Sync compendiums

This commit is contained in:
2022-11-30 12:00:09 +01:00
parent efb55ff829
commit 8cc2380f0a
4 changed files with 49 additions and 38 deletions

View File

@@ -275,8 +275,8 @@ export class PegasusActor extends Actor {
return race[0] ?? [];
}
getRole() {
let role = this.items.filter(item => item.type == 'role')
return role[0] ?? [];
let role = this.items.find(item => item.type == 'role')
return role;
}
/* -------------------------------------------- */
getRoleLevel() {
@@ -758,10 +758,11 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
modifyStun(incDec) {
let combat = duplicate(this.system.combat)
let myself = this
let combat = duplicate(myself.system.combat)
combat.stunlevel += incDec
if (combat.stunlevel >= 0) {
this.update({ 'system.combat': combat })
myself.update({ 'system.combat': combat } )
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
@@ -781,9 +782,9 @@ export class PegasusActor extends Actor {
ChatMessage.create({ content: `${this.name} Stun threshold has been exceeded.` })
}
if (incDec > 0 && stunAbove > 0) {
let delirium = duplicate(this.system.secondary.delirium)
let delirium = duplicate(myself.system.secondary.delirium)
delirium.value -= incDec
this.update({ 'system.secondary.delirium': delirium })
myself.update({ 'system.secondary.delirium': delirium })
}
}
@@ -1922,15 +1923,15 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
addRoleBonus(rollData, statKey, subKey) {
let role = this.getRole()
if (role.name.toLowerCase() == "ranged" && subKey == "ranged-dmg") {
if (role && role.name.toLowerCase() == "ranged" && subKey == "ranged-dmg") {
rollData.effectsList.push({ label: "Ranged Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Ranged Role Bonus"))
}
if (role.name.toLowerCase() == "defender" && subKey == "defence") {
if (role && role.name.toLowerCase() == "defender" && subKey == "defence") {
rollData.effectsList.push({ label: "Defender Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Defender Role Bonus"))
}
if (role.name.toLowerCase() == "scrapper" && statKey == "com") {
if (role && role.name.toLowerCase() == "scrapper" && statKey == "com") {
rollData.effectsList.push({ label: "Scrapper Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Scrapper Role Bonus"))
}
@@ -2019,7 +2020,8 @@ export class PegasusActor extends Actor {
let rollData = PegasusUtility.getBasicRollData(isInit)
rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
rollData.tokenId = this.token?.id
rollData.actorId = (this.token) ? this.token.actor.id : this.id
rollData.img = this.img
rollData.traumaState = this.getTraumaState()
rollData.levelRemaining = this.getLevelRemaining()