Fix glitches
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@ -110,6 +110,11 @@ export class PegasusActor extends Actor {
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return comp;
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}
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/* -------------------------------------------- */
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getMoneys() {
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let comp = this.data.items.filter(item => item.type == 'money');
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return comp;
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}
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/* -------------------------------------------- */
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getArmors() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []);
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return comp;
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@ -481,9 +486,18 @@ export class PegasusActor extends Actor {
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rollDialog.render(true);
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}
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/* -------------------------------------------- */
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getShieldDice() {
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let shields = this.data.items.filter( item => item.type == "shield" && item.data.data.equipped)
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let def = 0
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for ( let sh of shields) {
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def += sh.data.data.level
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}
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return def
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}
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/* -------------------------------------------- */
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rollPool(statKey, useSPec) {
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rollPool(statKey, useShield=false) {
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let stat = this.getStat(statKey);
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if (stat) {
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let rollData = this.getCommonRollData()
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@ -491,7 +505,10 @@ export class PegasusActor extends Actor {
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rollData.specList = this.getRelevantSpec(statKey)
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rollData.selectedSpec = "0"
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rollData.stat = stat;
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if (useShield) {
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rollData.otherDicesLevel = this.getShieldDice()
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}
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this.startRoll(rollData);
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} else {
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ui.notifications.warn("Statistic not found !");
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@ -608,14 +625,15 @@ export class PegasusActor extends Actor {
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updates['data.nrg.max'] = nrgValue
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updates['data.nrg.value'] = nrgValue
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}
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nrgValue = PegasusUtility.getDiceValue(this.data.data.statistics.foc.value) + this.data.data.statistics.foc.mod;
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if (nrgValue != this.data.data.combat.stunthreshold) {
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updates['data.combat.stunthreshold'] = nrgValue
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}
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let mrLevel = (this.data.data.statistics.agi.value + this.data.data.statistics.str.value) - this.data.data.statistics.phy.value
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mrLevel = (mrLevel < 1) ? 1 : mrLevel;
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if (mrLevel != this.data.data.mr.value) {
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updates['data.mr.value'] = mrLevel
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let momentum = PegasusUtility.getDiceValue(this.data.data.statistics.foc.value) + this.data.data.statistics.foc.mod
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if (momentum != this.data.data.momentum.max) {
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updates['data.momentum.value'] = momentum
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updates['data.momentum.max'] = momentum
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}
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let race = this.getRace()
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