is not added to the vehicle.`}) ChatMessage.create({ content: `No more room available to host module ${item.name}. Module is not added to the vehicle.` })
return false return false
} }
} }
@ -1964,39 +2054,118 @@ export class PegasusActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getCrewList() { getCrewList() {
let crew = [] let crew = []
for (let actorDef of this.system.crew) { for (let actorDef of this.system.crew) {
let actor = game.actors.get(actorDef.id) let actor = game.actors.get(actorDef.id)
if (actor ) { if (actor) {
crew.push( {name: actor.name, img: actor.img, id: actor.id }) crew.push({ name: actor.name, img: actor.img, id: actor.id })
} }
} }
return crew return crew
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
addCrew(actorId) { addCrew(actorId) {
let crewList = duplicate( this.system.crew.filter( actorDef => actorDef.id != actorId ) || [] ) if (this.system.crew.length >= this.system.crewmax) {
crewList.push( {id: actorId}) ui.notifications.warn("Vehicle crew is already full.")
this.update( { 'system.crew': crewList } ) return
}
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
crewList.push({ id: actorId })
this.update({ 'system.crew': crewList })
}
/* -------------------------------------------- */
delCrew(actorId) {
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
this.update({ 'system.crew': crewList })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollPoolFromVehicle(statKey, useShield = false, subKey = "none") { isVehicleFullStop() {
return this.system.statistics.ad.currentspeed == "fullstop"
}
isVehicleCrawling() {
return this.system.statistics.ad.currentspeed == "crawling"
}
isVehicleSlow() {
return this.system.statistics.ad.currentspeed == "slow"
}
isVehicleAverage() {
return this.system.statistics.ad.currentspeed == "average"
}
isVehicleFast() {
return this.system.statistics.ad.currentspeed == "fast"
}
isVehicleExFast() {
return this.system.statistics.ad.currentspeed == "extfast"
}
/* -------------------------------------------- */
isValidActor() {
// Find relevant actor // Find relevant actor
let actor let actor
for( let actorDef of this.system.crew) { for (let actorDef of this.system.crew) {
let actorTest = game.actors.get( actorDef.id) let actorTest = game.actors.get(actorDef.id)
if (actorTest.testUserPermission( game.user, "OWNER")) { if (actorTest.testUserPermission(game.user, "OWNER")) {
actor = actorTest return actorTest
break
} }
} }
if (!actor) { if (!actor) {
ui.notifications.warn("You do no own any actors in the crew of this vehicle.") ui.notifications.warn("You do no own any actors in the crew of this vehicle.")
return return
} }
actor.rollPool( statKey, useShield, subKey, this )
} }
/* -------------------------------------------- */
rollPoolFromVehicle(statKey, useShield = false, subKey = "none") {
let actor = this.isValidActor()
if (actor) {
actor.rollPool(statKey, useShield, subKey, this)
}
}
/* -------------------------------------------- */
addVehicleShields(rollData) {
let shields = this.items.filter(shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
for (let shield of shields) {
rollData.vehicleShieldList.push({ label: `${shield.name} (${shield.system.arccoverage})`, type: "vehicleshield", applied: false, value: shield.system.shielddicevalue })
}
}
/* -------------------------------------------- */
rollVehicleDamageResistance() {
let actor = this.isValidActor()
if (actor) {
let stat = this.getStat("hr")
let rollData = this.getCommonRollData("hr")
rollData.mode = "stat"
rollData.title = `Stat ${stat.label}`;
this.addVehicleShields(rollData)
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
activateVehicleModule(itemId) {
let mod = this.items.get(itemId)
if (mod) {
this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
}
}
/* -------------------------------------------- */
getCurrentCargoCapacity( ) {
let capacity = 0
for (let cargo of this.items) {
if (cargo.type == "equipment" || cargo.type == "weapon" || cargo.type == "armor" || cargo.type == "money" || cargo.type == "shield" ) {
let q = cargo.system.quantity || 1
capacity += q * cargo.system.weight
}
}
return capacity
}
} }

