Initial import
This commit is contained in:
@@ -41,6 +41,8 @@ export class PegasusActorSheet extends ActorSheet {
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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specs: this.actor.getSpecs( ),
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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optionsLevel: PegasusUtility.getOptionsLevel(),
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weapons: this.actor.checkAndPrepareWeapons( duplicate(this.actor.getWeapons()) ),
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armors: duplicate(this.actor.getArmors()),
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shields: duplicate(this.actor.getShields()),
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@@ -102,10 +104,14 @@ export class PegasusActorSheet extends ActorSheet {
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this.actor.incrementeQuantite( li.data("item-id") );
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} );
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html.find('.skill-roll').click((event) => {
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html.find('.roll-stat').click((event) => {
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const statId = $(event.currentTarget).data("stat-key");
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this.actor.rollStat(statId);
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});
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html.find('.roll-spec').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id");
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this.actor.rollSkill(skillId);
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const specId = li.data("item-id");
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this.actor.rollSpec(specId);
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});
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html.find('.technique-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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@@ -126,13 +126,16 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getWeapons() {
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let comp = this.data.items.filter( item => item.type == 'weapon' );
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let comp = duplicate(this.data.items.filter( item => item.type == 'weapon' ) || []);
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return comp;
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}
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/* -------------------------------------------- */
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getSpecs() {
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let comp = this.data.items.filter( item => item.type == 'specialisation');
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let comp = duplicate(this.data.items.filter( item => item.type == 'specialisation') || []);
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for (let c of comp) {
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c.data.dice = PegasusUtility.getDiceFromLevel(c.data.level);
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}
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return comp;
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}
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@@ -350,44 +353,89 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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syncRoll( rollData ) {
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let linkedRollId = WotGUtility.getDefenseState(this.id);
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let linkedRollId = PegasusUtility.getDefenseState(this.id);
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if ( linkedRollId) {
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rollData.linkedRollId = linkedRollId;
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}
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rollData.rollId = randomID(16);
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this.lastRollId = rollData.rollId;
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WotGUtility.saveRollData( rollData );
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PegasusUtility.saveRollData( rollData );
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}
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/* -------------------------------------------- */
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async rollSkill( skillId ) {
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let skill = this.data.items.find( item => item.type == 'skill' && item.id == skillId);
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if (skill) {
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getStat( statKey) {
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let stat = duplicate(this.data.data.statistics[statKey]);
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value);
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return stat;
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}
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/* -------------------------------------------- */
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getOneSpec( specId) {
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let spec = this.data.items.find( item => item.type == 'specialisation' && item.id == specId);
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if (spec) {
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spec = duplicate(spec);
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spec.data.dice = PegasusUtility.getDiceFromLevel(spec.data.level);
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}
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return spec;
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}
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/* -------------------------------------------- */
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async rollStat(statKey) {
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let stat = this.getStat(statKey) ;
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if (stat) {
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let rollData = {
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mode: "skill",
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rollId:randomID(16),
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mode: "stat",
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alias: this.name,
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actorImg: this.img,
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actorId: this.id,
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img: skill.img,
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img: this.img,
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rollMode: game.settings.get("core", "rollMode"),
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armorModifier: this.getArmorModifier(),
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title: `Skill ${skill.name} `,
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skill: duplicate(skill),
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skillAttr: this.getAttribute( skill.data.data.attribute ),
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optionsNegative: WotGUtility.getNegativeModifiers(),
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optionsPositive: WotGUtility.getPositiveModifiers(),
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negativeModifier: 0,
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positiveModifier: 0,
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specialtiesBonus: 0,
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title: `Stat ${stat.label} `,
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stat: stat,
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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bonusDicesLevel: 0,
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hindranceDicesLevel: 0,
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otherDicesLevel: 0,
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}
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this.syncRoll( rollData);
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let rollDialog = await WotGRollDialog.create( this, rollData);
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let rollDialog = await PegasusRollDialog.create( this, rollData);
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console.log(rollDialog);
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rollDialog.render( true );
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} else {
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ui.notifications.warn("Skill not found !");
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ui.notifications.warn("Statistic not found !");
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}
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}
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/* -------------------------------------------- */
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async rollSpec( specId ) {
