v0.5 fixes
This commit is contained in:
@@ -57,6 +57,8 @@ export class PegasusActorSheet extends ActorSheet {
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role: duplicate(this.actor.getRole()),
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effects: duplicate(this.actor.getEffects()),
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moneys: duplicate(this.actor.getMoneys()),
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virtues: duplicate(this.actor.getVirtues()),
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vices: duplicate(this.actor.getVices()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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levelRemainingList: this.actor.getLevelRemainingList(),
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containersTree: this.actor.containersTree,
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@@ -321,7 +323,12 @@ export class PegasusActorSheet extends ActorSheet {
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this.actor.activatePower( li.data("item-id") );
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this.render(true);
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});
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html.find('.vice-virtue-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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this.actor.activateViceOrVirtue( li.data("item-id") )
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this.render(true);
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})
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html.find('.change-worstfear').change(ev => {
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this.actor.manageWorstFear( ev.currentTarget.checked )
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});
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@@ -110,6 +110,16 @@ export class PegasusActor extends Actor {
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return comp;
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}
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/* -------------------------------------------- */
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getVirtues() {
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let comp = this.data.items.filter(item => item.type == 'virtue');
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return comp;
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}
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/* -------------------------------------------- */
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getVices() {
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let comp = this.data.items.filter(item => item.type == 'vice');
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return comp;
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}
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/* -------------------------------------------- */
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getArmors() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []);
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return comp;
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@@ -222,6 +232,37 @@ export class PegasusActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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async activateViceOrVirtue(itemId) {
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let item = this.data.items.find(item => item.id == itemId)
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if (item && item.data.data) {
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let nrg = duplicate(this.data.data.nrg)
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if (!item.data.data.activated) { // Current value
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let effects = []
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for (let effect of item.data.data.effectsgained) {
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effect.data.powerId = itemId // Link to the perk, in order to dynamically remove them
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effects.push(effect)
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}
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if (effects.length) {
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await this.createEmbeddedDocuments('Item', effects)
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}
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} else {
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let toRem = []
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for (let item of this.data.items) {
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if (item.type == 'effect' && item.data.data.powerId == itemId) {
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toRem.push(item.id)
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}
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}
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if (toRem.length) {
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await this.deleteEmbeddedDocuments('Item', toRem)
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}
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}
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let update = { _id: item.id, "data.activated": !item.data.data.activated }
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await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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async activatePower(itemId) {
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let item = this.data.items.find(item => item.id == itemId)
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@@ -444,6 +485,9 @@ export class PegasusActor extends Actor {
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chatData.content = `<div>${this.name} has used a Momentum</div`
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}
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ChatMessage.create(chatData)
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if (incDec < 0) {
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PegasusUtility.showMomentumDialog(this.id)
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}
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} else {
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ui.notifications.warn("Momentum cannot go below 0")
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}
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@@ -862,10 +906,10 @@ export class PegasusActor extends Actor {
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return this.data.data.biodata.currentlevelremaining
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}
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/* -------------------------------------------- */
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modifyHeroLevelRemaining( incDec) {
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modifyHeroLevelRemaining(incDec) {
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let biodata = duplicate(this.data.data.biodata)
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biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining+incDec, 0)
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this.update( {"data.biodata": biodata} )
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biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining + incDec, 0)
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this.update({ "data.biodata": biodata })
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return biodata.currentlevelremaining
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}
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@@ -1236,7 +1280,7 @@ export class PegasusActor extends Actor {
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}
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let diceKey = PegasusUtility.getDiceFromLevel(rollData.stat.value)
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rollData.dicePool.push({
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name: "stat", key: diceKey, mod: rollData.stat.mod,
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name: "stat", key: diceKey, level: rollData.stat.value, mod: rollData.stat.mod,
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img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
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})
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}
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@@ -1245,15 +1289,16 @@ export class PegasusActor extends Actor {
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this.addArmorsShields(rollData, statKey, useShield)
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this.addWeapons(rollData, statKey, useShield)
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this.addEquipments(rollData, statKey)
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console.log("ROLLDATA", rollData)
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return rollData
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}
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/* -------------------------------------------- */
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getLevelRemainingList( ) {
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getLevelRemainingList() {
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let options = []
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for (let i=0; i<=this.data.data.biodata.maxlevelremaining; i++) {
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options.push( `<option value="${i}">${i}</option>`)
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for (let i = 0; i <= this.data.data.biodata.maxlevelremaining; i++) {
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options.push(`<option value="${i}">${i}</option>`)
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}
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return options.join("\n")
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}
