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@@ -7,7 +7,7 @@ const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entre
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const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
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const __subkey2title = {
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"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
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"ranged-dmg": "Ranged Damage", "dmg-res": "Damare Resistance"
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"ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damare Resistance"
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}
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const __statBuild = [
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{ modules: ["vehiclehull"], field: "hr", itemfield: "hr" },
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@@ -20,11 +20,42 @@ const __statBuild = [
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{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
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{ modules: ["combatmodule"], field: "fc", itemfield: "fc" },
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]
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const __isVehicleUnique = { vehiclehull:1, powercoremodule:1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1}
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const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1 }
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const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
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const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
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const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1, propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1}
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const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1, propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1 }
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const __bonusEffect = {
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name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
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system: {
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type: "physical",
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genre: "positive",
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effectlevel: 3,
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reducedicevalue: false,
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stataffected: "man",
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specaffected: [],
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statdice: false,
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bonusdice: true,
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weapondamage: false,
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hindrance: false,
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resistedby: "notapplicable",
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recoveryroll: false,
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recoveryrollstat: "",
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recoveryrollspec: [],
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effectstatlevel: false,
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effectstat: "",
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oneuse: false,
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ignorehealthpenalty: false,
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isthispossible: "",
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mentaldisruption: false,
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physicaldisruption: false,
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mentalimmunity: false,
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physicalimmunity: false,
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nobonusdice: false,
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noperksallowed: false,
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description: "",
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otherdice: false
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}
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}
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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@@ -338,7 +369,7 @@ export class PegasusActor extends Actor {
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nrg.activated += item.system.costspent
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nrg.value -= item.system.costspent
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nrg.max -= item.system.costspent
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await this.update({ 'data.nrg': nrg })
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await this.update({ 'system.nrg': nrg })
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let effects = []
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for (let effect of item.system.effectsgained) {
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@@ -354,7 +385,7 @@ export class PegasusActor extends Actor {
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} else {
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nrg.activated -= item.system.costspent
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nrg.max += item.system.costspent
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await this.update({ 'data.nrg': nrg })
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await this.update({ 'system.nrg': nrg })
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let toRem = []
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for (let item of this.items) {
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@@ -443,7 +474,7 @@ export class PegasusActor extends Actor {
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tl += equip.system.threatlevel
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}
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if (tl != this.system.biodata.threatlevel) {
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this.update({ 'data.biodata.threatlevel': tl })
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this.update({ 'system.biodata.threatlevel': tl })
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}
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}
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@@ -512,7 +543,7 @@ export class PegasusActor extends Actor {
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let combat = duplicate(this.system.combat)
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combat.stunlevel += incDec
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if (combat.stunlevel >= 0) {
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this.update({ 'data.combat': combat })
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this.update({ 'system.combat': combat })
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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@@ -534,7 +565,7 @@ export class PegasusActor extends Actor {
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if (incDec > 0 && stunAbove > 0) {
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let delirium = duplicate(this.system.secondary.delirium)
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delirium.value -= incDec
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this.update({ 'data.secondary.delirium': delirium })
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this.update({ 'system.secondary.delirium': delirium })
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}
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}
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@@ -542,7 +573,7 @@ export class PegasusActor extends Actor {
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modifyMomentum(incDec) {
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let momentum = duplicate(this.system.momentum)
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momentum.value += incDec
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this.update({ 'data.momentum': momentum })
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this.update({ 'system.momentum': momentum })
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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@@ -592,11 +623,11 @@ export class PegasusActor extends Actor {
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ui.notifications.warn("Container is already full !")
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return
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} else {
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': containerId }])
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
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}
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} else if (object && object.system.containerid) { // remove from container
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console.log("Removeing: ", object)
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': "" }]);
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
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}
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}
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/* -------------------------------------------- */
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@@ -629,7 +660,8 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async preprocessItem(event, item, onDrop = false) {
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if ( item.type != "effect" && __isVehicle[item.type]) {
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console.log("Pre-process", item)
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if (item.type != "effect" && __isVehicle[item.type]) {
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ui.notifications.warn("You can't drop Vehicles item over a character sheet.")
