Fix #90 MR management with vehicles
This commit is contained in:
@@ -1074,8 +1074,9 @@ export class PegasusUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static checkIsVehicleCrew(actorId) {
|
||||
let vehicles = game.actors.filter( actor=> actor.type =="vehicle") || []
|
||||
let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
|
||||
for(let vehicle of vehicles) {
|
||||
console.log("Checking", vehicle.name)
|
||||
if ( vehicle.inCrew(actorId) ) {
|
||||
return vehicle
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user