v10 Migration

This commit is contained in:
2022-09-04 09:58:51 +02:00
parent 39d220cfe6
commit f5c4213a8f
35 changed files with 901 additions and 941 deletions

View File

@@ -25,9 +25,8 @@ export class PegasusActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = PegasusUtility.data(this.object);
let actorData = duplicate(PegasusUtility.templateData(this.object));
const objectData = this.object
let actorData = duplicate(this.object)
let formData = {
title: this.title,
@@ -37,7 +36,7 @@ export class PegasusActorSheet extends ActorSheet {
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: actorData,
data: actorData.system,
traumaState: this.actor.getTraumaState(),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
@@ -87,7 +86,7 @@ export class PegasusActorSheet extends ActorSheet {
/* -------------------------------------------- */
async rollIDR( itemId, diceValue) {
let item = this.actor.data.items.get( itemId) ?? {name: "Unknown"}
let item = this.actor.items.get( itemId) ?? {name: "Unknown"}
let myRoll = new Roll(diceValue+"x").roll({ async: false })
await PegasusUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
let chatData = {
@@ -362,10 +361,9 @@ export class PegasusActorSheet extends ActorSheet {
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
console.log(">>>>>> DROPPED!!!!")
let item = await PegasusUtility.searchItem( dragData)
const item = fromUuidSync(dragData.uuid)
if (item == undefined) {
item = this.actor.items.get( dragData.data._id )
item = this.actor.items.get( dragData.uuid )
}
let ret = await this.actor.preprocessItem( event, item, true )
if ( ret ) {

File diff suppressed because it is too large Load Diff

View File

@@ -48,9 +48,9 @@ export class PegasusItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = PegasusUtility.data(this.object);
const objectData = this.object
let itemData = foundry.utils.deepClone(PegasusUtility.templateData(this.object));
let itemData = foundry.utils.deepClone(objectData)
let formData = {
title: this.title,
id: this.id,
@@ -61,7 +61,7 @@ export class PegasusItemSheet extends ItemSheet {
cssClass: this.isEditable ? "editable" : "locked",
optionsDiceList: PegasusUtility.getOptionsDiceList(),
optionsStatusList: PegasusUtility.getOptionsStatusList(),
data: itemData,
data: itemData.system,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
@@ -69,7 +69,7 @@ export class PegasusItemSheet extends ItemSheet {
isGM: game.user.isGM
}
this.options.editable = !(this.object.data.origin == "embeddedItem");
this.options.editable = true //!(this.object.isEmbedded)
console.log("ITEM DATA", formData, this);
return formData;
}
@@ -88,7 +88,7 @@ export class PegasusItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(PegasusUtility.data(this.item));
let chatData = this.item.system
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@@ -113,10 +113,10 @@ export class PegasusItemSheet extends ItemSheet {
async viewSubitem(ev) {
let field = $(ev.currentTarget).data('type');
let idx = Number($(ev.currentTarget).data('index'));
let itemData = this.object.data.data[field][idx];
let itemData = this.object.system[field][idx];
if (itemData.name != 'None') {
let spec = await Item.create(itemData, { temporary: true });
spec.data.origin = "embeddedItem";
spec.system.origin = "embeddedItem";
new PegasusItemSheet(spec).render(true);
}
}
@@ -125,8 +125,8 @@ export class PegasusItemSheet extends ItemSheet {
async deleteSubitem(ev) {
let field = $(ev.currentTarget).data('type');
let idx = Number($(ev.currentTarget).data('index'));
let oldArray = this.object.data.data[field];
let itemData = this.object.data.data[field][idx];
let oldArray = this.object.system[field];
let itemData = this.object.system[field][idx];
if (itemData.name != 'None') {
let newArray = [];
for (var i = 0; i < oldArray.length; i++) {
@@ -134,16 +134,16 @@ export class PegasusItemSheet extends ItemSheet {
newArray.push(oldArray[i]);
}
}
this.object.update({ [`data.${field}`]: newArray });
