Vehicles enhancements

This commit is contained in:
2022-09-25 09:26:12 +02:00
parent 7a9ed39d02
commit 7a1171b774
12 changed files with 422 additions and 225 deletions

View File

@ -105,20 +105,29 @@ export class PegasusUtility {
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
}
/* -------------------------------------------- */
static buildDicePool(name, level, mod = 0, effectName = undefined) {
let dicePool = []
let diceKey = PegasusUtility.getDiceFromLevel(level)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
dicePool.push(newDice)
mod = 0 // Only first dice has modifier
}
return dicePool
}
/* -------------------------------------------- */
static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) {
let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.system.effectlevel)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "effect-bonus-dice", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), effect: effect.effect.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
}
}
rollData.dicePool = newDicePool
@ -129,15 +138,7 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
let diceKey = PegasusUtility.getDiceFromLevel((hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "effect-hindrance", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), effect: hindrance.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
}
}
rollData.dicePool = newDicePool
@ -148,15 +149,13 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
for (let armor of rollData.armorsList) {
if (armor.applied) {
let diceKey = PegasusUtility.getDiceFromLevel(armor.value)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "armor-shield", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
}
}
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
for (let shield of rollData.vehicleShieldList) {
if (shield.applied) {
newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
}
}
rollData.dicePool = newDicePool
@ -169,29 +168,13 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
for (let weapon of rollData.weaponsList) {
if (weapon.applied && weapon.type == "damage") {
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "damage", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
}
}
for (let weapon of rollData.vehicleWeapons) {
if (weapon.applied) {
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "damage", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
}
}
rollData.dicePool = newDicePool
@ -203,36 +186,23 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
let statDice = rollData.dicePool.find(dice => dice.name == "stat")
if (statDice.level > 0) {
let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel)
let diceList = diceKey.split(" ")
let mod = statDice.mod
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
mod = 0 // Only first dice has modifier
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
}
if (rollData.vehicleStat) {
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
if (rollData.vehicleStat.currentlevel > 0 ) {
newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
}
rollData.dicePool = newDicePool
}
rollData.dicePool = newDicePool
}
/* -------------------------------------------- */
static updateSpecDicePool(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
if (rollData.specDicesLevel > 0) {
let diceKey = PegasusUtility.getDiceFromLevel(rollData.specDicesLevel)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: "spec", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
}
rollData.dicePool = newDicePool
}
@ -920,7 +890,11 @@ export class PegasusUtility {
static async searchItem(dataItem) {
let item
if (dataItem.pack) {
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
let id = dataItem.id || dataItem._id
let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
//console.log(">>>>>> PACK", items)
item = items[0] || undefined
//item = await fromUuid(dataItem.pack + "." + id)
} else {
item = game.items.get(dataItem.id)
}
@ -985,6 +959,7 @@ export class PegasusUtility {
weaponsList: [],
vehicleWeapons: [],
equipmentsList: [],
vehicleShieldList: [],
optionsDiceList: PegasusUtility.getOptionsDiceList()
}
if (!isInit) { // For init, do not display target hindrances