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let spec = this.getOneSpec( specId)
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if (spec) {
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let rollData = {
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mode: "spec",
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alias: this.name,
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actorImg: this.img,
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actorId: this.id,
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img: spec.img,
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rollMode: game.settings.get("core", "rollMode"),
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title: `Specialisation Roll : ${spec.name} `,
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spec : spec ,
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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stat: this.getStat( spec.data.statistic ),
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bonusDicesLevel: 0,
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hindranceDicesLevel: 0,
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otherDicesLevel: 0,
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}
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this.syncRoll( rollData);
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let rollDialog = await PegasusRollDialog.create( this, rollData);
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console.log(rollDialog);
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rollDialog.render( true );
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} else {
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ui.notifications.warn("Specialisation not found !");
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}
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}
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@@ -59,6 +59,7 @@ export class PegasusItemSheet extends ItemSheet {
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name: objectData.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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data: itemData,
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limited: this.object.limited,
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options: this.options,
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@@ -28,6 +28,16 @@ Hooks.once("init", async function () {
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// preload handlebars templates
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PegasusUtility.preloadHandlebarsTemplates();
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/* -------------------------------------------- */
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game.settings.register("fvtt-pegasus-rpg", "dice-max-level", {
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name: "Maximum level value for dices lists",
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hint: "Se the maximum level value for dices lists",
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scope: "world",
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config: true,
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default: 20,
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type: Number
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});
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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@@ -7,12 +7,12 @@ export class PegasusRollDialog extends Dialog {
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let html
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let options = { classes: ["WotGdialog"], width: 420, height: 320, 'z-index': 99999 };
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if ( rollData.mode == "skill") {
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html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-skill.html', rollData);
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if ( rollData.mode == "stat") {
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html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-stat.html', rollData);
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options.height = 320;
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} else if (rollData.mode == "spec") {
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html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-spec.html', rollData);
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options.height = 360;
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} else if (rollData.mode == "chidamage") {
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html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-damage-chi.html', rollData);
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options.height = 380;
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} else if (rollData.mode == "technique") {
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html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-technique.html', rollData);
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options.height = 380;
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@@ -53,7 +53,7 @@ export class PegasusRollDialog extends Dialog {
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/* -------------------------------------------- */
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roll () {
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PegasusUtility.rollWotG( this.rollData )
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PegasusUtility.rollPegasus( this.rollData )
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}
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/* -------------------------------------------- */
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@@ -65,20 +65,14 @@ export class PegasusRollDialog extends Dialog {
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}
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$(function () { onLoad(); });
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html.find('#negativeModifier').change((event) => {
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this.rollData.negativeModifier = Number(event.currentTarget.value);
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html.find('#bonusDicesLevel').change((event) => {
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this.rollData.bonusDicesLevel = Number(event.currentTarget.value);
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});
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html.find('#positiveModifier').change((event) => {
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this.rollData.positiveModifier = Number(event.currentTarget.value);
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html.find('#hindranceDicesLevel').change((event) => {
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this.rollData.hindranceDicesLevel = Number(event.currentTarget.value);
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});
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html.find('#specialtiesBonus').change((event) => {
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this.rollData.specialtiesBonus = Number(event.currentTarget.value);
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});
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html.find('#selectedChi').change((event) => {
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this.rollData.selectedChi = Number(event.currentTarget.value);
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});
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html.find('#bonusMalus').change((event) => {
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this.rollData.bonusMalus = Number(event.currentTarget.value);
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html.find('#otherDicesLevel').change((event) => {
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this.rollData.otherDicesLevel = Number(event.currentTarget.value);
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});
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}
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}
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@@ -1,4 +1,5 @@
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/* -------------------------------------------- */
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const __level2Dice = [ "d0", "d4", "d6", "d8", "d10", "d12" ];
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/* -------------------------------------------- */
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export class PegasusUtility {
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@@ -9,6 +10,10 @@ export class PegasusUtility {
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Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html));
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this.rollDataStore = {}
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this.defenderStore = {}
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this.diceList = [];
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this.diceFoundryList = [];
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this.optionsDiceList = "";
