Fix TIC display for NPC owned by players
This commit is contained in:
@@ -16,7 +16,7 @@ export class PegasusCombatTracker extends CombatTracker {
|
||||
let combatData = await super.getData()
|
||||
for (let t of combatData.turns) {
|
||||
let c = game.combat.combatants.get(t.id)
|
||||
t.displayTIC = (c.actor.isOwner && c.actor.hasPlayerOwner) || (c.actor.type == "npc" && game.user.isGM)
|
||||
t.displayTIC = (c.actor.isOwner && c.actor.hasPlayerOwner) || (c.actor.type == "npc" && !c.actor.hasPlayerOwner && game.user.isGM)
|
||||
let TICs = c.getFlag("world", "TICs")
|
||||
if (TICs) {
|
||||
t.TICs = TICs
|
||||
|
||||
Reference in New Issue
Block a user