this.object.update({ [`system.${field}`]: newArray });
}
}
/* -------------------------------------------- */
async manageSpec() {
let itemData = this.object.data.data.specialisation[0];
let itemData = this.object.system.specialisation[0];
if (itemData.name != 'None') {
let spec = await Item.create(itemData, { temporary: true });
spec.data.origin = "embeddedItem";
spec.system.origin = "embeddedItem";
new PegasusItemSheet(spec).render(true);
}
}
@@ -165,7 +165,7 @@ export class PegasusItemSheet extends ItemSheet {
});
html.find('.delete-spec').click(ev => {
this.object.update({ "data.specialisation": [{ name: 'None' }] });
this.object.update({ "system.specialisation": [{ name: 'None' }] });
});
html.find('.delete-subitem').click(ev => {
@@ -174,9 +174,9 @@ export class PegasusItemSheet extends ItemSheet {
html.find('.stat-choice-flag').click(ev => {
let idx = $(ev.currentTarget).data("stat-idx");
let array = duplicate(this.object.data.data.statincreasechoice);
let array = duplicate(this.object.system.statincreasechoice);
array[Number(idx)].flag = !array[Number(idx)].flag;
this.object.update({ "data.statincreasechoice": array });
this.object.update({ "system.statincreasechoice": array });
});
// Update Inventory Item
@@ -197,225 +197,225 @@ export class PegasusItemSheet extends ItemSheet {
}
/* -------------------------------------------- */
async addAbility(event, item, dataItem) {
let newItem = duplicate(item.data);
newItem._id = randomID(dataItem.id.length);
console.log("ABB", event, item, dataItem)
async addAbility(event, item) {
let newItem = duplicate(item)
newItem._id = randomID(item.id.length);
console.log("ABB", event, item)
if (event.toElement.className == 'drop-abilities') {
let abilityArray = duplicate(this.object.data.data.abilities);
let abilityArray = duplicate(this.object.system.abilities);
abilityArray.push(newItem);
await this.object.update({ 'data.abilities': abilityArray });
await this.object.update({ 'system.abilities': abilityArray });
}
if (event.toElement.className == 'drop-optionnal-abilities') {
let abilityArray = duplicate(this.object.data.data.optionnalabilities);
let abilityArray = duplicate(this.object.system.optionnalabilities);
abilityArray.push(newItem);
await this.object.update({ 'data.optionnalabilities': abilityArray });
await this.object.update({ 'system.optionnalabilities': abilityArray });
}
}
/* -------------------------------------------- */
async addRacePerk(event, item, dataItem) {
let newItem = duplicate(item.data);
newItem._id = randomID(dataItem.id.length);
async addRacePerk(event, item) {
let newItem = duplicate(item);
newItem._id = randomID(item.id);
if (event.toElement.className == 'drop-race-perk') {
let perkArray = duplicate(this.object.data.data.perks);
let perkArray = duplicate(this.object.system.perks);
perkArray.push(newItem);
await this.object.update({ 'data.perks': perkArray });
await this.object.update({ 'system.perks': perkArray });
}
}
/* -------------------------------------------- */
async addSpecialisation(item, dataItem) {
let newItem = duplicate(item.data);
newItem._id = randomID(dataItem.id.length);
async addSpecialisation(item) {
let newItem = duplicate(item)
newItem._id = randomID(item.id.length)
let specArray = [newItem];
await this.object.update({ 'data.specialisation': specArray });
await this.object.update({ 'system.specialisation': specArray });
}
/* -------------------------------------------- */
async addRoleSpecialisation(event, item, dataItem) {
let newItem = duplicate(item.data);
newItem._id = randomID(dataItem.id.length);
async addRoleSpecialisation(event, item) {
let newItem = duplicate(item);
newItem._id = randomID(item.id.length);
console.log("Add spec", event, newItem);
if (event.toElement.className == 'drop-spec1') {
let specArray = duplicate(this.object.data.data.specialisationsplus1);
let specArray = duplicate(this.object.system.specialisationsplus1);
specArray.push(newItem);
await this.object.update({ 'data.specialisationsplus1': specArray });