View File

@ -426,11 +426,15 @@ export class PegasusItemSheet extends ItemSheet {
let data = event.dataTransfer.getData('text/plain') let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data) let dataItem = JSON.parse( data)
console.log("DROP", event, dataItem ) console.log("DROP", event, dataItem )
const item = fromUuidSync(dataItem.uuid) let item = fromUuidSync(dataItem.uuid)
if (item.pack) {
item = await PegasusUtility.searchItem(item)
}
if (!item) { if (!item) {
ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid) ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid)
return return
} }
console.log("DROP REULT", this.object.type, item.type)
if (this.object.type == 'virtue' ) { if (this.object.type == 'virtue' ) {
if (item.type == 'effect') { if (item.type == 'effect') {

View File

@ -133,6 +133,21 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.updateDamageDicePool(this.rollData) PegasusUtility.updateDamageDicePool(this.rollData)
} }
/* -------------------------------------------- */
manageVehicleShield( shieldIdx, toggled) {
let shield = this.rollData.vehicleShieldList[shieldIdx]
if (shield) {
this.rollData.shield = duplicate(shield)
if (toggled) {
this.rollData.shieldName = shield.name
} else {
this.rollData.shieldName = undefined
}
shield.applied = toggled
}
PegasusUtility.updateArmorDicePool(this.rollData)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
manageEquip(equipIdx, toggled) { manageEquip(equipIdx, toggled) {
let equip = this.rollData.equipmentsList[equipIdx] let equip = this.rollData.equipmentsList[equipIdx]
@ -237,6 +252,13 @@ export class PegasusRollDialog extends Dialog {
this.manageVehicleWeapon(weaponIdx, toggled) this.manageVehicleWeapon(weaponIdx, toggled)
this.refreshDialog() this.refreshDialog()
}) })
html.find('.vehicle-shield-clicked').change((event) => {
let toggled = event.currentTarget.checked
let shieldIdx = $(event.currentTarget).data("vehicle-shield-idx")
this.manageVehicleShield(shieldIdx, toggled)
this.refreshDialog()
})
html.find('.pool-add-dice').click(async (event) => { html.find('.pool-add-dice').click(async (event) => {
let diceKey = $(event.currentTarget).data("dice-key") let diceKey = $(event.currentTarget).data("dice-key")