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return
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}
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@@ -656,11 +688,11 @@ export class PegasusActor extends Actor {
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if (item.type == 'race') {
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this.applyRace(item.system)
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this.applyRace(item)
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} else if (item.type == 'role') {
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this.applyRole(item.system)
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this.applyRole(item)
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} else if (item.type == 'ability') {
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this.applyAbility(item.system, [], true)
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this.applyAbility(item, [], true)
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if (!onDrop) {
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await this.createEmbeddedDocuments('Item', [item])
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}
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@@ -720,7 +752,7 @@ export class PegasusActor extends Actor {
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async addSubActor(subActorId) {
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let subActors = duplicate(this.system.subactors);
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subActors.push(subActorId);
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await this.update({ 'data.subactors': subActors });
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await this.update({ 'system.subactors': subActors });
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}
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/* -------------------------------------------- */
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async delSubActor(subActorId) {
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@@ -730,7 +762,7 @@ export class PegasusActor extends Actor {
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newArray.push(id);
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}
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}
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await this.update({ 'data.subactors': newArray });
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await this.update({ 'system.subactors': newArray });
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}
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/* -------------------------------------------- */
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@@ -780,7 +812,7 @@ export class PegasusActor extends Actor {
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if (powers.length > 0) {
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this.createEmbeddedDocuments('Item', powers)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'data.powersactivated': true }])
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': true }])
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}
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}
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@@ -795,7 +827,7 @@ export class PegasusActor extends Actor {
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if (toRem.length > 0) {
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this.deleteEmbeddedDocuments('Item', toRem)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'data.powersactivated': false }])
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': false }])
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}
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/* -------------------------------------------- */
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@@ -810,7 +842,7 @@ export class PegasusActor extends Actor {
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if (effects.length > 0) {
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this.createEmbeddedDocuments('Item', effects)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.activated': true }])
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': true }])
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}
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}
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@@ -825,7 +857,7 @@ export class PegasusActor extends Actor {
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if (toRem.length > 0) {
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this.deleteEmbeddedDocuments('Item', toRem)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.activated': false }])
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': false }])
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}
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/* -------------------------------------------- */
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@@ -900,7 +932,7 @@ export class PegasusActor extends Actor {
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let item = this.items.get(itemId)
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if (item && value) {
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value = Number(value) || 0
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await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.costspent': value }])
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await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.costspent': value }])
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}
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}
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@@ -910,7 +942,7 @@ export class PegasusActor extends Actor {
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for (let perk of this.items) {
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if (perk.type == "perk") {
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this.cleanPerkEffects(perk.id)
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this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'data.status': "ready", 'data.used1': false, 'data.used2': false, 'data.used3': false }])
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this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'system.status': "ready", 'system.used1': false, 'system.used2': false, 'system.used3': false }])
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ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` })
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}
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}
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@@ -923,7 +955,7 @@ export class PegasusActor extends Actor {
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let nrg = duplicate(this.system.nrg)
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nrg.value += value
