Step 5.2 fixes

This commit is contained in:
2022-07-20 23:53:37 +02:00
parent 8b6bfeb36c
commit aa4409be28
5 changed files with 97 additions and 44 deletions

View File

@ -477,24 +477,20 @@ export class PegasusActor extends Actor {
modifyMomentum(incDec) {
let momentum = duplicate(this.data.data.momentum)
momentum.value += incDec
if (momentum.value >= 0) {
this.update({ 'data.momentum': momentum })
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
}
if (incDec > 0) {
chatData.content = `<div>${this.name} has gained a Momentum</div`
} else {
chatData.content = `<div>${this.name} has used a Momentum</div`
}
ChatMessage.create(chatData)
if (incDec < 0) {
PegasusUtility.showMomentumDialog(this.id)
}
this.update({ 'data.momentum': momentum })
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
}
if (incDec > 0) {
chatData.content = `<div>${this.name} has gained a Momentum</div`
} else {
ui.notifications.warn("Momentum cannot go below 0")
chatData.content = `<div>${this.name} has used a Momentum</div`
}
ChatMessage.create(chatData)
if (incDec < 0 && momentum.value >= 0) {
PegasusUtility.showMomentumDialog(this.id)
}
}
@ -539,27 +535,27 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
checkVirtue( virtue) {
checkVirtue(virtue) {
let vices = this.getVices()
for (let vice of vices) {
let nonVirtues = vice.data.data.unavailablevirtue
for (let blockedVirtue of nonVirtues) {
if (blockedVirtue.name.toLowerCase() == virtue.name.toLowerCase()) {
return false
}
}
}
}
return true
}
/* -------------------------------------------- */
checkVice( vice) {
checkVice(vice) {
let virtues = this.getVirtues()
for (let virtue of virtues) {
let nonVices = virtue.data.data.unavailablevice
for (let blockedVice of nonVices) {
if (blockedVice.name.toLowerCase() == vice.name.toLowerCase()) {
return false
}
}
}
}
return true
@ -582,17 +578,17 @@ export class PegasusActor extends Actor {
}
}
// Check virtue/vice validity
if ( item.data.type == "virtue") {
if ( !this.checkVirtue(item) ) {
if (item.data.type == "virtue") {
if (!this.checkVirtue(item)) {
ui.notifications.info("Virtue is not allowed due to Vice.")
return false
}
}
}
if ( item.data.type == "vice") {
if ( !this.checkVice(item) ) {
if (item.data.type == "vice") {
if (!this.checkVice(item)) {
ui.notifications.info("Vice is not allowed due to Virtue.")
return false
}
}
}
let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
@ -811,6 +807,18 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
async cleanupPerksIfTrauma() {
if ( this.getTraumaState == "severetrauma") {
for (let perk of this.data.items) {
if (perk.type == "perk") {
this.cleanPerkEffects(perk.id)
this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.used1': false, 'data.used2': false, 'data.used3': false }])
}
}
}
}
/* -------------------------------------------- */
async updatePerkStatus(itemId, status) {
let item = this.items.get(itemId)
@ -1036,7 +1044,7 @@ export class PegasusActor extends Actor {
// Update current hindrance level
let hindrance = this.data.data.combat.hindrancedice
if (this.data.data.secondary.health.value < 0) {
if (this.data.data.secondary.health.value < -Math.floor((this.data.data.secondary.health.value + 1) / 2)) { // Severe wounded
if (this.data.data.secondary.health.value < -Math.floor((this.data.data.secondary.health.max + 1) / 2) ) { // Severe wounded
hindrance += 3
} else {
hindrance += 1
@ -1045,6 +1053,7 @@ export class PegasusActor extends Actor {
}
this.data.data.combat.hindrancedice = hindrance
this.getTraumaState()
this.cleanupPerksIfTrauma()
}
}
@ -1214,20 +1223,20 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
addHindrancesList(effectsList) {
if (this.data.data.combat.stunlevel > 0) {
effectsList.push({ label: "Stun Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.stunlevel })
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.data.data.combat.stunlevel })
}
if (this.data.data.combat.hindrancedice > 0) {
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.hindrancedice })
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.data.data.combat.hindrancedice })
}
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
if (overCapacity > 0) {
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", applied: false, value: overCapacity })
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
}
let effects = this.data.items.filter(item => item.type == 'effect')
for (let effect of effects) {
effect = duplicate(effect)
if (effect.data.hindrance) {
effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.data.effectlevel })
effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.data.effectlevel })
}
}
}
@ -1297,8 +1306,8 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
getCommonRollData(statKey = undefined, useShield = false) {
let rollData = PegasusUtility.getBasicRollData()
getCommonRollData(statKey = undefined, useShield = false, isInit = false) {
let rollData = PegasusUtility.getBasicRollData(isInit)
rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
@ -1328,7 +1337,7 @@ export class PegasusActor extends Actor {
})
}
this.addEffects(rollData)
this.addEffects(rollData, isInit)
this.addArmorsShields(rollData, statKey, useShield)
this.addWeapons(rollData, statKey, useShield)
this.addEquipments(rollData, statKey)
@ -1440,7 +1449,7 @@ export class PegasusActor extends Actor {
if (mr) {
mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
let rollData = this.getCommonRollData("mr")
let rollData = this.getCommonRollData("mr", false, isInit)
rollData.mode = "MR"
rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
rollData.isInit = isInit