Fix #92 armors

This commit is contained in:
2022-10-05 09:16:22 +02:00
parent a763efe873
commit 076945c76f
2 changed files with 5 additions and 5 deletions

View File

@@ -1745,8 +1745,8 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
addArmorsShields(rollData, statKey = "none", useShield = false) {
if (statKey == 'phy') {
addArmorsShields(rollData, statKey = "none", useShield = false, subKey = undefined) {
if (statKey == 'phy' && subKey == "dmg-res") {
let armors = this.getArmors()
for (let armor of armors) {
rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance })
@@ -1870,7 +1870,7 @@ export class PegasusActor extends Actor {
this.processSizeBonus(rollData)
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
this.addArmorsShields(rollData, statKey, useShield)
this.addArmorsShields(rollData, statKey, useShield, subKey)
this.addWeapons(rollData, statKey, useShield)
this.addEquipments(rollData, statKey)
console.log("ROLLDATA", rollData)