Fix #73 : Power damage type
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@ -1758,7 +1758,7 @@ export class PegasusActor extends Actor {
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processSizeBonus( rollData) {
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if ( rollData.defenderTokenId) {
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let diffSize = rollData.defenderSize - this.system.biodata.sizenum+this.system.biodata.sizebonus
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console.log("Diffsize", diffSize)
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//console.log("Diffsize", diffSize)
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if( rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
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if ( diffSize > 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: diffSize })
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@ -1774,7 +1774,7 @@ export class PegasusActor extends Actor {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
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}
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}
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if( rollData.subKey == "melee-dmg" || rollData.subKey == "ranged-dmg") {
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if( rollData.subKey == "melee-dmg" || rollData.subKey == "ranged-dmg" || rollData.subKey == "power-dmg") {
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if ( diffSize < 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
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}
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