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if (nrg.value >= 0 && nrg.value <= nrg.max) {
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this.update({ 'data.nrg': nrg })
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this.update({ 'system.nrg': nrg })
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}
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} else {
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let pc = duplicate(this.system.statistics.pc)
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@@ -1068,7 +1100,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getTraumaState() {
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this.traumaState = "none"
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if ( this.type == "character") {
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if (this.type == "character") {
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let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
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if (this.type == "character") {
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if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
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@@ -1175,64 +1207,64 @@ export class PegasusActor extends Actor {
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let updates = {}
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let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod;
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if (phyDiceValue != this.system.secondary.health.max) {
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updates['data.secondary.health.max'] = phyDiceValue
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updates['system.secondary.health.max'] = phyDiceValue
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}
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if (this.computeValue) {
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updates['data.secondary.health.value'] = phyDiceValue
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updates['system.secondary.health.value'] = phyDiceValue
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}
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let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod;
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if (mndDiceValue != this.system.secondary.delirium.max) {
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updates['data.secondary.delirium.max'] = mndDiceValue
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updates['system.secondary.delirium.max'] = mndDiceValue
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}
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if (this.computeValue) {
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updates['data.secondary.delirium.value'] = mndDiceValue
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updates['system.secondary.delirium.value'] = mndDiceValue
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}
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let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod;
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if (stlDiceValue != this.system.secondary.stealthhealth.max) {
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updates['data.secondary.stealthhealth.max'] = stlDiceValue
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updates['system.secondary.stealthhealth.max'] = stlDiceValue
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}
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if (this.computeValue) {
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updates['data.secondary.stealthhealth.value'] = stlDiceValue
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updates['system.secondary.stealthhealth.value'] = stlDiceValue
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}
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let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod;
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if (socDiceValue != this.system.secondary.socialhealth.max) {
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updates['data.secondary.socialhealth.max'] = socDiceValue
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updates['system.secondary.socialhealth.max'] = socDiceValue
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}
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if (this.computeValue) {
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updates['data.secondary.socialhealth.value'] = socDiceValue
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updates['system.secondary.socialhealth.value'] = socDiceValue
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}
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let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod
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if (nrgValue != this.system.nrg.absolutemax) {
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updates['data.nrg.absolutemax'] = nrgValue
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updates['system.nrg.absolutemax'] = nrgValue
|
|
|
|
|
}
|
|
|
|
|
if (this.computeValue) {
|
|
|
|
|
updates['data.nrg.max'] = nrgValue
|
|
|
|
|
updates['data.nrg.value'] = nrgValue
|
|
|
|
|
updates['system.nrg.max'] = nrgValue
|
|
|
|
|
updates['system.nrg.value'] = nrgValue
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let stunth = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + PegasusUtility.getDiceValue(this.system.statistics.foc.value)
|
|
|
|
|
+ this.system.statistics.mnd.mod + this.system.statistics.phy.mod + this.system.statistics.foc.mod
|
|
|
|
|
if (stunth != this.system.combat.stunthreshold) {
|
|
|
|
|
updates['data.combat.stunthreshold'] = stunth
|
|
|
|
|
updates['system.combat.stunthreshold'] = stunth
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let momentum = this.system.statistics.foc.value + this.system.statistics.foc.mod
|
|
|
|
|
if (momentum != this.system.momentum.max) {
|
|
|
|
|
updates['data.momentum.value'] = 0
|
|
|
|
|
updates['data.momentum.max'] = momentum
|
|
|
|
|
updates['system.momentum.value'] = 0
|
|
|
|
|
updates['system.momentum.max'] = momentum
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
|
|
|
|
|
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
|
|
|
|
|
if (mrLevel != this.system.mr.value) {
|
|
|
|
|
updates['data.mr.value'] = mrLevel
|
|
|
|
|
updates['system.mr.value'] = mrLevel
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.system.statistics.foc.value)) + Number(this.system.statistics.foc.mod))
|
|
|
|
|
if (moralitythreshold != this.system.biodata.moralitythreshold) {
|
|
|
|
|
updates['data.biodata.moralitythreshold'] = moralitythreshold
|
|
|
|
|
updates['system.biodata.moralitythreshold'] = moralitythreshold
|
|
|
|
|
}
|
|
|
|
|
if (!this.isToken) {
|
|
|
|
|
