This commit is contained in:
2022-01-14 18:20:15 +01:00
parent c2c335181b
commit 3874495bcf
6 changed files with 111 additions and 46 deletions

View File

@ -111,7 +111,7 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
getArmors() {
let comp = this.data.items.filter(item => item.type == 'armor');
let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []);
return comp;
}
/* -------------------------------------------- */
@ -127,12 +127,22 @@ export class PegasusActor extends Actor {
let role = this.data.items.filter(item => item.type == 'role');
return role[0] ?? [];
}
/* -------------------------------------------- */
checkAndPrepareArmor(armor) {
armor.data.resistanceDice = PegasusUtility.getDiceFromLevel(armor.data.resistance);
}
/* -------------------------------------------- */
checkAndPrepareArmors(armors) {
for (let item of armors) {
this.checkAndPrepareArmor(item);
}
return armors;
}
/* -------------------------------------------- */
checkAndPrepareWeapon(weapon) {
weapon.data.damageDice = PegasusUtility.getDiceFromLevel(weapon.data.damage);
}
/* -------------------------------------------- */
checkAndPrepareWeapons(weapons) {
for (let item of weapons) {
@ -436,37 +446,6 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
async rollMR() {
let mr = duplicate(this.data.data.mr);
if (mr) {
mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
let rollData = {
rollId: randomID(16),
mode: "MR",
alias: this.name,
actorImg: this.img,
actorId: this.id,
img: this.img,
rollMode: game.settings.get("core", "rollMode"),
title: `${mr.label} `,
stat: mr,
activePerks: duplicate(this.getActivePerks()),
optionsDiceList: PegasusUtility.getOptionsDiceList(),
bonusDicesLevel: 0,
hindranceDicesLevel: 0,
otherDicesLevel: 0,
}
this.syncRoll(rollData);
let rollDialog = await PegasusRollDialog.create(this, rollData);
console.log(rollDialog);
rollDialog.render(true);
} else {
ui.notifications.warn("MR not found !");
}
}
/* -------------------------------------------- */
getCommonRollData() {
let rollData = {
@ -530,6 +509,7 @@ export class PegasusActor extends Actor {
let stat = this.getStat(statKey);
if (stat) {
let rollData = this.getCommonRollData()
rollData.specList = this.getRelevantSpec(armor.data.statistic)
rollData.mode = "stat"
rollData.title = `Stat ${stat.label}`;
rollData.stat = stat;
@ -556,6 +536,24 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
async rollMR() {
let mr = duplicate(this.data.data.mr);
if (mr) {
mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
let rollData = this.getCommonRollData()
rollData.mode = "MR"
rollData.stat = mr
rollData.activePerks = duplicate(this.getActivePerks()),
rollData.specList = this.getRelevantSpec(armor.data.statistic),
this.startRoll(rollData);
} else {
ui.notifications.warn("MR not found !");
}
}
/* -------------------------------------------- */
async deleteAllItemsByType(itemType) {
let items = this.data.items.filter(item => item.type == itemType);
@ -738,7 +736,7 @@ export class PegasusActor extends Actor {
ui.notifications.warn("Technique not found !");
}
}
/* -------------------------------------------- */
updateWithTarget(rollData) {
let objectDefender
@ -755,9 +753,35 @@ export class PegasusActor extends Actor {
//console.log("ROLLDATA DEFENDER !!!", rollData);
}
}
/* -------------------------------------------- */
async rollArmor(armorId) {
let armor = this.data.items.get(armorId)
if (armor) {
let rollData = this.getCommonRollData()
armor = duplicate(armor);
this.checkAndPrepareArmor(armor);
rollData.mode = "armor"
rollData.img = armor.img
rollData.armor = armor
rollData.title = `Armor : ${armor.name}`
rollData.stat = this.getStat(armor.data.statistic)
rollData.specList = this.getRelevantSpec(armor.data.statistic)
rollData.activePerks = duplicate(this.getActivePerks())
rollData.isResistance = true;
rollData.otherDicesLevel = armor.data.resistance
//this.updateWithTarget(rollData);
this.startRoll(rollData);
} else {
ui.notifications.warn("Armor not found !", weaponId);
}
}
/* -------------------------------------------- */
async rollWeapon(weaponId, damage=false) {
async rollWeapon(weaponId, damage = false) {
let weapon = this.data.items.get(weaponId)
if (weapon) {
@ -773,7 +797,7 @@ export class PegasusActor extends Actor {
rollData.stat = this.getStat(weapon.data.statistic)
rollData.specList = this.getRelevantSpec(weapon.data.statistic)
rollData.activePerks = duplicate(this.getActivePerks())
if (damage) {
if (damage) {
rollData.isDamage = true;
rollData.otherDicesLevel = weapon.data.damage
}
@ -785,4 +809,25 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
async rollPower(powerId) {
let power = this.data.items.get(powerId)
if (power) {
let rollData = this.getCommonRollData()
power = duplicate(power);
rollData.mode = "power"
rollData.img = power.img
rollData.power = power
rollData.title = `Power : ${power.name}`
rollData.stat = this.getStat(power.data.statistic)
rollData.specList = this.getRelevantSpec(power.data.statistic)
rollData.activePerks = duplicate(this.getActivePerks())
this.startRoll(rollData);
} else {
ui.notifications.warn("Power not found !", powerId);
}
}
}