This commit is contained in:
2022-01-14 14:49:16 +01:00
parent e2140274d4
commit 4afa62df4c
10 changed files with 366 additions and 454 deletions

View File

@@ -3,7 +3,7 @@ import { PegasusUtility } from "./pegasus-utility.js";
import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
/* -------------------------------------------- */
const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6};
const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 };
/* -------------------------------------------- */
/* -------------------------------------------- */
@@ -37,16 +37,16 @@ export class PegasusActor extends Actor {
return actor;
}
if ( data.type == 'character') {
if (data.type == 'character') {
const skills = await PegasusUtility.loadCompendium("fvtt-weapons-of-the-gods.skills");
data.items = skills.map(i => i.toObject());
}
if ( data.type == 'npc') {
if (data.type == 'npc') {
}
return super.create(data, options);
}
/* -------------------------------------------- */
prepareBaseData() {
}
@@ -62,7 +62,7 @@ export class PegasusActor extends Actor {
if (this.type == 'character') {
let h = 0;
let updates = [];
for (let key in this.data.data.statistics) {
let attr = this.data.data.statistics[key];
}
@@ -70,8 +70,8 @@ export class PegasusActor extends Actor {
this.data.data.secondary.health.max = h;
updates.push( {'data.secondary.health.max': h} );
}*/
if ( updates.length > 0 ) {
this.update( updates );
if (updates.length > 0) {
this.update(updates);
}
this.computeNRGHealth();
}
@@ -86,61 +86,56 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
getActivePerks() {
let perks = this.data.items.filter( item => item.type == 'perk' && item.data.data.active);
let perks = this.data.items.filter(item => item.type == 'perk' && item.data.data.active);
return perks;
}
}
/* -------------------------------------------- */
getAbilities() {
let ab = this.data.items.filter( item => item.type == 'ability');
let ab = this.data.items.filter(item => item.type == 'ability');
return ab;
}
/* -------------------------------------------- */
getPerks() {
let comp = this.data.items.filter( item => item.type == 'perk');
let comp = this.data.items.filter(item => item.type == 'perk');
return comp;
}
/* -------------------------------------------- */
getEffects() {
let comp = this.data.items.filter( item => item.type == 'effect');
let comp = this.data.items.filter(item => item.type == 'effect');
return comp;
}
/* -------------------------------------------- */
getPowers() {
let comp = this.data.items.filter( item => item.type == 'power');
let comp = this.data.items.filter(item => item.type == 'power');
return comp;
}
/* -------------------------------------------- */
getArmors() {
let comp = this.data.items.filter( item => item.type == 'armor');
let comp = this.data.items.filter(item => item.type == 'armor');
return comp;
}
/* -------------------------------------------- */
getShields() {
let comp = this.data.items.filter( item => item.type == 'shield');
let comp = this.data.items.filter(item => item.type == 'shield');
return comp;
}
}
getRace() {
let race = this.data.items.filter( item => item.type == 'race');
return race[0]?? [];
let race = this.data.items.filter(item => item.type == 'race');
return race[0] ?? [];
}
getRole() {
let role = this.data.items.filter( item => item.type == 'role');
return role[0]?? [];
let role = this.data.items.filter(item => item.type == 'role');
return role[0] ?? [];
}
/* -------------------------------------------- */
checkAndPrepareWeapon(item) {
let types=[];
let specs=[];
let stats=[];
item.data.specs = specs;
item.data.stats = stats;
item.data.typeText = types.join('/');
checkAndPrepareWeapon(weapon) {
weapon.data.damageDice = PegasusUtility.getDiceFromLevel(weapon.data.damage);
}
/* -------------------------------------------- */
checkAndPrepareWeapons(weapons) {
