Char - WIP
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66
modules/pegasus-create-char.js
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66
modules/pegasus-create-char.js
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import { PegasusUtility } from "./pegasus-utility.js";
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import { PegasusActor } from "./pegasus-actor.js";
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import { PegasusActorSheet } from "./pegasus-actor-sheet.js";
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export class PegasusActorCreate {
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/* -------------------------------------------- */
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async start() {
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this.actor = await Actor.create({
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name: "New Actor",
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type: "character"
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});
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this.actor.sheet.render(true);
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const racesPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.race");
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this.races = racesPack.map(i => i.toObject());
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const rolesPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.role");
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this.roles = rolesPack.map(i => i.toObject());
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this.showRaces()
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}
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/* -------------------------------------------- */
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createFormData(step) {
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let formData = {
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name: this.actor.name,
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img: this.actor.img,
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step: step,
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races: this.races,
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roles: this.roles
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}
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return formData;
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}
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/* -------------------------------------------- */
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processChatEvent( event ) {
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const step = $(event.currentTarget).data("step-name");
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const itemId = $(event.currentTarget).data("item-id");
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console.log("Create chat evet", event, itemId, step)
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if ( step == "select-race") {
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let race = this.races.find( item => item._id == itemId);
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this.actor.applyRace( race)
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}
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}
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/* -------------------------------------------- */
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async showRaces() {
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let formData = this.createFormData("select-race")
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let chatData = {
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user: game.user.id,
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alias : this.actor.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
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content: await renderTemplate('systems/fvtt-pegasus-rpg/templates/chat-create-actor.html', formData)
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};
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//console.log("Apply damage chat", chatData );
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await ChatMessage.create( chatData );
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}
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/* -------------------------------------------- */
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async showRoles() {
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console.log("Available roles", roles);
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// TODO : display buttons
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}
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}
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