Vehicle - WIP
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@@ -210,7 +210,8 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async manageDesires(flag) {
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if (flag) {
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let effect = await PegasusUtility.getEffectFromCompendium("Desires")
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let effect = await PegasusUtility.getEffectFromCompendium("Desire")
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//console.log("EFFECT", effect)
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effect.system.desires = true
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this.createEmbeddedDocuments('Item', [effect])
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} else {
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@@ -1265,24 +1266,24 @@ export class PegasusActor extends Actor {
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if (ability.system.affectedstat != "notapplicable") {
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let stat = duplicate(this.system.statistics[ability.system.affectedstat])
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stat.mod += Number(ability.system.statmodifier)
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updates[`data.statistics.${ability.system.affectedstat}`] = stat
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updates[`system.statistics.${ability.system.affectedstat}`] = stat
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}
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// manage status bonus
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if (ability.system.statusaffected != "notapplicable") {
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if (ability.system.statusaffected == 'nrg') {
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let nrg = duplicate(this.system.nrg)
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nrg.mod += Number(ability.system.statusmodifier)
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updates[`data.nrg`] = nrg
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updates[`system.nrg`] = nrg
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}
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if (ability.system.statusaffected == 'health') {
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let health = duplicate(this.system.secondary.health)
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health.bonus += Number(ability.system.statusmodifier)
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updates[`data.secondary.health`] = health
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updates[`system.secondary.health`] = health
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}
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if (ability.system.statusaffected == 'delirium') {
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let delirium = duplicate(this.system.secondary.delirium)
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delirium.bonus += Number(ability.system.statusmodifier)
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updates[`data.secondary.delirium`] = delirium
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updates[`system.secondary.delirium`] = delirium
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}
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}
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if (directUpdate) {
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@@ -302,14 +302,16 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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const pack = game.packs.get(compendium)
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console.log("PACK", pack, compendium)
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return await pack?.getDocuments() ?? []
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await PegasusUtility.loadCompendiumData(compendium);
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return compendiumData.filter(filter);
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let compendiumData = await PegasusUtility.loadCompendiumData(compendium)
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//console.log("Comp data", compendiumData)
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return compendiumData.filter(filter)
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}
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/* -------------------------------------------- */
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@@ -461,8 +463,8 @@ export class PegasusUtility {
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static async getEffectFromCompendium(effectName) {
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effectName = effectName.toLowerCase()
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let effect = game.items.contents.find(item => item.type == 'effect' && item.name.toLowerCase() == effectName)
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if (!effect) {
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let effects = await this.loadCompendium('fvtt-pegasus.effect', item => item.name.toLowerCase() == effectName)
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if (!effect ) {
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let effects = await this.loadCompendium('fvtt-pegasus-rpg.effects', item => item.name.toLowerCase() == effectName)
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let objs = effects.map(i => i.toObject())
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effect = objs[0]
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} else {
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@@ -662,19 +664,6 @@ export class PegasusUtility {
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return chatData;
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await this.loadCompendiumData(compendium);
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//console.log("Compendium", compendiumData);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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