Implements #77
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@@ -237,6 +237,95 @@ export class PegasusActor extends Actor {
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let role = this.items.filter(item => item.type == 'role')
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return role[0] ?? [];
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}
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/* -------------------------------------------- */
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getRoleLevel() {
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let role = this.items.find(item => item.type == 'role')
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if (role ) {
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console.log("Role", role)
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return role.system.rolelevel
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}
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return 0
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}
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/* -------------------------------------------- */
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isTactician() {
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let role = this.items.find(item => item.type == 'role')
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return role && role.system.perksrole == "tactician"
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}
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hasTacticianBonus() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("tactician bonus dice") )
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return effect
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}
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async addTacticianEffect(name, level) {
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let effect = duplicate(__bonusEffect)
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effect.name = `${name} Tactician Bonus Dice`
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effect.system.effectlevel = level
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effect.system.stataffected = "all"
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effect.system.bonusdice = true
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await this.createEmbeddedDocuments('Item', [effect])
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ChatMessage.create({ content: `Tactician Bonus Dice has been added to ${this.name} (${level})` })
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}
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async removeTacticianEffect() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("tactician bonus dice") )
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if (effect) {
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await this.deleteEmbeddedDocuments('Item', [effect.id])
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ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}` })
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}
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}
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/* -------------------------------------------- */
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isEnhancer() {
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let role = this.items.find(item => item.type == 'role')
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return role && role.system.perksrole == "enhancer"
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}
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hasEnhancerBonus() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("enhancer bonus dice") )
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return effect
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}
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async addEnhancerEffect( name, level) {
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let effect = duplicate(__bonusEffect)
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effect.name = `${name} Enhancer Bonus Dice ALL`
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effect.system.effectlevel = level
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effect.system.stataffected = "all"
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effect.system.bonusdice = true
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await this.createEmbeddedDocuments('Item', [effect])
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ChatMessage.create({ content: `Enhancer Bonus Dice has been added to ${this.name} (${level})` })
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}
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async removeEnhancerEffect() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("enhancer bonus dice") )
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if (effect) {
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await this.deleteEmbeddedDocuments('Item', [effect.id])
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ChatMessage.create({ content: `Enhancer Bonus Dice has been removed to ${this.name}` })
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}
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}
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/* -------------------------------------------- */
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isAgitator() {
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let role = this.items.find(item => item.type == 'role')
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return role && role.system.perksrole == "agitator"
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}
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hasAgitatorHindrance() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("hindered by agitator") )
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return effect
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}
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async addAgitatorHindrance(name, level) {
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let effect = duplicate(__bonusEffect)
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effect.name = `Hindered by Agitator ${name}`
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effect.system.effectlevel = level
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effect.system.stataffected = "all"
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effect.system.genre = "negative"
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effect.system.hindrance = true
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await this.createEmbeddedDocuments('Item', [effect])
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ChatMessage.create({ content: `Agitator Hindrance has been added to ${this.name} (${level})` })
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}
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async removeAgitatorHindrance() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("hindered by agitator") )
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if (effect) {
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await this.deleteEmbeddedDocuments('Item', [effect.id])
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ChatMessage.create({ content: `Agitator Hindrance has been removed to ${this.name}` })
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}
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}
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/* -------------------------------------------- */
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checkAndPrepareEquipment(item) {
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if (item.system.resistance) {
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@@ -379,13 +468,13 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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updateSize() {
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let sizeBonus = 0
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for(let effect of this.items) {
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if (effect.type == "effect" && effect.system.effectlevel > 0 && effect.system.affectsize) {
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for (let effect of this.items) {
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if (effect.type == "effect" && effect.system.effectlevel > 0 && effect.system.affectsize) {
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sizeBonus += effect.system.effectlevel
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}
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}
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if (sizeBonus != this.system.biodata.sizebonus) {
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this.update( {'system.biodata.sizebonus': sizeBonus})
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this.update({ 'system.biodata.sizebonus': sizeBonus })
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}
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}
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@@ -1353,7 +1442,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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parseStatEffects() {
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice )
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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for (let statKey in this.system.statistics) {
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let stat = duplicate(this.system.statistics[statKey])