View File

@ -105,20 +105,29 @@ export class PegasusUtility {
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }] { key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
} }
/* -------------------------------------------- */
static buildDicePool(name, level, mod = 0, effectName = undefined) {
let dicePool = []
let diceKey = PegasusUtility.getDiceFromLevel(level)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
dicePool.push(newDice)
mod = 0 // Only first dice has modifier
}
return dicePool
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static updateEffectsBonusDice(rollData) { static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice") let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) { for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) { if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) {
let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.system.effectlevel) newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "effect-bonus-dice", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), effect: effect.effect.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
} }
} }
rollData.dicePool = newDicePool rollData.dicePool = newDicePool
@ -129,15 +138,7 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance") let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) { for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) { if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
let diceKey = PegasusUtility.getDiceFromLevel((hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel) newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "effect-hindrance", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), effect: hindrance.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
} }
} }
rollData.dicePool = newDicePool rollData.dicePool = newDicePool
@ -148,15 +149,13 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield") let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
for (let armor of rollData.armorsList) { for (let armor of rollData.armorsList) {
if (armor.applied) { if (armor.applied) {
let diceKey = PegasusUtility.getDiceFromLevel(armor.value) newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
let diceList = diceKey.split(" ") }
for (let myDice of diceList) { }
let newDice = { newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
name: "armor-shield", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), for (let shield of rollData.vehicleShieldList) {
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp` if (shield.applied) {
} newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
newDicePool.push(newDice)
}
} }
} }
rollData.dicePool = newDicePool rollData.dicePool = newDicePool
@ -169,29 +168,13 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage") let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
for (let weapon of rollData.weaponsList) { for (let weapon of rollData.weaponsList) {
if (weapon.applied && weapon.type == "damage") { if (weapon.applied && weapon.type == "damage") {
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value) newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "damage", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
} }
} }
for (let weapon of rollData.vehicleWeapons) { for (let weapon of rollData.vehicleWeapons) {
if (weapon.applied) { if (weapon.applied) {
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value) newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "damage", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
} }
} }
rollData.dicePool = newDicePool rollData.dicePool = newDicePool
@ -203,36 +186,23 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat") let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
let statDice = rollData.dicePool.find(dice => dice.name == "stat") let statDice = rollData.dicePool.find(dice => dice.name == "stat")
if (statDice.level > 0) { if (statDice.level > 0) {
let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel) newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
let diceList = diceKey.split(" ") }
let mod = statDice.mod
for (let myDice of diceList) { if (rollData.vehicleStat) {
myDice = myDice.trim() newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
let newDice = { if (rollData.vehicleStat.currentlevel > 0 ) {
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp` }
} rollData.dicePool = newDicePool
mod = 0 // Only first dice has modifier
newDicePool.push(newDice)
}
} }
rollData.dicePool = newDicePool
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static updateSpecDicePool(rollData) { static updateSpecDicePool(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec") let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
if (rollData.specDicesLevel > 0) { if (rollData.specDicesLevel > 0) {
let diceKey = PegasusUtility.getDiceFromLevel(rollData.specDicesLevel) newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: "spec", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
} }
rollData.dicePool = newDicePool rollData.dicePool = newDicePool
} }
@ -920,7 +890,11 @@ export class PegasusUtility {
static async searchItem(dataItem) { static async searchItem(dataItem) {
let item let item
if (dataItem.pack) { if (dataItem.pack) {
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id) let id = dataItem.id || dataItem._id
let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
//console.log(">>>>>> PACK", items)
item = items[0] || undefined
//item = await fromUuid(dataItem.pack + "." + id)
} else { } else {
item = game.items.get(dataItem.id) item = game.items.get(dataItem.id)
} }
@ -985,6 +959,7 @@ export class PegasusUtility {
weaponsList: [], weaponsList: [],
vehicleWeapons: [], vehicleWeapons: [],
equipmentsList: [], equipmentsList: [],
vehicleShieldList: [],
optionsDiceList: PegasusUtility.getOptionsDiceList() optionsDiceList: PegasusUtility.getOptionsDiceList()
} }
if (!isInit) { // For init, do not display target hindrances if (!isInit) { // For init, do not display target hindrances

View File

@ -54,6 +54,12 @@ export class PegasusVehicleSheet extends ActorSheet {
propulsionModules: duplicate(this.actor.getPropulsionModules()), propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()), vehicleModules: duplicate(this.actor.getVehicleModules()),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()), vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
cargoCurrent: this.actor.getCurrentCargoCapacity(),
moneys: duplicate(this.actor.getMoneys()),
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
editScore: this.options.editScore, editScore: this.options.editScore,
@ -120,8 +126,19 @@ export class PegasusVehicleSheet extends ActorSheet {
html.find('.current-speed-change').click(ev => { html.find('.current-speed-change').click(ev => {
let speed = ev.currentTarget.value let speed = ev.currentTarget.value
this.actor.manageCurrentSpeed(speed) this.actor.manageCurrentSpeed(speed)
}); })
html.find('.vehicle-module-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId)
});
html.find('.vehicle-weapon-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId)
});
html.find('.equip-activate').click(ev => { html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item") const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id") let itemId = li.data("item-id")
@ -138,18 +155,11 @@ export class PegasusVehicleSheet extends ActorSheet {
let itemId = li.data("item-id"); let itemId = li.data("item-id");
this.actor.perkEffectUsed( itemId) this.actor.perkEffectUsed( itemId)
}); });
html.find('.subactor-edit').click(ev => { html.find('.member-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item")
let actorId = li.data("actor-id"); let actorId = li.data("actor-id")
let actor = game.actors.get( actorId ); this.actor.delCrew(actorId)
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
this.actor.delSubActor(actorId);
}); });
html.find('.quantity-minus').click(event => { html.find('.quantity-minus').click(event => {
@ -211,7 +221,7 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg"); this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg");
}); });
html.find('.defense-roll').click((event) => { html.find('.defense-roll').click((event) => {
this.actor.rollPoolFromVehicle( 'def', true, "defense"); this.actor.rollPoolFromVehicle( 'agi', true, "defence");
}); });
html.find('.damage-resistance').click((event) => { html.find('.damage-resistance').click((event) => {
this.actor.rollVehicleDamageResistance( ); this.actor.rollVehicleDamageResistance( );

