Initial import
This commit is contained in:
@ -1,4 +1,5 @@
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/* -------------------------------------------- */
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const __level2Dice = [ "d0", "d4", "d6", "d8", "d10", "d12" ];
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/* -------------------------------------------- */
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export class PegasusUtility {
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@ -9,6 +10,10 @@ export class PegasusUtility {
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Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html));
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this.rollDataStore = {}
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this.defenderStore = {}
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this.diceList = [];
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this.diceFoundryList = [];
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this.optionsDiceList = "";
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this.buildDiceLists();
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}
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/* -------------------------------------------- */
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static getSpecs( ) {
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@ -21,6 +26,47 @@ export class PegasusUtility {
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this.specs = specs.map(i => i.toObject());
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}
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/* -------------------------------------------- */
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static buildDiceLists() {
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let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level");
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let diceList = [ "0" ];
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let diceFoundryList = [ "d0" ];
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let diceLevel = 1;
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let concat = "";
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let concatFoundry = "";
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let optionsDiceList = '<option value="0">0</option>';
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let optionsLevel = '<option value="0">0</option>';
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for(let i=1; i<=maxLevel;i++) {
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let currentDices = concat + __level2Dice[diceLevel];
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diceList.push( currentDices );
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diceFoundryList.push( concatFoundry + __level2Dice[diceLevel] + "x" );
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if ( __level2Dice[diceLevel] == "d12") {
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concat = concat + "d12 ";
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concatFoundry = concatFoundry + "d12x, ";
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diceLevel = 1;
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} else {
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diceLevel++;
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}
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optionsDiceList += `<option value="${i}">${currentDices}</option>`;
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optionsLevel += `<option value="${i}">${i}</option>`;
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}
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this.diceList = diceList;
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this.diceFoundryList = diceFoundryList;
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this.optionsDiceList = optionsDiceList;
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this.optionsLevel = optionsLevel;
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console.log("Defautl dice List", diceList, diceFoundryList);
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}
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/* -------------------------------------------- */
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static getOptionsDiceList() {
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return this.optionsDiceList;
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}
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/* -------------------------------------------- */
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static getOptionsLevel() {
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return this.optionsLevel;
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}
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/* -------------------------------------------- */
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static computeAttackDefense(defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId );
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@ -43,14 +89,6 @@ export class PegasusUtility {
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defender.processNoDefense( attackRollData ) ;
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}
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/* -------------------------------------------- */
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static reduceDamageWithChi( defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId );
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let attackRollData = this.getRollData(defenseRollData.linkedRollId);
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let defender = game.actors.get( defenseRollData.actorId);
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defender.reduceDamageWithChi(defenseRollData, attackRollData);
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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@ -103,28 +141,19 @@ export class PegasusUtility {
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}
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return it;
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}
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/* -------------------------------------------- */
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static getChiList() {
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let chi = [];
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chi.push( { name: "Jade" });
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chi.push( { name: "Crimson" });
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chi.push( { name: "Gold" });
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chi.push( { name: "White" });
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chi.push( { name: "Silver" });
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return chi;
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static getDiceFromLevel(level = 0) {
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level = Number(level)
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return this.diceList[level];
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}
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/* -------------------------------------------- */
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static getskillChiList( ) {
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let skillsName = [];
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let skills = this.getSkills();
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console.log("SKILLS", skills);
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for (let skill of skills) {
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skillsName.push( { name: skill.name });
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}
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skillsName = skillsName.concat( this.getChiList() );
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return skillsName;
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static getFoundryDiceFromLevel(level = 0) {
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level = Number(level)
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console.log(this.diceFoundryList);
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return this.diceFoundryList[level];
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}
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/* -------------------------------------------- */
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static createDirectOptionList( min, max) {
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let options = {};
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@ -142,29 +171,6 @@ export class PegasusUtility {
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}
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return options;
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}
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/* -------------------------------------------- */
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static getNegativeModifiers(min, max) {
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let options = ""
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options += `<option value="0">0</option>`
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options += `<option value="-5">-5</option>`
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options += `<option value="-10">-10</option>`
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return options;
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}
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/* -------------------------------------------- */
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static getPositiveModifiers(min, max) {
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let options = ""
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options += `<option value="0">0</option>`
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options += `<option value="5">+5</option>`
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options += `<option value="10">+10</option>`
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options += `<option value="15">+15</option>`
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options += `<option value="20">+20</option>`
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options += `<option value="30">+30</option>`
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options += `<option value="40">+40</option>`
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options += `<option value="50">+60</option>`
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options += `<option value="60">+50</option>`
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options += `<option value="70">+70</option>`
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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@ -300,93 +306,50 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static async rollWotG( rollData ) {
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static async rollPegasus( rollData ) {
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if (rollData.mode == "chidamage" ) {
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let defender = game.actors.get( rollData.actorId);
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defender.rollChiDamage(rollData);
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return;
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let dicePool = [ {name:"stat", level: 0, statmod: 0}, {name: "spec", level: 0}, {name:"bonus", level: 0}, {name:"hindrance", level: 0}, {name:"other", level:0} ];