for ( let item of weapons) {
for (let item of weapons) {
this.checkAndPrepareWeapon(item);
}
return weapons;
@@ -148,42 +143,41 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.data.items.filter( item => item.type == 'weapon' ) || []);
let comp = duplicate(this.data.items.filter(item => item.type == 'weapon') || []);
return comp;
}
/* -------------------------------------------- */
getItemById( id) {
console.log("Search", id)
let item = this.data.items.find( item => item.id == id);
if (item ) {
getItemById(id) {
let item = this.data.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
if (item.type == 'specialisation') {
item.data.dice = PegasusUtility.getDiceFromLevel(item.data.level);
}
}
return item;
return item;
}
/* -------------------------------------------- */
getSpecs() {
let comp = duplicate(this.data.items.filter( item => item.type == 'specialisation') || []);
let comp = duplicate(this.data.items.filter(item => item.type == 'specialisation') || []);
for (let c of comp) {
c.data.dice = PegasusUtility.getDiceFromLevel(c.data.level);
}
return comp;
}
/* -------------------------------------------- */
getRelevantSpec( statKey ) {
let comp = duplicate(this.data.items.filter( item => item.type == 'specialisation' && item.data.data.statistic == statKey) || []);
getRelevantSpec(statKey) {
let comp = duplicate(this.data.items.filter(item => item.type == 'specialisation' && item.data.data.statistic == statKey) || []);
for (let c of comp) {
c.data.dice = PegasusUtility.getDiceFromLevel(c.data.level);
}
return comp;
}
/* -------------------------------------------- */
async activatePerk(perkId ) {
let item = this.data.items.find( item => item.id == perkId );
async activatePerk(perkId) {
let item = this.data.items.find(item => item.id == perkId);
if (item && item.data.data) {
let update = { _id: item.id, "data.active": !item.data.data.active };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
@@ -191,8 +185,8 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
async equipItem(itemId ) {
let item = this.data.items.find( item => item.id == itemId );
async equipItem(itemId) {
let item = this.data.items.find(item => item.id == itemId);
if (item && item.data.data) {
let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
@@ -200,11 +194,11 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
compareName( a, b) {
if ( a.name < b.name ) {
compareName(a, b) {
if (a.name < b.name) {
return -1;
}
if ( a.name > b.name ) {
if (a.name > b.name) {
return 1;
}
return 0;
@@ -212,9 +206,9 @@ export class PegasusActor extends Actor {
/* ------------------------------------------- */
getEquipments() {
return this.data.items.filter( item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
return this.data.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
}
/* -------------------------------------------- */
getActiveEffects(matching = it => true) {
let array = Array.from(this.getEmbeddedCollection("ActiveEffect").values());
@@ -230,28 +224,28 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
getAttribute( attrKey ) {
getAttribute(attrKey) {
return this.data.data.attributes[attrKey];
}
/* -------------------------------------------- */
async equipGear( equipmentId ) {
let item = this.data.items.find( item => item.id == equipmentId );
async equipGear(equipmentId) {
let item = this.data.items.find(item => item.id == equipmentId);
if (item && item.data.data) {
let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
getInitiativeScore( ) {
if ( this.type == 'character') {
getInitiativeScore() {
if (this.type == 'character') {
// TODO
}
}
return 0.0;
}
/* -------------------------------------------- */
getArmorModifier( ) {
getArmorModifier() {
let armors = this.getArmors();
let modifier = 0;
for (let armor of armors) {
@@ -265,85 +259,85 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
