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@ -53,7 +53,6 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async prepareData() {
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super.prepareData();
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}
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@ -74,6 +73,7 @@ export class PegasusActor extends Actor {
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if ( updates.length > 0 ) {
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this.update( updates );
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}
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this.computeNRGHealth();
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}
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super.prepareDerivedData();
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@ -122,7 +122,7 @@ export class PegasusActor extends Actor {
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let role = this.data.items.filter( item => item.type == 'role');
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return role[0]?? [];
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}
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/* -------------------------------------------- */
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checkAndPrepareWeapon(item) {
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let types=[];
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@ -146,6 +146,18 @@ export class PegasusActor extends Actor {
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let comp = duplicate(this.data.items.filter( item => item.type == 'weapon' ) || []);
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return comp;
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}
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/* -------------------------------------------- */
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getItemById( id) {
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console.log("Search", id)
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let item = this.data.items.find( item => item.id == id);
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if (item ) {
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item = duplicate(item)
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if (item.type == 'specialisation') {
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item.data.dice = PegasusUtility.getDiceFromLevel(item.data.level);
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}
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}
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return item;
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}
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/* -------------------------------------------- */
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getSpecs() {
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@ -155,6 +167,14 @@ export class PegasusActor extends Actor {
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}
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return comp;
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}
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/* -------------------------------------------- */
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getRelevantSpec( statKey ) {
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let comp = duplicate(this.data.items.filter( item => item.type == 'specialisation' && item.data.data.statistic == statKey) || []);
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for (let c of comp) {
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c.data.dice = PegasusUtility.getDiceFromLevel(c.data.level);
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}
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return comp;
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}
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/* -------------------------------------------- */
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async activatePerk(perkId ) {
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@ -405,19 +425,20 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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async rollStat(statKey) {
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let stat = this.getStat(statKey) ;
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if (stat) {
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async rollMR() {
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let mr = duplicate( this.data.data.mr) ;
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if (mr) {
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mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
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let rollData = {
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rollId:randomID(16),
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mode: "stat",
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mode: "MR",
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alias: this.name,
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actorImg: this.img,
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actorId: this.id,
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img: this.img,
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rollMode: game.settings.get("core", "rollMode"),
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title: `Stat ${stat.label} `,
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stat: stat,
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title: `${mr.label} `,
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stat: mr,
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activePerks: duplicate(this.getActivePerks()),
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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bonusDicesLevel: 0,
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@ -426,42 +447,98 @@ export class PegasusActor extends Actor {
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}
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this.syncRoll( rollData);
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let rollDialog = await PegasusRollDialog.create( this, rollData);
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console.log(rollDialog);
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rollDialog.render( true );
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} else {
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ui.notifications.warn("MR not found !");
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}
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}
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/* -------------------------------------------- */
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getCommonRollData( ) {
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let rollData = {
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rollId:randomID(16),
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alias: this.name,
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actorImg: this.img,
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actorId: this.id,
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img: this.img,
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rollMode: game.settings.get("core", "rollMode"),
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activePerks: duplicate(this.getActivePerks()),
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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bonusDicesLevel: 0,
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hindranceDicesLevel: 0,
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otherDicesLevel: 0,
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}
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return rollData
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}
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/* -------------------------------------------- */
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async startRoll( rollData) {
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this.syncRoll( rollData);
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let rollDialog = await PegasusRollDialog.create( this, rollData);
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console.log(rollDialog);
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rollDialog.render( true );
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}
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/* -------------------------------------------- */
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rollPool( statKey, useSPec) {
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let stat = this.getStat(statKey);
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if (stat) {
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let rollData = this.getCommonRollData()
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rollData.mode = "stat"
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rollData.specList = this.getRelevantSpec( statKey)
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rollData.selectedSpec = "0"
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rollData.stat = stat;
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this.startRoll(rollData);
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} else {
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ui.notifications.warn("Statistic not found !");
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}
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}
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/* -------------------------------------------- */
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rollUnarmedAttack() {
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let stat = this.getStat('com');
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if (stat) {
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let rollData = this.getCommonRollData()
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rollData.mode = "stat"
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rollData.title = `Unarmed Attack`;
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rollData.stat = stat;
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rollData.damages = this.getStat('str');
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this.startRoll(rollData);
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} else {
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ui.notifications.warn("Statistic not found !");
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}
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}
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/* -------------------------------------------- */
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rollStat(statKey) {
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let stat = this.getStat(statKey) ;
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if (stat) {
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let rollData = this.getCommonRollData()
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rollData.mode = "stat"
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rollData.title = `Stat ${stat.label}`;
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rollData.stat = stat;
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this.startRoll(rollData);
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} else {
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ui.notifications.warn("Statistic not found !");
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}
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}
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/* -------------------------------------------- */
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async rollSpec( specId ) {
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let spec = this.getOneSpec( specId)