await this.object.update({ 'system.specialisationsplus1': specArray });
}
if (event.toElement.className == 'drop-spec2') {
let specArray = duplicate(this.object.data.data.specincrease);
let specArray = duplicate(this.object.system.specincrease);
specArray.push(newItem);
await this.object.update({ 'data.specincrease': specArray });
await this.object.update({ 'system.specincrease': specArray });
}
}
/* -------------------------------------------- */
async addRolePerk(event, item, dataItem) {
let newItem = duplicate(item.data);
newItem._id = randomID(dataItem.id.length);
async addRolePerk(event, item) {
let newItem = duplicate(item);
newItem._id = randomID(item.id.length);
if (event.toElement.className == 'drop-perk2') {
let perkArray = duplicate(this.object.data.data.perks);
let perkArray = duplicate(this.object.system.perks);
perkArray.push(newItem);
await this.object.update({ 'data.perks': perkArray });
await this.object.update({ 'system.perks': perkArray });
}
if (event.toElement.className == 'drop-specialperk1') {
let perkArray = duplicate(this.object.data.data.specialperk);
let perkArray = duplicate(this.object.system.specialperk);
perkArray.push(newItem);
await this.object.update({ 'data.specialperk': perkArray });
await this.object.update({ 'system.specialperk': perkArray });
}
}
/* -------------------------------------------- */
async addRoleAbility(event, item, dataItem) {
let newItem = duplicate(item.data)
newItem._id = randomID(dataItem.id.length)
async addRoleAbility(event, item) {
let newItem = duplicate(item)
newItem._id = randomID(item.id.length)
if (event.toElement.className == 'drop-specialability') {
let abiArray = duplicate(this.object.data.data.specialability)
let abiArray = duplicate(this.object.system.specialability)
abiArray.push(newItem)
await this.object.update({ 'data.specialability': abiArray })
await this.object.update({ 'system.specialability': abiArray })
}
}
/* -------------------------------------------- */
async addPower(event, item, dataItem) {
let newItem = duplicate(item.data);
newItem._id = randomID(dataItem.id.length);
async addPower(event, item) {
let newItem = duplicate(item);
newItem._id = randomID(item.id.length);
if (event.toElement.className == 'drop-spec-power') {
let powArray = duplicate(this.object.data.data.powers);
let powArray = duplicate(this.object.system.powers);
powArray.push(newItem);
await this.object.update({ 'data.powers': powArray });
await this.object.update({ 'system.powers': powArray });
}
}
/* -------------------------------------------- */
async addAbilityPower(event, item, dataItem) {
let newItem = duplicate(item.data);
newItem._id = randomID(dataItem.id.length);
async addAbilityPower(event, item) {
let newItem = duplicate(item);
newItem._id = randomID(item.id.length);
if (event.toElement.className == 'drop-ability-power') {
let powArray = duplicate(this.object.data.data.powersgained);
let powArray = duplicate(this.object.system.powersgained);
powArray.push(newItem);
await this.object.update({ 'data.powersgained': powArray });
await this.object.update({ 'system.powersgained': powArray });
}
}
/* -------------------------------------------- */
async addAbilityEffect(event, item, dataItem) {
let newItem = duplicate(item.data);
newItem._id = randomID(dataItem.id.length);
async addAbilityEffect(event, item) {
let newItem = duplicate(item);
newItem._id = randomID(item.id.length);
if (event.toElement.className == 'drop-ability-effect') {
let powArray = duplicate(this.object.data.data.effectsgained);
let powArray = duplicate(this.object.system.effectsgained);
powArray.push(newItem);
await this.object.update({ 'data.effectsgained': powArray });
await this.object.update({ 'system.effectsgained': powArray });
}
}
/* -------------------------------------------- */
async addAbilitySpec(event, item, dataItem) {
let newItem = duplicate(item.data);
newItem._id = randomID(dataItem.id.length);
async addAbilitySpec(event, item) {