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let bonus = 0
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@@ -1362,40 +1451,40 @@ export class PegasusActor extends Actor {
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bonus += Number(effect.system.effectlevel)
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}
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}
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if ( bonus != stat.bonuseffect) {
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if (bonus != stat.bonuseffect) {
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stat.bonuseffect = bonus
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this.update( { [`system.statistics.${statKey}`]: stat} )
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this.update({ [`system.statistics.${statKey}`]: stat })
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}
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}
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}
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/* -------------------------------------------- */
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parseStatusEffects() {
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0) )
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0))
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for (let statusKey in this.system.secondary) {
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let status = duplicate(this.system.secondary[statusKey])
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let bonus = 0
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for (let effect of effects) {
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if ( effect.system.affectedstatus && effect.system.affectedstatus == statusKey) {
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for (let effect of effects) {
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if (effect.system.affectedstatus && effect.system.affectedstatus == statusKey) {
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bonus += Number(effect.system.effectlevel)
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}
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}
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if ( bonus != status.bonus) {
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if (bonus != status.bonus) {
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status.bonus = bonus
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this.update( { [`system.secondary.${statusKey}`]: status} )
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this.update({ [`system.secondary.${statusKey}`]: status })
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}
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}
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let nrg = duplicate(this.system.nrg)
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let bonus = 0
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for (let effect of effects) {
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if ( effect.system.affectedstatus && effect.system.affectedstatus == "nrg") {
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for (let effect of effects) {
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if (effect.system.affectedstatus && effect.system.affectedstatus == "nrg") {
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bonus += Number(effect.system.effectlevel)
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}
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}
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if ( bonus != nrg.mod) {
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if (bonus != nrg.mod) {
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nrg.mod = bonus
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this.update( { [`system.nrg`]: nrg} )
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this.update({ [`system.nrg`]: nrg })
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}
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}
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@@ -1635,7 +1724,7 @@ export class PegasusActor extends Actor {
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let effects = this.items.filter(item => item.type == 'effect')
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for (let effect of effects) {
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effect = duplicate(effect)
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if (!effect.system.hindrance && !effect.system.statdice
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if (!effect.system.hindrance && !effect.system.statdice
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&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
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&& effect.system.stataffected != "special"
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&& effect.system.stataffected != "powerroll"
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@@ -1728,7 +1817,7 @@ export class PegasusActor extends Actor {
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if (statKey) {
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rollData.statKey = statKey
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rollData.stat = this.getStat(statKey)
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if ( rollData.stat.value != undefined ) {
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if (rollData.stat.value != undefined) {
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rollData.stat.level = rollData.stat.value // Normalize
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}
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rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
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@@ -1790,30 +1879,30 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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processSizeBonus( rollData) {
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if ( rollData.defenderTokenId) {
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let diffSize = rollData.defenderSize - this.system.biodata.sizenum+this.system.biodata.sizebonus
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processSizeBonus(rollData) {
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if (rollData.defenderTokenId) {
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let diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
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//console.log("Diffsize", diffSize)
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if( rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
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if ( diffSize > 0) {
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if (rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
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if (diffSize > 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: diffSize })
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}
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}
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if( rollData.subKey == "dmg-res" ) {
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if ( diffSize < 0) {
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}
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if (rollData.subKey == "dmg-res") {
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if (diffSize < 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
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}
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}
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if( rollData.subKey == "defence" ) {
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if ( diffSize > 0) {
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if (rollData.subKey == "defence") {
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if (diffSize > 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
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}
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}
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if( rollData.subKey == "melee-dmg" || rollData.subKey == "ranged-dmg" || rollData.subKey == "power-dmg") {
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if ( diffSize < 0) {
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if (rollData.subKey == "melee-dmg" || rollData.subKey == "ranged-dmg" || rollData.subKey == "power-dmg") {
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if (diffSize < 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
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}
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}
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}
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}
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}
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@@ -1922,8 +2011,8 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async rollMR(isInit = false, combatId = 0, combatantId = 0) {
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let mr = duplicate((this.type =="vehicle") ? this.system.statistics.mr : this.system.mr)
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let mr = duplicate((this.type == "vehicle") ? this.system.statistics.mr : this.system.mr)
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if (mr) {
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mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
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