Fix #72 : effect OK for dmr roll
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@@ -7,7 +7,7 @@ const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entre
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const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
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const __subkey2title = {
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"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
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"ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damare Resistance"
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"ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damage Resistance", "power-dmg": "Power Damage"
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}
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const __statBuild = [
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{ modules: ["vehiclehull"], field: "hr", itemfield: "hr" },
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@@ -373,7 +373,7 @@ export class PegasusActor extends Actor {
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}
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}
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if (ppp != this.system.ppp.spentPPP) {
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this.update({ 'system.ppp.spentPPP': ppp })
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//this.update({ 'system.ppp.spentPPP': ppp })
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}
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}
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/* -------------------------------------------- */
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@@ -385,7 +385,7 @@ export class PegasusActor extends Actor {
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}
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}
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if (sizeBonus != this.system.biodata.sizebonus) {
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setTimeout(500, this.update( {'system.biodata.sizebonus': sizeBonus}) )
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//this.update( {'system.biodata.sizebonus': sizeBonus})
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}
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}
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@@ -1684,6 +1684,7 @@ export class PegasusActor extends Actor {
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rollData.diceList = PegasusUtility.getDiceList()
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rollData.noBonusDice = this.checkNoBonusDice()
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rollData.dicePool = []
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rollData.subKey = subKey
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if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
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rollData.isDamage = true
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@@ -1743,6 +1744,7 @@ export class PegasusActor extends Actor {
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}
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}
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this.processSizeBonus(rollData)
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this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
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this.addArmorsShields(rollData, statKey, useShield)
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this.addWeapons(rollData, statKey, useShield)
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@@ -1752,6 +1754,33 @@ export class PegasusActor extends Actor {
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return rollData
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}
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/* -------------------------------------------- */
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processSizeBonus( rollData) {
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if ( rollData.defenderTokenId) {
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let diffSize = rollData.defenderSize - this.system.biodata.sizenum+this.system.biodata.sizebonus
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if( rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
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if ( diffSize > 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: true, value: diffSize })
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}
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}
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if( rollData.subKey == "dmg-res" ) {
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if ( diffSize < 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: true, value: Math.abs(diffSize) })
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}
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}
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if( rollData.subKey == "defence" ) {
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if ( diffSize > 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: true, value: Math.abs(diffSize) })
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}
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}
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if( rollData.subKey == "melee-dmg" || rollData.subKey == "ranged-dmg") {
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if ( diffSize < 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: true, value: diffSize })
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}
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}
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}
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}
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/* -------------------------------------------- */
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getLevelRemainingList() {
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let options = []
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@@ -65,6 +65,9 @@ export class PegasusUtility {
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Handlebars.registerHelper('sub', function (a, b) {
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return parseInt(a) - parseInt(b);
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})
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Handlebars.registerHelper('getDice', function (a) {
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return PegasusUtility.getDiceFromLevel(a)
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})
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}
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@@ -988,11 +991,11 @@ export class PegasusUtility {
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static updateWithTarget(rollData) {
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let target = PegasusUtility.getTarget()
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if (target) {
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console.log("TARGET ", target)
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let defenderActor = target.actor
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rollData.defenderTokenId = target.id
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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//rollData.attackerId = this.id
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console.log("DEFENDER", defenderActor)
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console.log("Target/DEFENDER", defenderActor)
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defenderActor.addHindrancesList(rollData.effectsList)
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}
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}
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