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if (rollData.stat) {
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dicePool[0].level += Number(rollData.stat.value);
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dicePool[0].statmod = Number(rollData.stat.mod);
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}
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if (rollData.spec) {
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dicePool[1].level += Number(rollData.spec.data.level);
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}
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if (rollData.bonusDicesLevel) {
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dicePool[2].level += Number(rollData.bonusDicesLevel);
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}
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if (rollData.hindranceDicesLevel) {
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dicePool[3].level += Number(rollData.hindranceDicesLevel);
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}
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if (rollData.otherDicesLevel) {
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dicePool[4].level += Number(rollData.otherDicesLevel);
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}
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let nbDice = 0;
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if ( rollData.mode == 'skill' || rollData.mode == 'technique') {
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nbDice = rollData.skill?.data.level || 0;
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let diceFormulaTab = [];
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for (let diceGroup of dicePool) {
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diceFormulaTab.push( this.getFoundryDiceFromLevel( diceGroup.level) )
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}
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if ( rollData.mode == 'weapon' ) {
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rollData.skill = rollData.weapon.data.skills[rollData.skillKey];
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rollData.skillAttr = rollData.weapon.data.skills[rollData.skillKey].data.attr;
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nbDice = rollData.skill?.data.level || 0;
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}
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if ( rollData.mode == 'technique') {
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// Compute number of dice
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if (rollData.attr ) {
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rollData.skillAttr = rollData.attr;
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}
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if (rollData.chi ) {
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rollData.skillAttr = rollData.chi;
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nbDice = rollData.skillAttr.value || 0;
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}
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}
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if ( rollData.skill && rollData.skillAttr.value >= rollData.skill.data.level) {
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nbDice++;
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}
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if ( nbDice == 0) nbDice = 1;
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nbDice += rollData.specialtiesBonus;
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// Build dice formula
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let diceTab = [];
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for(let i=0; i<nbDice; i++) {
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diceTab[i] = "1d10";
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}
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let formula = "{"+ diceTab.join(',') + '}';
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let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh';
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console.log(diceFormula);
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// Performs roll
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let myRoll = rollData.roll;
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if ( !myRoll ) { // New rolls only of no rerolls
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myRoll = new Roll(formula).roll( { async: false} );
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console.log("ROLL : ", formula);
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myRoll = new Roll(diceFormula).roll( { async: false} );
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console.log("ROLL : ", diceFormula);
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
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rollData.roll = myRoll
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}
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// Build the list of dices per number of occurence
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let sortedRoll = [];
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let bestScore = 0;
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let diceResults = [];
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for (let i=0; i<10; i++) {
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sortedRoll[i] = 0;
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}
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for (let i=0; i<nbDice; i++) {
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let dice1 = duplicate(myRoll.dice[i]);
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if (dice1.results[0].result == 10) dice1.results[0].result = 0;
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dice1.results[0].diceIndex = i;
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diceResults.push( dice1.results[0] );
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let nbFound = 1;
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for (let j=0; j<nbDice; j++) {
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if (j!=i) {
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let dice2 = myRoll.dice[j];
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if (dice2.results[0].result == 10) dice2.results[0].result = 0;
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if (dice1.results[0].result == dice2.results[0].result) {
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nbFound++;
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}
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}
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}
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let score = (nbFound * 10) + dice1.results[0].result;
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if (score > bestScore) bestScore = score;
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sortedRoll[dice1.results[0].result] = nbFound;
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}
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// Final score and keep data
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rollData.nbDice = nbDice;
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rollData.bestScore = bestScore;
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rollData.diceResults = diceResults;
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rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier;
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rollData.finalScore = myRoll.total + dicePool[0].statmod;
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console.log("ROLLLL!!!!", rollData);
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let actor = game.actors.get(rollData.actorId);
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this.createChatWithRollMode( rollData.alias, {
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content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData)
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});
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if ( rollData.defender ) {
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@ -401,34 +364,6 @@ export class PegasusUtility {
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return Math.floor(result/5) + 1;
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}
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/* -------------------------------------------- */
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static removeDice( rollData, diceIndex) {
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let diceResults = rollData.diceResults;
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diceResults.splice( diceIndex, 1);
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rollData.diceResults = diceResults;
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rollData.nbDice = diceResults.length;
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this.updateRoll(rollData);
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}
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/* -------------------------------------------- */
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static addDice(rollId, diceValue) {
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let rollData = this.getRollData( rollId );
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let diceResults = rollData.diceResults;
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let newResult = duplicate(diceResults[0]);
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newResult.result = diceValue;
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diceResults.push( newResult);
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rollData.diceResults = diceResults;
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rollData.nbDice = diceResults.length;
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this.updateRoll(rollData);
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}
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/* ------------------------- ------------------- */
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static async updateRoll( rollData) {
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@ -550,18 +485,6 @@ export class PegasusUtility {
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this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
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}
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/* -------------------------------------------- */
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static buildDifficultyOptions( ) {
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let options = ""
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options += `<option value="0">None</option>`
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options += `<option value="8">Easy</option>`
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options += `<option value="12">Moderate</option>`
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options += `<option value="16">Difficult</option>`
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options += `<option value="18">Very Difficult</option>`
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return options;
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}
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/* -------------------------------------------- */
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static async confirmDelete(actorSheet, li) {
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let itemId = li.data("item-id");
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