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@@ -1262,10 +1307,9 @@ export class PegasusActor extends Actor {
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async startRoll(rollData) {
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this.syncRoll(rollData);
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//console.log("ROLL DATA", rollData)
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let rollDialog = await PegasusRollDialog.create(this, rollData);
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console.log(rollDialog);
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let rollDialog = await PegasusRollDialog.create(this, rollData)
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console.log(rollDialog)
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rollDialog.render(true);
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}
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/* -------------------------------------------- */
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@@ -48,7 +48,7 @@ export class PegasusRollDialog extends Dialog {
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if (effect) {
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effect.applied = toggled
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let level, genre, idVal
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let level, genre, idVal, key
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if (effect.type == 'hindrance') {
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level = effect.value
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genre = 'positive'
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@@ -61,30 +61,36 @@ export class PegasusRollDialog extends Dialog {
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effectData.data.isUsed = toggled
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if (effectData.data.reducedicevalue || effectData.data.statdice) {
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idVal = "#statDicesLevel"
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key = "statLevelBonus"
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}
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if (effectData.data.otherdice) {
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idVal = "#damageDiceLevel"
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key = "damageLevelBonus"
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}
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if (effectData.data.hindrance) {
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idVal = "#hindranceDicesLevel"
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genre = 'positive' // Dynamic fix
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key = "hindranceLevelBonus"
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}
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}
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// Now process the dice level update
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if (idVal) {
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let newLevel = Number($(idVal).val())
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if (toggled) {
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let newLevel = Number($(idVal).val())
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console.log("Ongoing", newLevel, toggled, idVal)
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if (genre == 'positive') {
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if (genre == 'positive') {
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newLevel += Number(level)
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this.rollData[key] += Number(level)
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} else {
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newLevel -= Number(level)
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this.rollData[key] -= Number(level)
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}
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} else {
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if (genre == 'positive') {
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newLevel -= Number(level)
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this.rollData[key] -= Number(level)
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} else {
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newLevel += Number(level)
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this.rollData[key] += Number(level)
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}
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}
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newLevel = (newLevel < 0) ? 0 : newLevel
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@@ -210,7 +216,7 @@ export class PegasusRollDialog extends Dialog {
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html.find('#statDicesLevel').change((event) => {
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this.rollData.statDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#specDicesLevel').change( async (event) => {
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html.find('#specDicesLevel').change(async (event) => {
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this.rollData.specDicesLevel = Number(event.currentTarget.value)
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PegasusUtility.updateSpecDicePool(this.rollData)
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this.refreshDialog()
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@@ -244,15 +250,16 @@ export class PegasusRollDialog extends Dialog {
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html.find('.pool-add-dice').click(async (event) => {
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let diceKey = $(event.currentTarget).data("dice-key")
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PegasusUtility.addDicePool( this.rollData, diceKey)
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let diceLevel = $(event.currentTarget).data("dice-level")
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PegasusUtility.addDicePool(this.rollData, diceKey, diceLevel)
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this.refreshDialog()
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})
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html.find('.pool-remove-dice').click(async (event) => {
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let idx = $(event.currentTarget).data("dice-idx")
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PegasusUtility.removeFromDicePool( this.rollData, idx)
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PegasusUtility.removeFromDicePool(this.rollData, idx)
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this.refreshDialog()
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})
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}
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}
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@@ -60,9 +60,9 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static getDiceList() {
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return [{ key: "d4", img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
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{ key: "d8", img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
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{ key: "d12", img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
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return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
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{ key: "d8", level: 3, img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", level: 4, img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
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{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
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}
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/* -------------------------------------------- */
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@@ -72,7 +72,7 @@ export class PegasusUtility {
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if (effect && effect.applied && effect.effect.data.bonusdice) {
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let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.data.effectlevel)
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let newDice = {
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name: "effect-bonus-dice", key: diceKey, effect: effect.effect.name,
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name: "effect-bonus-dice", key: diceKey, level: effect.effect.data.effectlevel, effect: effect.effect.name,
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img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
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}
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newDicePool.push(newDice)
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@@ -90,7 +90,7 @@ export class PegasusUtility {
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let diceList = diceKey.split(" ")
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for(let myDice of diceList) {
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let newDice = {
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name: "damage", key: myDice,
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name: "damage", key: myDice, level: rollData.damageDiceLevel,
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img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
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}
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newDicePool.push(newDice)
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@@ -108,7 +108,7 @@ export class PegasusUtility {
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let diceList = diceKey.split(" ")
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for(let myDice of diceList) {