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
|
|
|
|
@@ -1246,11 +1278,11 @@ export class PegasusActor extends Actor {
|
|
|
|
|
|
|
|
|
|
let race = this.getRace()
|
|
|
|
|
if (race && race.name && (race.name != this.system.biodata.racename)) {
|
|
|
|
|
updates['data.biodata.racename'] = race.name
|
|
|
|
|
updates['system.biodata.racename'] = race.name
|
|
|
|
|
}
|
|
|
|
|
let role = this.getRole()
|
|
|
|
|
if (role && role.name && (role.name != this.system.biodata.rolename)) {
|
|
|
|
|
updates['data.biodata.rolename'] = role.name
|
|
|
|
|
updates['system.biodata.rolename'] = role.name
|
|
|
|
|
}
|
|
|
|
|
if (Object.entries(updates).length > 0) {
|
|
|
|
|
await this.update(updates)
|
|
|
|
@@ -1312,7 +1344,7 @@ export class PegasusActor extends Actor {
|
|
|
|
|
if (objetQ) {
|
|
|
|
|
let newQ = objetQ.system.quantity + incDec
|
|
|
|
|
if (newQ >= 0) {
|
|
|
|
|
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity
|
|
|
|
|
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@@ -1322,7 +1354,7 @@ export class PegasusActor extends Actor {
|
|
|
|
|
if (objetQ) {
|
|
|
|
|
let newQ = objetQ.system.ammocurrent + incDec;
|
|
|
|
|
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
|
|
|
|
|
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
|
|
|
|
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@@ -1388,11 +1420,12 @@ export class PegasusActor extends Actor {
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
async applyRace(race) {
|
|
|
|
|
let updates = { 'data.biodata.racename': race.name }
|
|
|
|
|
let updates = { 'system.biodata.racename': race.name }
|
|
|
|
|
let newItems = []
|
|
|
|
|
await this.deleteAllItemsByType('race')
|
|
|
|
|
newItems.push(race);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
console.log("DROPPED RACE", race)
|
|
|
|
|
for (let ability of race.system.abilities) {
|
|
|
|
|
newItems.push(ability)
|
|
|
|
|
this.applyAbility(ability, updates)
|
|
|
|
@@ -1420,7 +1453,7 @@ export class PegasusActor extends Actor {
|
|
|
|
|
async applyRole(role) {
|
|
|
|
|
console.log("ROLE", role)
|
|
|
|
|
|
|
|
|
|
let updates = { 'data.biodata.rolename': role.name }
|
|
|
|
|
let updates = { 'system.biodata.rolename': role.name }
|
|
|
|
|
let newItems = []
|
|
|
|
|
await this.deleteAllItemsByType('role')
|
|
|
|
|
newItems.push(role)
|
|
|
|
@@ -1441,24 +1474,46 @@ export class PegasusActor extends Actor {
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
addHindrancesList(effectsList) {
|
|
|
|
|
if (this.system.combat.stunlevel > 0) {
|
|
|
|
|
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.stunlevel })
|
|
|
|
|
if (this.type == "character") {
|
|
|
|
|
if (this.system.combat.stunlevel > 0) {
|
|
|
|
|
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
|
|
|
|
|
}
|
|
|
|
|
if (this.system.combat.hindrancedice > 0) {
|
|
|
|
|
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice })
|
|
|
|
|
}
|
|
|
|
|
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
|
|
|
|
|
if (overCapacity > 0) {
|
|
|
|
|
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
|
|
|
|
|
}
|
|
|
|
|
if (this.system.biodata.morality <= 0) {
|
|
|
|
|
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
|
|
|
|
}
|
|
|
|
|
let effects = this.items.filter(item => item.type == 'effect')
|
|
|
|
|
for (let effect of effects) {
|
|
|
|
|
effect = duplicate(effect)
|
|
|
|
|
if (effect.system.hindrance) {
|
|
|
|
|
effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.system.effectlevel })
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (this.system.combat.hindrancedice > 0) {
|
|
|
|
|
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice })
|
|
|
|
|
}
|
|
|
|
|
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
|
|
|
|
|
if (overCapacity > 0) {
|
|
|
|
|
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
|
|
|
|
|
}
|
|
|
|
|
if (this.system.biodata.morality <= 0) {
|
|
|
|
|
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
|
|
|
|
}
|
|
|
|
|
let effects = this.items.filter(item => item.type == 'effect')
|
|
|
|
|
for (let effect of effects) {
|
|
|
|
|
effect = duplicate(effect)
|
|
|
|
|
if (effect.system.hindrance) {
|
|
|
|
|
effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.system.effectlevel })
|
|
|
|
|
if (this.type == "vehicle") {
|
|
|
|
|
if (this.system.stun.value > 0) {
|
|
|
|
|
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
|
|
|
|
|
}
|
|
|
|
|
if (this.isVehicleCrawling()) {
|
|
|
|
|
effectsList.push({ label: "Crawling Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
|
|
|
|
}
|
|
|
|
|
if (this.isVehicleSlow()) {
|
|
|
|
|
effectsList.push({ label: "Slow Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
|
|
|
|
|
}
|
|
|
|
|
if (this.isVehicleAverage()) {
|
|
|
|
|
effectsList.push({ label: "Average Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
|
|
|
|
|
}
|
|
|
|
|
if (this.isVehicleFast()) {
|
|
|
|
|
effectsList.push({ label: "Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
|
|
|
|
}
|
|
|
|
|
if (this.isVehicleExFast()) {
|
|
|
|
|
effectsList.push({ label: "Ext. Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 5 })
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@@ -1466,7 +1521,6 @@ export class PegasusActor extends Actor {
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
/* ROLL SECTION
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
|
|
|
|
|
pushEffect(rollData, effect) {
|
|
|
|
|
if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
|
|
|
|
|
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
|
|
|
|
@@ -1546,15 +1600,15 @@ export class PegasusActor extends Actor {
|
|
|
|
|
if (vehicle) {
|
|
|
|
|
let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule")
|
|
|
|
|
if (modules && modules.length > 0) {
|
|
|
|
|
for( let module of modules) {
|
|
|
|
|
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue } )
|
|
|
|
|
for (let module of modules) {
|
|
|
|
|
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined ) {
|
|
|
|
|
getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
|
|
|
|
|
let rollData = PegasusUtility.getBasicRollData(isInit)
|
|
|
|
|
rollData.alias = this.name
|
|
|
|
|
rollData.actorImg = this.img
|
|
|
|
@@ -1574,27 +1628,35 @@ export class PegasusActor extends Actor {
|
|
|
|
|
if (statKey) {
|
|
|
|
|
rollData.statKey = statKey
|
|
|
|
|
rollData.stat = this.getStat(statKey)
|
|
|
|
|
rollData.statDicesLevel = rollData.stat.value || rollData.stat.level
|
|
|
|
|
rollData.statDicesLevel = rollData.stat.value || rollData.stat.level
|
|
|
|
|
rollData.statMod = rollData.stat.mod
|
|
|
|
|
if ( vehicle) {
|
|
|
|
|
if (vehicle) {
|
|
|
|
|
rollData.vehicle = duplicate(vehicle)
|
|
|
|
|
if (subKey == "melee-dmg") {
|
|
|
|
|
rollData.statVehicle = vehicle.system.statistics.mr
|
|
|
|
|
rollData.statDicesLevel += vehicle.system.statistics.mr.currentlevel
|
|
|
|
|
if (vehicle.isVehicleFullStop()) {
|
|
|
|
|
ui.notifications.warn("MR not added to Melee Damage due to Full Stop.")