async applyDamageLoss( damage) {
async applyDamageLoss(damage) {
let chatData = {
user: game.user.id,
alias : this.name,
alias: this.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
};
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
};
//console.log("Apply damage chat", chatData );
if (damage > 0 ) {
if (damage > 0) {
let health = duplicate(this.data.data.secondary.health);
health.value -= damage;
if (health.value < 0 ) health.value = 0;
this.update( { "data.secondary.health.value": health.value});
chatData.content = `${this.name} looses ${damage} health. New health value is : ${health.value}` ;
if (health.value < 0) health.value = 0;
this.update({ "data.secondary.health.value": health.value });
chatData.content = `${this.name} looses ${damage} health. New health value is : ${health.value}`;
} else {
chatData.content = `No health loss for ${this.name} !`;
chatData.content = `No health loss for ${this.name} !`;
}
await ChatMessage.create( chatData );
await ChatMessage.create(chatData);
}
/* -------------------------------------------- */
processNoDefense( attackRollData) {
processNoDefense(attackRollData) {
let defenseRollData = {
mode : "nodefense",
mode: "nodefense",
finalScore: 0,
defenderName: this.name,
attackerName: attackRollData.alias,
defenderName: this.name,
attackerName: attackRollData.alias,
armorModifier: this.getArmorModifier(),
actorId: this.id,
alias: this.name,
result: 0,
}
this.syncRoll( defenseRollData );
this.processDefenseResult(defenseRollData, attackRollData);
this.syncRoll(defenseRollData);
this.processDefenseResult(defenseRollData, attackRollData);
}
/* -------------------------------------------- */
async processApplyDamage(defenseRollData, attackRollData) { // Processed by the defender actor
if ( attackRollData && attackRollData ) {
if (attackRollData && attackRollData) {
let result = attackRollData.finalScore;
defenseRollData.damageDices = WotGUtility.getDamageDice( result );
defenseRollData.damageDices = WotGUtility.getDamageDice(result);
defenseRollData.damageRoll = await this.rollDamage(defenseRollData);
chatData.damages = true;
chatData.damageDices = defenseRollData.damageDices;
WotGUtility.createChatWithRollMode( this.name, {
WotGUtility.createChatWithRollMode(this.name, {
content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-damages.html`, chatData)
});
}
}
}
/* -------------------------------------------- */
async processDefenseResult(defenseRollData, attackRollData) { // Processed by the defenser
if ( defenseRollData && attackRollData) {
if (defenseRollData && attackRollData) {
let result = attackRollData.finalScore - defenseRollData.finalScore;
defenseRollData.defenderName = this.name,
defenseRollData.attackerName = attackRollData.alias
defenseRollData.result= result
defenseRollData.defenderName = this.name,
defenseRollData.attackerName = attackRollData.alias
defenseRollData.result = result
defenseRollData.damages = false
defenseRollData.damageDices = 0;
if ( result > 0 ) {
defenseRollData.damageDices = WotGUtility.getDamageDice( result );
if (result > 0) {
defenseRollData.damageDices = WotGUtility.getDamageDice(result);
defenseRollData.damageRoll = await this.rollDamage(defenseRollData, attackRollData);
defenseRollData.damages = true;
defenseRollData.finalDamage = defenseRollData.damageRoll.total;
WotGUtility.updateRollData( defenseRollData);
WotGUtility.updateRollData(defenseRollData);
console.log("DAMAGE ROLL OBJECT", defenseRollData);
WotGUtility.createChatWithRollMode( this.name, {
WotGUtility.createChatWithRollMode(this.name, {
content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-damage.html`, defenseRollData)
});
} else {
WotGUtility.updateRollData( defenseRollData );
WotGUtility.createChatWithRollMode( this.name, {
WotGUtility.updateRollData(defenseRollData);
WotGUtility.createChatWithRollMode(this.name, {