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this.buildDiceLists();
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}
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/* -------------------------------------------- */
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static getSpecs( ) {
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@@ -21,6 +26,47 @@ export class PegasusUtility {
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this.specs = specs.map(i => i.toObject());
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}
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/* -------------------------------------------- */
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static buildDiceLists() {
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let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level");
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let diceList = [ "0" ];
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let diceFoundryList = [ "d0" ];
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let diceLevel = 1;
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let concat = "";
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let concatFoundry = "";
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let optionsDiceList = '<option value="0">0</option>';
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let optionsLevel = '<option value="0">0</option>';
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for(let i=1; i<=maxLevel;i++) {
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let currentDices = concat + __level2Dice[diceLevel];
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diceList.push( currentDices );
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diceFoundryList.push( concatFoundry + __level2Dice[diceLevel] + "x" );
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if ( __level2Dice[diceLevel] == "d12") {
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concat = concat + "d12 ";
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concatFoundry = concatFoundry + "d12x, ";
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diceLevel = 1;
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} else {
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diceLevel++;
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}
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optionsDiceList += `<option value="${i}">${currentDices}</option>`;
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optionsLevel += `<option value="${i}">${i}</option>`;
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}
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this.diceList = diceList;
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this.diceFoundryList = diceFoundryList;
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this.optionsDiceList = optionsDiceList;
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this.optionsLevel = optionsLevel;
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console.log("Defautl dice List", diceList, diceFoundryList);
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}
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/* -------------------------------------------- */
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static getOptionsDiceList() {
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return this.optionsDiceList;
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}
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/* -------------------------------------------- */
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static getOptionsLevel() {
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return this.optionsLevel;
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}
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/* -------------------------------------------- */
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static computeAttackDefense(defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId );
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@@ -43,14 +89,6 @@ export class PegasusUtility {
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defender.processNoDefense( attackRollData ) ;
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}
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/* -------------------------------------------- */
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static reduceDamageWithChi( defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId );
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let attackRollData = this.getRollData(defenseRollData.linkedRollId);
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let defender = game.actors.get( defenseRollData.actorId);
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defender.reduceDamageWithChi(defenseRollData, attackRollData);
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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@@ -103,28 +141,19 @@ export class PegasusUtility {
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}
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return it;
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}
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/* -------------------------------------------- */
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static getChiList() {
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let chi = [];
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chi.push( { name: "Jade" });
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chi.push( { name: "Crimson" });
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chi.push( { name: "Gold" });
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chi.push( { name: "White" });
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chi.push( { name: "Silver" });
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return chi;
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static getDiceFromLevel(level = 0) {
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level = Number(level)
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return this.diceList[level];
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}
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/* -------------------------------------------- */
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static getskillChiList( ) {
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let skillsName = [];
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let skills = this.getSkills();
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console.log("SKILLS", skills);
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for (let skill of skills) {
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skillsName.push( { name: skill.name });
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}
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skillsName = skillsName.concat( this.getChiList() );
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return skillsName;
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static getFoundryDiceFromLevel(level = 0) {
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level = Number(level)
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console.log(this.diceFoundryList);
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return this.diceFoundryList[level];
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}
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/* -------------------------------------------- */
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static createDirectOptionList( min, max) {
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let options = {};
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@@ -142,29 +171,6 @@ export class PegasusUtility {
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}
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return options;
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}
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/* -------------------------------------------- */
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static getNegativeModifiers(min, max) {
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let options = ""
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options += `<option value="0">0</option>`
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options += `<option value="-5">-5</option>`
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options += `<option value="-10">-10</option>`
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return options;
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}
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/* -------------------------------------------- */
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static getPositiveModifiers(min, max) {
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let options = ""
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options += `<option value="0">0</option>`
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options += `<option value="5">+5</option>`
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options += `<option value="10">+10</option>`