|
|
|
|
|
} else {
|
|
|
|
|
rollData.statVehicle = vehicle.system.statistics.mr
|
|
|
|
|
}
|
|
|
|
|
this.addVehicleWeapons(rollData, vehicle)
|
|
|
|
|
}
|
|
|
|
|
if (subKey == "ranged-atk") {
|
|
|
|
|
rollData.statVehicle = vehicle.system.statistics.fc
|
|
|
|
|
rollData.statDicesLevel += vehicle.system.statistics.fc.currentlevel
|
|
|
|
|
}
|
|
|
|
|
if (subKey == "ranged-dmg") {
|
|
|
|
|
this.addVehicleWeapons(rollData, vehicle)
|
|
|
|
|
}
|
|
|
|
|
if (subKey == "defense") {
|
|
|
|
|
rollData.statVehicle = vehicle.system.statistics.man
|
|
|
|
|
rollData.statDicesLevel += vehicle.system.statistics.man.currentlevel
|
|
|
|
|
}
|
|
|
|
|
if (vehicle.isVehicleFullStop()) {
|
|
|
|
|
ui.notifications.warn("MAN not added to Defense due to Full Stop.")
|
|
|
|
|
} else {
|
|
|
|
|
rollData.statVehicle = vehicle.system.statistics.man
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//this.addVehiculeHindrances(rollData.effectsList, vehicle)
|
|
|
|
|
//this.addVehicleBonus(rollData, vehicle)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
rollData.specList = this.getRelevantSpec(statKey)
|
|
|
|
|
rollData.selectedSpec = "0"
|
|
|
|
|
if (statKey.toLowerCase() == "mr") {
|
|
|
|
@@ -1602,21 +1664,13 @@ export class PegasusActor extends Actor {
|
|
|
|
|
} else {
|
|
|
|
|
rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
|
|
|
|
|
}
|
|
|
|
|
let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel)
|
|
|
|
|
let diceList = diceKey.split(" ")
|
|
|
|
|
let mod = rollData.stat.mod
|
|
|
|
|
for (let myDice of diceList) {
|
|
|
|
|
myDice = myDice.trim()
|
|
|
|
|
let newDice = {
|
|
|
|
|
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
|
|
|
|
|
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
|
|
|
|
}
|
|
|
|
|
rollData.dicePool.push(newDice)
|
|
|
|
|
mod = 0 // Only first dice has modifier
|
|
|
|
|
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("stat", rollData.statDicesLevel, rollData.stat.mod))
|
|
|
|
|
if (rollData.statVehicle) {
|
|
|
|
|
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("statvehicle", rollData.statVehicle.currentlevel, 0))
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg" )
|
|
|
|
|
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
|
|
|
|
|
this.addArmorsShields(rollData, statKey, useShield)
|
|
|
|
|
this.addWeapons(rollData, statKey, useShield)
|
|
|
|
|
this.addEquipments(rollData, statKey)
|
|
|
|
@@ -1672,7 +1726,7 @@ export class PegasusActor extends Actor {
|
|
|
|
|
if (subKey) {
|
|
|
|
|
def = __subkey2title[subKey]
|
|
|
|
|
}
|
|
|
|
|
rollData.title = `Roll : ${def} `
|
|
|
|
|
rollData.title = `Roll : ${def} `
|
|
|
|
|
rollData.img = "icons/dice/d12black.svg"
|
|
|
|
|
this.startRoll(rollData)
|
|
|
|
|
} else {
|
|
|
|
@@ -1822,13 +1876,32 @@ export class PegasusActor extends Actor {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
addTopSpeedBonus( topspeed, bonus) {
|
|
|
|
|
addTopSpeedBonus(topspeed, bonus) {
|
|
|
|
|
let num = __speed2Num[topspeed] + Number(bonus)
|
|
|
|
|
num = Math.max(0, num)
|
|
|
|
|
num = Math.min(num, __num2speed.length-1)
|
|
|
|
|
num = Math.min(num, __num2speed.length - 1)
|
|
|
|
|
return __num2speed[num]
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
manageVehicleSpeedBonus(speed, name, stat, level) {
|
|
|
|
|
if (this.system.statistics.ad.currentspeed == speed) {
|
|
|
|
|
if (!this.items.find(effect => effect.system.isspeed == speed)) {
|
|
|
|
|
let effect = duplicate(__bonusEffect)
|
|
|
|
|
effect.name = name
|
|
|
|
|
effect.system.stataffected = stat
|
|
|
|
|
effect.system.effectlevel = level
|
|
|
|
|
effect.system.isspeed = speed
|
|
|
|
|
this.createEmbeddedDocuments("Item", [effect])
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
let effect = this.items.find(effect => effect.system.isspeed == speed)
|
|
|
|
|
if (effect) {
|
|
|
|
|
this.deleteEmbeddedDocuments("Item", [effect.id])