let newItem = duplicate(item);
newItem._id = randomID(item.id.length);
if (event.toElement.className == 'drop-ability-spec') {
let powArray = duplicate(this.object.data.data.specialisations);
let powArray = duplicate(this.object.system.specialisations);
powArray.push(newItem);
await this.object.update({ 'data.specialisations': powArray });
await this.object.update({ 'system.specialisations': powArray });
}
}
/* -------------------------------------------- */
async addAbilityWeaponArmor(event, item, dataItem) {
let newItem = duplicate(item.data);
newItem._id = randomID(dataItem.id.length);
async addAbilityWeaponArmor(event, item) {
let newItem = duplicate(item);
newItem._id = randomID(item.id.length);
if (event.toElement.className == 'drop-ability-weapon') {
let weaponArray = duplicate(this.object.data.data.attackgained);
let weaponArray = duplicate(this.object.system.attackgained);
weaponArray.push(newItem);
await this.object.update({ 'data.attackgained': weaponArray });
await this.object.update({ 'system.attackgained': weaponArray });
}
if (event.toElement.className == 'drop-ability-armor') {
let armorArray = duplicate(this.object.data.data.armorgained);
let armorArray = duplicate(this.object.system.armorgained);
armorArray.push(newItem);
await this.object.update({ 'data.armorgained': armorArray });
await this.object.update({ 'system.armorgained': armorArray });
}
}
/* -------------------------------------------- */
async addPerkSpecialisation(event, item, dataItem) {
let newItem = duplicate(item.data);
async addPerkSpecialisation(event, item) {
let newItem = duplicate(item);
if (event.toElement.className == 'drop-spec-perk') {
//console.log("PER SPEC", event)
let key = event.toElement.dataset["key"];
if (key == 'affectedspec') {
await this.object.update({ 'data.features.affectedspec.value': newItem.name });
await this.object.update({ 'system.features.affectedspec.value': newItem.name });
} else {
await this.object.update({ 'data.features.gainspecdice.value': newItem.name });
await this.object.update({ 'system.features.gainspecdice.value': newItem.name });
}
}
}
/* -------------------------------------------- */
async addPerkEffect(event, item, dataItem) {
let newItem = duplicate(item.data)
async addPerkEffect(event, item) {
let newItem = duplicate(item)
if (event.toElement.className == 'drop-perk-effect') {
let effectArray = duplicate(this.object.data.data.effectsgained)
let effectArray = duplicate(this.object.system.effectsgained)
effectArray.push(newItem)
await this.object.update({ 'data.effectsgained': effectArray })
await this.object.update({ 'system.effectsgained': effectArray })
}
}
/* -------------------------------------------- */
async addEffectPower(event, item, dataItem) {
let newItem = duplicate(item.data)
async addEffectPower(event, item) {
let newItem = duplicate(item)
if (event.toElement.className == 'drop-power-effect') {
let effectArray = duplicate(this.object.data.data.effectsgained)
let effectArray = duplicate(this.object.system.effectsgained)
effectArray.push(newItem);
await this.object.update({ 'data.effectsgained': effectArray })
await this.object.update({ 'system.effectsgained': effectArray })
}
}
/* -------------------------------------------- */
async addEffectSpec(event, item, dataItem) {
let newItem = duplicate(item.data);
async addEffectSpec(event, item) {
let newItem = duplicate(item);
if (event.toElement.className == 'drop-effect-spec') {
let specArray = duplicate(this.object.data.data.recoveryrollspec);
let specArray = duplicate(this.object.system.recoveryrollspec);
specArray.push(newItem);
await this.object.update({ 'data.recoveryrollspec': specArray });
await this.object.update({ 'system.recoveryrollspec': specArray });
}
if (event.toElement.className == 'drop-effect-specaffected') {
let specArray = duplicate(this.object.data.data.specaffected);
let specArray = duplicate(this.object.system.specaffected);
specArray.push(newItem);
await this.object.update({ 'data.specaffected': specArray });
