Step 4 - Hindrance on health/delirium

This commit is contained in:
2022-02-10 15:53:42 +01:00
parent f590e1fe6a
commit 0a5e52ec4e
12 changed files with 181 additions and 100 deletions

View File

@ -13,39 +13,14 @@
<li class="flexrow"><label class="generic-label">Affected stat</label>
<select class="competence-base flexrow" type="text" name="data.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
{{#select data.affectedstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=true}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Stat modifier</label>
<input type="text" class="" name="data.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Stat level increase</label>
<select class="competence-base flexrow" type="text" name="data.statlevelincrease" value="{{data.statlevelincrease}}" data-dtype="Number">
{{#select data.statlevelincrease}}
<option value="0">0 DT</option>
<option value="+1">+1 DT</option>
<option value="+2">+2 DT</option>
<option value="+3">+3 DT</option>
<option value="+4">+4 DT</option>
<option value="+5">+5 DT</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Bonus dice</label>
<select class="competence-base flexrow" type="text" name="data.bonusdice" value="{{data.bonusdice}}" data-dtype="Number">
{{#select data.bonusdice}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Other dice</label>
<select class="competence-base flexrow" type="text" name="data.otherdice" value="{{data.otherdice}}" data-dtype="Number">
{{#select data.otherdice}}
{{{optionsDiceList}}}
{{/select}}
</select>
<input type="text" class="padd-right" name="data.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Affected status</label>
<select class="competence-base flexrow" type="text" name="data.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
{{#select data.statusaffected}}
@ -56,6 +31,24 @@
<li class="flexrow"><label class="generic-label">Status modifier</label>
<input type="text" class="padd-right" name="data.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Effects Gained</label>
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Effects here !</label></div>
</li>
{{#each data.effectsgained as |effect idx|}}
<li class="flexrow">
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Power Gained</label>
</li>
<li>