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
async computeVehicleStats() {
|
|
|
|
|
|
|
|
|
@@ -1844,41 +1917,41 @@ export class PegasusActor extends Actor {
|
|
|
|
|
sum = list.reduce((value, item2) => value + Number(item2.system[statDef.itemfield]), 0)
|
|
|
|
|
}
|
|
|
|
|
//console.log("Processing", statDef.field, this.system.statistics[statDef.field].level, list, sum)
|
|
|
|
|
if (statDef.subfield){
|
|
|
|
|
if (statDef.subfield) {
|
|
|
|
|
if (sum != Number(this.system.statistics[statDef.field][statDef.subfield])) {
|
|
|
|
|
//console.log("Update", statDef.field, statDef.subfield, sum, this.system.statistics[statDef.field][statDef.subfield])
|
|
|
|
|
this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum } )
|
|
|
|
|
this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum })
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (sum != Number(this.system.statistics[statDef.field].level)) {
|
|
|
|
|
this.update({ [`system.statistics.${statDef.field}.level`]: sum, [`system.statistics.${statDef.field}.currentlevel`]: sum })
|
|
|
|
|
if (statDef.additionnal1) {
|
|
|
|
|
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal1])) {
|
|
|
|
|
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum } )
|
|
|
|
|
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum })
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (statDef.additionnal2) {
|
|
|
|
|
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal2])) {
|
|
|
|
|
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum } )
|
|
|
|
|
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum })
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Top speed management
|
|
|
|
|
let mobility = this.items.find( item => item.type == "mobilitymodule")
|
|
|
|
|
let mobility = this.items.find(item => item.type == "mobilitymodule")
|
|
|
|
|
let arcs = duplicate(this.system.arcs)
|
|
|
|
|
if (mobility) {
|
|
|
|
|
let propulsion = this.items.find( item => item.type == "propulsionmodule")
|
|
|
|
|
let propulsion = this.items.find(item => item.type == "propulsionmodule")
|
|
|
|
|
let bonus = (propulsion) ? propulsion.system.topspeed : 0
|
|
|
|
|
arcs.frontarc.topspeed = this.addTopSpeedBonus(mobility.system.ts_f, bonus)
|
|
|
|
|
arcs.rightarc.topspeed = mobility.system.ts_s
|
|
|
|
|
arcs.leftarc.topspeed = mobility.system.ts_s
|
|
|
|
|
arcs.toparc.topspeed = mobility.system.ts_s
|
|
|
|
|
arcs.bottomarc.topspeed = mobility.system.ts_s
|
|
|
|
|
arcs.reararc.topspeed = mobility.system.ts_r
|
|
|
|
|
} else {
|
|
|
|
|
arcs.reararc.topspeed = mobility.system.ts_r
|
|
|
|
|
} else {
|
|
|
|
|
arcs.frontarc.topspeed = "fullstop"
|
|
|
|
|
arcs.rightarc.topspeed = "fullstop"
|
|
|
|
|
arcs.leftarc.topspeed = "fullstop"
|
|
|
|
@@ -1886,43 +1959,49 @@ export class PegasusActor extends Actor {
|
|
|
|
|
arcs.bottomarc.topspeed = "fullstop"
|
|
|
|
|
arcs.reararc.topspeed = "fullstop"
|
|
|
|
|
}
|
|
|
|
|
for (let key in this.system.arcs) {
|
|
|
|
|
for (let key in this.system.arcs) {
|
|
|
|
|
if (this.system.arcs[key].topspeed != arcs[key].topspeed) {
|
|
|
|
|
this.update( { 'system.arcs': arcs})
|
|
|
|
|
this.update({ 'system.arcs': arcs })
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// VMS management
|
|
|
|
|
let hull = this.items.find( item => item.type == "vehiclehull")
|
|
|
|
|
let hull = this.items.find(item => item.type == "vehiclehull")
|
|
|
|
|
let modules = duplicate(this.system.modules)
|
|
|
|
|
if (hull ) {
|
|
|
|
|
if (hull) {
|
|
|
|
|
modules.totalvms = Number(hull.system.vms)
|
|
|
|
|
} else {
|
|
|
|
|
modules.totalvms = 0
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
let spaceList = this.items.filter(item => item.type == "vehiclemodule") || []
|
|
|
|
|
spaceList = spaceList.concat(this.items.filter(item => item.type == "vehicleweaponmodule") || [])
|
|
|
|
|
let space = 0
|
|
|
|
|
if (spaceList && spaceList.length> 0) {
|
|