await this.object.update({ 'system.specaffected': specArray });
}
}
/* -------------------------------------------- */
async addEffectItem(event, item, dataItem) {
let newItem = duplicate(item.data);
async addEffectItem(event, item) {
let newItem = duplicate(item);
if (event.toElement.className == 'drop-equipment-effect') {
let effectArray = duplicate(this.object.data.data.effects);
let effectArray = duplicate(this.object.system.effects);
effectArray.push(newItem);
await this.object.update({ 'data.effects': effectArray });
await this.object.update({ 'system.effects': effectArray });
}
}
/* -------------------------------------------- */
async addEffectVirtueVice(event, item, dataItem) {
let newItem = duplicate(item.data);
async addEffectVirtueVice(event, item) {
let newItem = duplicate(item);
if (event.toElement.className == 'drop-virtue-vice-effect') {
let effectArray = duplicate(this.object.data.data.effectsgained);
let effectArray = duplicate(this.object.system.effectsgained);
effectArray.push(newItem);
await this.object.update({ 'data.effectsgained': effectArray });
await this.object.update({ 'system.effectsgained': effectArray });
}
}
/* -------------------------------------------- */
async addViceToVirtue(event, item, dataItem) {
let newItem = duplicate(item.data);
async addViceToVirtue(event, item) {
let newItem = duplicate(item);
if (event.toElement.className == 'drop-virtue-vice') {
let viceArray = duplicate(this.object.data.data.unavailablevice);
let viceArray = duplicate(this.object.system.unavailablevice);
viceArray.push(newItem);
await this.object.update({ 'data.unavailablevice': viceArray });
await this.object.update({ 'system.unavailablevice': viceArray });
}
}
/* -------------------------------------------- */
async addVirtueToVice(event, item, dataItem) {
let newItem = duplicate(item.data);
async addVirtueToVice(event, item) {
let newItem = duplicate(item);
if (event.toElement.className == 'drop-vice-virtue') {
let virtueArray = duplicate(this.object.data.data.unavailablevirtue);
let virtueArray = duplicate(this.object.system.unavailablevirtue);
virtueArray.push(newItem);
await this.object.update({ 'data.unavailablevirtue': virtueArray });
await this.object.update({ 'system.unavailablevirtue': virtueArray });
}
}
@@ -423,140 +423,101 @@ export class PegasusItemSheet extends ItemSheet {
/* -------------------------------------------- */
async _onDrop(event) {
let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data)
console.log("DROP", event, dataItem )
const item = fromUuidSync(dataItem.uuid)
if (!item) {
ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid)
return
}
if (this.object.type == 'virtue' ) {
let data = event.dataTransfer.getData('text/plain');
if (data) {
let dataItem = JSON.parse(data);
let item = await PegasusUtility.searchItem(dataItem);
if (item.data.type == 'effect') {
return this.addEffectVirtueVice(event, item, dataItem);
}
if (item.data.type == 'vice') {
return this.addViceToVirtue(event, item, dataItem);
}
if (item.type == 'effect') {
return this.addEffectVirtueVice(event, item);
}
if (item.type == 'vice') {
return this.addViceToVirtue(event, item);
}
}
if (this.object.type == 'vice' ) {
let data = event.dataTransfer.getData('text/plain');
if (data) {
let dataItem = JSON.parse(data);
let item = await PegasusUtility.searchItem(dataItem);
if (item.data.type == 'effect') {
return this.addEffectVirtueVice(event, item, dataItem);
}
if (item.data.type == 'virtue') {
return this.addVirtueToVice(event, item, dataItem);
}
if (item.type == 'effect') {
return this.addEffectVirtueVice(event, item);
}
if (item.type == 'virtue') {
return this.addVirtueToVice(event, item);
}
}
if (this.object.type == 'weapon' || this.object.type == 'armor' || this.object.type == 'shield'
|| this.object.type == 'equipment' || this.object.type == 'vehiclemodule'
|| this.object.type == 'vehicleweaponmodule') {
let data = event.dataTransfer.getData('text/plain');
if (data) {