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options += `<option value="15">+15</option>`
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options += `<option value="20">+20</option>`
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options += `<option value="30">+30</option>`
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options += `<option value="40">+40</option>`
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options += `<option value="50">+60</option>`
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options += `<option value="60">+50</option>`
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options += `<option value="70">+70</option>`
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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@@ -300,93 +306,50 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static async rollWotG( rollData ) {
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static async rollPegasus( rollData ) {
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if (rollData.mode == "chidamage" ) {
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let defender = game.actors.get( rollData.actorId);
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defender.rollChiDamage(rollData);
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return;
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let dicePool = [ {name:"stat", level: 0, statmod: 0}, {name: "spec", level: 0}, {name:"bonus", level: 0}, {name:"hindrance", level: 0}, {name:"other", level:0} ];
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if (rollData.stat) {
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dicePool[0].level += Number(rollData.stat.value);
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dicePool[0].statmod = Number(rollData.stat.mod);
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}
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if (rollData.spec) {
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dicePool[1].level += Number(rollData.spec.data.level);
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}
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if (rollData.bonusDicesLevel) {
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dicePool[2].level += Number(rollData.bonusDicesLevel);
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}
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if (rollData.hindranceDicesLevel) {
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dicePool[3].level += Number(rollData.hindranceDicesLevel);
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}
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if (rollData.otherDicesLevel) {
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dicePool[4].level += Number(rollData.otherDicesLevel);
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}
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let nbDice = 0;
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if ( rollData.mode == 'skill' || rollData.mode == 'technique') {
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nbDice = rollData.skill?.data.level || 0;
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let diceFormulaTab = [];
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for (let diceGroup of dicePool) {
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diceFormulaTab.push( this.getFoundryDiceFromLevel( diceGroup.level) )
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}
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if ( rollData.mode == 'weapon' ) {
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rollData.skill = rollData.weapon.data.skills[rollData.skillKey];
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rollData.skillAttr = rollData.weapon.data.skills[rollData.skillKey].data.attr;
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nbDice = rollData.skill?.data.level || 0;
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}
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if ( rollData.mode == 'technique') {
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// Compute number of dice
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if (rollData.attr ) {
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rollData.skillAttr = rollData.attr;
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}
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if (rollData.chi ) {
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rollData.skillAttr = rollData.chi;
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nbDice = rollData.skillAttr.value || 0;
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}
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}
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if ( rollData.skill && rollData.skillAttr.value >= rollData.skill.data.level) {
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nbDice++;
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}
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if ( nbDice == 0) nbDice = 1;
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nbDice += rollData.specialtiesBonus;
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// Build dice formula
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let diceTab = [];
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for(let i=0; i<nbDice; i++) {
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diceTab[i] = "1d10";
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}
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let formula = "{"+ diceTab.join(',') + '}';
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let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh';
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||||
console.log(diceFormula);
|
||||
|
||||
// Performs roll
|
||||
let myRoll = rollData.roll;
|
||||
if ( !myRoll ) { // New rolls only of no rerolls
|
||||
myRoll = new Roll(formula).roll( { async: false} );
|
||||
console.log("ROLL : ", formula);
|
||||
myRoll = new Roll(diceFormula).roll( { async: false} );
|
||||
console.log("ROLL : ", diceFormula);
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
|
||||
rollData.roll = myRoll
|
||||
}
|
||||
|
||||
// Build the list of dices per number of occurence
|
||||
let sortedRoll = [];
|
||||
let bestScore = 0;
|
||||
let diceResults = [];
|
||||
for (let i=0; i<10; i++) {
|
||||
sortedRoll[i] = 0;
|
||||
}
|
||||
for (let i=0; i<nbDice; i++) {
|
||||
let dice1 = duplicate(myRoll.dice[i]);
|
||||
if (dice1.results[0].result == 10) dice1.results[0].result = 0;
|
||||
dice1.results[0].diceIndex = i;
|
||||
diceResults.push( dice1.results[0] );
|
||||
let nbFound = 1;
|
||||
for (let j=0; j<nbDice; j++) {
|
||||
if (j!=i) {
|
||||
let dice2 = myRoll.dice[j];
|
||||
if (dice2.results[0].result == 10) dice2.results[0].result = 0;
|
||||
if (dice1.results[0].result == dice2.results[0].result) {
|
||||
nbFound++;
|
||||
}
|
||||
}
|
||||
}
|
||||
let score = (nbFound * 10) + dice1.results[0].result;
|
||||
if (score > bestScore) bestScore = score;
|
||||
sortedRoll[dice1.results[0].result] = nbFound;
|
||||
}
|
||||
|
||||
// Final score and keep data
|
||||
rollData.nbDice = nbDice;
|
||||
rollData.bestScore = bestScore;
|
||||
rollData.diceResults = diceResults;
|
||||
rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier;
|
||||
rollData.finalScore = myRoll.total + dicePool[0].statmod;
|
||||
console.log("ROLLLL!!!!", rollData);
|
||||
|
||||
let actor = game.actors.get(rollData.actorId);
|
||||
|
||||
this.createChatWithRollMode( rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData)
|
||||
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData)
|
||||
});
|
||||
|
||||
if ( rollData.defender ) {
|
||||
@@ -401,34 +364,6 @@ export class PegasusUtility {
|
||||
return Math.floor(result/5) + 1;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static removeDice( rollData, diceIndex) {
|
||||
|
||||
let diceResults = rollData.diceResults;
|
||||
diceResults.splice( diceIndex, 1);
|
||||
rollData.diceResults = diceResults;
|
||||
|
||||
rollData.nbDice = diceResults.length;
|
||||
|
||||
this.updateRoll(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static addDice(rollId, diceValue) {
|
||||
|
||||
let rollData = this.getRollData( rollId );
|
||||
|
||||
let diceResults = rollData.diceResults;
|
||||
let newResult = duplicate(diceResults[0]);
|
||||
newResult.result = diceValue;
|
||||
diceResults.push( newResult);
|
||||
rollData.diceResults = diceResults;
|
||||
|
||||
rollData.nbDice = diceResults.length;
|
||||
|
||||
this.updateRoll(rollData);
|
||||
}
|
||||
|
||||
/* ------------------------- ------------------- */
|
||||
static async updateRoll( rollData) {
|
||||
|
||||
@@ -550,18 +485,6 @@ export class PegasusUtility {
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildDifficultyOptions( ) {
|
||||
let options = ""
|
||||
options += `<option value="0">None</option>`
|
||||
options += `<option value="8">Easy</option>`
|
||||
options += `<option value="12">Moderate</option>`
|
||||
options += `<option value="16">Difficult</option>`
|
||||
options += `<option value="18">Very Difficult</option>`
|
||||
return options;
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
|
||||
Reference in New Issue
Block a user