|
|
|
space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0)
|
|
|
|
|
if (spaceList && spaceList.length > 0) {
|
|
|
|
|
space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0)
|
|
|
|
|
}
|
|
|
|
|
modules.usedvms = space
|
|
|
|
|
if ( modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.usedvms) {
|
|
|
|
|
this.update( {'system.modules': modules})
|
|
|
|
|
if (modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.usedvms) {
|
|
|
|
|
this.update({ 'system.modules': modules })
|
|
|
|
|
}
|
|
|
|
|
if (modules.usedvms > modules.totalvms ) {
|
|
|
|
|
if (modules.usedvms > modules.totalvms) {
|
|
|
|
|
ui.notifications.warn("Warning! No more space available in cargo !!")
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
// Speed effect management
|
|
|
|
|
this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
|
|
|
|
|
this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
|
|
|
|
|
this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
|
|
|
|
|
this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
|
|
|
|
|
this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
getTotalCost( ) {
|
|
|
|
|
getTotalCost() {
|
|
|
|
|
let sumCost = 0
|
|
|
|
|
for( let item of this.items) {
|
|
|
|
|
if ( __isVehicle[item.type]) {
|
|
|
|
|
for (let item of this.items) {
|
|
|
|
|
if (__isVehicle[item.type]) {
|
|
|
|
|
if (item.system.cost) {
|
|
|
|
|
sumCost += Number(item.system.cost)
|
|
|
|
|
}
|
|
|
|
@@ -1930,33 +2009,33 @@ export class PegasusActor extends Actor {
|
|
|
|
|
}
|
|
|
|
|
return sumCost
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
async preprocessItemVehicle(event, item, onDrop = false) {
|
|
|
|
|
|
|
|
|
|
if ( item.type != "effect" && !__isVehicle[item.type]) {
|
|
|
|
|
if (item.type != "effect" && !__isVehicle[item.type]) {
|
|
|
|
|
ui.notifications.warn("You can't drop Character items over a vehicle sheet.")
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
|
|
|
|
|
if ( __isVehicleUnique[item.type] ) {
|
|
|
|
|
if (__isVehicleUnique[item.type]) {
|
|
|
|
|
let toDelList = []
|
|
|
|
|
for (let toDel of this.items) {
|
|
|
|
|
if ( toDel.type == item.type) {
|
|
|
|
|
toDelList.push( toDel.id )
|
|
|
|
|
if (toDel.type == item.type) {
|
|
|
|
|
toDelList.push(toDel.id)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//console.log("TODEL : ", toDelList)
|
|
|
|
|
if ( toDelList.length > 0 ) {
|
|
|
|
|
if (toDelList.length > 0) {
|
|
|
|
|
await this.deleteEmbeddedDocuments('Item', toDelList)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// Check size
|
|
|
|
|
if (item.type == "vehiclemodule" || item.type == "vehicleweaponmodule") {
|
|
|
|
|
item.system.space = item.system.space || 0
|
|
|
|
|
if ( this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms ) {
|
|
|
|
|
ChatMessage.create( { content: `No more room available to host module ${item.name}. Module is not added to the vehicle.`})
|
|
|
|
|
if (this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms) {
|
|
|
|
|
ChatMessage.create({ content: `No more room available to host module ${item.name}. Module is not added to the vehicle.` })
|
|
|
|
|
return false
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@@ -1964,44 +2043,101 @@ export class PegasusActor extends Actor {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
getCrewList() {
|
|
|
|
|
getCrewList() {
|
|
|
|
|
let crew = []
|
|
|
|
|
for (let actorDef of this.system.crew) {
|
|
|
|
|
let actor = game.actors.get(actorDef.id)
|
|
|
|
|
if (actor ) {
|
|
|
|
|
crew.push( {name: actor.name, img: actor.img, id: actor.id })
|
|
|
|
|
if (actor) {
|
|
|
|
|
crew.push({ name: actor.name, img: actor.img, id: actor.id })
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return crew
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
addCrew(actorId) {
|
|
|
|
|
let crewList = duplicate( this.system.crew.filter( actorDef => actorDef.id != actorId ) || [] )