let dataItem = JSON.parse(data);
let item = await PegasusUtility.searchItem(dataItem);
if (item.data.type == 'effect') {
return this.addEffectItem(event, item, dataItem);
}
if (item.type == 'effect') {
return this.addEffectItem(event, item);
}
}
if (this.object.type == 'power') {
let data = event.dataTransfer.getData('text/plain');
if (data) {
let dataItem = JSON.parse(data);
let item = await PegasusUtility.searchItem(dataItem);
if (item.data.type == 'effect') {
return this.addEffectPower(event, item, dataItem);
}
if (item.type == 'effect') {
return this.addEffectPower(event, item);
}
}
if (this.object.type == 'effect') {
let data = event.dataTransfer.getData('text/plain');
if (data) {
let dataItem = JSON.parse(data);
let item = await PegasusUtility.searchItem(dataItem);
if (item.data.type == 'specialisation') {
return this.addEffectSpec(event, item, dataItem);
}
if (item.type == 'specialisation') {
return this.addEffectSpec(event, item);
}
}
if (this.object.type == 'race') {
let data = event.dataTransfer.getData('text/plain');
if (data) {
let dataItem = JSON.parse(data);
let item = await PegasusUtility.searchItem(dataItem);
if (item.data.type == 'ability') {
return this.addAbility(event, item, dataItem);
}
if (item.data.type == 'perk') {
return this.addRacePerk(event, item, dataItem);
}
if (item.type == 'ability') {
return this.addAbility(event, item);
}
if (item.type == 'perk') {
return this.addRacePerk(event, item);
}
}
if (this.object.type == 'perk') {
let data = event.dataTransfer.getData('text/plain')
if (data) {
let dataItem = JSON.parse(data);
let item = await PegasusUtility.searchItem(dataItem)
if (item.data.type == 'specialisation') {
return this.addPerkSpecialisation(event, item, dataItem)
}
if (item.data.type == 'effect') {
return this.addPerkEffect(event, item, dataItem);
}
if (item.type == 'specialisation') {
return this.addPerkSpecialisation(event, item)
}
if (item.type == 'effect') {
return this.addPerkEffect(event, item);
}
}
if (this.object.type == 'specialisation') {
let data = event.dataTransfer.getData('text/plain');
if (data) {
let dataItem = JSON.parse(data);
let item = await PegasusUtility.searchItem(dataItem);
if (item.data.type == 'power') {
return this.addPower(event, item, dataItem);
}
if (item.type == 'power') {
return this.addPower(event, item);
}
}
if (this.object.type == 'ability') {
let data = event.dataTransfer.getData('text/plain');
if (data) {
let dataItem = JSON.parse(data);
let item = await PegasusUtility.searchItem(dataItem);
if (item.data.type == 'effect') {
return this.addAbilityEffect(event, item, dataItem);
}
if (item.data.type == 'power') {
return this.addAbilityPower(event, item, dataItem);
}
if (item.data.type == 'specialisation') {
return this.addAbilitySpec(event, item, dataItem);
}
if (item.data.type == 'weapon' || item.data.type == 'armor') {
return this.addAbilityWeaponArmor(event, item, dataItem);
}
if (item.type == 'effect') {
return this.addAbilityEffect(event, item);
}
if (item.type == 'power') {
return this.addAbilityPower(event, item);
}
if (item.type == 'specialisation') {
return this.addAbilitySpec(event, item);
}
if (item.type == 'weapon' || item.type == 'armor') {
return this.addAbilityWeaponArmor(event, item);
}
}
if (this.object.type == 'role') {
let data = event.dataTransfer.getData('text/plain')
if (data) {
let dataItem = JSON.parse(data)
let item = await PegasusUtility.searchItem(dataItem)
if (item.data.type == 'specialisation') {
return this.addRoleSpecialisation(event, item, dataItem)
}
if (item.data.type == 'perk') {
return this.addRolePerk(event, item, dataItem)
}
if (item.data.type == 'ability') {
return this.addRoleAbility(event, item, dataItem)
}
if (item.type == 'specialisation') {
return this.addRoleSpecialisation(event, item)
}
if (item.type == 'perk') {
return this.addRolePerk(event, item)
}
if (item.type == 'ability') {
return this.addRoleAbility(event, item)
}
}
ui.notifications.warn("This item can not be dropped over another item")