content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-fail.html`, defenseRollData)
});
}
@@ -351,15 +345,15 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
async rollDamage( defenseRollData, attackRollData ) {
async rollDamage(defenseRollData, attackRollData) {
let weaponDamage = 0;
if (attackRollData.weapon?.data?.damage) {
weaponDamage = Number(attackRollData.weapon.data.damage);
}
let formula = defenseRollData.damageDices+"d10+"+defenseRollData.armorModifier + "+" + weaponDamage;
let formula = defenseRollData.damageDices + "d10+" + defenseRollData.armorModifier + "+" + weaponDamage;
console.log("ROLL : ", formula);
let myRoll = new Roll(formula).roll( { async: false} );
await WotGUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
let myRoll = new Roll(formula).roll({ async: false });
await WotGUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
return myRoll;
}
@@ -372,48 +366,48 @@ export class PegasusActor extends Actor {
return subActors;
}
/* -------------------------------------------- */
async addSubActor( subActorId) {
let subActors = duplicate( this.data.data.subactors);
subActors.push( subActorId);
await this.update( { 'data.subactors': subActors } );
async addSubActor(subActorId) {
let subActors = duplicate(this.data.data.subactors);
subActors.push(subActorId);
await this.update({ 'data.subactors': subActors });
}
/* -------------------------------------------- */
async delSubActor( subActorId) {
async delSubActor(subActorId) {
let newArray = [];
for (let id of this.data.data.subactors) {
if ( id != subActorId) {
newArray.push( id);
if (id != subActorId) {
newArray.push(id);
}
}
await this.update( { 'data.subactors': newArray } );
await this.update({ 'data.subactors': newArray });
}
/* -------------------------------------------- */
setDefenseMode( rollData ) {
setDefenseMode(rollData) {
console.log("DEFENSE MODE IS SET FOR", this.name);
this.data.defenseRollData = rollData;
this.data.defenseDefenderId = rollData.defenderId;
this.data.defenseAttackerId = rollData.attackerId;
}
/* -------------------------------------------- */
clearDefenseMode( ) {
clearDefenseMode() {
this.data.defenseDefenderId = undefined;
this.data.defenseAttackerId = undefined;
this.data.defenseRollData = undefined;
}
/* -------------------------------------------- */
syncRoll( rollData ) {
syncRoll(rollData) {
let linkedRollId = PegasusUtility.getDefenseState(this.id);
if ( linkedRollId) {
if (linkedRollId) {
rollData.linkedRollId = linkedRollId;
}
this.lastRollId = rollData.rollId;
PegasusUtility.saveRollData( rollData );
PegasusUtility.saveRollData(rollData);
}
/* -------------------------------------------- */
getStat( statKey) {
getStat(statKey) {
let stat
if (statKey == 'mr') {
stat = duplicate(this.data.data.mr);
@@ -425,8 +419,8 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
getOneSpec( specId) {
let spec = this.data.items.find( item => item.type == 'specialisation' && item.id == specId);
getOneSpec(specId) {
let spec = this.data.items.find(item => item.type == 'specialisation' && item.id == specId);
if (spec) {
spec = duplicate(spec);
spec.data.dice = PegasusUtility.getDiceFromLevel(spec.data.level);
@@ -435,22 +429,22 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
updatePerkRounds( itemId, roundValue) {
let item = this.items.get( itemId)
updatePerkRounds(itemId, roundValue) {
let item = this.items.get(itemId)
if (item) {
this.updateEmbeddedDocuments( 'Item', [ { _id: item.id, 'data.roundcount': roundValue }] );
this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'data.roundcount': roundValue }]);
}
}
/* -------------------------------------------- */
async rollMR() {
let mr = duplicate( this.data.data.mr) ;
let mr = duplicate(this.data.data.mr);
if (mr) {
mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
let rollData = {
rollId:randomID(16),
rollId: randomID(16),
mode: "MR",
alias: this.name,
alias: this.name,
actorImg: this.img,
actorId: this.id,
img: this.img,
@@ -459,32 +453,32 @@ export class PegasusActor extends Actor {
stat: mr,
activePerks: duplicate(this.getActivePerks()),
optionsDiceList: PegasusUtility.getOptionsDiceList(),
bonusDicesLevel: 0,
bonusDicesLevel: 0,
hindranceDicesLevel: 0,
otherDicesLevel: 0,
}
this.syncRoll( rollData);
let rollDialog = await PegasusRollDialog.create( this, rollData);
this.syncRoll(rollData);
let rollDialog = await PegasusRollDialog.create(this, rollData);
console.log(rollDialog);
rollDialog.render( true );
rollDialog.render(true);
} else {
ui.notifications.warn("MR not found !");
}
}
/* -------------------------------------------- */
getCommonRollData( ) {
/* -------------------------------------------- */
getCommonRollData() {
let rollData = {
rollId:randomID(16),
alias: this.name,
rollId: randomID(16),
alias: this.name,
actorImg: this.img,
actorId: this.id,
img: this.img,
rollMode: game.settings.get("core", "rollMode"),
activePerks: duplicate(this.getActivePerks()),
optionsDiceList: PegasusUtility.getOptionsDiceList(),
bonusDicesLevel: 0,
bonusDicesLevel: 0,
hindranceDicesLevel: 0,
otherDicesLevel: 0,
}
@@ -492,23 +486,23 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
async startRoll( rollData) {
this.syncRoll( rollData);
let rollDialog = await PegasusRollDialog.create( this, rollData);
async startRoll(rollData) {
this.syncRoll(rollData);
let rollDialog = await PegasusRollDialog.create(this, rollData);
console.log(rollDialog);
rollDialog.render( true );
rollDialog.render(true);
}
/* -------------------------------------------- */
rollPool( statKey, useSPec) {
rollPool(statKey, useSPec) {
let stat = this.getStat(statKey);
if (stat) {
let rollData = this.getCommonRollData()
rollData.mode = "stat"
rollData.specList = this.getRelevantSpec( statKey)
rollData.mode = "stat"
rollData.specList = this.getRelevantSpec(statKey)
rollData.selectedSpec = "0"
rollData.stat = stat;
rollData.stat = stat;
this.startRoll(rollData);
} else {
@@ -516,13 +510,13 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
rollUnarmedAttack() {
rollUnarmedAttack() {
let stat = this.getStat('com');
if (stat) {
let rollData = this.getCommonRollData()
rollData.mode = "stat"
rollData.mode = "stat"
rollData.title = `Unarmed Attack`;
rollData.stat = stat;
rollData.stat = stat;
rollData.damages = this.getStat('str');
this.startRoll(rollData);
@@ -532,28 +526,28 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
rollStat(statKey) {
let stat = this.getStat(statKey) ;
rollStat(statKey) {
let stat = this.getStat(statKey);
if (stat) {
let rollData = this.getCommonRollData()
rollData.mode = "stat"
rollData.mode = "stat"
rollData.title = `Stat ${stat.label}`;
rollData.stat = stat;
rollData.stat = stat;
this.startRoll(rollData);
} else {
ui.notifications.warn("Statistic not found !");
}
}
/* -------------------------------------------- */
async rollSpec( specId ) {
let spec = this.getOneSpec( specId)
async rollSpec(specId) {
let spec = this.getOneSpec(specId)
if (spec) {
let rollData = this.getCommonRollData()
rollData.mode = "spec"
let rollData = this.getCommonRollData()
rollData.mode = "spec"
rollData.title = `Spec. : ${spec.name} `,
rollData.stat = this.getStat( spec.data.statistic )
rollData.stat = this.getStat(spec.data.statistic)
rollData.spec = spec
this.startRoll(rollData);
@@ -563,238 +557,229 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
updateWithTarget( rollData) {
let objectDefender
let target = WotGUtility.getTarget();
if ( !target) {
ui.notifications.warn("You are using a Weapon without a Target.");
} else {
let defenderActor = game.actors.get(target.data.actorId);
objectDefender = WotGUtility.data(defenderActor);
objectDefender = mergeObject(objectDefender, target.data.actorData);
