Manage hindrance dices

This commit is contained in:
2023-09-13 08:06:08 +02:00
parent b81e5ec17e
commit d5f27ae9ea
8 changed files with 143 additions and 53 deletions

View File

@@ -114,10 +114,10 @@ export class PegasusActor extends Actor {
prepareDerivedData() {
if (this.system.secondary.stealthhealth) {
this.update({"system.secondary": {"-=stealthhealth": null}} )
this.update({ "system.secondary": { "-=stealthhealth": null } })
}
if (this.system.secondary.socialhealth) {
this.update({"system.secondary": {"-=socialhealth": null}} )
this.update({ "system.secondary": { "-=socialhealth": null } })
}
if (!this.traumaState) {
@@ -770,7 +770,7 @@ export class PegasusActor extends Actor {
let combat = duplicate(myself.system.combat)
combat.stunlevel += incDec
if (combat.stunlevel >= 0) {
myself.update({ 'system.combat': combat } )
myself.update({ 'system.combat': combat })
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
@@ -959,7 +959,7 @@ export class PegasusActor extends Actor {
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system) {
let update = { _id: item.id, "data.equipped": !item.system.equipped };
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
@@ -1154,7 +1154,7 @@ export class PegasusActor extends Actor {
async updatePerkUsed(itemId, index, checked) {
let item = this.items.get(itemId)
if (item && index) {
let key = "data.used" + index
let key = "system.used" + index
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, [`${key}`]: checked }])
item = this.items.get(itemId) // Refresh
if (item.system.nbuse == "next1action" && item.system.used1) {
@@ -1346,10 +1346,10 @@ export class PegasusActor extends Actor {
getTraumaState() {
this.traumaState = "none"
if (this.type == "character") {
if ( this.system.secondary.delirium.status == "trauma") {
if (this.system.secondary.delirium.status == "trauma") {
this.traumaState = "trauma"
}
if ( this.system.secondary.delirium.status == "severetrauma") {
if (this.system.secondary.delirium.status == "severetrauma" || this.system.secondary.delirium.status == "defeated") {
this.traumaState = "severetrauma"
}
}
@@ -1540,7 +1540,7 @@ export class PegasusActor extends Actor {
if (this.system.secondary.health.status == "wounded") {
hindrance += 1
}
if (this.system.secondary.health.status == "severelywounded") {
if (this.system.secondary.health.status == "severlywounded" || this.system.secondary.health.status == "defeated") {
hindrance += 3
}
}
@@ -1555,7 +1555,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getArmorResistanceBonus() {
let bonus = 0
let bonus = 0
for (let a of armors) {
bonus += Number(a.system.resistance)
}
@@ -1567,43 +1567,52 @@ export class PegasusActor extends Actor {
return
}
let updates = []
let role = this.getRole() // Get the role for optionnal bonuses
let roleBonus = 0
/* Get MDL bonus */
let meleeBonus = 0
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == "mdl" && (Number(effect.system.effectlevel) > 0))
for(let e of effects) {
for (let e of effects) {
meleeBonus += Number(e.system.effectlevel)
}
let weaponsMelee = this.items.filter( it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
for (let w of weaponsMelee) {
let damage = Number(w.system.damage) + this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
if (damage != w.system.mdl ) {
if (damage != w.system.mdl) {
updates.push({ _id: w.id, "system.mdl": damage })
}
}
let rangedBonus = 0
effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == "rdl" && (Number(effect.system.effectlevel) > 0))
for(let e of effects) {
for (let e of effects) {
rangedBonus += Number(e.system.effectlevel)
}
let weaponsRanged = this.items.filter( it => it.type == "weapon" && it.system.statistic.toLowerCase() == "agi")
if (role?.name?.toLowerCase() == "ranged") { // Add ranged bonus to ADRL
roleBonus = this.getRoleLevel()
}
let weaponsRanged = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "pre")
for (let w of weaponsRanged) {
let damage = Number(w.system.damage) + rangedBonus
if (damage != w.system.rdl ) {
let damage = roleBonus + Number(w.system.damage) + rangedBonus
if (damage != w.system.rdl) {
updates.push({ _id: w.id, "system.rdl": damage })
}
}
let armorBonus = 0
effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == " adrl" && (Number(effect.system.effectlevel) > 0))
for(let e of effects) {
for (let e of effects) {
armorBonus += Number(e.system.effectlevel)
}
let armors = this.items.filter( it => it.type == "armor")
roleBonus = 0
if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
roleBonus = this.getRoleLevel()
}
let armors = this.items.filter(it => it.type == "armor")
for (let a of armors) {
let adrl = this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus + a.system.resistance + armorBonus
if (adrl != a.system.adrl ) {
let adrl = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus + a.system.resistance + armorBonus
if (adrl != a.system.adrl) {
updates.push({ _id: a.id, "system.adrl": adrl })
}
}
@@ -1693,7 +1702,7 @@ export class PegasusActor extends Actor {
async modStat(key, inc = 1) {
let stat = duplicate(this.system.statistics[key])
stat.mod += parseInt(inc)
await this.update({ [`data.statistics.${key}`]: stat })
await this.update({ [`system.statistics.${key}`]: stat })
}
/* -------------------------------------------- */
@@ -1701,7 +1710,7 @@ export class PegasusActor extends Actor {
key = key.toLowerCase()
let stat = duplicate(this.system.statistics[key])
stat.value += parseInt(inc)
await this.update({ [`data.statistics.${key}`]: stat })
await this.update({ [`system.statistics.${key}`]: stat })
}
/* -------------------------------------------- */
@@ -1709,11 +1718,11 @@ export class PegasusActor extends Actor {
if (key == "nrg") {
let nrg = duplicate(this.system.nrg)
nrg.mod += parseInt(inc)
await this.update({ [`data.nrg`]: nrg })
await this.update({ [`system.nrg`]: nrg })
} else {
let status = duplicate(this.system.secondary[key])
status.bonus += parseInt(inc)
await this.update({ [`data.secondary.${key}`]: status })
await this.update({ [`system.secondary.${key}`]: status })
}
}
@@ -1752,7 +1761,7 @@ export class PegasusActor extends Actor {
if (objetQ) {
let newQ = objetQ.system.quantity + incDec
if (newQ >= 0) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
}
}
}
@@ -1774,14 +1783,14 @@ export class PegasusActor extends Actor {
ability.system = ability.data
}
if (ability.system.affectedstat != "notapplicable") {
if ( ability.system.affectedstat == "mr") {
if (ability.system.affectedstat == "mr") {
let stat = duplicate(this.system.mr)
stat.mod += Number(ability.system.statmodifier)
updates[`system.mr`] = stat
updates[`system.mr`] = stat
} else {
let stat = duplicate(this.system.statistics[ability.system.affectedstat])
stat.mod += Number(ability.system.statmodifier)
updates[`system.statistics.${ability.system.affectedstat}`] = stat
updates[`system.statistics.${ability.system.affectedstat}`] = stat
}
}
// manage status bonus
@@ -1881,7 +1890,7 @@ export class PegasusActor extends Actor {
getIncreaseStatValue(updates, statKey) {
let stat = duplicate(this.system.statistics[statKey])
stat.value += 1;
updates[`data.statistics.${statKey}`] = stat
updates[`system.statistics.${statKey}`] = stat
}
/* -------------------------------------------- */
@@ -1906,6 +1915,48 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
computeCurrentHindrances() {
let hindrancesDices = 0
if (this.type == "character") {
if (this.system.combat.stunlevel > 0) {
hindrancesDices += 2
}
hindrancesDices += this.system.combat.hindrancedice
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
if (overCapacity > 0) {
hindrancesDices += overCapacity
}
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
if (effect.system.hindrance) {
hindrancesDices += effect.system.effectlevel
}
}
}
if (this.type == "vehicle") {
if (this.system.stun.value > 0) {
hindrancesDices += 2
}
if (this.isVehicleCrawling()) {
hindrancesDices += 3
}
if (this.isVehicleSlow()) {
hindrancesDices += 1
}
if (this.isVehicleAverage()) {
hindrancesDices += 1
}
if (this.isVehicleFast()) {
hindrancesDices += 3
}
if (this.isVehicleExFast()) {
hindrancesDices += 5
}
}
return hindrancesDices
}
/* -------------------------------------------- */
addHindrancesList(effectsList) {
@@ -1957,7 +2008,7 @@ export class PegasusActor extends Actor {
/* ROLL SECTION
/* -------------------------------------------- */
pushEffect(rollData, effect) {
if ( (this.getTraumaState() == "none" && !this.checkNoBonusDice()) || !effect.system.bonusdice) {
if ((this.getTraumaState() == "none" && !this.checkNoBonusDice()) || !effect.system.bonusdice) {
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
}
}
@@ -1993,7 +2044,7 @@ export class PegasusActor extends Actor {
rollData.effectsList.push({ label: "Ranged Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Ranged Role Bonus"))
}
if (role && role.name.toLowerCase() == "defender" && subKey == "defence") {
if (role && role.name.toLowerCase() == "defender" && (subKey == "defence" || subKey == "dmg-res")) {
rollData.effectsList.push({ label: "Defender Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Defender Role Bonus"))
}
@@ -2177,7 +2228,9 @@ export class PegasusActor extends Actor {
})
}
}
}
}
rollData.hindranceDices = this.computeCurrentHindrances()
this.processSizeBonus(rollData)
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")