View File

@@ -51,10 +51,10 @@ export class PegasusRollDialog extends Dialog {
let level, genre, idVal, key
if (effect.type == 'effect') {
let effectData = effect.effect
level = effectData.data.effectlevel
genre = effectData.data.genre
effectData.data.isUsed = toggled
if (effectData.data.reducedicevalue || effectData.data.statdice) {
level = effectData.system.effectlevel
genre = effectData.system.genre
effectData.system.isUsed = toggled
if (effectData.system.reducedicevalue || effectData.system.statdice) {
idVal = "#statDicesLevel"
key = "statLevelBonus"
}
@@ -124,13 +124,13 @@ export class PegasusRollDialog extends Dialog {
if (equip) {
equip.applied = toggled
let idVal = "#damageDiceLevel" // Default
if (equip.equip.data.bonusdice) {
if (equip.equip.system.bonusdice) {
idVal = "#bonusDicesLevel"
}
if (equip.equip.data.statdice) {
if (equip.equip.system.statdice) {
idVal = "#statDicesLevel"
}
if (equip.equip.data.otherdice) {
if (equip.equip.system.otherdice) {
idVal = "#damageDiceLevel"
}
let newLevel = Number($(idVal).val())
@@ -170,7 +170,7 @@ export class PegasusRollDialog extends Dialog {
this.rollData.selectedSpec = event.currentTarget.value
let spec = this.rollData.specList.find(item => item._id == this.rollData.selectedSpec)
if (spec) {
this.rollData.specDicesLevel = spec.data.level
this.rollData.specDicesLevel = spec.system.level
this.rollData.specName = spec.name
$('#specDicesLevel').val(this.rollData.specDicesLevel)
} else {

View File

@@ -109,12 +109,12 @@ export class PegasusUtility {
static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && effect.effect.data.bonusdice) {
let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.data.effectlevel)
if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) {
let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.system.effectlevel)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "effect-bonus-dice", key: myDice, level: effect.effect.data.effectlevel, effect: effect.effect.name,
name: "effect-bonus-dice", key: myDice, level: effect.effect.system.effectlevel, effect: effect.effect.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
@@ -128,8 +128,8 @@ export class PegasusUtility {
static updateHindranceBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.data?.hindrance) ) ) {
let diceKey = PegasusUtility.getDiceFromLevel( (hindrance.value) ? hindrance.value : hindrance.effect.data.effectlevel)
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance) ) ) {
let diceKey = PegasusUtility.getDiceFromLevel( (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
@@ -500,19 +500,6 @@ export class PegasusUtility {
return undefined;
}
/* -------------------------------------------- */
static templateData(it) {
return PegasusUtility.data(it)?.data ?? {}
}
/* -------------------------------------------- */
static data(it) {
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
return it.data;
}
return it;
}
/* -------------------------------------------- */
static getDiceValue(level = 0) {
let diceString = this.diceList[level]
@@ -716,7 +703,7 @@ export class PegasusUtility {
// De-actived used effects from perks
let toRem = []
for (let effect of rollData.effectsList) {
if (effect.effect.data.perkId && effect.effect.data.isUsed) {
if (effect.effect.system.perkId && effect.effect.system.isUsed) {
toRem.push(effect.effect._id)
}
}
@@ -731,7 +718,7 @@ export class PegasusUtility {
// De-actived used effects from perks
let toRem = []
for (let effect of rollData.effectsList) {
if (effect.effect && effect.effect.data.isUsed && effect.effect.data.oneuse) {
if (effect.effect && effect.effect.system.isUsed && effect.effect.system.oneuse) {
effect.defenderTokenId = rollData.defenderTokenId
if (effect.foreign) {
if (game.user.isGM) {
@@ -896,7 +883,7 @@ export class PegasusUtility {
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
return game.users.filter(filter).map(user => user.id);
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {