Fix stun hindrances
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@@ -1502,7 +1502,7 @@ export class PegasusActor extends Actor {
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}
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if (this.isOwner || game.user.isGM) {
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// Update current hindrance level
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let hindrance = this.system.combat.hindrancedice
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let hindrance = 0; //this.system.combat.hindrancedice
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if (!this.checkIgnoreHealth()) {
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if (this.system.secondary.health.status == "wounded") {
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hindrance += 1
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