View File

@ -253,7 +253,7 @@
], ],
"title": "Pegasus RPG", "title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg", "url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.0.11", "version": "10.0.17",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.11.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.17.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp" "background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
} }

View File

@ -201,6 +201,8 @@
}, },
"vehicle": { "vehicle": {
"crew": [], "crew": [],
"crewmax": 0,
"crewmin": 0,
"statistics": { "statistics": {
"fc": { "fc": {
"label": "FC", "label": "FC",
@ -689,12 +691,15 @@
"effects": [], "effects": [],
"damagedicevalue": "", "damagedicevalue": "",
"damagetype": "", "damagetype": "",
"damagetypelevel": 0,
"aoe": "", "aoe": "",
"range": "", "range": "",
"turret": "", "turret": "",
"linkedweapon": "", "linkedweapon": "",
"idr": "", "idr": "",
"cost": 0 "cost": 0,
"extradamage": false,
"extradamagevalue": 0
} }
} }
} }

View File

@ -839,9 +839,8 @@
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">Origin</label> <label class="generic-label">Sex</label>
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}" <input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">Age</label> <label class="generic-label">Age</label>
@ -869,8 +868,9 @@
data-dtype="Number" /> data-dtype="Number" />
</li> </li>
<li class="flexrow item"> <li class="flexrow item">
<label class="generic-label">Sex</label> <label class="generic-label">Origin</label>
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" /> <input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
data-dtype="String" />
</li> </li>
<li class="flexrow item"> <li class="flexrow item">
<label class="generic-label">Preferred Hand</label> <label class="generic-label">Preferred Hand</label>

View File

@ -67,7 +67,21 @@
</select> </select>
</li> </li>
<li class="flexrow"><label class="generic-label">Optimal Range</label> <li class="flexrow"><label class="generic-label">Damage type level</label>
<input type="text" class="" name="system.damagetypelevel" value="{{data.damagetypelevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Extra damage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.extradamage" {{checked data.extradamage}}/></label>
</li>
{{#if data.extradamage}}
<li class="flexrow"><label class="generic-label">Extra damage value (D12)</label>
<input type="text" class="" name="system.extradamagevalue" value="{{data.extradamagevalue}}" data-dtype="Number"/>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Optimal Range</label>
<select class="competence-base flexrow" type="text" name="system.range" value="{{data.range}}" data-dtype="String"> <select class="competence-base flexrow" type="text" name="system.range" value="{{data.range}}" data-dtype="String">
{{#select data.range}} {{#select data.range}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}} {{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}}