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let newDice = {
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name: "spec", key: myDice,
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name: "spec", key: myDice, level: rollData.specDicesLevel,
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img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
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}
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newDicePool.push(newDice)
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@@ -118,9 +118,9 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static addDicePool(rollData, diceKey) {
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static addDicePool(rollData, diceKey, level) {
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let newDice = {
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name: "dice-click", key: diceKey,
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name: "dice-click", key: diceKey, level: level,
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img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
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}
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rollData.dicePool.push(newDice)
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@@ -451,22 +451,22 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static updateRollData(rollData) {
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let id = rollData.rollId;
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let oldRollData = this.rollDataStore[id] || {};
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let newRollData = mergeObject(oldRollData, rollData);
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this.rollDataStore[id] = newRollData;
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let id = rollData.rollId
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let oldRollData = this.rollDataStore[id] || {}
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let newRollData = mergeObject(oldRollData, rollData)
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this.rollDataStore[id] = newRollData
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}
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/* -------------------------------------------- */
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static saveRollData(rollData) {
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game.socket.emit("system.pegasus-rpg", {
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name: "msg_update_roll", data: rollData
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}); // Notify all other clients of the roll
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this.updateRollData(rollData);
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this.updateRollData(rollData)
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}
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/* -------------------------------------------- */
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static getRollData(id) {
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return this.rollDataStore[id];
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return this.rollDataStore[id]
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}
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/* -------------------------------------------- */
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@@ -570,15 +570,51 @@ export class PegasusUtility {
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for (let effect of rollData.effectsList) {
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if (effect.effect.data.isUsed && effect.effect.data.oneuse) {
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toRem.push(effect.effect._id)
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ChatMessage.create({content: `One used effect ${effect.effect.name} has been auto-deleted.`})
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}
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}
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if (toRem.length > 0) {
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console.log("Going to remove one use effects", toRem)
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//console.log("Going to remove one use effects", toRem)
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let actor = game.actors.get(rollData.actorId)
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actor.deleteEmbeddedDocuments('Item', toRem)
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}
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}
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/* -------------------------------------------- */
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static async momentumReroll(actorId) {
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let actor = game.actors.get(actorId)
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let rollData = actor.lastRoll
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if (rollData) {
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rollData.rerollMomentum = true
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PegasusUtility.rollPegasus(rollData)
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this.actor.lastRoll = undefined
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} else {
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ui.notifications.warn("No last roll registered....")
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}
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}
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/* -------------------------------------------- */
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static async showMomentumDialog( actorId) {
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let d = new Dialog({
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title: "Momentum reroll",
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content: "<p>Do you want to re-roll your last roll ?</p>",
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "Cancel",
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callback: () => this.close()
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},
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two: {
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icon: '<i class="fas fa-times"></i>',
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label: "Reroll",
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callback: () => PegasusUtility.momentumReroll(actorId)
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}
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},
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default: "Reroll",
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})
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d.render(true)
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}
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/* -------------------------------------------- */
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static async rollPegasus(rollData) {
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@@ -626,13 +662,17 @@ export class PegasusUtility {
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let diceFormulaTab = []
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for (let dice of rollData.dicePool) {
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diceFormulaTab.push(dice.key)
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let level = dice.level
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if (dice.name == "stat" ) {
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level += rollData.statLevelBonus
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}
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diceFormulaTab.push( this.getFoundryDiceFromLevel(level) )
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}
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let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh + ' + (rollData.stat?.mod || 0)
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// Performs roll
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let myRoll = rollData.roll
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if (!myRoll || rollData.reroll) { // New rolls only of no rerolls
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if (!myRoll || rollData.reroll || rollData.rerollMomentum) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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@@ -669,7 +709,8 @@ export class PegasusUtility {
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this.removeOneUseEffects(rollData) // Unused for now
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// And save the roll
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this.saveRollData(rollData);
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this.saveRollData(rollData)
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actor.lastRoll = rollData
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}
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/* -------------------------------------------- */
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@@ -812,6 +853,10 @@ export class PegasusUtility {
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rollId: randomID(16),
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rollMode: game.settings.get("core", "rollMode"),
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bonusDicesLevel: 0,
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statLevelBonus: 0,
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damageLevelBonus: 0,
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specLevelBonus: 0,
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hindranceLevelBonus: 0,
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hindranceDicesLevel: 0,
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otherDicesLevel: 0,
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statDicesLevel: 0,
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