Add new init system
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@@ -92,9 +92,7 @@ export class PegasusActor extends Actor {
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return actor;
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}
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if (data.type == 'character') {
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}
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if (data.type == 'npc') {
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if (data.type == 'character'|| this.type == 'npc') {
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}
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@@ -124,7 +122,7 @@ export class PegasusActor extends Actor {
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this.traumaState = "none"
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}
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if (this.type == 'character') {
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if (this.type == 'character' || this.type == 'npc') {
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this.computeNRGHealth();
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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@@ -965,7 +963,7 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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if (this.type == 'character') {
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if (this.type == 'character' || this.type == 'npc') {
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this.rollMR(true, combatId, combatantId)
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}
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if (this.type == 'vehicle') {
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@@ -1016,7 +1014,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getStat(statKey) {
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let stat
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if (this.type == "character" && statKey == 'mr') {
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if ((this.type == "character" || this.type == 'npc') && statKey == 'mr') {
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stat = duplicate(this.system.mr)
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} else {
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stat = duplicate(this.system.statistics[statKey])
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@@ -1193,7 +1191,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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incDecNRG(value) {
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if (this.type == "character") {
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if (this.type == "character" || this.type == 'npc') {
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let nrg = duplicate(this.system.nrg)
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nrg.value += value
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if (nrg.value >= 0 && nrg.value <= nrg.max) {
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@@ -1345,7 +1343,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getTraumaState() {
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this.traumaState = "none"
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if (this.type == "character") {
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if (this.type == "character"|| this.type == 'npc') {
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if (this.system.secondary.delirium.status == "trauma") {
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this.traumaState = "trauma"
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}
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@@ -1918,7 +1916,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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computeCurrentHindrances() {
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let hindrancesDices = 0
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if (this.type == "character") {
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if (this.type == "character" || this.type == 'npc') {
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if (this.system.combat.stunlevel > 0) {
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hindrancesDices += 2
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@@ -1960,7 +1958,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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addHindrancesList(effectsList) {
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if (this.type == "character") {
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if (this.type == "character"|| this.type == 'npc') {
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if (this.system.combat.stunlevel > 0) {
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effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
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}
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@@ -2137,6 +2135,7 @@ export class PegasusActor extends Actor {
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let rollData = PegasusUtility.getBasicRollData(isInit)
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rollData.alias = this.name
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rollData.actorImg = this.img
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rollData.actorType = this.type
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rollData.tokenId = this.token?.id
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rollData.actorId = (this.token) ? this.token.actor.id : this.id
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rollData.img = this.img
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@@ -2147,6 +2146,8 @@ export class PegasusActor extends Actor {
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rollData.noBonusDice = this.checkNoBonusDice()
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rollData.dicePool = []
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rollData.subKey = subKey
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rollData.tic1 = "NONE"
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rollData.tic2 = "NONE"
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if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
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rollData.isDamage = true
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@@ -2209,7 +2210,7 @@ export class PegasusActor extends Actor {
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}
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if (statKey == "mr") {
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if (this.type == "character") {
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if (this.type == "character"|| this.type == 'npc') {
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rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
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if (rollData.mrVehicle) {
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rollData.effectsList.push({
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@@ -2249,7 +2250,7 @@ export class PegasusActor extends Actor {
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processSizeBonus(rollData) {
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if (rollData.defenderTokenId) {
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let diffSize = 0
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if (this.type == "character") {
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if (this.type == "character"|| this.type == 'npc') {
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this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
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this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
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diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
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@@ -1,21 +1,98 @@
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import { PegasusUtility } from "./pegasus-utility.js";
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/* -------------------------------------------- */
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export class PegasusCombat extends Combat {
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export class PegasusCombatTracker extends CombatTracker {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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static get defaultOptions() {
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let path = "systems/fvtt-pegasus-rpg/templates/pegasus-combat-tracker.html";
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: path,
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});
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html)
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html.find('.combat-tracker-tic').click(ev => {
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let ticNum = $(ev.currentTarget).data("tic-num")
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let combatantId = $(ev.currentTarget).data("combatant-id")
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game.combat.revealTIC(ticNum, combatantId)
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})
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}
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}
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/* -------------------------------------------- */
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export class PegasusCombat extends Combat {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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ids = typeof ids === "string" ? [ids] : ids;
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId]);
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let id = c._id || c.id;
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let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
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await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
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let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, id) : -1;
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: initBonus }]);
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}
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return this;
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}
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/* -------------------------------------------- */
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isCharacter(combatantId) {
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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return combatant.actor.type == "character"
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}
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return false
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}
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/* -------------------------------------------- */
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async setTic(combatantId, rollData) {
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if ( !combatantId) {
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return
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}
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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await combatant.setFlag("world", "tic1", { revealed: false, text: rollData.tic1 })
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await combatant.setFlag("world", "tic2", { revealed: false, text: rollData.tic2 })
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}
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}
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/* -------------------------------------------- */
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getTIC(num, combatantId) {
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if ( !combatantId) {
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return ""
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}
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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let ticData = combatant.getFlag("world", "tic" + num)
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if (ticData) {
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let ticText = "TIC" + num + ":" + ticData.text
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/* returns if revealed or if GM and NPC or if player and owner */
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if (ticData.revealed || (game.user.isGM && combatant.isNPC) || (!game.user.isGM && combatant.isOwner)) {
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return ticText
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}
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}
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}
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return "TIC" + num + ":???"