View File

@ -7,14 +7,14 @@
{{/if}} {{/if}}
<span class="item-field-label-long"><label> <span class="item-field-label-long"><label>
{{equip.data.quantity}} {{equip.system.quantity}}
(<a class="quantity-minus plus-minus-button">&nbsp;-</a>/<a class="quantity-plus plus-minus-button">+</a>) (<a class="quantity-minus plus-minus-button">&nbsp;-</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label> </label>
</span> </span>
<span class="item-field-label-medium"> <span class="item-field-label-medium">
{{#if (count equip.data.effects)}} {{#if (count equip.system.effects)}}
{{#if equip.data.activated}} {{#if equip.system.activated}}
<a class="equip-deactivate">Deactivate</a> <a class="equip-deactivate">Deactivate</a>
{{else}} {{else}}
<a class="equip-activate">Activate</a> <a class="equip-activate">Activate</a>
@ -25,14 +25,14 @@
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
{{#if equip.data.iscontainer}} {{#if equip.data.iscontainer}}
{{equip.data.contentsEnc}} {{equip.system.contentsEnc}}
{{else}} {{else}}
{{mul equip.data.weight equip.data.quantity}} {{mul equip.system.weight equip.system.quantity}}
{{/if}} {{/if}}
</span> </span>
<span class="item-field-label-medium"> <span class="item-field-label-medium">
{{#if equip.data.idrDice}} {{#if equip.system.idrDice}}
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.data.idrDice}}</a> <a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.system.idrDice}}</a>
{{else}} {{else}}
&nbsp;-&nbsp; &nbsp;-&nbsp;
{{/if}} {{/if}}
@ -40,9 +40,11 @@
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
{{#if (eq level 1)}} {{#if canequip}}
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i {{#if (eq level 1)}}
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a> <a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
{{/if}}
{{/if}} {{/if}}
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>

View File

@ -44,6 +44,18 @@
{{/if}} {{/if}}
{{/each}} {{/each}}
{{else}} {{else}}
{{#if (eq @root.vehicleKey effect.effect.system.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{/if}}
{{#if (eq @root.statKey effect.effect.system.stataffected)}} {{#if (eq @root.statKey effect.effect.system.stataffected)}}
<li class="flex-group-left"> <li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label> <label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
@ -76,6 +88,7 @@
{{/if}} {{/if}}
{{/if}} {{/if}}
{{/if}} {{/if}}
{{/if}} {{/if}}
{{/if}} {{/if}}
{{/if}} {{/if}}
@ -139,3 +152,19 @@
</ul> </ul>
{{/if}} {{/if}}
{{#if (notEmpty vehicleShieldList)}}
<label>Vehicle Shields</label>
<ul>
{{#each vehicleShieldList as |shield idx|}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="vehicle-shield-clicked" id="vehicle-shield-{{idx}}" data-vehicle-shield-idx="{{idx}}" {{checked shield.applied}}/></label>
<label class="generic-label padd-right">{{shield.label}} ({{shield.value}})</label>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -11,7 +11,11 @@
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level" <select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
value="{{stat.level}}" data-dtype="Number" disabled> value="{{stat.level}}" data-dtype="Number" disabled>
{{#select stat.level}} {{#select stat.level}}
{{{@root.optionsDiceList}}} {{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
{{else}}
{{{@root.optionsDiceList}}}
{{/if}}
{{/select}} {{/select}}
</select> </select>
</div> </div>
@ -20,8 +24,12 @@
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.currentlevel" <select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.currentlevel"
value="{{stat.currentlevel}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}> value="{{stat.currentlevel}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.currentlevel}} {{#select stat.currentlevel}}
{{{@root.optionsDiceList}}} {{#if (eq key "ad")}}
{{/select}} {{{@root.optionsLevel}}}
{{else}}
{{{@root.optionsDiceList}}}
{{/if}}
{{/select}}
</select> </select>
</div> </div>
{{#if (eq key "man")}} {{#if (eq key "man")}}
@ -30,7 +38,7 @@
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.turningarc45" <select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.turningarc45"
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}> value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.turningarc45}} {{#select stat.turningarc45}}
{{{@root.optionsDiceList}}} {{{@root.optionsLevel}}}
{{/select}} {{/select}}
</select> </select>
</div> </div>

View File

@ -14,7 +14,7 @@
{{else}} {{else}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Stat ({{stat.label}} {{#if statVehicle}}+{{statVehicle.label}}{{/if}}) : </span> <span class="roll-dialog-label">{{upper stat.label}} :</span>
<select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel" <select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel"
value="{{statDicesLevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}> value="{{statDicesLevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
{{#select statDicesLevel}} {{#select statDicesLevel}}
@ -24,6 +24,19 @@
<span class="small-label">&nbsp;+&nbsp;{{statMod}}</span> <span class="small-label">&nbsp;+&nbsp;{{statMod}}</span>
</div> </div>
{{#if statVehicle}}
<div class="flexrow">
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
<select class="roll-dialog-label" id="statVehicleLevel" type="text" name="statVehicleLevel"
value="{{statVehicle.currentlevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
{{#select statVehicle.currentlevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{#if specList}} {{#if specList}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Spec : </span> <span class="roll-dialog-label">Spec : </span>