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if (spec) {
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let rollData = {
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mode: "spec",
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alias: this.name,
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actorImg: this.img,
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actorId: this.id,
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img: spec.img,
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rollMode: game.settings.get("core", "rollMode"),
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title: `Spec. : ${spec.name} `,
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stat: this.getStat( spec.data.statistic ),
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spec : spec ,
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activePerks: duplicate(this.getActivePerks()),
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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bonusDicesLevel: 0,
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hindranceDicesLevel: 0,
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otherDicesLevel: 0,
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}
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let rollData = this.getCommonRollData()
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rollData.mode = "spec"
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rollData.title = `Spec. : ${spec.name} `,
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rollData.stat = this.getStat( spec.data.statistic )
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rollData.spec = spec
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this.syncRoll( rollData);
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let rollDialog = await PegasusRollDialog.create( this, rollData);
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console.log(rollDialog);
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rollDialog.render( true );
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this.startRoll(rollData);
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} else {
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ui.notifications.warn("Specialisation not found !");
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}
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@ -501,16 +578,33 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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computeNRGHealth( ) {
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let focDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.foc.value);
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this.update( {'data.secondary.nrg.max': focDiceValue, 'data.secondary.nrg.value': focDiceValue} )
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let phyDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.phy.value);
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this.update( {'data.secondary.health.max': phyDiceValue, 'data.secondary.health.value': phyDiceValue} )
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if ( phyDiceValue!=this.data.data.secondary.health.max) {
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this.update( {'data.secondary.health.max': phyDiceValue, 'data.secondary.health.value': phyDiceValue} )
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}
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let mndDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.mnd.value);
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this.update( {'data.secondary.delirium.max': mndDiceValue, 'data.secondary.delirium.value': mndDiceValue} )
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if ( mndDiceValue!=this.data.data.secondary.delirium.max) {
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this.update( {'data.secondary.delirium.max': mndDiceValue, 'data.secondary.delirium.value': mndDiceValue} )
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}
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let stlDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.stl.value);
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this.update( {'data.secondary.stealthhealth.max': stlDiceValue, 'data.secondary.stealthhealth.value': stlDiceValue} )
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if ( stlDiceValue != this.data.data.secondary.stealthhealth.max) {
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this.update( {'data.secondary.stealthhealth.max': stlDiceValue, 'data.secondary.stealthhealth.value': stlDiceValue} )
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}
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let socDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.soc.value);
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this.update( {'data.secondary.socialhealth.max': socDiceValue, 'data.secondary.socialhealth.value': socDiceValue} )
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if ( socDiceValue!=this.data.data.secondary.socialhealth.max) {
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this.update( {'data.secondary.socialhealth.max': socDiceValue, 'data.secondary.socialhealth.value': socDiceValue} )
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}
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let nrgValue = PegasusUtility.getDiceValue(this.data.data.statistics.foc.value);
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if ( nrgValue!= this.data.data.nrg.max) {
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this.update( {'data.nrg.max': nrgValue, 'data.nrg.value': nrgValue} )
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}
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let mrLevel = (this.data.data.statistics.agi.value + this.data.data.statistics.str.value) - this.data.data.statistics.phy.value
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mrLevel = (mrLevel < 1) ? 1 : mrLevel;
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if ( mrLevel!= this.data.data.mr.value) {
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this.update( {'data.mr.value': mrLevel } );
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}
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}
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/* -------------------------------------------- */
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@ -543,6 +637,15 @@ export class PegasusActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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applyAbility( ability, updates = []) {
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if ( ability.data.affectedstat != "notapplicable") {
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let stat = duplicate(this.data.data.statistics[ability.data.affectedstat])
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stat.value += parseInt(ability.data.statlevelincrease)
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stat.mod += parseInt(ability.data.statmodifier)
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updates[`data.statistics.${ability.data.affectedstat}`] = stat
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}
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}
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/* -------------------------------------------- */
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async applyRace( race ) {
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let updates = { 'data.racename':race.name }
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@ -551,36 +654,30 @@ export class PegasusActor extends Actor {
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newItems.push(race);
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for (let ability of race.data.abilities) {
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console.log("Ability", ability)
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if ( ability.data.affectedstat == "notapplicable") {
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newItems.push(ability);
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} else {
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let stat = duplicate(this.data.data.statistics[ability.data.affectedstat])
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stat.value += parseInt(ability.data.statlevelincrease)
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stat.mod += parseInt(ability.data.statmodifier)
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updates[`data.statistics.${ability.data.affectedstat}`] = stat
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}
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if ( race.data.powersgained) {
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for (let power of race.data.powersgained) {
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newItems.push(power);
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}
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}
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if ( race.data.specialisations) {
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for (let spec of race.data.specialisations) {
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newItems.push(spec);
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}
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}
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if ( race.data.attackgained) {
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for (let weapon of race.data.attackgained) {
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newItems.push(weapon);
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}
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}
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if ( race.data.armorgained) {
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for (let armor of race.data.armorgained) {
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newItems.push(armor);
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}
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newItems.push(ability);
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this.applyAbility( ability, updates)
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}
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if ( race.data.powersgained) {
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for (let power of race.data.powersgained) {
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newItems.push(power);
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}
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}
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if ( race.data.specialisations) {
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for (let spec of race.data.specialisations) {
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newItems.push(spec);
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}
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}
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if ( race.data.attackgained) {
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for (let weapon of race.data.attackgained) {
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newItems.push(weapon);
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}
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}
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if ( race.data.armorgained) {
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for (let armor of race.data.armorgained) {
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newItems.push(armor);
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}
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}
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await this.update( updates )
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await this.createEmbeddedDocuments('Item', newItems)
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console.log("Updates", updates, newItems)
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