40 lines
1.7 KiB
JavaScript
40 lines
1.7 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerEquipment extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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// Sub-category matching the rulebook sections (pp.90-96)
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schema.itemType = new fields.StringField({ required: true, initial: "misc", choices: SYSTEM.EQUIPMENT_TYPE_CHOICES })
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schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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// Item slots occupied when carried. 0 = small item (no slots).
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schema.slots = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.rarity = new fields.StringField({ required: true, initial: "common", choices: SYSTEM.RARITY_CHOICES })
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// Light radius in feet — only relevant for light-source items (Candle/Lamp/Lantern/Torch)
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schema.lightRadius = new fields.NumberField({ required: false, nullable: true, initial: null, min: 0 })
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schema.cost = new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0 })
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schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
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return schema
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}
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static migrateData(source) {
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if (typeof source.rarity === "number") {
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const map = { 0: "common", 1: "uncommon", 2: "rare", 3: "very-rare", 4: "legendary", 5: "legendary", 6: "legendary" }
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source.rarity = map[source.rarity] ?? "common"
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}
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return super.migrateData(source)
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Equipment"]
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}
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