Char - WIP
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@ -1,3 +1,7 @@
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/* -------------------------------------------- */
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import { PegasusCommands } from "./pegasus-commands.js";
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import { PegasusActorCreate } from "./pegasus-create-char.js";
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/* -------------------------------------------- */
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const __level2Dice = [ "d0", "d4", "d6", "d8", "d10", "d12" ];
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@ -14,7 +18,9 @@ export class PegasusUtility {
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this.diceFoundryList = [];
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this.optionsDiceList = "";
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this.buildDiceLists();
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PegasusCommands.init();
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}
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/* -------------------------------------------- */
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static getSpecs( ) {
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return this.specs;
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@ -26,6 +32,18 @@ export class PegasusUtility {
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this.specs = specs.map(i => i.toObject());
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await PegasusUtility.loadCompendiumData(compendium);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static buildDiceLists() {
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let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level");
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@ -98,29 +116,11 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.apply-technique-cost', event => {
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const rollId = $(event.currentTarget).data("roll-id");
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const actorId = $(event.currentTarget).data("actor-id");
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const techId = $(event.currentTarget).data("technique-id");
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let actor = game.actors.get( actorId);
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actor.applyTechniqueCost(techId);
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});
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html.on("click", '.chat-create-actor', event => {
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console.log("Event !")
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game.system.pegasus.creator.processChatEvent(event);
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} );
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html.on("click", '.apply-defense-roll', event => {
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const defenseRollId = $(event.currentTarget).data("roll-id");
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this.computeAttackDefense(defenseRollId);
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});
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html.on("click", '.apply-nodefense', event => {
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const actorId = $(event.currentTarget).data("actor-id");
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const rollId = $(event.currentTarget).data("roll-id");
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this.applyNoDefense(actorId, rollId);
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});
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html.on("click", '.apply-damage', event => {
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const rollId = $(event.currentTarget).data("roll-id");
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this.applyDamage(rollId);
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});
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}
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/* -------------------------------------------- */
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