View File

@ -270,7 +270,7 @@
<input type="text" class="input-numeric-short" name="system.modules.totalvms" value="{{data.modules.totalvms}}" <input type="text" class="input-numeric-short" name="system.modules.totalvms" value="{{data.modules.totalvms}}"
data-dtype="Number" disabled /> data-dtype="Number" disabled />
<span class="generic-label small-label">Available</span> <span class="generic-label small-label">Available</span>
<input type="text" class="input-numeric-short" name="system.modules.vmsavailable" value="{{data.modules.vmsAvailable}}" <input type="text" class="input-numeric-short" value="{{vmsAvailable}}"
data-dtype="Number" disabled /> data-dtype="Number" disabled />
<span class="generic-label small-label">Used</span> <span class="generic-label small-label">Used</span>
<input type="text" class="input-numeric-short" name="system.modules.vmsused" value="{{data.modules.vmsused}}" <input type="text" class="input-numeric-short" name="system.modules.vmsused" value="{{data.modules.vmsused}}"
@ -491,6 +491,8 @@
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span> <span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
@ -538,6 +540,8 @@
<span class="item-field-label-short">{{weapon.system.idr}}</span> <span class="item-field-label-short">{{weapon.system.idr}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
@ -549,6 +553,20 @@
{{!-- Crew Tab --}} {{!-- Crew Tab --}}
<div class="tab items" data-group="primary" data-tab="crew"> <div class="tab items" data-group="primary" data-tab="crew">
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label "><strong>Maximum Crew Capacity</strong></span>
<input type="text" class="input-numeric-short padd-right" name="system.crewmax" value="{{data.crewmax}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Minimum Crew Required</strong></span>
<input type="text" class="input-numeric-short" name="system.crewmin" value="{{data.crewmin}}"
data-dtype="Number" />
</li>
</ul>
</div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header"> <span class="item-name-label-header">
@ -574,11 +592,17 @@
{{!-- Cargo Tab --}} {{!-- Cargo Tab --}}
<div class="tab equipment" data-group="primary" data-tab="cargo"> <div class="tab equipment" data-group="primary" data-tab="cargo">
<div class="flexrow"> <div class="stat-item">
<h3>Encumbrance</h3> <ul class="stat-list alternate-list">
<span class="small-label">Current : {{encCurrent}}</span> <li class="item stat flexrow list-item">
<span class="small-label">Capacity : {{encCapacity}}</span> <span class="generic-label small-label "><strong>Cargo Capacity</strong></span>
<span class="small-label">Hindrance : {{encHindrance}}</span> <input type="text" class="input-numeric-short padd-right" name="system.cargocapacity" value="{{data.cargocapacity}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Total Cargo Capacity</strong></span>
<input type="text" class="input-numeric-short" value="{{cargoCurrent}}"
data-dtype="Number" />
</li>
</ul>
</div> </div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
@ -706,8 +730,6 @@
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
@ -775,8 +797,6 @@
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
@ -834,8 +854,6 @@
</span> </span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
@ -865,17 +883,19 @@
</div> </div>
</li> </li>
{{#each containersTree as |equip key|}} {{#each equipments as |equip key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}} {{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1 canequip=false}}
<ul class="item-list list-item-shadow2 list-item-margin1">
{{#each equip.system.contents as |subgear key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
{{/each}}
</ul>
{{/each}} {{/each}}
</ul> </ul>
<hr> <hr>
<h3>Cargo information : </h3>
<div class="form-group editor">
{{editor data.cargo.cargoinformation target="system.cargo.cargoinformation" button=true owner=owner
editable=editable}}
</div>
<hr>
</div> </div>