v10 branch - Update manifest
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@ -58,6 +58,7 @@ export class PegasusActorSheet extends ActorSheet {
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effects: duplicate(this.actor.getEffects()),
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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levelRemainingList: this.actor.getLevelRemainingList(),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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encHindrance: this.actor.encHindrance,
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@ -79,6 +80,10 @@ export class PegasusActorSheet extends ActorSheet {
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rollData.mode = "generic"
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rollData.title = `Dice Pool Roll`
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rollData.img = "icons/dice/d12black.svg"
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rollData.isGeneric = true
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rollData.traumaState = this.actor.getTraumaState()
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rollData.diceList = PegasusUtility.getDiceList()
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rollData.dicePool = []
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let rollDialog = await PegasusRollDialog.create( this.actor, rollData);
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rollDialog.render( true );
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