rollData.defender = objectDefender;
rollData.attackerId = this.id;
rollData.defenderId = objectDefender._id;
console.log("ROLLDATA DEFENDER !!!", rollData);
}
async deleteAllItemsByType(itemType) {
let items = this.data.items.filter(item => item.type == itemType);
await this.deleteEmbeddedDocuments('Item', items);
}
/* -------------------------------------------- */
async deleteAllItemsByType( itemType) {
let items = this.data.items.filter( item => item.type == itemType);
await this.deleteEmbeddedDocuments( 'Item', items);
}
/* -------------------------------------------- */
async addItemWithoutDuplicate( newItem ) {
let item = this.data.items.find( item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase() )
if ( !item ) {
await this.createEmbeddedDocuments( 'Item', [newItem]);
async addItemWithoutDuplicate(newItem) {
let item = this.data.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
if (!item) {
await this.createEmbeddedDocuments('Item', [newItem]);
}
}
/* -------------------------------------------- */
computeNRGHealth( ) {
computeNRGHealth() {
let phyDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.phy.value);
if ( phyDiceValue!=this.data.data.secondary.health.max) {
this.update( {'data.secondary.health.max': phyDiceValue, 'data.secondary.health.value': phyDiceValue} )
if (phyDiceValue != this.data.data.secondary.health.max) {
this.update({ 'data.secondary.health.max': phyDiceValue, 'data.secondary.health.value': phyDiceValue })
}
let mndDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.mnd.value);
if ( mndDiceValue!=this.data.data.secondary.delirium.max) {
this.update( {'data.secondary.delirium.max': mndDiceValue, 'data.secondary.delirium.value': mndDiceValue} )
if (mndDiceValue != this.data.data.secondary.delirium.max) {
this.update({ 'data.secondary.delirium.max': mndDiceValue, 'data.secondary.delirium.value': mndDiceValue })
}
let stlDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.stl.value);
if ( stlDiceValue != this.data.data.secondary.stealthhealth.max) {
this.update( {'data.secondary.stealthhealth.max': stlDiceValue, 'data.secondary.stealthhealth.value': stlDiceValue} )
if (stlDiceValue != this.data.data.secondary.stealthhealth.max) {
this.update({ 'data.secondary.stealthhealth.max': stlDiceValue, 'data.secondary.stealthhealth.value': stlDiceValue })
}
let socDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.soc.value);
if ( socDiceValue!=this.data.data.secondary.socialhealth.max) {
this.update( {'data.secondary.socialhealth.max': socDiceValue, 'data.secondary.socialhealth.value': socDiceValue} )
if (socDiceValue != this.data.data.secondary.socialhealth.max) {
this.update({ 'data.secondary.socialhealth.max': socDiceValue, 'data.secondary.socialhealth.value': socDiceValue })
}
let nrgValue = PegasusUtility.getDiceValue(this.data.data.statistics.foc.value);
if ( nrgValue!= this.data.data.nrg.max) {
this.update( {'data.nrg.max': nrgValue, 'data.nrg.value': nrgValue} )
if (nrgValue != this.data.data.nrg.max) {
this.update({ 'data.nrg.max': nrgValue, 'data.nrg.value': nrgValue })
}
if ( nrgValue!= this.data.data.combat.stunthreshold) {
this.update( {'data.combat.stunthreshold': nrgValue } )
if (nrgValue != this.data.data.combat.stunthreshold) {
this.update({ 'data.combat.stunthreshold': nrgValue })
}
let mrLevel = (this.data.data.statistics.agi.value + this.data.data.statistics.str.value) - this.data.data.statistics.phy.value
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
if ( mrLevel!= this.data.data.mr.value) {
this.update( {'data.mr.value': mrLevel } );
if (mrLevel != this.data.data.mr.value) {
this.update({ 'data.mr.value': mrLevel });
}
}
/* -------------------------------------------- */
async modStat( key, inc=1) {
let stat = duplicate(this.data.data.statistics[key])
async modStat(key, inc = 1) {
let stat = duplicate(this.data.data.statistics[key])
stat.mod += parseInt(inc)
await this.update( { [`data.statistics.${key}`] : stat } )
}
/* -------------------------------------------- */
async valueStat( key, inc=1) {
key = key.toLowerCase()
let stat = duplicate( this.data.data.statistics[key] )
stat.value += parseInt(inc)
await this.update( { [`data.statistics.${key}`] : stat } )
await this.update({ [`data.statistics.${key}`]: stat })
}
/* -------------------------------------------- */
async addIncSpec( spec, inc=1) {
async valueStat(key, inc = 1) {
key = key.toLowerCase()
let stat = duplicate(this.data.data.statistics[key])
stat.value += parseInt(inc)
await this.update({ [`data.statistics.${key}`]: stat })
}
/* -------------------------------------------- */
async addIncSpec(spec, inc = 1) {
console.log("Using spec : ", spec, inc)
let specExist = this.data.items.find( item => item.type == 'specialisation' && item.name.toLowerCase() == spec.name.toLowerCase())
let specExist = this.data.items.find(item => item.type == 'specialisation' && item.name.toLowerCase() == spec.name.toLowerCase())
if (specExist) {
specExist = duplicate(specExist)
specExist.data.level += inc;
let update = { _id: specExist._id, "data.level": specExist.data.level };
await this.updateEmbeddedDocuments('Item', [ update ]);
await this.updateEmbeddedDocuments('Item', [update]);
} else {
spec.data.level += inc;
await this.createEmbeddedDocuments( 'Item', [ spec ]);
await this.createEmbeddedDocuments('Item', [spec]);
}
}
/* -------------------------------------------- */
applyAbility( ability, updates = []) {
if ( ability.data.affectedstat != "notapplicable") {
let stat = duplicate(this.data.data.statistics[ability.data.affectedstat])
applyAbility(ability, updates = []) {
if (ability.data.affectedstat != "notapplicable") {
let stat = duplicate(this.data.data.statistics[ability.data.affectedstat])
stat.value += parseInt(ability.data.statlevelincrease)
stat.mod += parseInt(ability.data.statmodifier)
updates[`data.statistics.${ability.data.affectedstat}`] = stat
}
}
}
/* -------------------------------------------- */
async applyRace( race ) {
let updates = { 'data.racename':race.name }
async applyRace(race) {
let updates = { 'data.racename': race.name }
let newItems = []
await this.deleteAllItemsByType( 'race')
await this.deleteAllItemsByType('race')
newItems.push(race);
for (let ability of race.data.abilities) {
newItems.push(ability);
this.applyAbility( ability, updates)
this.applyAbility(ability, updates)
}
if ( race.data.powersgained) {
if (race.data.powersgained) {
for (let power of race.data.powersgained) {
newItems.push(power);
}
}
if ( race.data.specialisations) {
if (race.data.specialisations) {
for (let spec of race.data.specialisations) {
newItems.push(spec);
}
}
if ( race.data.attackgained) {
for (let weapon of race.data.attackgained) {
if (race.data.attackgained) {
for (let weapon of race.data.attackgained) {
newItems.push(weapon);
}
}
if ( race.data.armorgained) {
if (race.data.armorgained) {
for (let armor of race.data.armorgained) {
newItems.push(armor);
}
}
await this.update( updates )
await this.update(updates)
await this.createEmbeddedDocuments('Item', newItems)
console.log("Updates", updates, newItems)
console.log("Updated actor", this)
}
/* -------------------------------------------- */
getIncreaseStatValue( updates, statKey) {
getIncreaseStatValue(updates, statKey) {
let stat = duplicate(this.data.data.statistics[statKey])
stat.value += 1;
updates[`data.statistics.${statKey}`] = stat
}
/* -------------------------------------------- */
async applyRole( role ) {
async applyRole(role) {
console.log("ROLE", role)
let updates = { 'data.rolename': role.name }
let newItems = []
await this.deleteAllItemsByType( 'role')
await this.deleteAllItemsByType('role')
newItems.push(role);
this.getIncreaseStatValue( updates, role.data.statincrease1)
this.getIncreaseStatValue( updates, role.data.statincrease2)
this.getIncreaseStatValue(updates, role.data.statincrease1)
this.getIncreaseStatValue(updates, role.data.statincrease2)
//newItems = newItems.concat(duplicate(role.data.specialisationsplus1))
newItems = newItems.concat(duplicate(role.data.specialperk))
await this.update( updates )
await this.update(updates)
await this.createEmbeddedDocuments('Item', newItems)
}
/* -------------------------------------------- */
async rollPower( powId ) {
let power = this.data.items.find( item => item.type == 'power' && item.id == powId);
if (power) {
let rollData = {
mode: "power",
alias: this.name,
actorImg: this.img,
actorId: this.id,
img: power.img,
rollMode: game.settings.get("core", "rollMode"),
title: `Power ${power.name} `,
power: duplicate(power),
activePerks: duplicate(this.getActivePerks()),
optionsDiceList: PegasusUtility.getOptionsDiceList(),
bonusDicesLevel: 0,
hindranceDicesLevel: 0,
otherDicesLevel: 0,
}
this.updateWithTarget(rollData);
this.syncRoll( rollData);
let rollDialog = await PegasusRollDialog.create( this, rollData);
console.log(rollDialog);
rollDialog.render( true );
} else {
ui.notifications.warn("Technique not found !");
}
}
/* -------------------------------------------- */
async rollWeapon( weaponId ) {
let weapon = this.data.items.find( item => item.id == weaponId);
console.log("WEAPON :", weaponId, weapon );
if ( weapon ) {
weapon = duplicate(weapon);
this.checkAndPrepareWeapon( weapon );
async rollPower(powId) {
let power = this.data.items.find(item => item.type == 'power' && item.id == powId);
if (power) {
let rollData = {
mode: 'weapon',
actorType: this.type,
alias: this.name,
mode: "power",
alias: this.name,
actorImg: this.img,
actorId: this.id,
img: weapon.img,
img: power.img,
rollMode: game.settings.get("core", "rollMode"),
title: "Attack : " + weapon.name,
weapon: weapon,
title: `Power ${power.name} `,
power: duplicate(power),
activePerks: duplicate(this.getActivePerks()),
optionsDiceList: PegasusUtility.getOptionsDiceList(),
bonusDicesLevel: 0,
bonusDicesLevel: 0,
hindranceDicesLevel: 0,
otherDicesLevel: 0,
}
}
this.updateWithTarget(rollData);
this.syncRoll( rollData);
this.syncRoll(rollData);
let rollDialog = await PegasusRollDialog.create( this, rollData);
console.log("WEAPON ROLL", rollData);
rollDialog.render( true );
let rollDialog = await PegasusRollDialog.create(this, rollData);
console.log(rollDialog);
rollDialog.render(true);
} else {
ui.notifications.warn("Technique not found !");
}
}
/* -------------------------------------------- */
updateWithTarget(rollData) {
let objectDefender
let target = PegasusUtility.getTarget();
if (!target) {
ui.notifications.warn("You are using a Weapon without a Target.");
} else {
let defenderActor = game.actors.get(target.data.actorId);
objectDefender = PegasusUtility.data(defenderActor);
objectDefender = mergeObject(objectDefender, target.data.actorData);
rollData.defender = objectDefender;
rollData.attackerId = this.id;
rollData.defenderId = objectDefender._id;
//console.log("ROLLDATA DEFENDER !!!", rollData);
}
}
/* -------------------------------------------- */
async rollWeapon(weaponId, damage=false) {
let weapon = this.data.items.get(weaponId)
if (weapon) {
let rollData = this.getCommonRollData()
weapon = duplicate(weapon);
this.checkAndPrepareWeapon(weapon);
rollData.mode = "weapon"
rollData.img = weapon.img
rollData.weapon = weapon
rollData.title = `Weapon : ${weapon.name}`
rollData.stat = this.getStat(weapon.data.statistic)
rollData.specList = this.getRelevantSpec(weapon.data.statistic)
rollData.activePerks = duplicate(this.getActivePerks())
if (damage) {
rollData.isDamage = true;
rollData.otherDicesLevel = weapon.data.damage
}
//this.updateWithTarget(rollData);
this.startRoll(rollData);
} else {
ui.notifications.warn("Weapon not found !", weaponId);
}