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}
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/* -------------------------------------------- */
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async revealTIC(num, combatantId) {
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if ( !num || !combatantId) {
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return
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}
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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let ticData = combatant.getFlag("world", "tic" + num)
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if (ticData) {
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ticData.revealed = true
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await combatant.setFlag("world", "tic" + num, ticData)
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}
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}
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}
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/* -------------------------------------------- */
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_onUpdate(changed, options, userId) {
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}
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@@ -28,11 +105,11 @@ export class PegasusCombat extends Combat {
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}
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/* -------------------------------------------- */
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static async decInitBy10( combatantId, value) {
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static async decInitBy10(combatantId, value) {
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const combatant = game.combat.combatants.get(combatantId)
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let initValue = combatant.initiative + value
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await game.combat.setInitiative(combatantId, initValue)
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setTimeout( this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
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setTimeout(this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
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}
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}
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@@ -92,9 +92,11 @@ export class PegasusActorCreate {
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if (step == 'select-race-optionnal') {
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let ability = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
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let update = []
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let update = {}
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await this.actor.applyAbility(ability, update);
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this.actor.update(update)
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if (!jQuery.isEmptyObject(update)) {
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this.actor.update(update)
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}
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this.actor.createEmbeddedDocuments('Item', [ability]);
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PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
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this.raceOptionnalAbilities.optionnalabilities = this.raceOptionnalAbilities.optionnalabilities.filter(item => item._id != itemId);
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@@ -12,11 +12,9 @@ import { PegasusActor } from "./pegasus-actor.js";
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import { PegasusItemSheet } from "./pegasus-item-sheet.js";
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import { PegasusActorSheet } from "./pegasus-actor-sheet.js";
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import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
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import { PegasusNPCSheet } from "./pegasus-npc-sheet.js";
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import { PegasusUtility } from "./pegasus-utility.js";
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import { PegasusCombat } from "./pegasus-combat.js";
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import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
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import { PegasusItem } from "./pegasus-item.js";
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import { PegasusToken } from "./pegasus-token.js";
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import { PEGASUS_CONFIG } from "./pegasus-config.js"
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/* -------------------------------------------- */
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@@ -58,6 +56,7 @@ Hooks.once("init", async function () {
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CONFIG.Combat.documentClass = PegasusCombat
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CONFIG.Actor.documentClass = PegasusActor
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CONFIG.Item.documentClass = PegasusItem
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CONFIG.ui.combat = PegasusCombatTracker
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game.system.pegasus = {
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utility: PegasusUtility,
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config: PEGASUS_CONFIG
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@@ -67,6 +66,7 @@ Hooks.once("init", async function () {
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true })
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Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["npc"], makeDefault: true })
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Actors.registerSheet("fvtt-pegasus", PegasusVehicleSheet, { types: ["vehicle"], makeDefault: false })
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Items.unregisterSheet("core", ItemSheet);
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@@ -39,6 +39,8 @@ export class PegasusRollDialog extends Dialog {
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/* -------------------------------------------- */
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roll() {
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this.rollData.tic1 = $('#roll-input-tic1').val()
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this.rollData.tic2 = $('#roll-input-tic2').val()
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PegasusUtility.rollPegasus(this.rollData)
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}
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@@ -23,9 +23,9 @@ export class PegasusUtility {
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Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
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Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
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Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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PegasusUtility.pushInitiativeOptions(html, options);
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});
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});*/
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Hooks.on("dropCanvasData", (canvas, data) => {
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PegasusUtility.dropItemOnToken(canvas, data)
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});
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@@ -87,7 +87,12 @@ export class PegasusUtility {
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Handlebars.registerHelper('isGM', function () {
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return game.user.isGM
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})
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Handlebars.registerHelper('getTIC', function (num, id) {
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return game.combat.getTIC(num, id)
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})
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Handlebars.registerHelper('isCharacter', function (id) {
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return game.combat.isCharacter(id)
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})
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}
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@@ -847,13 +852,14 @@ export class PegasusUtility {
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for (let res of rollData.hindranceRoll.terms[0].results) {
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if (res.result == 6) {
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rollData.hindranceFailure = true
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rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
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}
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}
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}
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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// Final score and keep data
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rollData.finalScore = myRoll.total
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rollData.finalScore = (rollData.hindranceFailure) ? 0 : myRoll.total
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if (rollData.damages) {
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let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
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@@ -869,7 +875,8 @@ export class PegasusUtility {
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// Init stuf
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if (rollData.isInit) {
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let combat = game.combats.get(rollData.combatId)
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
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await combat.setTic(rollData.combatantId, rollData)
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
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}
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// Stun specific -> Suffer a stun level when dmg-res for character
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