|
|
|
|
|
crewList.push( {id: actorId})
|
|
|
|
|
this.update( { 'system.crew': crewList } )
|
|
|
|
|
addCrew(actorId) {
|
|
|
|
|
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
|
|
|
|
|
crewList.push({ id: actorId })
|
|
|
|
|
this.update({ 'system.crew': crewList })
|
|
|
|
|
}
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
delCrew(actorId) {
|
|
|
|
|
let crewList = duplicate( this.system.crew.filter( actorDef => actorDef.id != actorId ) || [] )
|
|
|
|
|
this.update( { 'system.crew': crewList } )
|
|
|
|
|
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
|
|
|
|
|
this.update({ 'system.crew': crewList })
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
rollPoolFromVehicle(statKey, useShield = false, subKey = "none") {
|
|
|
|
|
isVehicleFullStop() {
|
|
|
|
|
return this.system.statistics.ad.currentspeed == "fullstop"
|
|
|
|
|
}
|
|
|
|
|
isVehicleCrawling() {
|
|
|
|
|
return this.system.statistics.ad.currentspeed == "crawling"
|
|
|
|
|
}
|
|
|
|
|
isVehicleSlow() {
|
|
|
|
|
return this.system.statistics.ad.currentspeed == "slow"
|
|
|
|
|
}
|
|
|
|
|
isVehicleAverage() {
|
|
|
|
|
return this.system.statistics.ad.currentspeed == "average"
|
|
|
|
|
}
|
|
|
|
|
isVehicleFast() {
|
|
|
|
|
return this.system.statistics.ad.currentspeed == "fast"
|
|
|
|
|
}
|
|
|
|
|
isVehicleExFast() {
|
|
|
|
|
return this.system.statistics.ad.currentspeed == "extfast"
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
isValidActor() {
|
|
|
|
|
// Find relevant actor
|
|
|
|
|
let actor
|
|
|
|
|
for( let actorDef of this.system.crew) {
|
|
|
|
|
let actorTest = game.actors.get( actorDef.id)
|
|
|
|
|
if (actorTest.testUserPermission( game.user, "OWNER")) {
|
|
|
|
|
actor = actorTest
|
|
|
|
|
break
|
|
|
|
|
let actor
|
|
|
|
|
for (let actorDef of this.system.crew) {
|
|
|
|
|
let actorTest = game.actors.get(actorDef.id)
|
|
|
|
|
if (actorTest.testUserPermission(game.user, "OWNER")) {
|
|
|
|
|
return actorTest
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!actor) {
|
|
|
|
|
ui.notifications.warn("You do no own any actors in the crew of this vehicle.")
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
rollPoolFromVehicle(statKey, useShield = false, subKey = "none") {
|
|
|
|
|
let actor = this.isValidActor()
|
|
|
|
|
if (actor) {
|
|
|
|
|
actor.rollPool(statKey, useShield, subKey, this)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
addVehicleShields(rollData) {
|
|
|
|
|
let shields = this.items.filter( shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
|
|
|
|
|
for (let shield of shields) {
|
|
|
|
|
rollData.vehicleShieldList.push({ label: `${shield.name} (${shield.system.arccoverage})`, type: "vehicleshield", applied: false, value: shield.system.shielddicevalue })
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
rollVehicleDamageResistance() {
|
|
|
|
|
let actor = this.isValidActor()
|
|
|
|
|
if (actor) {
|
|
|
|
|
let stat = this.getStat("hr")
|
|
|
|
|
let rollData = this.getCommonRollData("hr")
|
|
|
|
|
rollData.mode = "stat"
|
|
|
|
|
rollData.title = `Stat ${stat.label}`;
|
|
|
|
|
|
|
|
|
|
this.addVehicleShields(rollData)
|
|
|
|
|
this.startRoll(rollData)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
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activateVehicleModule(itemId) {
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let mod = this.items.get(itemId)
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if (mod) {
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this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
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}
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actor.rollPool( statKey, useShield, subKey, this )
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}
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}
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